From
Alexander Smirnov
→
To
All
16 January 2002
Как поживаете, All ?
Описание Элиты-128 для Спектрума.
─── Тут начинается файл Elite128.Txt ───
THE SPECTRUM GAME DATABASE
ELITE
PUBLISHER
Firebird
AUTHOR
Torus
YEAR
1985
CATEGORY
Strategy 3D Trading
DESCRIPTION
Elite is a space trading game, where you fly from planet to
planet buying and selling goods, and use the cash to upgrade your
ship.
CONTROLS
Space Flight Controls
Anticlockwise roll N - or joystick
Clockwise roll M - or joystick
Dive S - or jotstick
Climb X - or joystick
Increase speed SPACE
Decrease speed SYMBOL SHIFT
Front view 1
Back view 2
Left view 3
Right view 4
Space Combat Controls
Fire laser A - or fire button
Target missile T
Fire missile F
Unarm missile U
ECM E
Energy bomb W
Energy capsule Q
Docking computer on C
Docking computer off C
Navigation Controls
Hyperspace H
Intergalactic jump G then H
Distance to system D
Cursor cross home B
Cursor cross control N, M, S, X (left, right, up, down)
Galactic chart I
Local cluster chart O
Trading ControlsLaunch from station 1 - only while docked
Buy cargo 2 - only while docked
Sell cargo 3 - only while docked
Equip ship 4 - only while docked
Galactic chart I
Local cluster chart O
Data on system P
Market prices K
Status page L
Inventory ENTER
Find planet R - only while docked
Game Controls
Torus jump drive J
Freeze game CAPS SHIFT
Continue game SPACE
Initiate save SYMBOL SHIFT - only while docked
Other Controls
Note: these controls can only be used when the game is frozen
Keyboard recentering toggle R
Keyboard damping toggle D
Keyboard/joystick toggle K
Reverse joystick Y - Y-direction only
Reverse joystick B - both directions
Sound effects off Q
Sound effects on S
Start new game 1
The keyboard recentering toggle R will disable and re-enable the
recentering in roll and dive/climb control. When recentering is
enabled, a small amount of climb (or clockwise roll) cancels any
dive (or antclockwise roll) and vice versa.
The keyboard damping toggle D will disable and re-enable the
automatic damping of a roll, dive or climb while in keyboard
control.
The B key will reverse both directions of the joystick enabling
it to be held either way around. The Y key will reverse the
Y-direction only so that pushing the joystick forward will result
in a climb and pulling it back will result in a dive; roll will
not be affected. The B and Y keys can be used in conjunction.
INSTRUCTIONS
Command your Cobra space ship in a fantastic voyage of discovery
and adventure, a supreme test of your combat, navigational and
entrepreneurial skills.
Trade between countless planets, using the proceeds to equip your
ship with heat-seeking missiles, beam lasers and other weapons
- corporate states can be approached without risk, but unruly
anarchies may be swarming with space pirates.
Black market trading can be lucrative but could result in
skirmishes with local police and a price on your head!
However you make your money, by fair means or foul, you must
blast onwards through space annihilating pirate ships and hostile
aliens as you strive to earn your reputation as one of the Elite!
YOUR RATING AS A COMBATEER
To become an elite combateer requires great skill and great
patience, because expert trading is essential before the
necessary more powerful armaments and equipment available to the
Cobra ship can be bought: beam lasers, more missiles, energy
bombs, a docking computer, galactic hyperdrive, etc.
As you sail through space between the stars, and as you trade,
you will live with your combat rating. You will begin as
HARMLESS. If you survive your first skirmish you may be
reclassified as MOSTLY HARMLESS. But on the slow climb to a
status level that reflects a growing talent for combat you
will have to engage many different ships, in many different
skirmishes, in the System Space of many different worlds. You
will then be classified as POOR, then AVERAGE, then ABOVE
AVERAGE, then COMPETENT. Then you will become DANGEROUS, then
DEADLY. And at last a few will become ELITE.
Your kills are photographed and transmitted by TS ComDirect to
the nearest GalCop Federal Law Centre. Your rating as a combateer
will increase in direct proportion.
Fly your Cobra craft wisely and carefully. Remember: other pilots
may be attempting to increase their own combat rating by
attacking either innocent traders, or police Vipers (the ships
of the GalCop Police Force). If you resort to such tactics (or
if you adopt the fast-credit routine and trade in illegal goods)
then your combat rating may rise, but your legal status: CLEAN
-> OFFENDER -> FUGITIVE, will make you Public Enemy Number One
with the Federation Crime Monitoring Authority and you will not
be left alone.
SCREEN DISPLAY
Front shields Status (Green, all safe; Yellow,
Aft shields possible danger; Red, immediate
Fuel level danger; Flashing, critical.)
Cabin temperature Compass (Centres on planet or
Laser temperature space station; when dot is not
Altitude solid, object is behind you.)
Missile status ECM detector - ECM activity near
EQUIPMENT
Item Tech Level Price/CR
Fuel Always Varies
Missile Always 30
Large Cargo Bay Always 400
ECM System 2 600
Pulse Laser 3 400
Beam Laser 4 1000
Fuel Scoops 5 525
Escape Capsule 6 1000
Energy Bomb 7 900
Extra Energy Unit 8 1500
Docking Computers 9 1500
Galactic Hyperdrive 10 5000
Mining Lasers 10 800
Military Lasers 10 6000
HINTS AND TIPS
* Agricultural worlds need specialist food and raw materials, but
mostly basic machinery and spare parts. If they are rich, they
need luxuries and high tech industrial machines. They produce
food in quantity, raw materials and specialised 'organic' items,
like some textiles.
* Industrial worlds need agricultural produce, raw materials (for
refining), resource exploitation machinery, and (if rich) high
tech goods. They produce basic items of need for civilised
worlds: beds, seals and gaskets, power storage units, basic
weapons, mass produced fertiliser, mass produced medicines, etc.
* Trade in illegal goods (Slaves, Narcotics and Firearms) is the
most profitable, but may harm your Legal Status.
* Destroying pirate vessels earns a bounty, but attacking
innocent traders may harm your Legal Status.
* Once your Cobra is within automatic-docking and protective
range of the Coriolis space station, the scan console will
display an S next to the compass.
* Asteroids (and spacecraft!) can be mined with the appropriate
lasers, and the debris collected in fuel scoops.
* Thargoid (alien) battle-cruisers may 'hover' in Witch-Space
(hyperspace) and attack through-coming craft.
* Using an Escape Capsule effectively resets your legal status
to Clean.
DOCKING PROCEDURE
Docking with a Coriolis space station is never easy, unless the
ship is equipped with an automatic docking computer (in which
case C will activate it). The Navy Training Manual recommends the
following approach and dock sequence.
Locate the Coriolis station and approach it. The entrance tunnels
to all these stations face the mother planet. Fly near to the
station and then on towards the planet (monitoring altitude
carefully). By turning a half circle you will now find your ship
orientated towards the entrance.
Approach the final moments of docking at DEAD SLOW SPEED. Failure
to dock cleanly can be fatal but may simply result in your
scraping the sides of the aperture, with consequent loss of
defensive shield(s) and quite possibly your cargo. Manually
control the Cobra's roll motion to match the rotation of the
Coriolis station. The entry port must be nearly as horizontal as
possible.
If docking is successful, the protective field across the station
entrance is penetrated, and a break pattern appears on the
screen. Berthing is handled automatically.
CHEATS
As soon as the game loads, and you're given the option to LOAD
a new commander, press "Y", then save your position. Go back to
the game, and hey presto. Not much easier than that...
If you are having trouble docking you can try this cheat. Once
you have launched, pick new destination, and fly towards the
planet a bit. Spin around (and you'll still be dead straight with
the station entrance) and fly towards the station and hit H for
hyperspace. If you docked before the countdown ended you docked
at the new station!
There was also a cheat so that you always launched into Witch
Space. Pause the game. Press 'f' - you'll hear a beep.
Un-pause the game, and hyperspace, as normal. You'll now appear
in Witchspace, and will continue to do so until you pause and
press 'f' again. You *will* use a full journey's worth of fuel
though, even though your location (on the Short-range chart) is
halfway between the planets, so make sure you choose a planet
that's nearer than 3.5 light years, or you'll be stuck! The same
sequence gets you out again (assuming the Thargoids don't frag
you before you can jump!)
There is a way to stay in Witchspace forever, or at least until
you have 35 tonnes of alien items. If your fuel scoops are
active when you enter witchspace they stay active and your fuel
just keeps going up and up.
─── А здесь Elite128.Txt кончается ───
C уважением, Alexander Smirnov.
From
Valera Selev
→
To
All
11 May 2002
Hello, All!
People, how do you get through this cloud of ships near stations with MK-4? Already
This is probably the twentieth time I’ve tried to break through there, and they nailed me....
<<< WBR, Stormbringer >>>
<<< 500:322/67.64 >>> AKA <<< 2:462/162.7 >>>
<<< http://cobrasoft.narod.ru >>>
From
Valera Selev
→
To
All
14 May 2002
Hello, All!
What, you can’t pick up mineral life a second time? Flew far, far away from
planets (in the background there was a circle smaller than a familiar place) on the main diagonal,
I shot about 10 meteorites and got nothing.
<<< WBR, Stormbringer >>>
<<< 500:322/67.64 >>> AKA <<< 2:462/162.7 >>>
<<< http://cobrasoft.narod.ru >>>
From
Pavel Fedorov
→
To
All
13 November 2002
·∙° Hello, All! °∙·
Would you happen to tell me if the competent rating is far from ELITE?
I forgot something. I found an old save, I’m finishing the game, ELIT
the first one is original. disk of course.
·∙° Good luck, All! °∙·
[ZX][Palm][Beer More Often][Ascii][Read][Humor]
[Palindromes][Hrust][Anime][Good campaign]
From
Aleksey Senilov
→
To
Pavel Fedorov
18 November 2002
||*()*|| Hello, _/Pavel/_!
November 13, 2002 00:49, Pavel Fedorov wrote to All:
PF> Would you happen to tell me if the competent rating is far from ELITE?
PF> I forgot something. I found an old save, I’m finishing the game, ELITа
PF> first original. disk, obviously.
imho, Competent, Dangerous, Deadly, and finally, -=ELITE=- :)
All the best! /*Gandalf*/ *Grey* was with you. ||*()*||
From
Pavel Fedorov
→
To
Aleksey Senilov
20 November 2002
·∙° Hello, Aleksey! °∙·
Monday 2001 Aleksey Senilov to Pavel Fedorov:
Oh, good afternoon, we haven’t read for a long time, I’ve been away for about six months, but it seems
repaired. Thanks for the info.
PF>> Would you happen to tell me if the competent rating is far from ELITE?
AS> imho, Competent, Dangerous, Deadly, and finally -=ELITE=-
Hmm... I was daydreaming about something, that it’s not far, just a little diligently, I’m already at 3
once I save refugees, maybe it’s buggy, but the rating for saving is only this time
raised.
·∙° Good luck to you, Aleksey! °∙·
[ZX][Palm][Beer More Often][Ascii][Read][Humor]
[Palindromes][Hrust][Anime][Good campaign]
From
Aleksey Senilov
→
To
Pavel Fedorov
26 November 2002
||*()*|| Hello, _/Pavel/_!
November 20, 2002 21:13, Pavel Fedorov wrote to Aleksey Senilov:
AS>> imho, Competent, Dangerous, Deadly, and finally -=ELITE=-
PF> Hmm... I was daydreaming about something that wasn’t far away, just a little diligently, I
PF> this is the 3rd time I’ve saved refugees, maybe it’s buggy, but the rating is for saving only
PF> raised this time.
After all, the rating is raised not for the fact of salvation, but for the points that you scored,
when I saved him for the third time. What is unclear here... :)
All the best! /*Gandalf*/ *Grey* was with you. ||*()*||
From
Pavel Fedorov
→
To
Aleksey Senilov
29 November 2002
·∙° Hello, Aleksey! °∙·
Tuesday 2 2001 Aleksey Senilov to Pavel Fedorov:
AS> The rating is raised not for the fact of salvation, but for points
When I played before, they raised my rank for the first time, but it’s true that I
I didn’t save them.
AS> which you typed when you saved the third time. What's here
AS> incomprehensible... :)
Yeah. I've already forgotten everything :(
It was great once upon a time......
AS> All the best! /*Gandalf*/ *Grey* was with you. ||*()*||
·∙° Good luck to you, Aleksey! °∙·
[ZX][Palm][Beer More Often][Ascii][Read][Humor]
[Palindromes][Hrust][Anime][Good campaign]
From
Aleksey Senilov
→
To
Pavel Fedorov
3 December 2002
||*()*|| Hello, _/Pavel/_!
November 29, 2002 06:37, Pavel Fedorov wrote to Aleksey Senilov:
AS>> which you typed when you saved the third time. What's here
AS>> incomprehensible... :)
PF> Yes. I've already forgotten everything :(
PF> It was great once... ... ...
How now? I still feel great :) Of course, it’s not like that when my goal was
save up 300 thousand on MK4, but still :)
All the best! /*Gandalf*/ *Grey* was with you. ||*()*||
From
MPA3b
→
To
Aleksey Senilov
6 December 2002
AS> And now what? I still feel great :) Of course, it’s not like that when my
AS> the goal was to accumulate 300 thousand for MK4, but still :)
Well, you guys are such FUCKING FUCKING FUCKING boys!!
From
Pavel Fedorov
→
To
Aleksey Senilov
11 December 2002
·∙° Hello, Aleksey! °∙·
Tuesday 3 2001 Aleksey Senilov to Pavel Fedorov:
AS> What about now? I still feel great :) Of course, not like that
This is what I mean somewhere, before I played completely differently, more for
of his own pleasure, and now the principles have appeared, anger at the obstruction,
I recently played and started to get so angry, it’s like using obscene language, although I don’t like it
and not typical.
but I passed the game.!!!
AS> when my goal was to save 300 thousand for MK4, but that’s all
AS> equals :)
Haven't you taken ELIT to pieces yet?
when I had Palm 3 (the screen crashed), I also played elite on it, very
similar game, different ships, the name is natural, and so on in detail.
AS> All the best! /*Gandalf*/ *Grey* was with you. ||*()*||
·∙° Good luck to you, Aleksey! °∙·
[ZX][Palm][Beer More Often][Ascii][Read][Humor]
[Palindromes][Hrust][Anime][Good campaign]
From
Aleksey Senilov
→
To
Pavel Fedorov
17 December 2002
||*()*|| Hello, _/Pavel/_!
December 11, 2002 05:49, Pavel Fedorov wrote to Aleksey Senilov:
AS>> What about now? I still feel great :) Of course, not like that
PF> This is what I mean somewhere, I used to play completely differently, more
PF> for your own pleasure, and now the principles have appeared, anger at
PF> obstruction, I recently played and started to get so angry, it’s right with
PF> with obscene language, although this is not typical for me. but it passed
PF> toy.!!!
So how did it go? IMHO Elite has no end...
AS>> when my goal was to save 300 thousand for MK4, but that’s all
AS>> equals :)
PF> Haven't you taken ELIT to pieces yet?
Alas, everything stopped with attempts to get a working code block.
All the best! /*Gandalf*/ *Grey* was with you. ||*()*||
From
MPA3b
→
To
WoWan Nickolaev
20 December 2002
M>>>> Oh my gosh, you guys are such _FUCKING$ATAY_ !!
PF>>> What-what???
M>> what??
WN> Demin, you are an aibolit!
Gee, Gee :) PYKHALKA...:))))
From
WoWan Nickolaev
→
To
Mpa3B
23 December 2002
How's yours, MPA3b?
19 Dec 02 23:12, MPA3b -> Pavel Fedorov:
M>>> Holy shit, you guys are such _FUCKING$ATAY_ !!
PF>> What-what???
M> what??
Demin, you are an aibolit!
WBR, Lynx // J!ZzZ!
[team ZX] [Dark Jungle] [GoA] [J!ZzZ project] [PLUt0N!um]
[GmD] [club LuK] [black-sand.da.ru]
From
WoWan Nickolaev
→
To
Mpa3B
24 December 2002
How's yours, MPA3b?
20 Dec 02 00:51, MPA3b -> WoWan Nickolaev:
M>>> what??
WN>> Demin, you are an aibolit!
M> Gee, Gee :) Puffing...:))))
On the 112th scuba gear.
WBR, Lynx // J!ZzZ!
[team ZX] [Dark Jungle] [GoA] [J!ZzZ project] [PLUt0N!um]
[GmD] [club LuK] [black-sand.da.ru]
From
MPA3b
→
To
WoWan Nickolaev
24 December 2002
M>>>> what??
WN>>> Demin, you are an aibolit!
M>> Gee, Gee :) Puffing...:))))
WN> On the 112th scuba gear.
Do you sniff (on 112th scuba gear)?? :)
From
Pawel Demin
→
To
WoWan Nickolaev
24 December 2002
M>>>> Gee, Gee :) Puffing...:))))
WN>>> On the 112th scuba tank.
M>> Are you sniffing (on the 112th scuba gear)?? :)
WN> Shavalava you!
RED PUBIS! :))
From
Moderator
→
To
WoWan Nickolaev
24 December 2002
M>>>> Are you sniffing (on the 112th scuba gear)?? :)b
WN>>> Shavalava you!
PD>> RED PUBIS! :))
WN> I don’t know why, but I vomited into the bag!
Offtopic!
From
WoWan Nickolaev
→
To
Mpa3B
24 December 2002
How's yours, MPA3b?
24 Dec 02 01:20, MPA3b -> WoWan Nickolaev:
M>>> Gee, Gee :) Puffing...:))))
WN>> On the 112th scuba tank.
M> Are you sniffing (on the 112th scuba gear)?? :)
Shavalava you!
WBR, Lynx // J!ZzZ!
[team ZX] [Dark Jungle] [GoA] [J!ZzZ project] [PLUt0N!um]
[GmD] [club LuK] [black-sand.da.ru]
From
WoWan Nickolaev
→
To
Pawel Demin
26 December 2002
How's yours, Pawel?
24 Dec 02 03:16, Pawel Demin -> WoWan Nickolaev:
M>>> Are you sniffing (on the 112th scuba gear)?? :)
WN>> Shavalava you!
PD> RED PUBIS! :))
I don’t know why, but I vomited into the bag!
WBR, Lynx // J!ZzZ!
[team ZX] [Dark Jungle] [GoA] [J!ZzZ project] [PLUt0N!um]
[GmD] [club LuK] [black-sand.da.ru]
From
Alexander Bondarenko
→
To
MPA3b
27 December 2002
*Hello, MPA3b!*
Catch my ideas about the subject "ELITE", which I talked about on December 20, 2002
your footcloth to comrade. WoWan Nickolaev.
M>>>>> Well, you guys are such fucking _FUCKING$ATAY_ !!
PF>>>> What-what???
M>>> what??
WN>> Demin, you are an aibolit!
Mb> Gee, Gee :) PYKHALKA...:))))
There are no moderators for you, you’ve completely lost your belt!
/That’s all, MPA3b, you can scroll further.../
From
Alexander Smirnov
→
To
All
28 January 2003
How are you, All?
Are there still Asy Sabzha here?
Best regards, Alexander Smirnov.
From
Alexander Bondarenko
→
To
Alexander Smirnov
31 January 2003
*Hello, Alexander!*
Catch my ideas about the "Elite" subject, which I talked about on Jan 28, 2003
your footcloth to comrade. All.
AS> Are there any Subject Aces left here?
I swear by the Targons, sitting at the helm of my old Cobra, I can still burn out
with a technological laser the word "RAXXLA" on your ass!
/That’s all, Alexander, you can scroll further.../
From
Andrey Frolov
→
To
Alexander Smirnov
1 February 2003
____ | | /___ | January 28, 2003
| | |/| ||< > | | Dear Alexander Smirnov shouted
| | | |/||/ | | into the void: "Elite!"...
| | / | . The echo answered him and I...
AS> Are there any Subject Aces left here?
(So modestly) So what? :)
Our paths will cross again.
From
Aleksey Senilov
→
To
All
23 April 2005
Hello, _/All/_!
Does anyone, I wonder, still remember how stormy it was here two and a half years ago?
Elite discussed? And are there any participants left...
I then took it upon myself to try to disassemble it and possibly remake it. But
this attempt was not successful the first time, and due to the cessation of letters
here, the case was completely abandoned.
And this week, while looking for something in the echo archive, I came across that correspondence, all
I re-read it and decided to try again. Just check yourself, and without thinking
study seriously. We managed to pull out the code block without any problems, made from
his snapshot worked great. Everything would have stopped there if I hadn’t
I remembered a program like IDA. Which has a module for the Z80 processor.
I found it at my place, let it in, put the Elite code block there... The result is quite
I liked it, and when I figured out how and what was done there, and started giving
names of procedures and variables, I liked it even more... At the moment
about a third of the procedures have been sorted out, but the further you go, the faster this process goes,
due to the increasing readability of the text.
Maybe someone else will be interested in this. Well, if not, then sorry for wasting your time on
this letter is your time. :)
See you again! Best regards, Thann.
From
Vlad Sotnikov
→
To
Aleksey Senilov
25 April 2005
Hello, Alexey!
April 23, 2005 (it was 5:32 pm then)
Aleksey Senilov in his letter to All wrote:
AS> which has a module for the Z80 processor. I found it at my place, let it in,
AS> I put the Elite block code there... I really liked the result, but
AS> when I figured out how and what was being done there, and started giving names
AS> procedures and variables, I liked it even more... At the moment
AS> about a third of the procedures have been sorted out, but the further you go, the faster this one goes
AS> process, due to the increasing readability of the text.
And what will happen in the end?
FIDO: 2:5030/1512 ZXNET: 500:812/19 E-mail: vega56@mail.ru ICQ: 144932679
From
Aleksey Senilov
→
To
Vlad Sotnikov
25 April 2005
Hello, _/Vlad/_!
April 25, 2005 03:14, Vlad Sotnikov wrote to Aleksey Senilov:
AS>> I liked it... At the moment, about a third of the procedures have been analyzed,
AS>> but the further you go, the faster this process goes, due to the increasing
AS>> text readability.
VS> And what will happen in the end?
The result will be normal, commented, with all the names
procedures and variables, Elite assembly source code. I've already tried it
compile in z80asm (which is by Ilya G. Aniskovets), everything works. When
If certain conditions are met (tables are aligned to #100, etc.), you can
free to do and change anything.
Kladov's improvements are very noticeable. Made mainly by the CALL insertion method
instead of other teams.
See you again! Best regards, Thann.
From
Vlad Sotnikov
→
To
Aleksey Senilov
27 April 2005
Hello, Alexey!
April 25, 2005 (it was 11:24 then)
Aleksey Senilov in his letter to Vlad Sotnikov wrote:
VS>> And what will happen in the end?
AS> The result will be normal, commented, with everyone
AS> names of procedures and variables, Elite assembly source code. I
AS> I already tried to compile it in z80asm (which is by Ilya G.
AS> Aniskovets), everything works. Subject to certain conditions
AS> (table alignment by #100, etc.) can be freely done and changed
AS> anything.
Tell us in more detail about the software with which you did all these
steering! :)
AS> Kladov’s improvements are very noticeable. Made mainly by method
AS> inserts CALL instead of other commands.
The favorite method of all code fixers... :)
FIDO: 2:5030/1512 ZXNET: 500:812/19 E-mail: vega56@mail.ru ICQ: 144932679
From
Alexander Smirnov
→
To
Aleksey Senilov
27 April 2005
How are you, Aleksey?
My onboard systems detected that on Saturday April 23, 2005 17:32,
Aleksey Senilov wrote to All:
AS> I wonder if anyone still remembers how it was here for two and a half years
AS> ago was the Elite heatedly discussed? And did those participants remain...
I'm here again!!!
Best regards, Alexander Smirnov.
From
Aleksey Senilov
→
To
Vlad Sotnikov
28 April 2005
Hello, _/Vlad/_!
April 27, 2005 09:14, Vlad Sotnikov wrote to Aleksey Senilov:
AS>> The result will be normal, commented, with everyone
AS>> names of procedures and variables, Elite assembly source code. I
AS>> I already tried to compile it in z80asm (which is by Ilya G.
AS>> Aniskovets), everything works. Subject to certain conditions
AS>> (alignment of tables by #100, etc.) can be freely done
AS>> change anything.
VS> Tell us in more detail about the software you used to do everything
VS> these steering wheels! :)
Interactive DisAssembler, has many modules for different processors,
assemblers, and Java (if you need to disassemble something written in C or
Pascal/Delphi). But this is not the most important thing, although it is nice. The main thing is the first
the word in the title is interactive. That is, the user accepts the active
participation in the process. No, you don’t need to translate machine codes into commands. :) But
fix the automatic analyzer in some places (show it what is there
code, not data, or vice versa), give names to labels, fill out lists
constants, specify the types of operands (number, address, offset, or something else),write comments... This is all you need to do. For performance
This won’t affect the source one bit, but it will certainly affect its beauty and readability!
And this is not a text editor, all actions are performed using hot keys, but
You cannot write anything directly into the text. Although there are special ones for this
IDA will not process menu items entered by you.
Finally, I would like to add about text navigation. This is a separate plus of IDA.
By pointing at an address or label and pressing Enter, you will find yourself at that address, and by pressing Esc
- you'll come back. It's simple, and known from the same STS. But besides that,
every line that is referenced at least once somewhere, no matter how, in
in the form of comments on the right there is a list of these places from which they link. And pointing at
them, you can go to them. Each link in addition to the address or name of the procedure
is the letter of its type. Let's take for example a byte at address 8000h, then the types can be
(with example commands):
r - reads from here - ld a,(8000h)
w - writes here - ld (8000h),a
o - this address is used - ld hl,8000h or dw 8000h
p - call - call 8000h
j - transition - jr or jp at 8000h
From all this it is already approximately clear what kind of point this is, and having gone through all
the listed links, you will definitely understand. And you assign the desired name to this point, and
everywhere 8000h will be replaced by this name. :) More precisely, not everywhere, but where these 8000h are
are an address, not a number.This is the program... They asked me for more details, so I wrote. I apologize to
those who have known all this for a long time. Yes, in general, this is a must see. :)
AS>> Kladov’s improvements are very noticeable. Made mainly by method
AS>> inserts CALL instead of other commands.
VS> The favorite method of all code fixers... :)
But it spoils the readability and beauty of the code. When will I reach the 100% stage?
naming, first of all I will transfer all one-time procedures to the place of calls on
them.
See you again! Best regards, Thann.
From
Alexander Smirnov
→
To
Aleksey Senilov
1 May 2005
How are you, Aleksey?
My onboard systems detected that on Saturday April 23, 2005 17:32,
Aleksey Senilov wrote to All:
AS> Maybe someone else will be interested in this. Well, if not, then sorry for
AS> the time spent on this letter is yours. :)
Interesting, but what about the free space for new opportunities?
Or is there no free memory in 48 mode? Then maybe due to
You can add some extra memory there...
Best regards, Alexander Smirnov.
From
Aleksey Senilov
→
To
Alexander Smirnov
4 May 2005
Hello, _/Alexander/_!
April 27, 2005 18:04, Alexander Smirnov wrote to Aleksey Senilov:
AS>> I wonder if anyone still remembers how two and a half are here
AS>> years ago was the Elite heatedly discussed? And did those participants remain...
AS> I'm here again!!!
Oh really! And I thought... I was a little mistaken with the timing, in fact it was
three years ago.
The naming process continues slowly, it is difficult to say progress in
percent, but I believe that it is more than half. I have already understood a lot, but there is still a lot more
remains to be done, what remains is mainly the rendering of the scene and the behavior of the ships. All
the rest has been disassembled, in particular, printing, operations at the station, all operating
keys, some math, and so on.
Curiously, there is a table of squares (and a function for multiplying through the difference
squares), but there is no sine table. And it looks like there is no sine there at all
used.
And one more thing: equipment is not indicated for any objects, only with a separate flag
presence of Cloaking Device, or something similar. Because our old ideas, so that
opponents had different (random) equipment, the existing system was not
impose only if you come up with your own.
See you again! Best regards, Thann.
From
Alexander Smirnov
→
To
Aleksey Senilov
6 May 2005
How are you, Aleksey?
My onboard systems found that on Wednesday May 04 2005 12:09, Aleksey
Senilov wrote to Alexander Smirnov:
AS>>> I wonder if anyone still remembers how two and a half are here
AS>>> years ago was the Elite heatedly discussed? And did those participants remain...
AS>> I'm here again!!!
AS> Oh, really! And I thought... I was a little mistaken with the timing, actually
AS> that was three years ago.
AS> And one more thing: no equipment is specified for any objects, only individual ones
AS> flag presence of Cloaking Device, or something similar. Because our old
AS> ideas for opponents to have different (random) equipment, on
AS> the existing system cannot be imposed only if you come up with your own.
Or, for example, you can organize loading while at the station
additional opportunities, purchasing other ships for example, or for
a certain amount to make a revolution on any planet, (change there
political situation) or maybe simply using a random number method to lay such
situation. I was about to fly there, and there was no longer democracy, but anarchy and the level
not the tenth but the sixth... And vice versa, planets can rise in their development.And one more thing: if it were possible to add to the game the ability to mine asteroids not
only minerals, but also metals, gold, platinum and precious stones.
I myself once encountered an object in the game that looked like a piece of an asteroid,
Such debris is formed when you shoot from a technological laser. I
I really wanted to pick it up, but...
The attempt failed. Too much mass. I've never seen anything like this before.
In that version of the game you could get to the 47th galaxy...
Best regards, Alexander Smirnov.
From
Aleksey Senilov
→
To
Alexander Smirnov
8 May 2005
Hello, _/Alexander/_!
01 May 2005 18:13, Alexander Smirnov wrote to Aleksey Senilov:
AS>> Maybe someone else will be interested in this. Well, if not, then sorry for
AS>> the time spent on this letter is yours. :)
AS> Interesting, but what about the free space for new ones
AS> opportunities? Or is there no free memory in 48 mode? Then
AS> maybe due to additional memory you can add something there...
There is really no free space in the 48th memory, everything from #5B00 to
#FFFF. The stack is at the top of the screen. If no one noticed, the top one
The familiar place on the screen is filled with zero attributes. It is used under the stack.
According to my preliminary estimates, a simple code optimization could
free up 1-2Kb. Sometimes there is such nonsense... I just want to correct it... But for now
the work goes to IDA, it is better not to do this, although it is possible.
And I’m really considering the option of using 128th memory, and there
It is quite possible to endure, for example, operations at a station.
See you again! Best regards, Thann.
From
Aleksey Senilov
→
To
Alexander Smirnov
9 May 2005
Hello, _/Alexander/_!
May 06, 2005 23:10, Alexander Smirnov wrote to Aleksey Senilov:
AS> Or you can, for example, organize while at the station
AS> loading additional features, purchasing other ships
AS> for example,
Why download? We still have as much as 80KB of memory! I mean, 128 minus
48. In which you can stuff anything. The only condition is necessary
first migrate the printing subsystem and various current variables, including
current state of the ship, to addresses below #C000. Yes, at least with some models
change.
AS> or for a certain amount to make a coup on which
AS> or the planet (to change the political situation there) or maybe just
AS> use the random number method to create such a situation. I was going there
AS> fly, and there is no longer democracy, but anarchy and the level is not tenth
AS> sixth... And vice versa, planets can rise in their development.
Unless you intercept the planet's data generation and substitute your own,
data stored in the same upper memory. Otherwise, if you change the current value
PRNG, then the whole galaxy will change. :)
AS> And one more thing: if it were possible to add to the game the opportunity to mine forAS> asteroids contain not only minerals, but also metals, gold, platinum and
AS> precious stones.
But this is easy enough to add. Plus you can also have devices like
mineralogical scanner. :)
AS> I myself once met an object in the game that
AS> looked like a piece of an asteroid, such debris is formed when
AS> you shoot from a technological laser. I definitely wanted him
AS> pick up, but... The attempt failed. Too much mass. More
AS> I have never seen anything like this. In that version of the game you could get into 47
AS> galaxy...
Glitches are all... just glitches. :)
See you again! Best regards, Thann.
From
Alexander Smirnov
→
To
Aleksey Senilov
12 May 2005
How are you, Aleksey?
My on-board systems detected that on Monday May 09 2005 08:42,
Aleksey Senilov wrote to Alexander Smirnov:
AS> Why download? We still have as much as 80KB of memory! I mean, 128
AS> minus 48. In which you can stuff anything. The only thing
AS> condition, you must first transfer the printing subsystem and various current ones
AS> variables, including the current state of the ship, to the addresses below
AS> #C000. Yes, at least change places with the models.
Then there really is no need to load.
AS>> sixth... And vice versa, planets can rise in their development.
AS> Unless you intercept the generation of planetary data and substitute it
AS> your own data stored in the same upper memory. Otherwise, if you change
AS> current value of the PRNG, then the entire galaxy will change. :)
We don't need this yet. :)
AS>> And one more thing: if it were possible to add to the game the opportunity to mine for
AS>> asteroids contain not only minerals, but also metals, gold, platinum and
AS>> precious stones.
AS> But this is quite easy to add. Plus you can also have devices like AS> mineralogical scanner. :)
It’s interesting, it’s possible to implement a ship identification device, like on others
platforms?
AS>> pick up, but... The attempt failed. Too much mass.
AS>> I have never seen anything like this before. In that version of the game you could get
AS>> to galaxy 47...
AS> Glitches are all... just glitches. :)
I haven't had anything like this yet.
Best regards, Alexander Smirnov.
From
Aleksey Senilov
→
To
Alexander Smirnov
14 May 2005
Hello, _/Alexander/_!
May 12, 2005 19:54, Alexander Smirnov wrote to Aleksey Senilov:
AS>> Unless to intercept the generation of planetary data, and
AS>> substitute your own data stored in the same upper memory. A
AS>> then if you change the current value of the PRNG, the whole thing will change
AS>> galaxy. :)
AS> We don't need this yet. :)
But the first option is quite realistic.
AS>> But this is quite easy to add. Plus you can have more devices
AS>> type of mineralogical scanner. :)
AS> It’s interesting, you can implement a ship identification device, like on
AS> other platforms?
You just need to describe how it works and what it produces. Now everything is tough
tied to models... To the point that the amount of money and rating given for
the murder of this ship is written in the model header.
See you again! Best regards, Thann.
From
Ivan Kuvshinov
→
To
Aleksey Senilov
15 May 2005
AS> And one more thing: no equipment is specified for any objects, only individual ones
AS> flag for the presence of a Cloaking Device, or something similar. Because our old
AS> ideas so that opponents have different (random) equipment, on
AS> the existing system cannot be imposed only if you come up with your own.
I have an idea. On the PC there is such a game HomeWorld, in principle
it is very easy to make on the Elite base. Everything you need
redo is to make a map showing all objects
around. Make a mother ship a la a base on which you can
build other ships. Control not from the cockpit, but a view
outside and highlighting several groups. Types of ships in the twentieth century
about five of them, plus small ones, like fighters that can be
make point objects (from points) with changing level
detail, it will look simply gorgeous (I have
demo where all sorts of point objects are spinning - very beautiful,
especially when they leave a trace, it is conveyed very well
sensation of movement). The rules are simple: collect resources and build
troops and beat the enemy. Tactical and strategic variations and
There are a lot of nuances, thanks to the nonlinear efficiency system
troops.
Collecting resources - just flies up to the rotating ones
closer to the cobblestone and begins to suck, and he melts, looksit's like a transparent cone shimmering with fire, you can
make like flying off and sucked in points, sort of like in
Total Annihilator is also a proven solution.
The battle is simple: everyone shoots each other
forehead, trying to fly within range of his weapon, and
dodge projectiles. Evasion is easy to implement
thanks to the fact that at any moment it is known for certain who
who is he shooting at? Troop performance characteristics: armor, movement speed,
maneuverability, impact force, firing radius and implicit -
the speed of the projectiles, thanks to which it is achieved
nonlinear efficiency. For example, bombers in strength
impact and other characteristics are cool compared to
fighters and corvettes, but... they get knocked out by the very
crap fighters because their bombs don't even fly, but
they float, although if you don’t look closely, the difference is not noticeable,
but they will be very effective against ships. Exactly
also - heavy multi-barrel corvettes cope with
fighters, but due to loss of maneuverability they even urinate
beam ships that hit a small target
difficult. Yes, all weapons can be conditionally divided
on beam and projectiles.
Visibility in space is severely limited, and
A map helps you navigate.
If necessary, I can describe all the troops, there are not many of them. But the game- simply awesome, and the graphics in it can be any because
this is a strategy, for example, I even played on 233 computer in the mode
slideshow (during the battle) and yet cleverly delivered
orders made it possible to brutally deal with the enemy. :-)
If there are difficulties with the AI, then how will the game play online?
it will be even cooler, because first of all in battle you need to do it right
select troops and deployment, not to mention all sorts of
temptations in the form of miners and teleportation.
And how cool it is when your defenders (look almost like
fighters and even lighter in characteristics) butcher
like a walnut at low level, twice as numerous
enemy fighters, and even without losses!
And kamikaze with the remaining troops and ramming the ship with the queen
an enemy that brings victory in a hopeless situation?
And to drag away other people's pickers loaded to capacity or
launch a test for a visual inspection of the enemy base..
yes - you can remember a lot of wall-to-wall battles and
manifestations of cunning.
Can it be done?
KIA
From
Aleksey Senilov
→
To
Ivan Kuvshinov
16 May 2005
Hello, _/Ivan/_!
May 15, 2005 20:01, Ivan Kuvshinov wrote to Aleksey Senilov:
IK> I have an idea. On the PC there is such a game HomeWorld, in principle
IK> it is very easy to make on the basis of the Elite. Everything you need
IK> redo is to make a map showing all objects
I know this game, I might not describe it. I completed the first part and played
networks. The second one isn’t that great, although I wanted to get to know the plot, but it’s too difficult
very everything. The graphics in the second part are much better, yes.
IK> Can we do it?
Given unlimited time and desire, you can do ANYTHING! Right? So.
But they are limited, at least in time. And my personal goal is to deal with
Elite. And don’t do anything else based on it. I'll figure it out, I can give you
the resulting source code to anyone, and then do what you want.
To be honest, after everything you’ve written, I find it more interesting
bringing some elements into Elite, rather than remaking it into pure strategy. What
prevents, for example, one of the Coriolis stations from being your own? (what for
this needs to be done, that’s another question) And different ones are available on it
additional features.
See you again! Best regards, Thann.
From
Ivan Kuvshinov
→
To
Aleksey Senilov
19 May 2005
AS> To be honest, after everything you’ve written, I find it more interesting
AS> we see the introduction of some elements into the Elite, and not its conversion into a pure one
AS> strategy. What prevents, for example, one of the Coriolis stations from being
AS> your own? (what needs to be done for this is another question)
AS> And various additional features are available on it.
This is already Parkan! Did you play? :-)
They not only have their own bases, but also planets that are pirates
are often shaken and captured, and the faithful guards raised
from the blood of mechano-embryos obtained, stands vigilantly on
guard and performs household work - you only go to warehouses
Have time to visit.
KIA
From
Aleksey Senilov
→
To
Ivan Kuvshinov
20 May 2005
Hello, _/Ivan/_!
May 19, 2005 15:55, Ivan Kuvshinov wrote to Aleksey Senilov:
IK> This is already Parkan! Did you play? :-)
IK> There are not only their own bases, but also planets that are pirates
IK> are often shaken and captured, and loyal guards raised
IK> from blood obtained mechanoembryos, stands vigilantly
IK> guards and performs household work - you are only in warehouses
IK> have time to visit.
No, unfortunately, I haven’t heard anything like that. But I know what happened in X-Tension 2.
See you again! Best regards, Thann.
From
Andrey Baglay
→
To
All
10 October 2005
Hello Jerry
and it is available on Virtual TR-DOS
WBR, Striker aka Andrey Baglay
From
Yuri Potapov
→
To
All
10 October 2005
Hello zdm
This is the elite from THD, nothing new there, nothing interesting
--
When will I die?! :mad:
WBR, jerry aka Yuri Potapov
From
Dmitry Fedin
→
To
All
10 October 2005
Hello, scl^mc
Here another question arose: who remembers such an Elite, going under the index 3.
There the radar was rectangular in shape, the background of the dashboard was blue, and most importantly
the main thing at the station is available on the 5th supplemenatry menu, where you can buy all sorts of
sophisticated devices such as energy unit and energy lazer, as well as recycle
slaves for organs and sell drugs at twice the price.
Does anyone know anything about the developers of this version, as well as what missions and
Are there other features in this game?
WBR, zdm aka Dmitry Fedin
From
Mikhail Tebenkov
→
To
All
23 October 2005
Hello Striker
But what about the source code? the question is stuck :-(
From
BlastOff
→
To
All
25 October 2005
Hello, Vladimir Kladov
I'm here. Sent to Vladimir.
From
Vladimir Kladov
→
To
All
25 October 2005
Hello, Vladimir Kladov
AY, BlastOff! It's time to show off - winter will begin soon...
From
goodboy
→
To
All
2 November 2005
Hello, BlastOff
In 1985, Firebird released an advertising program for new toys,
maybe after these lines about Elite there was talk about new missions?
File: e1.png http://zx.pk.ru/attachment.php?attachmentid=1888
From
Alexander Royal
→
To
All
11 November 2005
Hello, SVS
Please tell me, experts and admirers of Elite, how to get the Elite game on
smartphone series60 symbian7 Nokia 3230? Where to go, where and what to download?
I don’t indicate the Elite version, because I don’t know which ones exist. Probably
after all, Kladovskaya. I played it on the Spectrum.
From
Alexander Royal
→
To
All
12 November 2005
Hello, Vladimir Kladov
Sorry, that was...what? Is the answer to me, or on the topic in general? Who can tell me where
merge and how to run ANY version of Elite for smart nokia 3230 this is series60 on
symbian platform. I'll be grateful. Or at least share the link in a private message.
From
Vladimir Kladov
→
To
All
12 November 2005
Hello, SVS
what a shame, what does this have to do with it? My site is dedicated to KOL and what will be on it
make a 10-year-old program made for a completely different platform
by shoeing the English flea.
From the point of view of the USSR law on copyright for programs, algorithms are nothing
There is nothing illegal in the Novosibirsk Elite at all. That law allowed you to take someone else's
code, and do whatever you want with it (the new law stipulates it somewhat differently - like
in order to improve the performance of the product - this is 100% and then
took place for the purpose of study and even application in their own developments.
But reengineering is allowed, but with them it’s simply prohibited, that’s all). According to that law
Only direct plagiarism by substituting copyrights and issuing
completely someone else's product for your own. The law even stipulated the percentage of code
which must be changed completely to avoid copyright infringement
I'm right - my code is 12Kbytes, so the percentage is exceeded. In addition, I saved
copyright, legally indicated that this product was made based on,
is not independent and all that. But they have their own laws, and according to their laws
it turns out that there was a copyright violation. (In general, I’m on them
I'm surprised. Information and algorithms are not a subject, copying information and
copying a material object like pants are actually different things, butthey don’t want to understand it). I don't want to risk my site, although I know that
You can always defend your point of view in court. But no one is suing
there will be. Close and hello. Therefore, my site will always be clean. Only then
which I (and others with the help of my KOL) did completely inside and out. And no
Varez, passwords and other things.
Actually, I was young and stupid then and was in a hurry. If I had then and-no
at least. I would then find the authors and try to communicate with them. Just
I really wanted to show people my creation quickly. There were also deadlines,
Autumn was approaching - it was time to start studying again, after the academy.
No, I’m not ashamed, and I’m even a little proud of my version of the elite. Moreover
extended my pleasure for a year (I got bored with the standard one too quickly)
version). But I still have something to be proud of, not just the emulator. And on the laurels
There is no time to sit, there are still many unfinished projects ahead. Although now again
I returned to the emulator, I want to make Anti Slowdown. It's a little simpler than Anti
Attribute Clash. At least something is already moving, though it’s obvious to play
heavier. Previously it turned out (for example in knight lore) that with a larger number
objects, everything slows down a little, and there seems to be a little more time to think. A
Now I don’t care how many objects there are - the speed is the same. Try to hurry...
From
Ewgeny Ivanoff
→
To
All
12 November 2005
Hello Sombre
Unfortunately, I don’t know which “axis” your phone sits on. If it's Simbian then
no problem - Yandex+emulator+spectrum+simbian. Next we are looking for the tape version
Elite (I have not seen tyr-dos support for any mobile device :)).
I myself use a PDA with Windows Mobile, but as far as I know from the forums, a full
There is no emulator of "Soviet" Spectrums for any mobile phone
computer/phone.
From
Alexander Royal
→
To
All
12 November 2005
Hello, ewgeny7
Yes, because I indicated symbian a couple of posts ago. I found an emulator. And where
Can I get the Novosibirsk version now? Would you like to share?
From
Vladimir Kladov
→
To
All
12 November 2005
Hello, Vladimir Kladov
trd.speccy.cz - solve the riddle of how to fix the link to the games manually - download -
load up, make Z80, TRD is no longer needed. Will the Z80 format work?
From
Vladimir Kladov
→
To
All
18 November 2005
Hello Striker
Normal. You just missed 2 missions, and the first 3 are looped, still in
standard version. You can easily miss it. My missions are given only in
Clean state (it seems).
Cordon meets super-Fugitive. Displayed in the same way as Fugitive, but you need to
or try hard, or shoot down the police, or attack the station. (And why
few people want to live honestly?)
Quick check that this is exactly my version: Caps, L, Space - toggle
locator per square.
From
Timonin Maxim Anatolievich
→
To
All
19 November 2005
Hello, Vladimir Kladov
Vla> Normal. You just missed 2 missions, and the first 3 are looped, still in
Vla> standard version. You can easily miss it. I get missions
Vla> only in the Clean state (it seems).
It seems, or is it for sure?
And how could I miss the second and third missions - isn't there for the second
the need to achieve a Dangerous rating, and for the third - a Deadly rating?
After all, I'm still only Competent...
> Cordon meets super-Fugitive. Displayed in the same way as Fugitive
> but you either have to try hard, or knock down the police, or attack
> station. (And why few people want to live honestly?)
Why are these goats getting tangled under your feet - and you won’t be able to speed up because of them?
normal. Okay, when in a corporate system, you can still be patient. And when
you fly to feudal lords or anarchists, then while such a brake will fly past me and
will disappear from the radar, ten times already (figuratively speaking, of course) they will have time
pirates from all over the system will fly up. Then fight them off. No, it's better
knock the idiot right away. :)
> Quick check that this is exactly my version: Caps, L, Space -
> switches the locator to square.
Yes, this is your version, yours for sure. Downloaded, by the way, from Pasha Pavlov.
From
Vladimir Kladov
→
To
All
19 November 2005
Hello, Maksagor
Well, about the goats - no one has canceled the ram. The status for ramming does not deteriorate. Just
Usually everyone comes to this on their own. and it’s easy to miss. if you don't know what
missions, and in the standard one you can accidentally miss them. the first time I was without
I played the descriptions, the invisible man followed me for a long time, I thought it was just a glitch
some kind. so far by chance...
From
Timonin Maxim Anatolievich
→
To
All
19 November 2005
Hello, Vladimir Kladov
Vla> and it’s easy to miss. if you don’t know what missions, and in standard
Vla> can be omitted accidentally. The first time I played without a description,
Vla> I was haunted by the invisible man for a long time, I thought it was just a glitch
Vla> some kind. so far by chance...
So, if someone was chasing me, wouldn’t I have guessed? Tea in
The usual Elite used to be cut without getting out. And here everything is quiet, peaceful, and then bam! And
repeat of the first mission. That is, you think that I am followed precisely because of the absence
No one was chasing “clean” status?
From
Timonin Maxim Anatolievich
→
To
All
25 November 2005
Hello, Vladimir Kladov
Vla> you read the description, why am I going to repeat the same thing all the time
Vla> and the same. mineral life - yes, even from the first flight (that's just how it is
Vla> shoot down and take on board?). the sun should be _far_ away, 100%.
Thank you for this answer, although it is not complete (I asked a lot of things!).
I read the description. Now I'm Dangerous, I have a super laser. On the main diagonal
flew FAR from the sun (it, together with the planet, either looks like an asterisk or
disappears completely), and there he shot at asteroids. So far they've been falling out of them
Regular minerals ONLY. So the question arose: maybe I don’t have a face (status) yet
came out? Or am I still doing something WRONG? And I also repeat naturally
The following questions arise:
If everything is done correctly, then the catch of mineral life is an automatic phenomenon and
is it natural, or is it an accident? Even in this case, mineral life must
search long and hard for dozens of flights into the asteroid belt?
And there was one more question: mineral life can be in ANYTHING encountered in the belt
asteroids in stone, even a single one, or it must be looked for in those appearing on the way
GROUPS of rocks with 3-4 asteroids each?
Thanks in advance for your answer.
From
Yakovlev Anton
→
To
All
25 November 2005
Hello, Maksagor
> And here everything is quiet, peaceful, and then bam! And a repeat of the first mission.
as far as I understand, in the description of elite-2, published in some zx-review for
1993, it was said that standard missions could be repeated several times
during the game. This is probably true for elite-3 too: rolleyes:
From
Yakovlev Anton
→
To
All
25 November 2005
Hello, Maksagor
> And there was one more question: mineral life can be in ANYTHING
> a stone encountered in the asteroid belt, even a single one, or it is necessary
> look for 3-4 asteroids in GROUPS of stones appearing along the way?
when I played this elite, mineral life fell out of the asteroids,
located in groups. started like this - departure from the station, and then a long
path to the side until the star becomes a point. further mining laser in
hands and dashing shooting at flocks of asteroids. By the way, the minimum quantity
mineral life on board - 3 tons. and also this “life” for each hypertransition
feeds on jewelry stones at the rate of 1 gram of stones per ton
mineral life. and again from memory, but not sure - to start mining
mineral life, you need to have a supply of pebbles on board. but I could be wrong.
From
Timonin Maxim Anatolievich
→
To
All
26 November 2005
Hello, scl^mc
scl> when I played this elite, the mineral life fell out
scl> asteroids located in groups. started like this - departure from
scl> station, and then a long way to the side until the star
scl> will become a period. then mining laser in your hands and dashing shooting at flocks
scl> asteroids.
I hope that a superlaser for 33000Cr is also suitable - after all, it comes from asteroids
minerals also fall out...
> by the way, the minimum amount of mineral life on board is 3 tons.
That is, she catches three tons at a time per captured fragment?
> life. and again from memory, but not sure - to start mining
> mineral life you need to have a supply of pebbles on board. but I can also
> be wrong.
Well, just in case, I flew with such a reserve...
From
Timonin Maxim Anatolievich
→
To
All
26 November 2005
Hello, scl^mc
scl> as far as I understand, in the description of elite-2, published in some
scl> zx-review for 1993, it was said that standard missions can
scl> will be repeated several times during the game. probably this is fair and
scl> for elite-3 :rolleyes:
Yes, I've already figured this out...
From
Vladimir Kladov
→
To
All
26 November 2005
Hello, Maksagor
to check that the system is really on the main diagonal, you can do the opposite
try to fly towards the sun. If there is no CobraMK4 mission, then pass it by. About status:
Honestly, I don’t remember if it’s related to minerals either. Probably connected.
From
Yakovlev Anton
→
To
All
27 November 2005
Hello, Maksagor
> That is, three tons are caught per piece caught at once?
In my opinion, you need to have several tons of ordinary minerals on board. just in
The description says that the minimum amount of mineral life on board is 3
tons, otherwise it turns into ordinary minerals. and you can sell it at least
3 tons. but I don’t remember well, I’ll have to figure it out myself :)
From
Sergey Morozov
→
To
All
29 November 2005
Hello, scl^mc
scl> in my opinion you need to have several tons of ordinary minerals on board. just
scl> the description says that the minimum amount of mineral life on
scl> board - 3 tons, otherwise it turns into ordinary minerals. and
scl> you can sell it in at least 3 tons. but I don’t remember well, it will be necessary
scl> figure it out yourself :)
this is only true for the appearance of Mineral life. That is, while there are 1 or 2 on board
tons, they can’t be life :-) But a couple of asteroids - and then you can
catching luck by the tail :-) The most difficult thing later is with stones, as luck would have it
At stations there are either none at all or there are some, but not many :-)
From
Timonin Maxim Anatolievich
→
To
All
29 November 2005
Hello, hrjushkin
hrj> this is only true for the appearance of Mineral life. That is, while on board 1
hrj> or 2 tons, they cannot be life :-) But a couple of asteroids - and then
hrj> you can already catch... luck by the tail :-) The most difficult thing then is with
hrj> pebbles, as luck would have it, at the stations there are either none at all or there are only a few
hrj> :-)
This stage has already been passed. Mineral life was found. Now I'm trying
break through to the place where Cobra MK4 was purchased. They wet mercilessly. Does anyone have any ideas to help?
is there?
From
Yakovlev Anton
→
To
All
30 November 2005
Hello Grand
Gra> (and so that there are no dead “residual forms” of it in the cargo compartment).
But what needs to be done to make mineral life live long? :)
From
Yakovlev Anton
→
To
All
30 November 2005
Hello, Maksagor
> This stage has already been completed. Mineral life was found. Now
> I'm trying to break through to the place where I bought Cobra MK4. They wet mercilessly. Who
> any ideas to help?
I remember there was some kind of tricky glitch there. It seems like we need to do this - we fly first
to the star, a message appears saying that you can buy Cobra MK-4 here... and
a bunch of pirates. Click on q (like saving yourself on a capsule), we find ourselves at the station.
after that we fly out and see that the star is a small dot. let's fly to her
a message appears about the possibility of purchasing and... a cloud of asteroids with mineral
life instead of pirates. So my friend and I bought this cobra at one time.
Otherwise, in my opinion, it’s impossible to break through. I remember this was also in the zx review
described, like some of the first issues for 1995. but for the life of me I don’t remember at 2
or 3 versions it works
From
Timonin Maxim Anatolievich
→
To
All
30 November 2005
Hello, scl^mc
scl> what needs to be done for mineral life to live long? :)
Do not feed three interstellar flights in a row (that is, do not supply them with precious
pebbles), or leave them in quantities less than four to three tons.
From
Timonin Maxim Anatolievich
→
To
All
30 November 2005
Hello, scl^mc
scl> I remember there was some kind of tricky glitch. looks like you should do it like this -
scl> first we fly to the star, a message appears saying that it is possible here
scl> buy Cobra MK-4... and a bunch of pirates. click on q (like
What can the author say about this?
From
Timonin Maxim Anatolievich
→
To
All
30 November 2005
Hello, scl^mc
What will the author say to this?
From
Sergey Morozov
→
To
All
30 November 2005
Hello, Maksagor
> Do not feed three interstellar flights in a row (that is, do not supply them
> precious stones), or leave them in an amount less than three
> tons.
some kind of hacker version of the Pantry Elite :-) I’m running out of food
(number of Gem Stones < Mineral life) then at the first hypertransition they deteriorate.
In general, there is a J-engine, but it’s slow :-) True, we need living minerals
for one thing - to save up money for MK4 and for later life. So let's hang out
around one planet, hammering minerals - and everything is ok...
From
Sergey Morozov
→
To
All
30 November 2005
Hello, Maksagor
> No, the trick didn’t work. Or is there something else needed additionally
> make the glitch work, and you forgot to describe it. Or a glitch
> refers to Elite-2, and I play the third version.
>
> But it cannot be that it would be impossible to break through. The author is not
> would do such a dirty trick to all of us. :)
>
And this is the first time I’ve heard of such a feature :-) Kladovskaya, with MK4 there is a third one. If about
me - I managed to break through miraculously :-) First I chose the planet on the main
diagonally, so that it is at a good level, so that there are simply fewer pirates under
my legs got tangled up. Then you can press J and fly for a long time. Flew.. extinguished.. me
extinguished. Again. Then it somehow happened that at the moment the inscription about
that you can buy Cobra MK4, the J-engine continued to work, and a bunch of pirates
I just didn’t have time to appear (due to inertia or something).. there were 5 of them, it was extinguished easily and
flew up to the stations.
From
Timonin Maxim Anatolievich
→
To
All
30 November 2005
Hello, scl^mc
scl> I remember there was some kind of tricky glitch. looks like you should do it like this -
scl> first we fly to the star, a message appears saying that it is possible here
scl> buy Cobra MK-4... and a bunch of pirates. click on q (like on a capsule
scl> we are saved), we find ourselves at the station. after that we take off and see that
scl> star is a small dot. we fly to her, a message appears about
scl> purchasing opportunities and... a cloud of asteroids with mineral life instead
scl> pirates. That’s how my friend and I bought this cobra at one time.
scl> otherwise, in my opinion, it’s not really possible to break through. I also remember this in the zx-review
scl> was described, like some of the first issues for 1995. but kill
scl> I don’t remember if it works in version 2 or 3
No, the trick didn't work. Or is there something else that needs to be done in order to
the glitch worked, and you forgot to describe it. Or the glitch relates to Elite-2, and I'm playing
to the third version.
But it cannot be that it would be impossible to break through. The author would not have done it to us
such a dirty trick to everyone. :)
I’ll tell you a secret that one day I almost broke through to the station itself. But
it happened this way: after several failures, I decided not to flyseriously: I had to leave on business and soon turn off the computer. I am a state
I wrote it down, and before turning it off I decided to just fly off at breakneck speed. Well, he flew away.
And in order to fly faster, he killed everyone along the way (and, naturally, earned Super
Fugitive). When I flew the J-engine into the danger zone and the inscription flashed
about the possibility of buying MK4, then no one showed up, so I crossed it for
a few seconds and a station loomed ahead. But from there it began to fly out en masse
police. I soaked about five of them on approach. Then I had to drop the energy bomb, and
the police kept flying. In short, they killed me right at the station.
So far I have never encountered such a free flight through this zone, with
no matter what status I fly there - Clean, Offender, Fugitive or Super
Fugitive.
P.S. And yet, what will the author say?
From
Vladimir Kladov
→
To
All
30 November 2005
Hello, hrjushkin
I wonder if anyone knows the "correct" way to get to the place where
You can buy MK4, have you figured it out? I wonder how anyone thought of it then (and
did you figure it out) where to look for the Targon base in the final mission “war with the Targons”?
From
Sergey Morozov
→
To
All
30 November 2005
Hello, Vladimir Kladov
Vla> I wonder if anyone knows the "correct" way to get to
Vla> places where you can buy MK4, have you figured it out? I wonder how it was then
Vla> has anyone figured out (and has anyone figured out) where to look for the Targon base in
Vla> final mission "war with the Targons"?
fly from the other side of the star? :-)
The final mission was funny again. Issued a task, "near the system
so-and-so." I'm flying. I find myself in it, between a planet and a star, as always. I'm flying to
planet, somewhere halfway along the path the compass goes astray to S - but the planet does not have a station, but
aside. I fly up, press Y, launch a rocket - Vell Dan Commander!. Hypertransition to
another planet, docking - "ok, you've got a loss in stock"
Wasn't she? :-)
From
Yakovlev Anton
→
To
All
30 November 2005
Hello, Maksagor
> No, the trick didn’t work. Or is there something else needed additionally
> make the glitch work, and you forgot to describe it. Or a glitch
> refers to Elite-2, and I play the third version.
no, it belongs to the third. :) it doesn’t work out every time, for me it was the 4th time
it worked.
(did you know about a pair of planets called xexedi and laenin? they are located
at a distance of 0.8 light. years apart, one agricultural, the other industrial.
for a couple of dozen flights / and if you also sell drugs with slaves :)/
you can make quite a bit of capital with a minimum of time spent :))
From
Sergey Morozov
→
To
All
1 December 2005
Hello, scl^mc
scl> (do you know about a pair of planets called xexedi and laenin? They
scl> are located at a distance of 0.8 sv. years apart, one agricultural,
scl> other industrial. for a couple of dozen flights / and if also
scl> sell drugs with slaves :)/ you can make a pretty big one
scl> capital with a minimum of time spent :))
we know we know.. :) But with the discovery of Mineral life everything becomes much easier :-)
From
TomCaT
→
To
All
1 December 2005
Hello, Vladimir Kladov
Vla> no, not this and not that. Let there be those who guessed it. Ahead - this is on
Vla> luck, there is a slow but 100% guaranteed method. And the base is in that
Vla> missions are not near the star at all. Sent to the reserve to a higher rank
Vla> (Colonel, or something, you need to look at the description).
I'm guessing at random :)
If a crowd of pests of the free market Cobra MK4 :) are not pirates, but military
maneuvers, then exercises do not take place when... there is war. Maybe I should
wait for the war with insectivores, and only then buy Cobra?
Dr. option: the title should be special, although I don’t know about titles in general.
This is the first time I've heard about the rank of "Colonel" in ELITE (not FRONTIER!). And in which
In the description about the ranks he writes, does this apply to all ELITEs or only ELITE 3?
From
Vladimir Kladov
→
To
All
1 December 2005
Hello, hrjushkin
no, not this and not that. Let there be those who guessed it. Right through - it's luck, there is
slow but 100% guaranteed method. And the base in that mission is not at all
stars. They are sent to the reserves to a higher rank (colonel, or something, we need a description
watch).
From
Sergey Morozov
→
To
All
1 December 2005
Hello, Vladimir Kladov
Vla> no, not this and not that. Let there be those who guessed it. Ahead - this is on
Vla> luck, there is a slow but 100% guaranteed method. And the base is in that
Vla> missions are not near the star at all. Sent to the reserve to a higher rank
Vla> (Colonel, or something, you need to look at the description).
I took it, loaded the emulator, tried it... There is a save file where they gave out the mission for
destruction of the base. I'm flying into the system, towards the planet, extinguishing the station (in general, in my opinion
normal, was near the planet). Hypertransition to the nearest system. Docking.
Lieutenant-Colonel. Nothing has changed. I look at that system - it’s instead
Occupied became Resisting. I'm flying there, to the planet - the letter S has appeared, but the stations
no (I turned it off!). I looked at the status - for some reason Colonel. I looked
the planet from which I came - instead of Resisting, it finally became clean. I'm flying there
When I connect, it says that you have been transferred to the reserve. Colonel (in reserve).
Some glitches :-)
From
Grand
→
To
All
2 December 2005
Hello, Vladimir Kladov
> Do not feed three interstellar flights in a row...
That's what it says in the description. In fact, Mineral Life die after the first
flight. This has happened to me several times. Reason: not because I
I forgot to feed them, and the one about which hrjushkin wrote:
hrj> The most difficult thing then is with the pebbles, as luck would have it, at the stations or
hrj> not at all or there is, but not much :-)
From
Alexander Bondarenko
→
To
Yakovlev Anton
2 December 2005
*Hello, Yakovlev!*
Catch my ideas about the subject "ELITE", which I talked about on 30 Nov 2005
your footcloth to comrade. All.
yaa> (do you know about a pair of planets called xexedi and laenin?
And laenin - is this not the case with the communist system?
аа> they are located at a distance of 0.8 sv. years apart
Klondike!
yaa> one is agricultural, the other is industrial. for a couple of dozen flights /a
yaa> if you also sell drugs with slaves :)/ you can do it
yaa> not a weak capital with a minimum of time spent :))
That's what the Elite lacks - prisons. I got there for drugs (especially for
slaves), you were properly minced and soaked there (and all the shipments
erased). :)
/That’s all, Yakovlev, you can scroll further.../
From
Grand
→
To
All
3 December 2005
Hello Grand
Tom> And in what description does it write about ranks, does this apply to all ELITE or
Tom> ELITE 3 only?
Military ranks, like the war with the Targons itself, are only in Elite 2 (3)
V.Kladova. All this is written in the description attached to it more than once
the original copy-protected version I mentioned; was his
incomplete reprint in ZX-Review 11-12/1993 on page 254.
hrj> I took it, downloaded the emulator, tried it... Some glitches :-)
It's simple. Another commander found and destroyed the stolen station. War
ended. Everyone was given another rank and sent into retirement. :)
In the game, the finale of the war happens very quickly for some reason. For me, once, everything even
ended before I was given the last task of destruction
hijacked station.
From
TomCaT
→
To
All
5 December 2005
Hello, hrjushkin
hrj> I checked, it works something like this: in the system that is Resisting
hrj> Invasion, really, no shootings :-) The Targons are flying.
hrj> And where everything is clean, there are again a bunch of ships.
Well, when the Targons fly, can Cobras be purchased wholesale, or only retail?
From
Sergey Morozov
→
To
All
5 December 2005
Hello TomCaT
Tom> Well, when the Targons fly, you can buy Cobras in bulk, or only in
Tom> retail?
You can do both wholesale and retail :-)
From
Mikhail Tebenkov
→
To
All
17 December 2005
Hello, All
Question to Vladimir Kladov - which version of Elite did you use for the conversion?
From
Vladimir Kladov
→
To
All
17 December 2005
Hello, mishutka
48K version from firebird, I also saved the splash screen, I just added my own design there.
In that version there was no krait, but there was an adder. I then took the version with krait,
I tore out the krait from there, converted it to my (converted) ship format, and
I added it to the general list so that it would be there too.
I can’t say anything about the glitch with the capsule, because I haven’t used the capsule in
principle. The technique that I assumed was legal for achieving a steam room
stations for the purchase of MK4 required the use of Alien Computer. The flight lasted
half an hour in real life, but no one bothered me on the way, if [censored, I already have a lot
already said].
From
Shadow Maker
→
To
All
19 December 2005
Hello, mishutka
mis> I am interested in the following fact - it turns out that there were elite versions
mis> quite a lot and I’m especially interested in the m128 version now - maybe
mis> can someone tell me about its origin?
Judging by the title, someone took a snapshot with a microdrive in 128 mode :)
From
Shadow Maker
→
To
All
19 December 2005
Hello, mishutka
Did you see it yourself or are there some schizophrenic correspondents somewhere again
ZX-Review chatted?
From
Mikhail Tebenkov
→
To
All
19 December 2005
Hello Shadow Maker
Yes, I saw it myself and specifically checked it - I downloaded it today from worldofspectrum and
compared
From
Evgeny Slemzin
→
To
All
23 December 2005
Hello, Vladimir Kladov
Vla> I can’t say anything about the glitch with the capsule, because I haven’t used it
Vla> capsule in principle. The technique that I assumed was legal for
Vla> achieving a paired station to purchase MK4, required use
Vla> Alien Computer. The flight lasted half an hour in real life, but no one was on the way
Vla> worried if [censored, I've already said a lot].
Hello everyone!
Vladimir, if it’s not difficult, explain the advantages of MK4.
To be honest, I don’t understand why you need 4 ECM systems and 4 docking computers, 4
fuel scoops?
With four Energy Unuts, the energy shield recovery speed increases or
no? It seems to me that - no.
ABOUT ! I just figured out the carrying capacity, it turns out there are still more compartments
buy three whole pieces :) .
By the way, I bought MK4 right away with one energy bomb. All this horde of ships
not particularly interested in the player himself. You miss once out of 7-10 attempts
It’s normal with an energy bomb exploding at the worst moment ;) .
Yes, and what is a rotary bed with a laser? Somehow I don’t understand how she
use.
From
goodboy
→
To
All
23 December 2005
Hello, slim
I wrote on page five about two official different versions
From
Yakovlev Anton
→
To
All
23 December 2005
Hello, slim
sli> Hello, everyone!
sli>
sli> Vladimir, if it’s not difficult, explain the advantages of MK4.
sli> To be honest, I don’t understand why you need 4 ECM systems and 4 docking
sli> computer, 4 fuel scoops ?
sli> With four Energy Unuts, the speed of energy shield recovery
Is sli> increasing or not? It seems to me that - no.
sli>
sli> Oh! I just figured out the carrying capacity, it turns out there's more
sli> you can buy as many as three compartments.
sli>
sli> By the way, I bought MK4 right away with one energy bomb. All this horde
sli> ships are not particularly interested in the player. Once out of 7-10
sli> attempts fly normally with an energy bomb explosion at the worst
sli> moment .
sli>
sli> Yes, and what is a rotary bed with a laser? There's something I don't understand
sli> how to use it.
There are situations when during a battle some device on board comes out of
formation after suffering hits. This is what’s terrible about mk4 - they’ll shoot one dockingcomputer - you still have spare ones. when purchasing 4 energu unit speed
recharge protection increases by orders of magnitude, and energy is restored even when
invisibility turned on.
The rotating carriage allows you to turn the laser that you are using to the main screen.
let's say it hangs on the left side. convenient, in a word.
From
Timonin Maxim Anatolievich
→
To
All
24 December 2005
Hello, scl^mc
In addition to the above, another convenience of MK4: when moving the key
"J", even if some space object appears nearby, the speed although
and falls, but there is still acceleration compared to pressing “J”. This
allows you to break away from the chase (or intrusive police escort) in
critical situations.
From
Vladimir Kladov
→
To
All
24 December 2005
Hello, scl^mc
in the war with the Targons, the landing mission is only possible with MK4.
Of course it charges faster. The more Energy Unit, the faster. If for example
hack to put 255 pieces, then the shields simply do not have time to discharge.
Jump distance up to 25 l.y. You can jump to any galaxy at once, not just
to the next one.
From
Timonin Maxim Anatolievich
→
To
All
26 December 2005
Hello, Vladimir Kladov
Vla> yes, about 25, this is probably too much (I just had such an idea at the time
Vla> development, and was even implemented - exactly corresponds to the meaning
Vla> 255 in the dispatch byte. But just before the release of the version, we decided that it was
Vla> is too much and I have canceled this code. But since I flew many times myself, then
Vla> stuck in the brain).
IMHO, it was a waste of time to cancel. By the way, the Moscow ELITE-3 (from THD) has this feature.
From
Oleg Homenko
→
To
All
26 December 2005
Hello, Maksagor
By the way, BlastOff, did you manage to find the source code? would be good
New Year's gift...
From
Vladimir Kladov
→
To
All
27 December 2005
Hello, mishutka
Yes, by and large there were no source codes as such. This is in case you
think that I completely disassembled everything, and then having the source code
fixed and recompiled. Nothing like that. I tore out individual procedures,
I figured out what they do and how, remade them in my own way, reduced them, added them
of his code, stuffed his code into the vacated holes. Those. if mine
source codes and it will be a kill for 12 codes. Everything else is as it was. Well we are waiting
of course, but I don’t insist. I’m busy as hell, we’ll manage to do everything, life is big :)
From
Medvedev Pavel
→
To
All
15 January 2006
Hello icebear
As I understand it, there were generation ships on the pussies:
http://www.filecore.net/arcelite/ims/6.gif
From
Alexey Gorbachev
→
To
All
17 January 2006
Hello, [bETA]mEN
Can anyone tell me where to get a pokes file or something else?
for Elite3 (Novosibrisk) some codes, I just can’t
learn how to fly a Coriolis (in the early 90s I also couldn’t
master this science of docking. I soldered the Spectrums myself
while still a student and playing elite_128 back then, I had to
use all sorts of tricks :-) I can share...).
I recently came across this forum by chance and wanted to
play Elite3, but it seems like I can’t handle Coriolis anymore...
I don’t have time to sit at the computer for hours or days... :mad:
From
Alexandr Sinyakov
→
To
All
17 January 2006
Hello, DimkaM
This is the 'correct' docking method, and I had a couple more in stock:
1. dock at maximum speed, but you need to fly straight to the entrance
stations.
2. there was also such a thing - during docking, make a hypertransition, you just need
choose the time so that the transition and the moment of docking coincide. Then you will be transferred to
that planet where you were flying and immediately docked at its station.
All this was done on the THD version. As for the rest - I don’t know, no
tried it.
From
DimkaM
→
To
All
17 January 2006
Hello, Harmless
I don’t remember exactly, but I think I flew like this:
fly towards the planet until it takes up the entire screen (the angles should also be
"painted over")
Then you turn around to the station and fly towards it, taxiing towards the center along the way
gateway.
On approach, you synchronize your rotation with the rotation of the station
When docking, the speed should be very low.
From
TomCaT
→
To
All
17 January 2006
Hello, DimkaM
You can:
1) fly to the station so that the entrance is at least visible. Send the ship to
he passed by the station, but crossed the axis of rotation (station and entrance). Rotate
It is possible for the station to be at the top or bottom. Then wait for the moment
axis intersection.
2) when according to the radar you are on the axis of rotation (approximately a vertical line,
indicating the height relative to the ship, based on the center of the radar), sharply
turn towards the planet.
3) after flying for some time, reduce the speed to min. and turn around. Usually when
In this case you remain almost on the axis of rotation, i.e. ideal docking trajectory.
Here, at the same low speed, maneuver a little for accuracy. On
upon approach, the entrance rectangle should have regular, even sides, not
rotate somehow crookedly, otherwise you need to immediately turn away, again a little towards the planet and
repeat step 3
4) it’s a good idea to rotate with the entrance when docking so that it remains horizontal.
Although on the Spectrum versions it doesn't seem to matter.
From
Vladimir Kladov
→
To
All
17 January 2006
Hello Lennon
In Novosibirsk, rotation synchronization is important, although the check is done at the most
last moment, and only if there is a deviation from the axis (i.e. if along the axis
ideal, you don’t have to think about rotation, yes).
In the Novosibirsk version there is no focus on hypertransitions, I removed this bug.
From
Yuliy Trunin
→
To
All
17 January 2006
Hello, Harmless
Har> can someone tell me where to get a pokes file or something else
Har> for Elite3 (Novosibrisk) some codes, I just can’t
Har> learn to fly on Coriolis
This is where it all begins. I learned in two days, I don’t know, maybe some
ingenious faster :). The VAPRINT book “500 games” helped me, it’s ok
described how to do this. In the next thread, I posted the classification of versions
several versions, Eliteservice has a description that is identical to that given in
book "500 games". At the beginning I couldn’t find the entrance to the station, in the book it was
it is said that he is from the side of the planet, i.e. the station is in orbit of the planet and
looks with its entrance at its surface... If the station's beacon has started working, and you
you see the station visually as a dot, it means the station is between you
and the planet, if the station is not visually observed, then it is located behind the planet.
To get to it, you need to fly around the planet, the most important thing here is imagination,
you must imagine the circle visible on your screen as a sphere, then it will be
it’s clear how to fly around it, they honestly say, I couldn’t understand it for a very long time, almost
all two days that I learned to dock :), that this circle C is a planet, and
means a ball or sphere from this ball. To fly around the planet you need to fly straight toits surface, but not in the center, but from the left or right edge, preferably near
equator (it’s easier this way), while the height will first decrease as
approaching the planet, and then, on the contrary, gain as you move away from it,
when the extreme equatorial point is passed. Then soon you will see
point is a station, when you fly up to it you will immediately see the entrance as you fly
from the surface of the planet to the station. In principle, you can fly around to the side,
however, it will not be obvious, it will be difficult to navigate, because there will be planets
is not visible, and you will most likely fly past the station, then you will have to return to it again
return, which will take more time. When a station appears
immediately without flying around the planet, it is necessary, in principle, to do the same with the station, as with
planet, that is, fly around it from the left or right, from above or from below... Expression
fly around is used due to the fact that the size of your ship is much smaller
planets and stations, although with a station this is not so noticeable... In the end, you have to
appear in front of the station, the station will be visible on the front screen, which
rotates, and the rectangular hatch, however, the plane of the station on which
the hatch is located, most likely it will not be located perpendicular to the axis
movements of your ship and if you enter the hatch at a wrong angle, then your
a ship in a tunnel will simply crash into one of its walls. Therefore we need to achieveso that the hatch plane is perpendicular to the axis (trajectory) of movement
ship. It’s not so difficult to do this, you need to slow down, imagine
space axis emanating from the center of the hatch and perpendicular to its plane,
then simply take the shortest route to any point on this axis, after which
orient the ship towards the hatch, in which case the plane of the hatch will be at its maximum
large in size, and the planes of the faces along its edges are equally inclined and have
same size. :) The toy develops spatial imagination! Useful
for engineers in need... After the ship is oriented, it is necessary to
fly into the station at low speed, it is better not to increase the speed, because at
a slight touch of the tunnel walls, the ship will be able to survive and dock until
his energy fields will decrease, but this happens rarely (for me a couple of times,
at the very beginning of my development).
After the hatch has become almost full screen, it is better to stop taxiing, because
that you can steer, the dimensions of the station disappear, there is nothing to focus on. On
the Spectrum elite does not care about the synchronization of the station’s rotation speed and
ship...
From
Yuliy Trunin
→
To
All
17 January 2006
Hello, Vladimir Kladov
Vla> In Novosibirsk, rotation synchronization is important, although checking is done
Vla> at the very last moment, and only if there is a deviation from the axis
Vla> (i.e. if the axis is perfect, you don’t have to think about rotation, yes).
Vla>
Vla> In the Novosibirsk version there is no focus on hypertransitions, I removed this bug.
Yes, I noticed when I tried to play this version...
I was even surprised, I used to log in under such conditions, but now it doesn’t work out... And
I still didn’t understand what was going on, the experience of leveling the ship helped, I oriented
exactly along the axis... Then everything is ok.
I learned about synchronization quite recently, on the AMIGA version... I guessed it
after the second time, when during an ideal movement along the axis, I got a cookie with
oil :), I remembered the phrase from the company description about synchronization.
From
Yakovlev Anton
→
To
All
17 January 2006
Hello, SAM style
SAM> All this was done on the THD version. About the rest - I don’t know
SAM> have not tried.
It also works in the joystick club, m128 and some other versions. what if you indulge
hypergalactic transition, then you can get a situation where you end up
to an invisible planet located in the place where it will be on the map
cursor at the moment of transition. remember the trick from Rodionov’s version? :)
From
Andrey Baglay
→
To
All
18 January 2006
Hello, Harmless
This means that you had the misfortune of docking at a station that was captured
pirates - and they also captured your ship at the same time ;)
From
Alexey Gorbachev
→
To
All
19 January 2006
Hello, Harmless
Gentlemen! so there is nothing to help ELITE 3 or it’s a pity :)
From
Alexey Gorbachev
→
To
All
19 January 2006
Hello Striker
I dock at any station and receive this message
From
Andrey Baglay
→
To
All
19 January 2006
Hello, Harmless
Hmm, it seems like there was something about this in some magazine... And then maybe you can cheat
- if there is an escape capsule, use it :)
From
Vladimir Kladov
→
To
All
19 January 2006
Hello Striker
Probably did something bad? Can you try to fly between the stars?
via hyper. Under the emulsion there are no special problems with the duration of this operation:
Increase the emulation speed and move on.
From
Grand
→
To
All
20 January 2006
Hello, Harmless
Unfortunately, in Elite 3 (2) V. Kladova there is indeed a bug: after
when the ship is captured by pirates, the program turns out to be inoperative, and, after
reboot the game and state, the situation repeats. However, there is an honest way
break out of this “vicious” circle. We need to fly to the planet with the 15th tech.
level. Of course, within 7 St. years she may not be there, then
you will have to spend a galactic drive; I hope Harmless already knows how after
intergalactic flight to find yourself at the desired point in the galaxy, where before this
you need to find a level 15 planet.
From
Alexey Gorbachev
→
To
All
20 January 2006
Hello, Harmless
Gentlemen! so there is nothing to help ELITE 3 :mad:
From
Alexey Gorbachev
→
To
All
20 January 2006
Hello, Vladimir Kladov
Tried flight, hyperspace, galaxyhyperspace and capsule on the J-engine
the result is the same:
Ship Bosrdes By PIRATES!
From
Alexander Bondarenko
→
To
Alexey Gorbachev
22 January 2006
*Hello, Alexey!*
Catch my ideas about the subject "ELITE", which I talked about on Jan 19, 2006
your footcloth to comrade. All.
AG> I dock at any station and receive this message
You have slaves on board who need to be thrown out.
/That’s all, Alexey, you can scroll further.../
From
Timonin Maxim Anatolievich
→
To
All
26 January 2006
Hello Grand
Gra> Unfortunately, V. Kladova is really present in Elite 3 (2)
Gra> error: after the ship is captured by pirates, the program appears
Gra> inoperative, and, after restarting the game and state, the situation
Gra> is repeated. However, there is an honest way to break out of this
Gra> "closed" circle. We need to fly to the first galaxy, then capture
Gra> will not exist. To do this you will need a Cobra MK4 and a Galaxy Drive.
Another option: you can fly to another star on "J" without a hyperjump (and
jump, but with the interception of the Targons turned on, and after their destruction the rest
The path must be taken to the star on “J”), then again there will be no capture. And,
As far as I remember, you have to do it like this - first you jump to the star where you
pirates are waiting, but you don’t fly into the station, but just start
the above described “flight to J” procedure. If you just jump a second time on the leftovers
fuel, you will still get captured by pirates.
From
Alexey Gorbachev
→
To
All
27 January 2006
Hello, All
[
You have slaves on board who need to be thrown out.
HOW slaves can be thrown out, tell me
From
Vladimir Kladov
→
To
All
27 January 2006
Hello, Harmless
1. boat - seems to throw out all the goods.
2. fight until the container with slaves is destroyed.
Are there really slaves on board?
From
Vladimir Kladov
→
To
All
31 January 2006
Hello, LtNEMO
a superlaser is bought for 15 tons, but for this such a system does not need to be
on the main one. I remember in the 1st galaxy somewhere near the sesser edge closer to the center
it was like that. I just slightly adjusted the generator so that some (rarely)
it turned out to be 15 t.u. (Seems). Actually, this is where the corrections in my
versions. MK-4 had not yet been formulated, that came later, but the battle between
By that time I had already made enemies, and was going to prepare a version. to me
it seemed that we needed to somehow legalize the purchase of a super laser, and then I
made it appear in the list of weapons on level 15 planets. Everything is logical.
From
Mikhail Tebenkov
→
To
All
1 February 2006
Hello, Vladimir Kladov
In the first galaxy there is a planet CEESXE - I may be a little mistaken in the name - I am writing on
memory
From
Slavik Tretiak
→
To
All
1 February 2006
Hello, LtNEMO
LtN> When there are a large number of objects on the screen - for example, during an attack
LtN> four pirates when 2-3 ships + 1-2 missiles appear
LtN> simultaneously in the visibility zone - a significant loss occurs
LtN> performance. Is it possible to somehow get rid of this? :)
yes. play the pussy version :cool:
From
Arkady Storm
→
To
All
1 February 2006
Hello Sinus
Sin> yes. play the piss version
well nooo... pissy versions... all of them (well, from those that I saw) are somehow not
like this. and most importantly - with terrible graphics (since I still correlate the level
computer with graphics level. for the spec, the graphics in the Elite were simply brilliant. for
write something of this level - in terms of quality and believability - I think -
only in the X-... series (-tension, -Reunion, etc. :) achieved.
From
Arkady Storm
→
To
All
1 February 2006
Hello, Vladimir Kladov
Vla> It seemed to me that we need to somehow legalize the purchase of a super laser
Legalize? Those. Did the original Elite also have such weapons? (I
I practically didn’t play it, to be honest, because at one time it was very fast
I came across yours :)
Yes, I have a small question about the combination of Elite-3 and EmuZWin (I access it through it
I'm playing). When there are a large number of objects on the screen - for example, during an attack
four pirates when 2-3 ships + 1-2 missiles are simultaneously in the zone
visibility - there is a significant loss of performance. Is it possible somehow
get rid of it? :)
From
Arkady Storm
→
To
All
1 February 2006
Hello, mishutka
mis> In the first galaxy there is a planet CEESXE - I may be a little wrong in the name
mis> - I’m writing from memory
OK, thanks, we'll keep looking :)
From
Arkady Storm
→
To
All
1 February 2006
Hello, Maksagor
> So install acceleration in the emulator, if there is such a possibility there
> 1.5-2 times (no more needed - I tried setting the speed
> Sprinter -21MHz: impossible to play, everything is too fast), and fly on
> health.
I play at 120%. It’s somehow more uncomfortable. but falls
performance is noticeable :(
From
Timonin Maxim Anatolievich
→
To
All
1 February 2006
Hello, LtNEMO
LtN> Legalize? Those. the original Elite also had such weapons
LtN> mortgaged? (I practically didn’t play it, to be honest, because
LtN> in due time I very quickly came across yours :)
In the original, such a laser can be obtained if you forcefully install
some bytes in the status shipment file. Naturally, there it is without a name.
> Yes, I have a small question about the combination of Elite-3 and EmuZWin (I use it
> I play it). When there are a large number of objects on the screen - for example,
> when attacked by four pirates, when 2-3 ships + 1-2 missiles
> are simultaneously in the visibility zone - significant happens
> performance loss. Is it possible to somehow get rid of this? :)
I play this elite on a real Spectrum - ATM-turbo 2+, with
turbo mode 7.0 MHz - helps significantly: in normal flight, the movement of the ship
happens somehow more smoothly, more naturally, and in the presence of a large number
objects, the “loss of productivity” is not so significant and is not at all annoying.
So install in the emulator, if there is such an option, acceleration at 1.5-2
times (no more needed - I tried setting the Sprinter speed to -21MHz: playimpossible, everything is too fast), and fly to your health.
From
Timonin Maxim Anatolievich
→
To
All
1 February 2006
Hello, LtNEMO
LtN> I play at 120%. It’s somehow more uncomfortable. but falls
LtN> performance is noticeable :(
What does uncomfortable mean? 100% is 3.5 MHz. Turbocharged percent is usually 7.0 MHz,
that is 200%. Naturally, due to memory inhibition and various controllers,
the acceleration factor will be less. So, an ATM2+ I play elite with
acceleration of approximately 45-50% (i.e. 145-150% of normal). But on some clones
acceleration from the norm is approaching 180-190%. So you can safely exhibit in
emulator at least 150% speed.
From
Vladimir Kladov
→
To
All
1 February 2006
Hello, LtNEMO
LtN> Legalize? Those. the original Elite also had such weapons
LtN> mortgaged? (I practically didn’t play it, to be honest, because
LtN> in due time I very quickly came across yours :)
LtN>
If you manage the loading manually, you can get a lot of interesting things there. True
the inscription super laser will not appear (there was something else there, I don’t remember what,
seems off topic).
> Yes, I have a small question about the combination of Elite-3 and EmuZWin (I use it
> I play it). When there are a large number of objects on the screen - for example,
> when attacked by four pirates, when 2-3 ships + 1-2 missiles
> are simultaneously in the visibility zone - significant happens
> performance loss. Is it possible to somehow get rid of this? :)
it's almost impossible. I tried adding alignment mode to the emulator
speed, but alas, it was not possible to apply it to the elite. (With knight lore
but it worked, the speed becomes uniform, although the pace is high, but this is already
speed is adjustable).
From
Sergey Zotov
→
To
All
2 February 2006
Hello, Vladimir Kladov
Maybe a little off topic, but I was surprised by the appearance of a subject dock on nnm.ru:
http://doci.nnm.ru/speccy/
From
Stanislav Yudin
→
To
All
2 February 2006
Hello, ZS_
And I’m wondering where such a surge in people registering on the forum in recent years comes from?
days... I assumed that they had given a link somewhere, but I never thought that
noname...
From
Stanislav Yudin
→
To
All
2 February 2006
Hello, do_se
do_> Are you going to kick?
Why beat??? On the contrary, it’s good that people come here!!! Did the right thing
Gave me a link. Perhaps someone will return to us.
From
Witch Doctor
→
To
All
2 February 2006
Hello, CityAceE
I read the entire thread and shed a nostalgic tear. Found the story "elite: dark"
wheel". So it turns out that almost everything in the story is in the game?
X2 on PC - not the reincarnation of the Elite? if I'm not mistaken, there are even control buttons
the same s-up x-down n-left m-right. And the same compass on the bottom right.
???
From
Arkady Storm
→
To
All
2 February 2006
Hello, CityAceE
I came across this thread while looking for opportunities to play Elite on my phone :)
you need to change layouts, but they are not saved (I installed Spectrian)...
so I started playing it on PC :) ...remembering my youth
From
Dobrynin Sergey
→
To
All
3 February 2006
Hello, Witch Doctor
> X2 on PC - not the reincarnation of the Elite? if I'm not mistaken, there are even buttons
> controls are the same s-up x-down n-left m-right. And the same compass
> bottom right.
> ???
Found it here.
http://www.rebelstar.cd2.com/cgi-bin/dc.cgi?file=remakes/elite_-_the_new_kind_v
1_0.zip
I installed it, looked at the readme, it seems to look like a real Speck one... although not
played, no time.... lies next to the original
From
Slavik Tretiak
→
To
All
3 February 2006
Hello, Witch Doctor
On my kay (kay-1024 + HDD) X2 does not work :(
Can you tweak some settings?
From
Witch Doctor
→
To
All
3 February 2006
Hello, Witch Doctor
Yes, that's her:
http://www.igromania.ru/articles/?78_X2TheThreat
screenshots
http://www.igromania.ru/wallpapers/?X2TheThreat
Please note: modern controls are completely similar to ELITE. gamers
makes you want to run away :)
Well, etc.
So Maxagor - if you finish one Elite, take on another :)
From
Witch Doctor
→
To
All
3 February 2006
Hello, Maksagor
Well, who knows about X2? This is a relatively new game. With bumper, lighting
realtime, with asteroids... screwed up, in short, etc. just need it for it
like doom3... Nobody drove it?
From
Timonin Maxim Anatolievich
→
To
All
3 February 2006
Hello, do_se
I reached Elite-3 almost to the end. This led to questions:
The secret Targon base has a permanent "registration" in specific coordinates
near Tibedied stars, or with every game or even with every flight these
do the coordinates change?
If the situation is constant, then can anyone tell me in which direction from
stars need to fly? So far I have searched all the immediate surroundings (distance
0.4-0.8 light years around the star), made separate flights further, including
and straight to the west, beyond the edge of the galaxy (flew from its opposite side) and
so far to no avail. And flying aimlessly in interstellar space is already
gets boring. I want to go faster in . So what if
If anyone can tell me where to look for the database, I will be very grateful.
Yes, and there are still a bunch of occupied and fighting planets in the galaxy (about
40-50% of all stars). So I’m hardly late in my search: the war has not yet come to an end
end. True, I jumped to Tibedied from approximately the center of the galaxy through
intergalactic delivery with the <1> key pressed (to stay in the first
galaxy) I hope this does not interfere with the search for the station? Because if so
done in a standard mission to destroy a base captured by the Targons, then when
approaching the star through a galactic jump, the base turns out to be ordinary, and there are no
There are no Targons. You have to fly across half the galaxy with regular jumps.
From
BlastOff
→
To
All
4 February 2006
Hello, Witch Doctor
An exciting story about the Novosibirsk Elite. :)
From
Vladimir Kladov
→
To
All
4 February 2006
Hello, BlastOff
Still alive? Well, how are the wheels? While the weather is warming, it is possible to bring (or not
did it work?).
From
Vladimir Kladov
→
To
All
4 February 2006
Hello, Vladimir Kladov
Maksagor, throw me a load of soap, preferably before issuing the latest one
missions (or put here). If I have a free hour I'll try to remember
jumping algorithm. The place is the same. I won’t say where it is anyway.
Just want to make sure I've "encrypted" the location transparently enough to find
knowing only approximately where it is. In general, people seemed to find it.
From
Timonin Maxim Anatolievich
→
To
All
5 February 2006
Hello, Vladimir Kladov
Vla> Maksagor, throw me a load of soap, preferably before handing it out
Vla> of the last mission (or put it here). If I have a free hour
Vla> I'll try to remember the jumping algorithm. The place is the same. Say where
Vla> I won’t lie anyway. Just want to make sure I "encrypted"
Vla> the place is transparent enough to be found knowing only approximately where it is
Vla> is. In general, people seemed to find it.
Catch it. Is it not enough to fly to the right point in space? We still have to achieve it
by a certain order of jumps or what?
File: maksagor.zip http://zx.pk.ru/attachment.php?attachmentid=2544
From
BlastOff
→
To
All
5 February 2006
Hello, Maksagor
Yeah... I forgot to give the link. Here's a piece! :)
Interesting story [http://zx.pk.ru/showpost.php?p=38030&postcount=117]
From
Daniil Bayanov
→
To
All
6 February 2006
Hello, Vladimir Kladov
Vla> No, I don’t know. I'm not a party person. Probably because I don't drink. And
Vla> what should I do there? What is he known for? Besides his nickname, he probably
Vla> did something else.
Vladimir! I strongly recommend that you watch the video from CSP (all years).
We hope Blast Off will fit these wheels for you!
:)
From
Vladimir Kladov
→
To
All
6 February 2006
Hello, Daniel
What is CSP? Another party. And what should I watch there? I don't have a dedicated
to download movies online. Also where does the question come from?
So we've been waiting for the discs since the summer.
From
Anton Prokhorov
→
To
All
7 February 2006
Hello, Vladimir Kladov
Greetings to all conference participants!
I have a question for you and the creator of Novosibirsk -=ELITE=-, Vladimir.
Such an interesting thing happened in the game. I mined mineral life and became
a real farmer breeding these animals in the hold of his own Cobra,
temporarily converted into a greenhouse for breeding and cultivating this
a rare and extremely profitable species. And my business was going uphill, I was developing
asteroids, increased the population, sold at the local bird market for 1000cr per
a ton and saved up quite a decent amount of capital without leaving the system. Then I decided
that I’ve had enough and it’s time to go for the boat of my dreams - Cobra MK4.
No sooner said than done. Jump into a new galaxy, another jump! Well, I wanted it at 8
visit the galaxy. And then I came across an unpleasant thing. All stations of all
systems, wherever I go to refuel, and just a new one
to acquire a hypergalactic gravitsa, they found themselves busy with pirates. Well
At first I thought it happens. Refueled from the star and jumped into the neighboring system.
It's the same there! Okay, I think... It happens. But when in the third system my hands
at the station they are wringing - I stop believing in the randomness of the event and find in this
some pattern. Can anyone tell me anything about this? Yes
and should it be? And if so, why? And how to get rid of this scourge if it
generally possible.
From
Anton Erashevsky
→
To
All
7 February 2006
Hello, Vladimir Kladov
Daniel.
back in 95, when I met with Vladimir on the 4th floor of the 1st NETI dorm, he was already
was a fairly grown-up guy making a semi-mysterious payment with other guys
and the ti-dos system, which I really wanted to get for myself :)
but the boards, if I remember correctly, were not made except for the tests.
the only thing I got was the emuz emulator with a description of tidos and some others
other materials, which I almost completely completed somewhere in 1999-2000
posted in ZX.SPECTRUM (Vladimir I couldn’t find you, I hope you wouldn’t
I’m against it not being lost, because then these materials seem to be almost unavailable
who wasn't there :)
So, I don’t think that in 99 Vladimir would have participated in an event with the name
crazy party ;)
From
Vladimir Kladov
→
To
All
7 February 2006
Hello Ottar
How much can you talk about the same thing: flight on a J-engine between systems without
hyper jump will save you from this situation. This is not a bull. It's designed that way. Difficult
guess what? How else can I force you to learn to fly in the galaxy without
hyperjump. It would be very funny to make such an opportunity and not force
pilot to ride the new engine at least once.
From
Vladimir Kladov
→
To
All
7 February 2006
Hello, ants
Those guys are still sitting there, the Polytech company (although the name could
change). Valera really (who TI-DOS sculpted in iron) is gone - far from him
travel and he probably found a better job in Akademgorodok. The payment was made.
One. But the company was not interested. The leadership represented by Zhenya Kozlov and himself
Shamaev Valera decided not to study. They began to repair the control center, and now it’s just a matter of
They repair TVs and other household items. And once there was a KITCHEN for Speck.
Yes, there were fun times.
Oh, so CS is CraSy? Well, it’s clear, where should an old man go to such parties :)
From
Vladimir Kladov
→
To
All
7 February 2006
Hello, Daniel
You see, I came to Spectrum when I was already old, a seasoned programmer. For
For me, this platform is not the only bright ray in life. And glory
To the Almighty. I’m so busy in life all the time, what kind of parties, meetings,
conversations. I may really be a poor ficus (what a name, it’s hard to call myself
or something) I just blew it off in that manner, I don’t remember. Like in a fairy tale-parable about
where did the first atheist come from? Everyone met the son of God and asked: did you do it?
the miracle people talk about? Yes, he answered. And then for a long time I had to
talk to everyone and show them another miracle. I got tired of it once
answerer, and he answered “no.” And so the first Atheist appeared, who
rejoicing, he ran to trumpet everyone that their Faith was false. I apologize for
immodest comparison, I am not the son of God, and even rather a materialist, but very
similar history.
Okay, let's go.
From
Daniil Bayanov
→
To
All
7 February 2006
Hello, Vladimir Kladov
Well, of course not on the internet! Just entering into discussions about Kladovskaya
Elite in Novosibirsk at the Crazy Siberian Party (CSP), was repeatedly surprised that
the people living in the same city as you do not know you personally! Believe it or not,
many would consider it an honor to communicate with you personally.
CSP- was invented together with Novosibirsk and Kemerovo residents (more precisely, by me
(daniel/Playgear/BDA) and Slack Den/Flash Inc. in 1999), especially for
informal communication with people living in Siberia and its environs (who are not
can, for obvious reasons, attend Demo-Parties held in the West of Russia).
From
Anton Prokhorov
→
To
All
8 February 2006
Hello, Vladimir Kladov
Senk! :)
From
BlastOff
→
To
All
9 February 2006
Hello Ottar
Off:
Ficus-Picus according to the passport Alexey Kovalev. Until 2001, he was actively involved in
swapping. In some Gifts you can find greetings to Ficus and his huge
Spectrum software collections.
CSP is Crazy Siberian Party. By the way, at the parties in 2002 and 2003 I didn’t drink anything
grams of alcohol. And this did not stop me from communicating with people. Yes and not in
age matter. If it comes down to it, then I was always the youngest in our
party. Now this is not so noticeable (21 and 25, for example), but before it was
very noticeable 16 years versus 20.
/OFF
From
Anton Prokhorov
→
To
All
9 February 2006
Hello, Vladimir Kladov
I don’t even know if this is a question about the game or about the emulator. When at the same time
When you fight with a large number of ships, the game slows down noticeably. This
being treated?
From
Vladimir Kladov
→
To
All
9 February 2006
Hello, BlastOff
I'm just older than my age. I don't want to have a nickname when I have a name -
for example. Everyone has their own game, of course, I don't mind. But you also need nicknames
choose more carefully. You never know what anyone will think. I once chose
I had to. I took the translation of my last name into English (bonanzas). Not especially
took root (but quite unique, otherwise in Novosibirsk there are namesakes
a bit much).
Well, there are other reasons. But I already mentioned being busy.
From
Anton Prokhorov
→
To
All
10 February 2006
Hello Steel
Ste> 2Ottar
Ste> Literally on page 20 of this top there was exactly the same question ;)
Ste> http://zx.pk.ru/showpost.php?p=37787&postcount=198
Ste> The answer is no, there is practically no treatment :)
It's a pity, but all the same, senk! :)
I'll try to play around with the types of platforms... I had Spectrum-48 by default.
I'll check what happens if I change the model in the emulator.
From
Alexey Gorbachev
→
To
All
10 February 2006
Hello, Vladimir Kladov
Vla> As much as you can talk about the same thing: flying on a J-engine between
Vla> systems without a hyper-jump will save you from this situation. This is not a bull.
Vla> This is intended. It's hard to guess, isn't it? How else to force you
Vla> learn to fly in the galaxy without a hyperjump. It would be very funny
Vla> make this possible and not force the pilot at least once
Vla> take a ride on the new engine.
Vla> As much as you can talk about the same thing: flying on a J-engine between
Vla> systems without a hyper-jump will save you from this situation. This is not a bull.
Vla> It's designed like this.
The flight didn't help me
From
Sergey Alexandrovich Akulov
→
To
All
10 February 2006
Hello Ottar
2Ottar
Literally on page 20 of this top there was exactly the same question ;)
http://zx.pk.ru/showpost.php?p=37787&postcount=198
The answer is no, there is practically no treatment :)
From
Anton Prokhorov
→
To
All
10 February 2006
Hello, Vladimir Kladov
Eh. I tried to beat the Targons and reached the system on J - it didn’t help :(
I just flew from system to system on J - also without effect :(
On the Elitegames forum they advised to first fly to J, then jump from
intercepting the Targons, and then, having dealt with them, fly again to J in
another system. There is nothing to do - I’m trying this option for now.
I don’t want to get into the download file yet. Still, after all, a manifestation of the world of the Elite
with its own characteristics and properties. Until I try all the methods and
I'm desperate to solve the problem using a game. By the way, these chips also give
realism of the game. Where else can you get so seriously involved in life-threatening situations? :)
From
Vladimir Kladov
→
To
All
10 February 2006
Hello Ottar
Then I don't know. This flight helped me, I checked it specifically. Latest
The remedy is to find somewhere a description of the download bytes, and try to clean
a sign of capture (I don’t remember where exactly it is located, but that it is there -
that's for sure). In general, the “feature” with capture by pirates was in the version from which I
did my own. I did not completely eliminate it, but made this flag
cleaned immediately after the flight without hyper. It seems that it is enough to "fly" into
system without hyper, on J, the departure can be done in the usual half way
way, if you're not afraid to beat up the Targons. By the way, maybe they are needed too
beat up too.
And the platform hardly has anything to do with it. No special connection to the platform itself
no game at all.
From
Vladimir Kladov
→
To
All
11 February 2006
Hello Ottar
They also hinted that having slaves on board is also not the same? (I don’t really know what it has to do with it
There are slaves here, I honestly don’t remember calling on them in any way. Unless
Noticed previous code that checks for this. But such a thing is still possible,
that the checkbox is checked when you sell slaves somewhere, i.e. no matter
that they do not exist, but what is important is that they were). Or maybe we need to refuel from the star and
fly completely far away? (Or I drive in general and gas stations from the star in Spekovskaya
there has never been an elite - somehow my memory has become completely bad...)
From
Sergey Alexandrovich Akulov
→
To
All
11 February 2006
Hello, Vladimir Kladov
Vla> Or I’m driving in general and there was no refueling from a star in the Spekov elite
Vla> never - my memory has become really bad...
Refill from the star is available both in the original and in your version. And throw away all the slaves
it still won't work. Because you can't throw anything out of the cargo compartment into
flight. Just expose yourself and wait for your enemies to knock it all out of you.
From
Vladimir Kladov
→
To
All
12 February 2006
Hello Steel
Ste> Just expose yourself and wait for your enemies to knock it all out of you.
Or collide with meteorites in the meteorite belt (although I haven’t tried, honestly
I'll tell you. I just didn't take the capsules on board. By the way, slaves only influence from capsules
they can. After all, any cargo can be picked up by chance; this should be taken into account).
From
Grand
→
To
All
12 February 2006
Hello, Vladimir Kladov
Har> The flight didn’t help me
And my advice [http://www.zx.pk.ru/showpost.php?p=36431&postcount=183] did not help:
flight to the first galaxy (easy to do on Cobra MK4 with hyperdrive)? A
Maxagor's advice [http://www.zx.pk.ru/showpost.php?p=37137&postcount=185]?
Vla> Did they also hint that having slaves on board is also not the same?
Yes, indeed, slaves have nothing to do with it. They can be sold before departure, but
This, of course, will not clear the legal status.
From
Daniil Bayanov
→
To
All
13 February 2006
Hello, BlastOff
Bla> And it’s not a matter of age. If it comes down to it, then I have always been the most
Bla> the youngest in our crowd. Now it’s not so noticeable (21 years old and 25 years old)
Bla> for example), then before it was very noticeable 16 years versus 20.
Yes, the Spectrum is not a children's car at all! And the majority of Spectrumists are no longer
children, many are well over 30 (under 40)!
From
Vladimir Kladov
→
To
All
13 February 2006
Hello, Daniel
I'm 40. And my beard is almost like Solzhenitsyn's. (I should cut my hair a little, just
the cold seems to have passed).
Maksagor, I tried your download: has the mission already been issued? I wanted myself
Look at the issue. I thought it would be there, but apparently I missed it. But it’s like a base (near the planet)
found it and smashed it, then apparently they gave me a colonel for that. We still need to look at E2. Maybe
in E3 I simplified the problem. 12 years have passed. Forgot. So the mission has already been issued?
From
Timonin Maxim Anatolievich
→
To
All
14 February 2006
Hello, Vladimir Kladov
Vla> I'm 40. And my beard is almost like Solzhenitsyn's. (I should cut my hair a little,
Vla> the cold seems to have passed).
Vla>
Vla> Maksagor, I tried your download: has the mission already been issued? I
Vla> I wanted to look at the issue itself. I thought it would be there, but apparently I missed it. But
Vla> when I found a base (near the planet) and smashed it, apparently that’s why they gave it to me
Vla> Colonel. We still need to look at E2. Maybe at E3 I simplified the problem. 12
Vla> years have passed. Forgot. So the mission has already been issued?
Yes, the mission has already been issued. This state is just made on the planet right away
after the last mission is issued. Unfortunately, the previous state is not
preserved - it was preserved over the old one - who knew what you would ask for.
From
Daniil Bayanov
→
To
All
14 February 2006
Hello, Vladimir Kladov
Vla> I'm 40. And my beard is almost like Solzhenitsyn's.
Well Ze Pagan is your peer. (Bazhenov Alexander). He was the first to publish
information about your Elite in the ZX-Review!
Well, you don’t know Ficus, but you should know Ze Pagan!
From
Vladimir Kladov
→
To
All
14 February 2006
Hello, Daniel
Should I swear in the Bible that I don’t know anyone personally (and probably even in absentia)? :)
2Maxagoras: then I simply acted incorrectly. There will be an opportunity, I will repeat.
(And it’s a bit far from Tibedied. And I don’t seem to have the same configuration of systems around it
imagined a little).
From
Vladimir Kladov
→
To
All
15 February 2006
Hello, Vladimir Kladov
Maxagor (or someone): please remind me which system to look for: Ridquat
or Tibedied after all (something about Tibedied is not at all similar to what
there should be - there should be an asterisk on the right, but there isn't)
From
Vladimir Kladov
→
To
All
15 February 2006
Hello, Maksagor
The thing is that I managed to find the database, but it was in the system. I need to find
at least some description in their papers (a stack of notebooks half a meter high -
what is it like?) There's a chance that when I remade the title from Elite2 to Elite3, I
changed too. But I don’t remember for the life of me. You can just try version 2,
download the same format.
From
Timonin Maxim Anatolievich
→
To
All
15 February 2006
Hello, Vladimir Kladov
Vla> Maksagor (or someone): please remind me which system to look for
Vla> byzu: Ridquat or Tibedied after all (something Tibedied doesn’t have at all
Vla> looks like what it should be - there should be an asterisk on the right, and
Vla> none)
Naturally, I don’t remember the text word for word (especially in English), but it was about
about the base somewhere in the Tibedied area. The name of this star was accurate and
definitely, and there was no other name.
From
Alexey Gorbachev
→
To
All
17 February 2006
Hello Grand
Gra> And my advice didn’t help: flight to the first galaxy (on Cobra MK4 with
Gra> is this easy to do with a hyperdrive)? What about Maxagor's advice?
VERY often, it seems to me, you fall into the hands of pirates during the game - this is not
ok
From
Alexey Gorbachev
→
To
All
17 February 2006
Hello Grand
Then I was without a cobra
From
Yakovlev Anton
→
To
All
17 February 2006
Hello Zebra
Zeb> And precious stones donated by refugees can also be sold!
Zeb> Why are they needed!
as far as I remember, the presence of gem stones, gold and platinum on board your ship
complicates the game, because greedy pirates are trying to take these treasures away from you.
but I could be wrong, I haven’t played elite for a long time
From
Georgy Terentyev
→
To
All
18 February 2006
Hello, scl^mc
scl> having gem stones, gold and platinum on board your ship makes it more difficult
scl> game
Of course it complicates things :) but, IMHO, the Targons don’t care about the contents of the cargo, but
I consider them the main WORTHY rivals. I'm just not into pirates
I pay attention (when I’m on the fourth cobra, of course) - I just fly by J.
From
Robus
→
To
All
19 February 2006
Hello Zebra
Low bow to YOU!!!
Once in 1996 I saw a funny translation of Elite into Russian, where they were
the residents are some kind of “Hairy Cats” and a bunch of other jokes. Maybe someone has it?
From
Yakovlev Anton
→
To
All
19 February 2006
Hello Zebra
Zeb> of course complicates things :) but, IMHO, the contents of the cargo are for the Targon
Zeb> drum, and I consider them the main WORTHY rivals. Ha
Zeb> I just don’t pay attention to pirates (when I’m on the fourth cobra
Zeb> of course) - I’m just flying by J.
but on the other hand, pirates are caught much more often :) and with valuable cargo -
so in general. You can shoot them in batches like this and increase your rating :)
From
Yakovlev Anton
→
To
All
19 February 2006
Hello, alexeenko
ale> Link to some ELITE. What is there and why I don’t know, but the elite
ale> is visible.
It's like playing online. I flew a little, the most interesting thing is that with
docked with the station for the first time. :)
From
Grand
→
To
All
20 February 2006
Hello, scl^mc
Har> VERY often, it seems to me, you fall into the hands of pirates during the game - this
Har> not normal
Capturing by pirates is a kind of mission. It is not given out because of some external
factors (status, cargo on board), but because “the time has come.” Standard
missions are not issued in the first galaxy (I wrote about this in post #63
[http://www.zx.pk.ru/showpost.php?p=17123&postcount=63]), - that’s why you need
fly exactly there.
By the way, a station captured by pirates can be distinguished visually: it is not
rotates. However, this is where the differences end. Still from the station
peaceful ships fly out, and if it is fired upon, the police; if you destroy this
station, we will receive the Fugitive status.
From
Grand
→
To
All
20 February 2006
Hello Grand
Rob> Once in 1996 I saw a funny translation of Elite into Russian
Rob> ... Maybe someone has it?
There is one like this in my collection... I just don’t know if it’s possible to get into it seriously
play... :)
Did you mean this Elite or another?
File: elite_r.zip http://zx.pk.ru/attachment.php?attachmentid=2635
From
Robus
→
To
All
20 February 2006
Hello Grand
Gra> There is one like this in my collection... But I don’t know if it’s possible seriously
Gra> play it... :)
Gra> Did you mean this Elite or another?
Similar, but not the same... =( That version was with intrusion. And, most importantly, the text was
more meaningful!!! I remember that the inhabitants of many planets were
"Hairy Cats" Of course, this cannot be taken seriously, but when
you've been poking around in the game code for about a year, you know how words work, it becomes very
It's funny to see such a translation. Unfortunately, the disc with this version went for a walk around
hands, and hands, as you know, can be short, but very rarely...
Thanks for your attention!
From
Grand
→
To
All
22 February 2006
Hello Robus
Gra> Did you mean this Elite...?
Rob> Similar, but not the same... =(
Once upon a time I came across an electronic magazine Pioneer 3. There in the “Review” section there was
review of Elite versions, including some Russified ones. This version itself
was in the application, but it didn’t work for me: only a magazine downloaded from I-net,
faulty or something else.
Maybe someone can clarify this situation - with the magazine and with the game...
From
Robus
→
To
All
24 February 2006
Hello Grand
Gra> Once upon a time I came across the electronic magazine Pioneer 3. There in the section
Gra> "Review" was a review of the Elite versions, including some
Gra> Russified. This version itself was in the application, but I didn’t have it
Gra> worked: maybe the log downloaded from I-net was faulty, or something else.
Gra> Maybe someone can clarify this situation - with the log and with
Gra> game...
Well, I launched Elita itself with grief, using the method of quickly pressing “N”,
until the boat turned on its edge. And the reason is simple, the stack fits onto the code. But
I didn't figure out the fix...
From
Timonin Maxim Anatolievich
→
To
All
24 February 2006
Hello, Vladimir Kladov
Vla> The thing is that I managed to find the database, but it was in the system. Me
Vla> you need to find at least some description in your papers (stack of notebooks
Vla> half a meter high - what is it). There's a chance that when I redid it
Vla> name from Elite2 to Elite3, I changed that too. But I don’t remember at least
Vla> crack. You can just try version 2, downloading the same format.
Please clarify - I found the base in the form of an ordinary station near the planet, or its
Do I need to look for something special somewhere in the system? To know for sure - fly to
the planet itself on the usual course, or start rummaging around the surroundings?
But I don’t want to take ELITE-2, since I completed the entire game on the third...
Or maybe what new results have you already got?
From
Vladimir Kladov
→
To
All
24 February 2006
Hello, Maksagor
Let me clarify: I found the database in some system (it seems not in Tibedied, although there are more
a week has passed, I don’t remember). As usual, I tried to fly to the base, but the base was
difficult to detect, without the possibility of docking on it. The system was
resisting. I had to search for the base visually. When it flew up, they started from it
Targons fly out (a lot). Approached j, using invisibility. Knocked down
Allen, he received a right, finishing off those who managed to fly out. In the same system right there
We managed to find a normal base, the S-locator and docking began to work normally.
There is no time to repeat, there is a lot of work.
From
Valery Sorokin
→
To
All
11 April 2006
Hello Grand
Gra> It must be said that in the description of 1992-93, available on the CD
Gra> the original, copy-protected game contains much less
Gra> inaccuracies. This instruction itself is not copy-protected, and I,
Gra> if anyone needs it, I can attach this file next time.
Judging by this quote, there are people who have the original version of Kladovskaya
Elite 3 (Elite 2). The vast majority (and on emulators, the absolute majority)
used hacked versions. Has anyone tried to get -fdi, -td0
from the original version? Grand, maybe you can try it?
Best regards, SVS
From
Vladimir Kladov
→
To
All
11 April 2006
Hello, SVS
Yes, I have one too (they sent it to me a couple of years ago). And in my opinion there is
it's at trd.speccy.cz. Its difference is that there is a description on the disk, and I
composed in the form of text running across the screen in a thick font. Naturally
the scroll was made on the knee, and was not frame-like at all, and this is clearly visible.
(I did frame scrolling only recently, in the demo for my ZX++, and before
I just haven’t even tried this). Almost everything is written in that description (and enough
exactly, because the description was made in hot pursuit at the time of publication.
If anything was omitted, it was on purpose so as not to deprive the players of
the pleasure of discovering something for yourself).
Well, no one is interested in jjFFE getting Russified by me? Otherwise
My question in the next thread seems to remain unanswered for now.
From
Valery Sorokin
→
To
All
12 April 2006
Hello, Vladimir Kladov
Vla> Yes, I have one too (they sent it to me a couple of years ago). And
Vla> I think it’s on trd.speccy.cz. Its difference is that on disk
Vla> is a description, compiled by me, in the form of one running across the screen
Vla> text in thick font.
This is Elite 2. On trd.speccy.cz there is only the version hacked by Kropachev. By
Elite 3: 5 hacker versions (Titov, Kondratiev, Tankard, Fancy - 2 times), and none
one author's.
Does the author's Elite 3 exist in nature without protection (Shadow Soft)?
Vladimir Kladov, you obviously first made the Elite 3 program, and only then
put copy protection on it. By this logic you should have
unprotected version. Maybe you can find it and share it with the people?
Best regards, SVS
From
Vladimir Kladov
→
To
All
12 April 2006
Hello, SVS
No, there is no such thing. I don't have real money. If such a disk remained, then I will drive
I gave it away in the summer and fall with the promise that they would try to restore it. Well, it's gone... Maybe
We'll wait until summer.
Although why is it needed if there are already hacked ones? After all, this is actually
there is what you need: all the code is open, and the program is working. What's the goal?
From
Andrey Alexandrovich Titov
→
To
All
13 April 2006
Hello, Vladimir Kladov
Who said there is no demo? Of course it is. Where will it go? :v2_wacko:
From
Valery Sorokin
→
To
All
13 April 2006
Hello, Vladimir Kladov
Vla> If there is no such E3, then I can give it.
If this is E3 from the author (not Titov, and not Fancy), then of course give it!!
From
Vladimir Kladov
→
To
All
13 April 2006
Hello Titus
Stop. Those. do you mean there is no publicly available version with a Demo option?
EliteIII is mainly different from II in this way. By and large, there is little in it
something else has changed. I didn’t change the number in the title because of this, of course, just
another Elite2 appeared on the shelves, also someone’s remake, and their people became
actively confuse. I got a lot of complaints: like we bought your Elite2, but it has everything
the same thing as before... So we had to be operational. If there is no such E3 then
I can give it.
From
Grand
→
To
All
14 April 2006
Hello Titus
Tit> ...as already written earlier in some thread...
This was the topic Methods for protecting disks from copying
[http://www.zx.pk.ru/showthread.php?t=283]. ;)
SVS> Has anyone tried to get -fdi, -td0 from the original version?
SVS> Grand, maybe you can try?
I tried it once. No results yet. :(
From
Grand
→
To
All
21 April 2006
Hello Grand
The attachment contains the original copy-protected Elite screensaver
3 V.Kladova. The red text on the right side of the picture is a vertical scroll,
moving while loading from disk; this effect was unusual for
of its time, but made the download quite long.
Here is the full text of this scroll:
Shadow
Soft
presents
ELITE*3
Disked
only for
TRDOS 5.03
LOADER
protected
with
AUTOCODER
UTILITE
by
Kladov
Vladimir,
Shadow
Soft
(C) 1992
ATTENTION!
Program
can't
be copied
by TRDOS;
use;
internal
COPIER
in access
menu
First
duplicate
may be
done
at once
from
original
disk
every next
-after
256 quests
Good luck!
File: elite2_5.png http://zx.pk.ru/attachment.php?attachmentid=3097
From
Dmitry Malychev
→
To
All
4 October 2006
Hello Grand
Speaking of brakes. I noticed that the Elite pantry is even visually noticeable
slower than the original. I decided to dig into the code... well... I don’t know what’s there
“accelerated” by Vladimir, but clearly not graphical procedures - probably he tried in any way
ways to primarily reduce the size of the code, and as a result suffered
productivity. What’s especially offensive: after suffering a little, it was possible
achieve both speed and compactness at the same time. I tried it and this is what I got
It worked for me (see attachment). Please test for those pilots who have
The saves remained (well, maybe there will be glitches on stealth ships, etc.).
What has been changed:
1. The buffer is cleared again by the stack, as in the original.
2. The buffer is again transferred to the screen via ldi-ldi.
3. The procedure for drawing segments (including clipping) has been completely rewritten -
accelerated
one and a half times and freed up space for the above-mentioned ldi (another 50+ bytes
left).
The overall speed has increased by about 25% and is approximately equal to the 48K original
(maybe a little faster). With a large number of objects, brakes are inevitable,
of course - but it should slow down much less if the ships fly by completely
close (fights with the Targons and in the vicinity of the station will also become more fun).
Well, does anyone want to continue the research? Looks like a release is in the works
original unhacked storage elite(ay, BlastOff!) - why not release an improved version on one disc?
You can add some other features (for example, colored ships or at least lasers
- it’s like two fingers...), correct some clumsiness, eliminate if desired
"transparency" of objects. Of course, the sources (or their likeness) will greatly facilitate
matter. And if you remake it purely at 128K, you can speed it up one and a half to two times,
without even touching the math.
File: E3vk_patch3.zip http://zx.pk.ru/attachment.php?attachmentid=3877
From
Andrey Alexandrovich Titov
→
To
All
4 October 2006
Hello, SVS
SVS> I was never able to get any clear answer: does it exist on
SVS> is Kladovskaya Elite unprotected today?
There is... hacked: v2_wink2; How; is she worse?
From
Valery Sorokin
→
To
All
4 October 2006
Hello Titus
Tit> There is... hacked :v2_wink2; How; Is she worse?
Because it is HACKED.
From
Dmitry Malychev
→
To
All
4 October 2006
Hello, ng_dead
So, I also updated the attachment - now the sight is also printed
using a special procedure (climbed into the same place), and not by drawing a segment four times
(plus 4500 cycles). ;)
From
Nikolay Gribeshchenko
→
To
All
4 October 2006
Hello, SVS
SVS> they persistently tell me that this can of canned food was opened, but
SVS> the jar is in itself, and the contents are in themselves...
It’s strange... I still don’t understand, do you eat canned food or something? Or
You just don’t open it and therefore don’t eat it?
From
elfh
→
To
All
4 October 2006
Hello Lethargeek
Lethargeek: You Rule! Everyone has been talking for a long time about how you can speed up the elite, but you
started this work. Just great! I'm not sure if I'll play at all, but
remake for 128k with powerful graphics acceleration - a great idea, in my opinion
look. I’ll ask you for more procedures later.
From
Andrey Alexandrovich Titov
→
To
All
4 October 2006
Hello, SVS
SVS> Because it is HACKED.
It doesn't mean anything. Defense separately, game separately. One does not interfere with the other
From
Valery Sorokin
→
To
All
4 October 2006
Hello Titus
Tit> This doesn't mean anything. Defense separately, game separately. One is not the other
Tit> interferes
It's a strange discussion... I don't want to get bogged down in this. My question was related
The only question is, is there an original version without protection? I'm not
interested in the merits of this or that hack.
And they persistently tell me that this can of canned food was opened, but the can itself
on its own, and the contents on their own... End of the dispute, consider that you have won.
From
Andrey Alexandrovich Titov
→
To
All
5 October 2006
Hello, SVS
SVS> Some strange discussion... I don’t want to get bogged down in this. My question
SVS> was associated only with whether the original version without
SVS> protection? I'm not interested in the merits of this or that hack.
SVS> And they persistently tell me that this can of canned food was opened, but
SVS> the jar is in itself, and the contents are in themselves... End of the dispute,
SVS> consider that you have won.
And I’m not playing with you, but I just want to understand (at least for myself) what’s different
the game is hacked and its protection has simply been removed; protection, which, please
note, it was not integrated into the game itself in any way, but was simply 'fastened'
outside... So this is how this game differs from the one for which the defense is still
weren't you wearing it?
:v2_conf3:
From
Dmitry Malychev
→
To
All
5 October 2006
Hello Titus
Tit> And I’m not playing with you, but I just want to understand (at least for myself) what
Tit> different game is hacked, from which the protection has simply been removed; protection
Tit> which, please note, was not integrated into the game itself, but
Tit> just 'fastened' from the outside... So that's what makes this game different
Tit> from the one that has not yet been protected?
Tit> :v2_conf3;
Yes; calm down everyone, some people just like to eat canned meat, others like to eat cans
collects... it would be better if they wrote about something.
From
Andrey Alexandrovich Titov
→
To
All
5 October 2006
Hello Lethargeek
Let> Calm down everyone, some people just like to eat stewed meat, some others
Let> and he collects cans... it would be better if they wrote about something.
On business? Please :v2_tong;
Where; from the disk menu my information line, huh? Or took it as a basis
St. Petersburg (post-hacked) version of the elite?
From
Grand
→
To
All
6 October 2006
Hello Titus
SVS> I was never able to get any clear answer: does it exist on
SVS> is Kladovskaya Elite unprotected today? ... Kladov himself is nothing
SVS> did not answer intelligibly, Novosibirsk residents are silent, why obscure it?...
Such a version can only exist among its authors: Kladov or Shadrin. B
The author's version was always sold in Novosibirsk with protection.
I join the opinion that the so-called. the hacked version is no worse.
[post=14213]I already wrote on the Forum[/post] that it is most similar to the original
version from Fancy, although this is not essential.
Tit>
SVS> Because it is HACKED.
SVS>
SVS> This doesn't mean anything. Defense separately, game separately. One is not the other
SVS> interferes.
Still, defense was tied to the game: 256 flights had to be made to
obtain the right to the next legal copy of the program. :)
From
Dmitry Malychev
→
To
All
6 October 2006
Hello Titus
In short, my point is that with any modifications it is always advisable to also have
original even with a seemingly correct crack. A lot is not a little. ;)
I propose to end the flood here. :v2_slee2:
From
Andrey Alexandrovich Titov
→
To
All
6 October 2006
Hello Lethargeek
Let> Why redo it, paste one binary into another (any version)
Let> and check some things. :v2_rolleyes;
Well,; if everything is so simple, then insert :v2_cool;
Let>; and if the protection immediately worked incorrectly (and by the way, there were messages
Let> about the capriciousness of the storehouse protection) - well, we got a dump, that’s all
Let> seems to work, but one fine day - right! - and a bummer.
The capriciousness of the Kladovskaya defense, as far as I remember, was not entirely due to
correct operation with VG93. There were no other 'floating' moments in it -
xorks, xorks, xorks, final bombardment of memory with bytes and - ready dump
48Kb. All this happened quite linearly and without problems. Hardly with this
There may be differences in the approach (not counting, of course, the fact that all the disk menus I
did it again myself). In addition, for example, I passed my version and the test
over time it showed that everything works correctly: v2_wink2:
From
Andrey Alexandrovich Titov
→
To
All
6 October 2006
Hello Lethargeek
Let> In short, my point is that with any modifications it is always desirable
Let> also have the original even with a seemingly correct crack.
Let> Much is not little. ;) I propose to end the flood here. :v2_slee2;
Eh...; I don’t want to agree, but I still agree: v2_thumb:
From
Dmitry Malychev
→
To
All
7 October 2006
Hello Grand
Gra> By the way, regarding the snapshot. :) I would like an SCL file instead
Gra> TRD, so you can play on a real Spectrum.
Something makes me want to deal with protection and/or packaging again for now
intermediate stage. Unless someone like Goodboy (see the topic about Rex2) will do it
this is for me. Or throw snapshots “before” and “after” - whoever needs it will do it himself. But
there is no "before" left.
Here, by the way:
Tit> Well, if everything is so simple, then insert
How do you think I've done this so far? :)
From
Grand
→
To
All
7 October 2006
Hello Titus
Let> This is not a release yet, but just a snapshot.
By the way, about the snapshot. :) I would like an SCL or TRD file instead, so that
You could play it on a real Spectrum.
From
Grand
→
To
All
7 October 2006
Hello Lethargeek
Let> Something makes me want to deal with the protection and/or packaging again
Let> is still an intermediate stage.
How then do we evaluate the increase in productivity? After all, this must be done on
in real life :D
From
Dmitry Malychev
→
To
All
9 October 2006
Hello Grand
Gra> How then do we evaluate the increase in productivity? After all, doing this
Gra> must be in real life. :D
Why in real life? But if necessary, I’ll do it somehow, if I find something convenient for
edits trd/scl. Or have Titus send me the unpacked binary with his
information line. :)
By the way, I calculated the FPS on the screensaver where the ships are spinning (I hung the counter on
buffer transfer to the screen). The first column is Kladov's version, the second is the given one
patch, the third is the original 48K (all at 69888 cycles). I don't know why they are like that
ambiguous discrepancies with the original - apparently due to the changed format
ships in the storage room version.
4.33 - 5.26 - 5.28 Cobra
5.03 - 6.28 - 6.29 Python
4.99 - 6.18 - 6.01 Asp
5.23 - 6.41 - 6.52 Fer-de-Lance
4.88 - 6.04 - 5.97 Thargoid-8
5.31 - 6.75 - ---- Thargoid-6
5.85 - 7.54 - 7.61 Sidewinder
5.27 - 6.69 - 6.59 Krait
5.05 - 6.25 - 6.02 Adder
4.68 - 5.76 - ---- Gecko
4.56 - 5.57 - ---- Mamba
5.77 - 7.30 - 7.47 Viper
It is clear that we need to dig further, but due to the lack of source codes (from Novosibirsk
neither hearing nor spirit) the prospect is not particularly tempting. At least know what's going on
in what order and data format...
From
Dima Kozlov
→
To
All
9 October 2006
Hello Grand
Gra> By the way, regarding the snapshot. I would like an SCL or TRD file instead,
Gra> so that you can play on a real Spectrum.
how to workaround until Lethargeek makes a normal scl, I can suggest
use unSNAP (http://thex.untergrund.net/tools/). was written in
shaggy 99, just for similar purposes...
From
Vladimir Kladov
→
To
All
10 October 2006
Hello Lethargeek
I didn’t screw up anything else. If the loading block is replaced, then there are no surprises
After N flights there is no need to wait anymore. The defense was designed for real.
I optimized the size. I managed to reduce 12K, while the speed increased
approximately 1.5-2 times. If you remove the extra AI loop I
added immediately after the main loop, you will see this increase in speed. If
If there was no increase in speed, then after adding AI the brakes would be terrible.
You can always optimize, even when it seems that you have already optimized
nowhere. You just have to be able to stop at some point so that the user gets
product.
From
Dmitry Malychev
→
To
All
11 October 2006
Hello, Vladimir Kladov
Vla> I optimized the size. I managed to reduce 12K, while speed
Vla> increased by about 1.5-2 times. If you remove the extra loop
Vla> AI, which I added immediately after the main loop, you will see this
Vla> speed increase. If there was no increase in speed, then after
Vla> adding AI brakes would be terrible.
The brakes were visible to the naked eye on the screensaver, where there are just ships
rotate. What kind of AI is there? Mathematics, it seems, will also be slower than the original
(but not by much at all). As for the rest (the logic in the game itself) - I don’t know, maybe
faster. :v2_unsur;
Vla>; You can always optimize, even when it seems that
Vla> there is nowhere to optimize. You just have to be able to stop sometime
Vla> so that the user receives the product.
Yes, yes, after posting it I myself speeded it up a little and shortened it
procedure. :v2_wink; Just; interesting, on the one hand - done
titanic (no joke!) work, the entire game was practically rewritten, with
another - such powerful techniques are used as cleaning the shadow screen with Lddr and
etc. Left behind due to forgetfulness, or what? I understand that times were wild, everyonewas done in real life, there were no profilers (I wonder if they exist for
Specka now?) - but still, the poor pilots have been slowing down for so many years... :)
P.S. By the way, allow me to find out the fate of the “source codes” sent for restoration.
Is it possible to ever gain access to them? I still want to, if not
finish the game, then at least make a normal patch (just the good old
low-level optimization).
From
Vladimir Kladov
→
To
All
11 October 2006
Hello Lethargeek
Do you think a separate loop is used for the screensaver? this is not your pussy
640Kb, “which is enough for all occasions” (copyright of one person who
got rich because he was wrong).
From
Vladimir Kladov
→
To
All
11 October 2006
Hello, Maksagor
The real sources are in my notebooks, if I haven’t thrown them out yet. If on disks
there was something, it’s hard to call it anything other than the cipher of a crazy Stirlitz. Or
do you think that I first disassembled everything and then started correcting it? I
I took some procedure (whichever I liked) and chopped it up. I saw what she was doing
it calls, and where it is called from, and is it possible to shred it there too. When cutting I
tried to maintain or even increase opportunities (for example, so that the sun
drawn with a sprite at a great distance, or another type of locator), reducing
code to a minimum. As more and more space remained as a result
Such shredding resulted in holes between procedures. That's where I put mine
patches. then I made a utility that put my patches and procedures into
these holes automatically. The task of stacking firewood is what the algorithm is called,
classic, Euler also solved it. I've never had it completely
disassembled original. I actually wrote the first patches in code, without
assembler It was then that he bungled his own ASCM so that there would be fewer errors. By the way,
my AI cycle and extras. Missions are slow because they are all scattered in patches.
I still won’t give away the notebooks. When I retire, I will read :) Just find it
it will be necessary.
From
Dmitry Malychev
→
To
All
12 October 2006
Hello, Vladimir Kladov
Vla> do you think a separate loop is used for the splash screen?
I don't think so, but that's the way it is. Moreover, it remains from the original. :)
Vla> this is not a write-up with 640Kb, “which is enough for all occasions”
Vla> (copyright of one person who got rich because he was wrong).
Using the main game loop for the screensaver is also a perversion and saves money
does not provide memory, because all unnecessary procedures need false data
palm off for correct operation.
Vla> As more and more space remained as a result of this
Vla> shredding, resulting in holes between procedures. That's where I put mine
Vla> patches. then I made a utility that unzipped my patches and
Vla> procedures for these holes automatically.
By the way, it is better to fill the free space with a sequence
di-di-di-halt, not nop. And then you’ll understand - these are holes or the necessary data
(especially if these nodes are diluted with some rare codes). :p
Vla> I still won’t give away the notebooks. When I retire, I will read :)
Vla> You just have to find it
Aaaaah!! :v2_scare; Well; at least with one eye? ;)Actually, what interests you: what the procedure does and the input/output data,
that she is cheating. Another purpose of global variables and data storage format
(the same ships for example). This should be reflected in the notes.
With purely graphical procedures everything is quite simple. But to understand from scratch,
what method is used for three-dimensional calculations (for example, when rotating
of the ship, are all coordinates recalculated in 3D, or already in 2D using reference points?) -
I’m even afraid to imagine how much time it takes. And logic without knowledge
global variables - dark forest.
Can I still stick around in PM? :p
From
Rustam Timerbaev
→
To
All
29 October 2006
Hello, Vladimir Kladov
Vla> I still won’t give away the notebooks. When I retire, I will read Only
Vla> will need to be found.
No, why bother with photocopies... it’s better to upload it somewhere in .pdf format O:-) (and
where is Dizzy Angel?)
From
Yakovlev Anton
→
To
All
29 October 2006
Hello, Vladimir Kladov
Vla> I still won’t give away the notebooks. When I retire, I will read :) Only
Vla> will need to be found.
Well, at least photocopies... :rolleyes:
From
Grand
→
To
All
30 October 2006
Hello Savage
Sci> I came across a problem when you seem to align the ship with
Sci> stations, you reduce the speed, compensate for the rotation, but still, in
Sci> the moment of docking, energy is lost and the ship dies.
You need to fly not exactly into the docking hole, but a little lower, and the speed is better
keep at least 50%.
The ability to dock without a docking computer is necessary - to get to
paired stations located near stars.
Sci> P.S. And the problem of hijacking by pirates can sometimes be solved (if
Sci> J-flight does not help), loading the previous saved state
Sci> selling slaves, drugs, weapons, stones, precious metals and changing the route
Sci> movements. Remember which star you were kicked on, and the next one
Sci> fly to it through a greater or lesser number of hypertransitions.
Guaranteed to work like this:
http://www.zx.pk.ru/showpost.php?p=36431&postcount=183
And one more thing: http://www.zx.pk.ru/showpost.php?p=39367&postcount=259
From
Ewgeny Ivanoff
→
To
All
31 October 2006
Hello Scitor
Forgive the teapot, but is there Raxla or is it complete nonsense?
From
Grand
→
To
All
2 November 2006
Hello, ewgeny7
ewg> Forgive the teapot, but is there Raxla or is this complete nonsense?
People here couldn't help but be interested in this question:
http://www.zx.pk.ru/showthread.php?p=2005#post2005. And this is what he answered
Myself...: http://www.zx.pk.ru/showpost.php?p=2902&postcount=16.
From
Ewgeny Ivanoff
→
To
All
2 November 2006
Hello axor
axo> I also heard from someone (or read somewhere) that in some version
axo> The elites specially made this planet (Raxxla).
This flashed in the ZX-Review, and there was a hint specifically at the “Kladovskaya version”, in
which is possible to get to... Raxala or something similar in name,
The ONLY planet in the galaxy. Inforcom loudly shouted that this should be done
maybe they saw her too...
These are the tops.
From
Ewgeny Ivanoff
→
To
All
2 November 2006
Hello, ewgeny7
By the way, many have a turbo mode (from 7 MHz). Maybe we can “colorize” the graphics in Elite?
:)
From
moroz1999
→
To
All
2 November 2006
Hello, scl^mc
scl> but I believe that a situation is possible when the galaxy will be
scl> is only half filled with stars, and the second half will be
scl> lonely planet. for my cousin also fell into one of these
scl> situation[/B]
A man known under the nickname Hacker Scorpion told me about the same thing in
personal conversation. And, it seems, he told me how to get there :)
From
Alexander Shushkov
→
To
All
2 November 2006
Hello, ewgeny7
ewg> Forgive the teapot, but is there Raxla or is this complete nonsense?
This is nonsense. In ZX-Review 93 they wrote about the method of compiling the names of planets and
other things using the example of the Elite. All names were compiled randomly (or rather pseudo
random - i.e. "accident" could be repeated) in an image of syllables (two
letters consonant and vowel). Thus it was impossible to get the running two
consecutive consonant letters - in our example raXXla. It's probably just a myth
when someone misread the title, wrote it and everyone picked it up, and until
still looking :)
P.S. I also heard from someone (or read somewhere) that in some version of the Elite
They made this planet (Raxxla) specially. But whether it’s about Spectrum or not, no longer
I remember.
From
Yakovlev Anton
→
To
All
2 November 2006
Hello, ewgeny7
ewg> This flashed in the ZX-Review, and there was a hint specifically at “Kladovskaya
ewg> version", in which it is possible to get to... Raxala or something similar
ewg> by name,
They also said that “more often you will see rxla...”. but basically, if you look at it,
then they didn’t write any crap about elite in the zx review... but I believe that
a situation is possible when the galaxy is only half filled with stars,
and in the second half there will be a lonely planet. for my cousin too
got into this situation
From
Sergey Morozov
→
To
All
10 November 2006
Hello Scitor
Sci> Now about the planets with Targon bases. In the 1st galaxy Tibedied (but
Sci> only during the "space war", in the 2nd - Ausis, further, not by
Sci> order of galaxies, Anleis, Anesbi, Dizaen, Isrema, Riave and Veleeder.
Sci> Upon arrival in the galaxy, you should stay not very far from these
Sci> planets. Otherwise, having received a mission, you can take so long to get to the planet
Sci> that they will release you without you, and won’t even tell you.
and a clarifying question. If the mission is received, I accept it, then I fly to Tibedied,
but during the flight she changes status from Occupied to Resisting - this means that
The base has already been destroyed and there is nothing to catch there?
From
Sergey Morozov
→
To
All
10 November 2006
Hello, moroz1999
Yes, the patch really works, it works noticeably faster.
So anyway... what's up with the last mission? Destroying the Targon base? What's her name
look? :-)
From
Sergey Morozov
→
To
All
10 November 2006
Hello, scl^mc
scl> I would like to know how. or even better, cut the preserved food
Yes, all these jokes with halving the stars... in my opinion, these are games of crookedness
save file, like in the tape version after loading, simulate loading
saved files. Like galaxy 47, a lot of weapons and money.. :-)
From
Yakovlev Anton
→
To
All
10 November 2006
Hello, moroz1999
mor> The man known under the nickname Hacker Scorpion, I'm talking about the same thing
mor> told in a personal conversation. And, it seems, he said how to get there
mor> get there :)
I would like to find out how. or better yet, cut the preserved food
From
johnny
→
To
All
11 November 2006
Hello Savage
You need to look at trd.speccy.cz in REMIXes, she’s there!
From
Rustam Timerbaev
→
To
All
11 November 2006
Hello, hrjushkin
I couldn’t find the game Elite-3 novosibirsk on trd.speccy.cz. Can you post the full link to
this game or insert it as an attachment? Thanks in advance
From
Rustam Timerbaev
→
To
All
11 November 2006
Hello, scl^mc
scl> actually...
scl> http://trd.speccy.cz/remix/ELITE3_.ZIP
scl>
thank you! Thank you! Thank you! I won't sleep all night... I'll cut myself :)
From
Yakovlev Anton
→
To
All
11 November 2006
Hello Savage
actually...
http://trd.speccy.cz/remix/ELITE3_.ZIP
From
Sergey Morozov
→
To
All
12 November 2006
Hello Scitor
Sci> Now about the planets with Targon bases. In the 1st galaxy Tibedied (but
Sci> only during the "space war", in the 2nd - Ausis, further, not by
Sci> order of galaxies, Anleis, Anesbi, Dizaen, Isrema, Riave and Veleeder.
Sci> Upon arrival in the galaxy, you should stay not very far from these
Sci> planets. Otherwise, having received a mission, you can take so long to get to the planet
Sci> that they will release you without you, and won’t even tell you.
It’s not entirely clear what “only for the duration of the war” means? And in other database systems
eat all the time??? Regardless of whether there is a war or not? Wait, how in
Could there be war in other galaxies? There is only a war there in the 1st galaxy,
isn't it??
From
Yakovlev Anton
→
To
All
12 November 2006
Hello, hrjushkin
hrj> There is only a war there in the 1st galaxy, isn't it??
judging by the author's description - yes, only in the 1st. I'm really not that far away
finished playing :rolleyes:
From
Sergey Morozov
→
To
All
12 November 2006
Hello, scl^mc
yes, Tibedied status changes from Occepied to Resisting in any case! Found in ZX
Review of some research in the Novosibirsk Elite shipment file, tried it
play with the byte, which is said to affect the population of the 1st galaxy
Targons in the war. If the last mission was issued, and if you reset this byte to 0,
then all planets are cleared except Tibedied! So it’s still her, but I fumbled
all hyperspace is already around - there’s no bullshit :-) And then I read the dialogue uv.
Kladova and uv. Maxagora - they also tried to figure it out, even the shipment flashed by
in the attachment, and uv. Kladov commented that he had found the Targonian station, but
for some reason not in outer space!
I have a shipment where I am in front of the station, I just sent troops there,
he successfully penetrated, and all that remains is to press C and dock - they will immediately issue
mission to destroy the station. There you can observe that she is "somewhere around
Tibedied systems! But where to look for her? It flew around all the quadrants... it’s nowhere to be found. True
Isn't she in outer space?
File: desc3.zip http://zx.pk.ru/attachment.php?attachmentid=4089
From
Vladimir Kladov
→
To
All
12 November 2006
Hello, hrjushkin
hrj> But where to look for it? It flew around all the quadrants... it’s nowhere to be found. Is it true?
hrj> she's not in outer space??
The fact of the matter is that it was in the open. When I started making EmuZWin
I checked it once and found it where it needed to be. And from the place that gave me maxagor
I sent it this year, but it didn’t work: it was too late. We must jump on
halves between neighboring stars should be detected in just 3 jumps.
Moreover, I conceived one flight order, and then they showed me another. Those.
the problem has 2 solutions. But I don’t remember which ones now :)
From
Rustam Timerbaev
→
To
All
13 November 2006
Hello, hrjushkin
Guys, I can’t dock with the station properly. Who can tell me where to go?
fix the shipment so that the docking computer appears? Thanks in advance.
p.s. when I played the first one, I was able to dock normally after a huge number of games
only 1 time...
From
Sergey Morozov
→
To
All
13 November 2006
Hello, Vladimir Kladov
Is it possible to check my shipment? Isn't it too late yet? they give out the mission there
on a neighboring planet with Tibedied!
From
Evgeny Skitor
→
To
All
13 November 2006
Hello Scitor
At this moment you will be surrounded on all sides by angry Targons, but everything
equally, do not be distracted by them and do not turn off the invisibility mode, and keep
direction according to the signal from the station. If the Targons still knock a lot out of you
energy, detonate 1-2 bombs, but do not change direction, and soon you will break away from
intrusive accompaniment.
The trick here is that the signal from the station is caught only near the planet, and the station itself
the station is located at a considerable distance, and even in line of sight from
there will be no signal from the station.
So, don't lose direction and fly straight on the J-engine, again without turning
attention to the Targon ships. You will be very lucky if the station turns out to be
ahead of you. Most likely, she will appear somewhere to the side, very far from you, and
Even the radar will not respond to it. A sign that the station is somewhere nearby -
the green indicator is on (if there are no ships nearby), but at the same time the speed
sharply decreased (the J-engine operates at half power, as in the presence of any
foreign object). In this case, turn off the J-motor, reset
speed to a minimum and look for a luminous point - this is the station. How to search?
make a full circle while steering the ship up or down, then turn the ship slightly
left or right and describe the circle again.
If you haven’t found the station and are too far away from the planet (the planet has become"fit" inside the aiming lines), then turn around and fly again to
planet until you receive a signal from the station again.
In principle, it may take several flights to and from the planet while you
You won't be close enough to the station to detect it.
Right On Commander! That is, I wish good luck to fearless pilots! :) :v2_biggr;
:v2_eek:;
File: ELITE2.txt http://zx.pk.ru/attachment.php?attachmentid=4091
From
Evgeny Skitor
→
To
All
13 November 2006
Hello, hrjushkin
hrj> "The headquarters can only tell you
hrj> approximate name of the planetary system, at a distance of
hrj> several light years from which this base is located."
hrj>
hrj> from the description. Here are a few St. years!
Well, this is just a description, no one knows who came up with it, I came from ZX-Review
reprinted. And the game gives the message "nearby Tibedied", which is generally possible
translate as "not far from Tibedied". And how close it is - the jester knows it. Here at
It also says to you: “Moscow (or Geneva).” How close is one to the other?
Walking - I wouldn't say it's not far. And you can fly on Cobra in 2 seconds.
:v2_tong2:
From
Evgeny Skitor
→
To
All
13 November 2006
Hello, hrjushkin
hrj> if it were so.. that's just the author, uv. Kladov, there's no way with this
hrj> I agree :-) The base is located, judging by the description, FAR from
hrj> planetary systems, that is, in hyperspace. And to find it, you need
hrj> scour the planet Tibedied. And the usual base of the planetary system
hrj> I destroyed Tibedied, it's not a problem.. But it seems like Vladimir
hrj> says that this is the wrong database.
hrj>
hrj>
hrj> Judging by the fact that on Cobra MK4 the maximum hyperjump is still 7
hrj> sv.l. then you can jump along the middle of the segments between the planets
hrj> only from a few planets. As I understand it, in order
hrj> is guaranteed to hit the middle, you need to turn on the pause-F mode
hrj> right, Vladimir?
hrj>
hrj> And the base can only be found by jumping? Or just plowing through space, on it
hrj> may I bump into it?
Of course, I read what Kladov says about this. I won't argue. I destroyed
what I found. And found inside the planetary system, but at a significantdistance from the planet itself. In general, in the storehouse version I had to
find systems with two planets (honest pioneering), and even such systems,
where there are 2 planets and 2 stars.
Well, sir, we’ll look in outer space, if after ELITE status I suddenly don’t get it
Harmless again, as has happened more than once before. :v2_cry; :v2_cry:;
From
Evgeny Skitor
→
To
All
13 November 2006
Hello, hrjushkin
hrj> It’s not entirely clear what “only for the duration of the war” means? And in others
hrj> systems have databases all the time??? Regardless of whether there is a war or
hrj> no? Wait, how can there be war in other galaxies? Ibid
hrj> only in the 1st galaxy there is a war, isn't it??
Tibedied only has to be freed once in the game, at the end of the war. The war is on
always in the 1st galaxy. Liberation missions are offered in other galaxies
planets BEFORE THE WAR, interspersed with missions to transport refugees. That is, you started
play, after some time they offered to drop off refugees, after some more
some time an invisible ship attacked you, after some time they asked
kick the Targons... And then these three missions go interspersed with each other
several times until the war starts. And at the end of the war, as a demobilizer
chord, they propose to break the last base captured by the Targons near
Tibedied. By the way, this database is usually located in the Tibedied system itself, but
far from the planet. Here's how to look for it. Having received the task, move the cursor to
T-d and fly using the intergalactic drive (press G+H and release them
press and hold number 1). You cannot fly using the J-engine or regular transitions.
I advise: the planet may be liberated before you get to it. That's whyIt’s better to jump right away with the help of an intergalactic motor. Next. Having arrived, not
waste time on Targonian ships (I repeat, you have little time), and
point the ship directly at the center of the planet, turn on invisibility (Y button) and
Continuously holding the J button, break towards the planet. Targons will shoot sluggishly
following - do not pay attention to them and do not release the J button. Near the planet itself
entire patrols of several ships will meet. And anyway, fly straight, don’t
releasing the J button until you receive a signal from the station. When you receive a signal from
station, quickly turn the ship in its direction and press J again.
From
Sergey Morozov
→
To
All
13 November 2006
Hello Savage
Sav> Guys, I can’t dock with the station normally. Who will tell me
Sav> where do I need to correct the shipment for the docking computer to appear?
Sav> Thanks in advance.
Sav>
Sav> p.s. when I played the first one, I was able to dock in a huge number of games
Sav> ok only 1 time...
Well, why not learn? Without the ability to manually dock there is no point in playing..
How to get Cobra MK4 then? It requires a manual one. And where in the shipment - I’m not a byte
I remember that in the emulator you can edit directly in memory. Address A84E regular Elite and
D08C Novosibirsk. Write 1.
From
Sergey Morozov
→
To
All
13 November 2006
Hello Scitor
"The headquarters can only tell you
approximate name of a planetary system, at a distance of
several light years away from which this base is located."
from the description. Here are a few St. years!
From
Sergey Morozov
→
To
All
13 November 2006
Hello Scitor
Sci> By the way, this database is usually located in the Tibedied system itself, but
Sci> far from the planet.
if it were so.. that's just the author, uv. Kladov, I don’t agree with this :-)
The base is located, judging by the description, precisely AWAY from planetary systems, that is, in
hyperspace. And to find it, you need to scour the planet Tibedied. And the usual one
I destroyed the base of the Tibedied planetary system, this is not a problem.. But it seems like
Vladimir says that this is the wrong base.
Judging by the fact that on Cobra MK4 the maximum hyperjump is still 7 st.l. then
jumping in the middle of segments between planets can only be done from a few
planets. As I understand it, in order to be guaranteed to hit the middle,
You need to turn on the pause-F mode, right, Vladimir?
And the only way to find the base is by jumping? Or just plowing through space, you can visit it
bump into?
From
Sergey Morozov
→
To
All
13 November 2006
Hello Scitor
Yoyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy!!!
I found her!!!! :)))))
Vladimir, is she?
Picture: http://www.ezhka.ru/elite/elite3.jpg
From
Sergey Morozov
→
To
All
13 November 2006
Hello, hrjushkin
By the way, Maxagor is also loaded with the base! :-) And if you fly through G+H immediately, and
if simple jumps. :-)
From
Vladimir Kladov
→
To
All
14 November 2006
Hello, hrjushkin
hrj> Eeeeeeeeeeeeesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss!!!
hrj>
hrj> I found it!!!! :)))))
hrj>
hrj> Vladimir, is she?
hrj>
hrj> Picture: http://www.ezhka.ru/elite/elite3.jpg
very similar. How many jumps, 3?
From
Sergey Morozov
→
To
All
15 November 2006
Hello, Vladimir Kladov
Vla> is very similar. How many jumps, 3?
Now we'll reveal all the cards here :) no, not 3.. 2! Maybe I found a second way? :)
From
Evgeny Skitor
→
To
All
16 November 2006
Hello, hrjushkin
hrj> By the way, Maxagor is also loaded with the base! :-) And if you fly via G+H
hrj> immediately, and if with simple jumps. :-)
????????????
Anyway, is she in space or in a planetary system? If in outer space,
then who did I undermine in the system then? Your own, or what?
It would be nice if among these emoticons there were ZX ones, and even better
ELIT-new...... :frown:
From
Rustam Timerbaev
→
To
All
16 November 2006
Hello, hrjushkin
Eh, but now they don’t make such games... Nowadays the developers just have to
more beautiful (and the plot is zero) or with meaning (then graphics or something else)
which is zero). Old games rule... But if only they could make it a little more beautiful
touching on the plot... Eh.
From
Sergey Morozov
→
To
All
16 November 2006
Hello Scitor
in space in space! see the picture and specifically the compass :) And the system also has
base, but it is simple, captured by the Targons, like many. I undermined her too.
But in the description it was clear that “they captured the Coriolis base and towed
her." Exactly away from planetary systems. :)
Yes, there is still a twist to the Elite game. What about the creators... Even Vladimir,
Having remade it, I already forgot how everything works there :) A game for the ages, in short :)
From
Evgeny Skitor
→
To
All
16 November 2006
Hello, hrjushkin
hrj> in space in space! :)
I completely forgot to congratulate you. Congratulations, colleague! Perhaps you were the first to reach
finish! The galaxy will not forget you.
By the way, there was a question in the topic: what comes after the colonel in the reserve?
They asked us - we answer. After the colonel in reserve "Colonel (in reserve",
if you continue to hammer the Targons, you get the title simply “in reserve”: “(in
reserve)(in reserve)", just such a double rank. Then instead of the rank you
assign a space: "(in reserve)", then they call you a buy: "By (in
reserve)". Then there are one or two more similar ranks, and finally, again lieutenant,
captain, etc., but they no longer give missions.
From
Evgeny Skitor
→
To
All
16 November 2006
Hello, hrjushkin
hrj> in space in space! see the picture and specifically the compass :) And in the system
hrj> there is also a base, but it is simple, captured by the Targons, like many.
hrj> I blew it up too. But in the description it was clear that "captured
hrj> Coriolis base and towed it away." Just away from planetary systems.
hrj> :)
hrj>
hrj> Yes, there is still a twist in the Elite game. What are the creators... Even
hrj> Vladimir, having remade it, has already forgotten how everything works there :) A game for the ages,
hrj> in short :)
I understood everything, absolutely. I just had the drawings turned off, that’s why I didn’t finish it
right away.
Listen, why don’t you use the CapsShift+L mode, the radar becomes much more
more readable. It is immediately clear who is and where.
Let me also advise everyone who doesn’t know (or maybe everyone knows, just
they forgot to tell me about this): at the very beginning of the game, when the ship is moving in the background
the inscription “Press Space, Commander!”, I press not Space, but “Cursor Left”. And
when I was working not on PiSyuk, but on a real ZX-shaped one, I also pressed. Instead of
keys S,X,N,M the Sinclair or cursor-joystick starts working. Availability
cursor keys on Pisyuk and Quorum (there is such a ZX machine)encourages the use of a joystick cursor.
Next. I mentioned here about two planets in the system. Perhaps this is a glitch in
program, but somehow very interesting. I have often traveled between the stars
J-engine (nicely said, right? especially if you pronounce not “stars”, but
"stars"). It happens that when you move very far from a planet or star, you don’t
you manage to go into space - the compass is rebuilt and you find yourself again near
planets and stars. Of course, it's a shame for the time wasted. But it happens that a star
it remains far behind, and only the planet appears on the side. If now
turn back to the star, then near it you again find the first planet. Then
yes, there are two planets in the system in different orbits, and between them the second
asteroid belt.
From
Valery Tkachuck
→
To
All
18 November 2006
Hello Scitor
By the way, an interesting fact - for the first time Elite appeared on a computer that competes with the ZX
Spectrum - Acorn Electron.
"The original Elite game that combined elements of economic strategy and combat
spaceships, was created by two programmers (Braben and his
fellow student, Ian Bell) and appeared in 1984 on BBC Micro and
Acorn Electron. It was then ported to many other platforms. Company
Frontier Developments was created by Braben in 1993 specifically to work
on Frontier, a sequel to the original game."
http://www.lenta.ru/news/2006/11/17/elite/
From
Evgeny Skitor
→
To
All
18 November 2006
Hello, hrjushkin
hrj> in space in space! see the picture and specifically the compass :) And in the system
hrj> there is also a base, but it is simple, captured by the Targons, like many.
hrj> I blew it up too. But in the description it was clear that "captured
hrj> Coriolis base and towed it away." It is far from planetary systems.
hrj> :)
hrj>
hrj> Yes, there is still a twist in the Elite game. What are the creators... Even
hrj> Vladimir, having remade it, has already forgotten how everything works there :) A game for the ages,
hrj> in short :)
Okay, at least tell me, did you get there from the north or the south?
From
Evgeny Skitor
→
To
All
18 November 2006
Hello Scitor
Well, I got Harmless status again after ---ELITE---. It's a shame, a shame, well
ok. This is the 3rd time in recent weeks. People, tell me, is this a jamb or
some kind of secret mission again?
True, I found my old shipment with the very beginning of the war, now it’s already
I'm looking for the lost Coriolis. I wonder if he is always in the same place, or in
can be located anywhere in a given area? :v2_eek:
From
Yakovlev Anton
→
To
All
18 November 2006
Hello Scitor
Sci> People, tell me, is this a jamb or some kind of secret mission again?
no, it’s just that the bytes responsible for the rating have overflowed. just dial
in four bytes of 255 and kill someone so that everything resets to zero
From
Evgeny Skitor
→
To
All
19 November 2006
Hello, scl^mc
scl> no, the bytes responsible for the rating simply overflowed.
scl> just type 255 in four bytes and kill someone,
scl> so that everything is reset
Besides, I’m used to playing without touching the shipping bytes, but earning a rating,
weapons and means naturally.
From
Evgeny Skitor
→
To
All
19 November 2006
Hello, scl^mc
scl> no, the bytes responsible for the rating simply overflowed.
scl> just type 255 in four bytes and kill someone,
scl> so that everything is reset
I'm talking about Elite-2 and 3. In some cases the rating is reset, and in others -
space war. If you go through the war, then for some reason the reset does not happen. :(
From
Sergey Morozov
→
To
All
19 November 2006
Hello Scitor
Sci> By the way, the question was asked in the topic: what comes after Colonel V
Sci> reserve?
Sci>
Sci> They asked us - we answer. After the colonel in the reserve "Colonel (in
Sci> reserve", if you keep hammering the Targons, you just get the title "in
Sci> reserve": "(in reserve)(in reserve)", just such a double rank.
Sci> Then instead of a rank you are given a space: " (in reserve)", then
Sci> they call you a buy: "By (in reserve)".
Fic, it doesn’t work for me :) except to force a change in the shipment byte
the value of the highest buy-in for numbers > C0 And if everything is fair, then after the first
Right on Commander! the Colonel (in reserve) value changes to simply Colonel (in
64 bytes are forcibly subtracted, then they go sequentially (with every 2
sequential Right on):
(in reserve)
By
(no rank anymore!)
Lieutenant
Captain
Major
Lieutenant Colonel
Colonel
(all this is repeated 3 times until the high byte is BF, after which it
changes to 80 and everything is repeated from the position (there is no rank anymore!) cyclically...)
By the way, this is also the answer to the question why the rating suddenly drops from ELITE
on Harmless. After the war with the Targons, the high byte of the rating should fluctuate bywithin 80-C0, but if the high byte = 3F, then after the Right on byte
reset.. to 0! That is, you become exactly Harmless. But this happens
it shouldn’t, the war should start earlier!
So don't touch the shipment! :)
From
Yakovlev Anton
→
To
All
19 November 2006
Hello Scitor
Sci> Besides, I'm used to playing without touching the shipping bytes, but
Sci> earning rating, weapons and equipment naturally.
I also did not touch the shipment and played the joystic club version. eventually became again
harmless with all that it implies (repeat 3 missions)
From
Sergey Morozov
→
To
All
20 November 2006
Hello, scl^mc
A rating reset from Elite to Harmless may occur if the rating is ahead
"internal counter", but in my opinion this is unrealistic. In short, if, for example, everything
time to stay in the 1st Galaxy (and refuse to complete the 1st mission), then
it is quite possible to achieve that the rating rises to 3F in the high byte and
will be reset, but the war will not start..
From
Sergey Morozov
→
To
All
20 November 2006
Hello Lethargeek
Let> 3. The procedure for drawing segments has been completely rewritten (including
Let> clipping) - accelerated
Let> times one and a half and freed up space for the above-mentioned ldi (another 50+
Let> bytes remaining).
can you find out where these 50+ bytes are? (addresses). I wanted to dig into the code and fix it
a bit of logic (see why above). :)
Sorry, the question has been removed, I found it :)))) di-di-di-halt foreva :)
From
Grand
→
To
All
21 November 2006
Hello, hrjushkin
Sci> In some cases, the rating is reset, and in others - space
Sci> war.
My rating has never been reset. I played the branded one protected from
copy version, and into the version from Fancy. I've been playing this game for 14 years now.
years and this has never happened before.
From
Sergey Morozov
→
To
All
21 November 2006
Hello Grand
the rating is reset, the rating is reset... I'm telling you, you need quite specific ones
conditions, namely, not to leave Galaxy 1 (and, accordingly, refuse
mission 1 - because when jumping from a supernova you are carried into the next one
Galaxy)
ZY I also corrected this in my modification, now you can play until ff ff ff -
only then will it reset to Harmless :)
From
Dmitry Malychev
→
To
All
21 November 2006
Hello, hrjushkin
hrj> can you find out where these 50+ bytes are?
In the new version (which I still can’t get around to putting into trd) it’s already 70+. :)
Then we would have to connect all the patches, of course...
From
Sergey Morozov
→
To
All
23 November 2006
Hello, hrjushkin
hrj> and, accordingly, abandon mission 1 - because when jumping
hrj> from the supernova you are carried into the neighboring Galaxy
hrj>
By the way, I noticed here... this was the case before - if you were always
in Galaxy 1 - they won’t offer the first mission, right? That is, the bit that responds
because the screen turns red during hypertransition, Fuel Leak and the star is preparing for
explosion.. activated only when moving to the 2nd galaxy? Then probably
you don’t even have to refuse the mission, it simply won’t be offered in 1 galaxy,
be you at least ---ELITE--- advanced years :)
From
Dmitry Malychev
→
To
All
24 November 2006
Hello, hrjushkin
hrj> by the way, I noticed this... it was like that before - if all the time
hrj> be in 1 galaxy - they won’t offer the first mission, right?
So, it seems they wrote in the ZX-Review - after 32 (if I’m not lying) interplanetary flights
in any galaxies except the first.
From
Evgeny Skitor
→
To
All
25 November 2006
Hello Grand
Gra> My rating has never been reset. I also played the branded protected
Gra> from copying the version, and to the version from Fancy. I've been playing this game already
Gra> for 14 years and this has never happened.
I don't remember the rating being reset when playing on a real Speccy. a long time ago
it was. And on the emulator it resets in 2 out of 3 cases. Moreover, before the start
wars in general, I rarely visited the 1st galaxy; from 8th I immediately jumped to 2nd.
Sometimes flying out from an exploding star, he jumped into the same galaxy, often even on
this or a neighboring star.
From
Sergey Morozov
→
To
All
25 November 2006
Hello Scitor
let's download or snapshot the emulator, I'll see what's wrong :)
From
Grand
→
To
All
25 November 2006
Hello, hrjushkin
hrj> by the way, I noticed this... it was like that before - if all the time
hrj> be in 1 galaxy - they won’t offer the first mission, right?
I wrote about this in post #63
[http://www.zx.pk.ru/showthread.php?p=17123#post17123].
From
Evgeny Skitor
→
To
All
26 November 2006
Hello, hrjushkin
hrj> let's download or snapshot the emulator, I'll see what's going on :)
Are you asking me?
From
Rustam Timerbaev
→
To
All
26 November 2006
Hello, hrjushkin
What do you say? http://bash.org.ru/quote.php?num=62723
[http://bash.org.ru/quote.php?num=62723]
People seem to be afraid of the Elite :)
From
Sergey Morozov
→
To
All
26 November 2006
Hello Scitor
Sci> Are you asking me?
Well, yes :) The one where for some unknown reason the rating is reset, then it starts
war game. But according to the symptoms it seems like there are not enough hypertransitions to begin with
war, and the rating counter is full...
From
Vladimir Kladov
→
To
All
27 November 2006
Hello Striker
This is about a friend, not about a game.
From
Sergey Morozov
→
To
All
27 November 2006
Hello, Vladimir Kladov
(it's still early)
From
Grand
→
To
All
29 November 2006
Hello, hrjushkin
hrj> That is, if I'm flying, I'm caught by pirates, I'm going to load from
hrj> last shipment and am flying to ANOTHER planet, thereby disrupting the course
hrj> algorithm, will I avoid pirates? :)
No [http://www.zx.pk.ru/showpost.php?p=36431&postcount=181].
From
Sergey Morozov
→
To
All
29 November 2006
Hello Grand
Gra> No [http://www.zx.pk.ru/showpost.php?p=36431&postcount=181].
I meant shipping the emulator, not the Elite itself. That is, not shipment, but
snapshot of the last one where I was docked at the station.. If you load the shipment
Elites, yes, nothing will change, I already understood that, because the bit responsible for
pirates, cocked OUTSIDE the shipping zone (those 102 bytes).
From
Timonin Maxim Anatolievich
→
To
All
29 November 2006
Hello, hrjushkin
hrj> Is this correct? That is, I roughly understood the algorithm correctly? That is, if
hrj> I'm flying, I was caught by pirates, I'm loading from the last shipment and
hrj> I'm flying to ANOTHER planet, thereby violating the course of the algorithm, I will avoid
hrj> pirates? :)
Not right! And there’s no point in messing around with shipping! In the pantry Elite "no option"
the seizure of a ship by pirates was made specifically so that the player himself would find the only
(without going to the first galaxy, perhaps) a way to get around this problem... How -
guess (or search in the thread, because it has already been discussed).
From
Sergey Morozov
→
To
All
29 November 2006
Hello, Maksagor
> Not correct! And there’s no point in messing around with shipping!
I can’t help it, it’s interesting! :) No, how to deal with
pirates - this is the second question. At first I was interested in the platoon of this
special condition. Vladimir said that he did not touch it, and it remained from
old Elite, he seemed to correct the hopelessness.
By the way, aren’t you confusing anything? And Vladimir as well? :) It seemed like it was special
another trick was made with the ears, that is, to teach the player how to use
J-engine in hyperspace, the ship was constantly intercepted by the Targons (even with
Caps-F turned off). Does this have anything to do with pirates at all? :)
From
Grand
→
To
All
1 December 2006
Hello, hrjushkin
hrj> Has anyone ever gotten rid of pirates without overloading? That is
hrj> without loading previous saves from disk?
This is not possible in Elite 3 Kladova. I wrote
(http://www.zx.pk.ru/showpost.php?p=36431&postcount=181) that there is some kind of
error, and the program becomes inoperable after being captured by pirates. Maybe
would it be better to focus efforts on correcting this error?
From
Evgeny Skitor
→
To
All
1 December 2006
Hello, hrjushkin
hrj> Well, yes :) The one where for some reason the rating is reset, then
hrj> the war begins. But according to the symptoms, it seems like it’s not enough
hrj> hypertransitions to start a war, and the rating counter is full..
Well, here is this file. The rating is reset after the first downed pirate
ship. Control the ship with a cursor-joystick. Few emuls allow
activate the cursor keys on the PC. I use Spectaculator.
Naturally, grunted. However, the control can be switched to the usual S,
X, M, N. This is done in CapsShift mode, but I don’t remember which key.
Maybe the whole point is that I am gaining ratings too quickly? :confused;
File:; rating_kaputt.zip http://zx.pk.ru/attachment.php?attachmentid=4214
From
Sergey Morozov
→
To
All
1 December 2006
Hello Grand
Gra> This is not possible in Elite 3 Storeroom. I wrote
Gra> (http://www.zx.pk.ru/showpost.php?p=36431&postcount=181), what's there
Gra> some kind of error, and the program becomes inoperable after
Gra> capture by pirates. It might be better to focus your efforts on fixing
Gra> of this error?
If we believe Kladov that he did not touch this place in the original Elite, then
the original Elite becomes inoperable after being captured. Although
the inoperability here is still a little different. The point is that the game
was conceived for the Spectrum, and not for the emulator. And on the Spectrum after capture
pirates (and in the Kladovskaya version too), the transfer to the beginning occurs -
Press Space Commander and this bit is reset. That is, the player returns
forced to the station from which he took off just before it happens
capture And no need for any tricks with jumping and J-transitions! You're just flying
ANOTHER star, the algorithm passes this “dangerous” place and you play further - until
the next such state.
That is, it’s not like it’s a bug, but rather a “feature” of Elite :) In such a simple way
a scenario is generated that a certain planet at a certain time has you
pirates are waiting. You fly again - pirates again. And so on until another system
you will guess to fly.In Kladovskaya, due to the presence of a J-compass in hyper, it becomes possible to fly and
so, refueling from the stars. And until they turn it off, because they are not allowed at the station
there will be. Plus the ability to save state in the emulator - like a new level
"saved files", so we need to come up with something :) Not to fix this "feature", but
add your own little “feature” and reset the pirate bit.
From
Sergey Morozov
→
To
All
1 December 2006
Hello Scitor
Sci> Well, here is this file. The rating is reset after the first shot down
Sci> pirate ship.
yeah, exactly. The rating there is 3F FF 65, and hypertransitions are EA. And Galaxy 1, where
hypertransitions DO NOT COUNT! And as soon as the high byte exceeds - 3F +
1 = 40 - Treasures for 40 muddied the check, this bit is responsible for whether you are in stock
or not, and if the war ended or did not begin (and in this shipment there is no
started yet!) - the bit is reset to 0 (dismissed to the reserve type).
Before the war you need to fly FF - EA = 15 or in decimal 21 hypertransitions.
The way out is to fly to galaxy 2, and without shooting anyone, fly from the planet 21 times
to the planet :)
From
Evgeny Skitor
→
To
All
2 December 2006
Hello, hrjushkin
hrj> Before the war you need to fly more FF - EA = 15 or in decimal 21
hrj> hypertransition. The solution is to fly to galaxy 2 without shooting anyone, 21
hrj> fly from planet to planet once :)
Well, I'll try. Although this is torture - 21 transitions, and not touching anyone.
As for the pirates, I don’t remember very well how it was on the real Spec (10 years have passed). But
It seems that E-2 is also buggy after capture on the tape version, I also
played on a file for CP/M, Quorum-128+ supports this Axis. Duck in this file
There was definitely a glitch already.
From
Grand
→
To
All
3 December 2006
Hello, hrjushkin
hrj> And on the Spectrum after being captured by pirates (and in the Kladovskaya version too),
hrj> the transfer to the beginning is just happening - Press Space Commander, and this
hrj> bit is reset. That is, the player is forced to return to
hrj> the station from which he took off just before the capture takes place.
hrj> ... That is, this is not a bug, but a “feature” of Elite ...
I meant something else.
After being captured by pirates, in response to the message "Ship Boarded By PIRATES! They
Show No Mercy" we press the key and go to the beginning of the game. If now
without loading anything, start the game (from the last saved state) and crash
from the station, then, instead of showing the overview screen, an endless
the status page is redrawn and the program becomes inoperable.
Those who wish can repeat the whole situation with the capture by pirates: I am attaching my
shipment (for Elite 3 cracked by Fancy); there you can fly anywhere (except
first galaxy) - capture awaits at the “finish line”. If before docking
"admire" the pirate station, you will notice that it does not rotate.
File: pirates.zip http://zx.pk.ru/attachment.php?attachmentid=4231
From
Evgeny Skitor
→
To
All
3 December 2006
Hello, hrjushkin
hrj> Although not touching anyone and 21 transitions is quite possible, you need to choose 2
hrj> planets nearby (0.8 light years) and jump :) As the fuel runs out
hrj> - to a higher level, and fly on a J-engine (Cobra-MK4),
hrj> even if pirates get caught, they won’t catch up :)
hrj>
hrj> Now I checked and compared the Kladrva Elite with the Joystik Club version, then
hrj> there is with the usual one, yes, Vladimir didn’t touch anything, like the pirates
hrj> were installed in the standard Elite and remained so.
Yes, I already tried it, it doesn’t work. I made about 30 transitions - it doesn’t work.
:v2_frown;
File:; rating_kaputt_2.zip http://zx.pk.ru/attachment.php?attachmentid=4232
From
Sergey Morozov
→
To
All
3 December 2006
Hello Grand
Gra> I meant something else.
Gra> After being captured by pirates, in response to the message "Ship Boarded By
Gra> PIRATES! They Show No Mercy" we press the key and go to
Gra> start of the game. If now, without loading anything, start the game (from the last one
Gra> saved state) and fly out of the station, then, instead of showing
Gra> of the overview screen, endless page redrawing begins
Gra> state and the program becomes inoperable.
Gra> Those who wish can repeat the whole situation with the capture by pirates: attached
Gra> your shipment (for Elite 3 cracked by Fancy); there you can fly anywhere
Gra> anywhere (except for the first galaxy) - capture awaits at the “finish line”. If before
Gra> docking to “admire” the pirate station, you can notice that
Gra> it does not rotate.
Heh... yes, indeed, a strange glitch :) Now I understand the meaning of the question
about “where can I get the unbroken version of Kladovskaya Elite”. I play (historically
happened) - to the one where, at launch, “Titov’s protection was hacked by Mikhail
Kondratyev, Vladimir Larkov and Anthony" :) It was the only one thatwent on my old Pentagon-128 :)
I'll dig into what's going on there. Somewhere there seems to be a strange glitch...
ZY Oops... the one I'm playing has the same glitch! Nevermind :) That means it's a 100-pound bug.
We'll look!
From
Sergey Morozov
→
To
All
3 December 2006
Hello Scitor
Sci> Yes, I already tried it, it doesn’t work. I made about 30 transitions - it doesn’t work.
Sci> :v2_frown;
a,; damn... sorry, I looked something up, there's a war game in the 1st galaxy
also starts with the trigger “+1 to the high byte of the rating”, just like missions 1-2-3.
Then “oh”, it won’t work :( Just forcefully reduce the rating in the shipment...
You are raising the rating too quickly :) Vladimir included in the program that so far
the rating is growing, you will have time to make > 256 flights... and in theory this situation will not happen
there should be. However, why, I wonder, are they not taken into account in the 1st galaxy
transitions? In general, it’s interesting.. is this historical or is there some kind of secret
meaning?
From
Grand
→
To
All
5 December 2006
Hello, hrjushkin
hrj> ... on the original storage disk - the same glitch when crashing
hrj> does the station appear after the pirates?
Yes.
From
Sergey Morozov
→
To
All
5 December 2006
Hello Grand
Gra> Yes.
Ahhh.. well then only Vladimir can clarify whether he tested this situation
when debugging. If so, then maybe it was intended that way, although it’s a strange glitch,
it was possible to create something more brutal :)))) If not, then it’s just a bug, well
in general, I found how to fix it.
ZY Heh, what is this about the last file 1486 views: v2_eek; Sales; on the forum
glitches, let alone outer space :)
From
Vladimir Kladov
→
To
All
6 December 2006
Hello Striker
I don’t remember, honestly. So much water has flowed under the bridge. I don't remember if I tried after ship
boarded in general to see what happens if you don’t load the shipment, but start
move from this place. Maybe I just didn’t know that it’s possible without shipping
try to fly further from the previous station. Those. maybe he knew, but now he doesn’t
I remember. Now I didn’t know this for sure, or I forgot that it was equal.
From
Evgeny Skitor
→
To
All
6 December 2006
Hello, Vladimir Kladov
Vla> __________________
Vla> The latest version of EmuZWin can be obtained from this link, and
Vla> "official" page with description here.
Vladimir, is it possible to make the image in EmuzWin slightly
would it be blurry, would it be slightly fuzzy, like on a TV screen? Otherwise it's fast
your eyes get tired looking at a perfectly clear picture.
And yet, it would be nice if this emulator distinguished the left shift from the right,
to, for example, program the left shift as a Spectrum capsshift, and
the right one is like a shift symbol...
From
Grand
→
To
All
6 December 2006
Hello, alexeenko
Gra>
hrj> ... on the original storage disk - the same glitch
hrj> Does Gra> appear after the pirates when leaving the station?
hrj>
hrj> Yes.
This error also occurs in Elite 2 by V. Kladov, which, as is known,
differs in the absence of a demonstrator (I worked with the Elite 2 version cracked by
Guild of Siberian Hackers.).
From
Sergey Morozov
→
To
All
6 December 2006
Hello Grand
Thank you, it’s clear now that this is apparently just an unaccounted bug. Let's put
tick fixed :)
THD - I know this version, it is among the collection of Remixes on trd.speccy.cz.
It's buggy, don't play around with it :) And nowhere did there seem to be a clear description of its new ones
possibilities (additional menu by button 5, etc.)
From
Sergey Morozov
→
To
All
8 December 2006
Hello, Maksagor
> Actually, if my memory serves me correctly, there is a description built into the game.
> Or not?
It just says that there is such a button 5 :) and the music is playing on the station. A
what's what - figure it out yourself, they say :)
From
Timonin Maxim Anatolievich
→
To
All
8 December 2006
Hello Grand
Gra> I just came across a brief description of Elite 3 by THD in ZX-Review N2,
Gra> 1994, p. 58.
Actually, if my memory serves me correctly, there is a description built into the game. Or not?
From
Grand
→
To
All
13 December 2006
Hello, hrjushkin
It must be said that the game Elite 3 by THD would be interesting in many ways if it weren’t for
error, which is written about in the mentioned log.
Have Lethargeek or hrjushkin thought about fixing it too? :)
From
Dmitry Malychev
→
To
All
13 December 2006
Hello Grand
I played the THD version very little and for a long time.
If I’m not lying, it’s already accelerated by unrolling cycles in extended memory.
I don't remember about glitches.
From
Grand
→
To
All
15 December 2006
Hello Lethargeek
Let> I played the THD version very little and for a long time.
Let> If I'm not lying, it has already been accelerated by unrolling cycles in the extended
Let> memory.
Most likely, these procedures there remained unchanged from the “classic” Elite.
Let> I don’t remember about glitches.
There is one “wonderful” moment every time, after loading the game and saving
state, the first mission begins to be issued (to save refugees from an explosion
nova).
Ideally, it would be possible to make the cursor select a file with a state when
loading/unloading, and Setup, where, for example, you could turn off the music.
From
Evgeny Skitor
→
To
All
17 December 2006
Hello Grand
People, who knows what emulator this circuit is for? I assembled it and connected it, but nothing
One of my emuls does not respond to it.
File: 28_04_2006__22-56-47.gif http://zx.pk.ru/attachment.php?attachmentid=4302
From
goodboy
→
To
All
17 December 2006
Hello Scitor
Sci> People, who knows what emulator this circuit is for?
what does this scheme have in common with the elite???
From
Mikhail Kuplenkov
→
To
All
15 January 2007
Hello, The Exploited
people, haven’t you thought of uniting all the elites (pantry, THD, and Russian (in her
button 5 purchase of ships and above the dashboard an indicator of what is included in
pause)) if all these games were combined there would be a thing
From
Dmitry Malychev
→
To
All
16 January 2007
Hello, prof
> if all these games were combined, this would be the thing
Let V. Kladov give away the source codes ;)
For now - it’s good if you get around to at least pushing the latest patches into trd...
From
Vladimir Kladov
→
To
All
16 January 2007
Hello Lethargeek
Even if I find these notes, do you think I will be able to figure them out on my own after
so many years? Everything is made easier. Who needs it, sits down, hands on, and off you go
take everything apart piece by piece. The task is simplified if we consider that the procedures I
I tried not to move it, and the code can be compared with 2 versions of the official elite
48. One is from faebeds, the other I don’t remember from whom, but there were kraits there, but there weren’t
adders.
From
Vladimir Kladov
→
To
All
16 January 2007
Hello, prof
The thing is that I don’t seem to need it. And there are plenty of other things to do than
trying to understand what I did there 15 years ago...
From
Mikhail Kuplenkov
→
To
All
16 January 2007
Hello, Vladimir Kladov
I’m passionate about the idea with all my heart, but alas, I’m a simple user and I don’t even know what dizasm is
but if we take it now, in my opinion it has become easier than 10 years ago
From
Andrey Alexandrovich Titov
→
To
All
16 January 2007
Hello, Vladimir Kladov
Vla> code can be compared with 2 versions of the official elite 48. One from
Vla> faebed, the other one I don’t remember from whom, but there were kraits there, but they weren’t
Vla> adders.
This is the same elite from firebird, only with an adder on one side
branded cassette, and the version with a different ship (I don’t remember which) is on a different one
side of the cassette.
From
Vladimir Kladov
→
To
All
17 January 2007
Hello Lethargeek
I was young. I didn't write any comments. Why is it needed if the brain is able
remember several thousand lines of code, and for several hundred procedures - addresses
in memory?
From
Dmitry Malychev
→
To
All
17 January 2007
Hello, Vladimir Kladov
If there is absolutely nothing left, then amba... The question can be closed
for a long time/forever. Or until an interested maniac appears. :)
From
Dmitry Rozhdestvensky
→
To
All
24 January 2007
Hello Lethargeek
Vladimir Kladov... alive :) Elite... it's just like voices from the good old
the past, just like from another world :)
Sorry for being off-topic, but it’s very nice when (someone else) doesn’t kill himself
this era!
From
Dmitry Rozhdestvensky
→
To
All
24 January 2007
Hello, Vladimir Kladov
:) it's not bad, it's wonderful!
From
Grigory Alekseevich Sinitsky
→
To
All
27 January 2007
Hello, Dim3D
I once flew the “original” ELITE on the ZX-48.
And then after some time I flew for a long time and a lot on the PC ELITE, passed the basic
mission, received an ELITE rating... And even found the "Dark Wheel" for ELITE
was written...
And then there was no time for that. Things to do, work, etc.
And now this is how ZX will be again, I’ll download all versions of ELITE from the Internet and have a blast
complete. ;)
From
Dmitry Rozhdestvensky
→
To
All
28 January 2007
Hello, falanger
I also flew to the original one... wow, I flew! the first two months even without sound
(I didn’t have time to connect the sound to the TV). Completed all available missions, twice
started playing. I reached Elite and started over.
Well, then the legendary one appeared, Kladovskaya :)
I read “Dark Wheel”, and understood the code, and about the formation of planet names
dug it out, and even transferred the original version to disk, finding it somewhere in it
a couple hundred extra bytes.
The other day I tried to play in the emulator - wow! and with the docking I have
it doesn't work out :) It's funny, I've been playing for 5 years :) though with a docking connection
computer :)
From
DimkaM
→
To
All
28 January 2007
Hello, Dim3D
Dim> I also remembered here - I really didn’t like how Docking Computer worked.
Dim> I pressed the button and the circles began. Then I'm at the part of the code where
Dim> the dynamics of objects are described, for some reason I didn’t understand it, but it turns out
Dim> it would be quite possible to make something like an autopilot. Pressed the button
Dim> - sit for 5 minutes and enjoy the flight :)
Dim> However, this is so... thinking out loud :)
This is done in the Palm version.
From
Vladimir Kladov
→
To
All
28 January 2007
Hello, Dim3D
Well, for the palm tree there is a reincarnation of Elite. Not under the spec emulator, but your own, and
They say she’s quite smart and beautiful. In general, a mix of Spec's according to the rules of the game
and management, and PC-shnoy - in terms of diversity and color (with color it seems even
better than in PCshnaya E-1). Actually, there is Google.
From
Vladimir Kladov
→
To
All
28 January 2007
Hello, Dim3D
Well, I didn’t combine, let’s say: I don’t have the AU sound, there’s no Russification, there’s no description
For the sake of space for my gadgets, I completely removed the planets. It seems that management
I deleted it with a joystick - I didn’t have a joystick or an AU, and in general I had a 48K machine
longer time.
From
Vladimir Kladov
→
To
All
28 January 2007
Hello, prof
I have not made any purchases of ships other than Cobra MK4. And not a single Russian letter, this
exactly.
From
Dmitry Rozhdestvensky
→
To
All
28 January 2007
Hello, Dim3D
What is the palm version?
From
Dmitry Rozhdestvensky
→
To
All
28 January 2007
Hello, Dim3D
I also remembered that I really didn’t like how Docking Computer worked. Knyapochka
pressed - and circles began. Then I'm in the part of the code where the dynamics of objects is described,
for some reason I couldn’t figure it out, but it turns out that it would be quite possible to do something
type of autopilot. Press the button - sit for 5 minutes and enjoy the flight :)
However, this is so... thinking out loud :)
From
Dmitry Rozhdestvensky
→
To
All
28 January 2007
Hello, Vladimir Kladov
And rightly so! AU seemed out of place there, and buying ships, Vladimir, I
about the fact that you managed to collect all the legends of this game in one, and also add
lots of new ones :)
And this is much more significant than music and effects under the AU or joystick control...
From
Dmitry Rozhdestvensky
→
To
All
28 January 2007
Hello, prof
why combine them? It seems like Vladimir has already done this, you want to surpass
master(s) by oppressing and hanging nonsense?
Once upon a time, in the old clay times, approximately 94..95, I either heard or
I fantasized myself, I don’t remember exactly, but there was such a thought - about something very
similar to the elite, but which is played simultaneously with software algorithms
a lot of people.
From
Mikhail Kuplenkov
→
To
All
28 January 2007
Hello, Dim3D
people, has the idea of uniting the three elites withered away, this time, and secondly, who even
does anyone know anything about the Russified elite whose button is 5 for purchase?
ships
From
Mikhail Kuplenkov
→
To
All
28 January 2007
Hello, Vladimir Kladov
Well, where did the purchase of ships come from in Russian on button 5? After all, someone did it
From
Grand
→
To
All
7 February 2007
Hello, Vladimir Kladov
fal> And now this is how it will be ZX again, I’ll download all versions of ELITE and from the Internet
fal> I'll have a blast. ;)
The tape "classic" versions that were passed around at one time are on mine.
page: http://mix.wol.bz/games/tzxgames.htm#g4g.
Unfortunately, other tape versions (for example, with uncorrupted
I don’t have a splash picture) If anyone has them, please share.
Send it to my e-mail indicated on the mentioned page.