elite

ZXNet echo conference «spbzxnet.games»

From Alexander Smirnov To All 16 January 2002

Как поживаете, All ? Описание Элиты-128 для Спектрума. ─── Тут начинается файл Elite128.Txt ─── THE SPECTRUM GAME DATABASE ELITE PUBLISHER Firebird AUTHOR Torus YEAR 1985 CATEGORY Strategy 3D Trading DESCRIPTION Elite is a space trading game, where you fly from planet to planet buying and selling goods, and use the cash to upgrade your ship. CONTROLS Space Flight Controls Anticlockwise roll N - or joystick Clockwise roll M - or joystick Dive S - or jotstick Climb X - or joystick Increase speed SPACE Decrease speed SYMBOL SHIFT Front view 1 Back view 2 Left view 3 Right view 4 Space Combat Controls Fire laser A - or fire button Target missile T Fire missile F Unarm missile U ECM E Energy bomb W Energy capsule Q Docking computer on C Docking computer off C Navigation Controls Hyperspace H Intergalactic jump G then H Distance to system D Cursor cross home B Cursor cross control N, M, S, X (left, right, up, down) Galactic chart I Local cluster chart O Trading ControlsLaunch from station 1 - only while docked Buy cargo 2 - only while docked Sell cargo 3 - only while docked Equip ship 4 - only while docked Galactic chart I Local cluster chart O Data on system P Market prices K Status page L Inventory ENTER Find planet R - only while docked Game Controls Torus jump drive J Freeze game CAPS SHIFT Continue game SPACE Initiate save SYMBOL SHIFT - only while docked Other Controls Note: these controls can only be used when the game is frozen Keyboard recentering toggle R Keyboard damping toggle D Keyboard/joystick toggle K Reverse joystick Y - Y-direction only Reverse joystick B - both directions Sound effects off Q Sound effects on S Start new game 1 The keyboard recentering toggle R will disable and re-enable the recentering in roll and dive/climb control. When recentering is enabled, a small amount of climb (or clockwise roll) cancels any dive (or antclockwise roll) and vice versa. The keyboard damping toggle D will disable and re-enable the automatic damping of a roll, dive or climb while in keyboard control. The B key will reverse both directions of the joystick enabling it to be held either way around. The Y key will reverse the Y-direction only so that pushing the joystick forward will result in a climb and pulling it back will result in a dive; roll will not be affected. The B and Y keys can be used in conjunction. INSTRUCTIONS Command your Cobra space ship in a fantastic voyage of discovery and adventure, a supreme test of your combat, navigational and entrepreneurial skills. Trade between countless planets, using the proceeds to equip your ship with heat-seeking missiles, beam lasers and other weapons - corporate states can be approached without risk, but unruly anarchies may be swarming with space pirates. Black market trading can be lucrative but could result in skirmishes with local police and a price on your head! However you make your money, by fair means or foul, you must blast onwards through space annihilating pirate ships and hostile aliens as you strive to earn your reputation as one of the Elite! YOUR RATING AS A COMBATEER To become an elite combateer requires great skill and great patience, because expert trading is essential before the necessary more powerful armaments and equipment available to the Cobra ship can be bought: beam lasers, more missiles, energy bombs, a docking computer, galactic hyperdrive, etc. As you sail through space between the stars, and as you trade, you will live with your combat rating. You will begin as HARMLESS. If you survive your first skirmish you may be reclassified as MOSTLY HARMLESS. But on the slow climb to a status level that reflects a growing talent for combat you will have to engage many different ships, in many different skirmishes, in the System Space of many different worlds. You will then be classified as POOR, then AVERAGE, then ABOVE AVERAGE, then COMPETENT. Then you will become DANGEROUS, then DEADLY. And at last a few will become ELITE. Your kills are photographed and transmitted by TS ComDirect to the nearest GalCop Federal Law Centre. Your rating as a combateer will increase in direct proportion. Fly your Cobra craft wisely and carefully. Remember: other pilots may be attempting to increase their own combat rating by attacking either innocent traders, or police Vipers (the ships of the GalCop Police Force). If you resort to such tactics (or if you adopt the fast-credit routine and trade in illegal goods) then your combat rating may rise, but your legal status: CLEAN -> OFFENDER -> FUGITIVE, will make you Public Enemy Number One with the Federation Crime Monitoring Authority and you will not be left alone. SCREEN DISPLAY Front shields Status (Green, all safe; Yellow, Aft shields possible danger; Red, immediate Fuel level danger; Flashing, critical.) Cabin temperature Compass (Centres on planet or Laser temperature space station; when dot is not Altitude solid, object is behind you.) Missile status ECM detector - ECM activity near EQUIPMENT Item Tech Level Price/CR Fuel Always Varies Missile Always 30 Large Cargo Bay Always 400 ECM System 2 600 Pulse Laser 3 400 Beam Laser 4 1000 Fuel Scoops 5 525 Escape Capsule 6 1000 Energy Bomb 7 900 Extra Energy Unit 8 1500 Docking Computers 9 1500 Galactic Hyperdrive 10 5000 Mining Lasers 10 800 Military Lasers 10 6000 HINTS AND TIPS * Agricultural worlds need specialist food and raw materials, but mostly basic machinery and spare parts. If they are rich, they need luxuries and high tech industrial machines. They produce food in quantity, raw materials and specialised 'organic' items, like some textiles. * Industrial worlds need agricultural produce, raw materials (for refining), resource exploitation machinery, and (if rich) high tech goods. They produce basic items of need for civilised worlds: beds, seals and gaskets, power storage units, basic weapons, mass produced fertiliser, mass produced medicines, etc. * Trade in illegal goods (Slaves, Narcotics and Firearms) is the most profitable, but may harm your Legal Status. * Destroying pirate vessels earns a bounty, but attacking innocent traders may harm your Legal Status. * Once your Cobra is within automatic-docking and protective range of the Coriolis space station, the scan console will display an S next to the compass. * Asteroids (and spacecraft!) can be mined with the appropriate lasers, and the debris collected in fuel scoops. * Thargoid (alien) battle-cruisers may 'hover' in Witch-Space (hyperspace) and attack through-coming craft. * Using an Escape Capsule effectively resets your legal status to Clean. DOCKING PROCEDURE Docking with a Coriolis space station is never easy, unless the ship is equipped with an automatic docking computer (in which case C will activate it). The Navy Training Manual recommends the following approach and dock sequence. Locate the Coriolis station and approach it. The entrance tunnels to all these stations face the mother planet. Fly near to the station and then on towards the planet (monitoring altitude carefully). By turning a half circle you will now find your ship orientated towards the entrance. Approach the final moments of docking at DEAD SLOW SPEED. Failure to dock cleanly can be fatal but may simply result in your scraping the sides of the aperture, with consequent loss of defensive shield(s) and quite possibly your cargo. Manually control the Cobra's roll motion to match the rotation of the Coriolis station. The entry port must be nearly as horizontal as possible. If docking is successful, the protective field across the station entrance is penetrated, and a break pattern appears on the screen. Berthing is handled automatically. CHEATS As soon as the game loads, and you're given the option to LOAD a new commander, press "Y", then save your position. Go back to the game, and hey presto. Not much easier than that... If you are having trouble docking you can try this cheat. Once you have launched, pick new destination, and fly towards the planet a bit. Spin around (and you'll still be dead straight with the station entrance) and fly towards the station and hit H for hyperspace. If you docked before the countdown ended you docked at the new station! There was also a cheat so that you always launched into Witch Space. Pause the game. Press 'f' - you'll hear a beep. Un-pause the game, and hyperspace, as normal. You'll now appear in Witchspace, and will continue to do so until you pause and press 'f' again. You *will* use a full journey's worth of fuel though, even though your location (on the Short-range chart) is halfway between the planets, so make sure you choose a planet that's nearer than 3.5 light years, or you'll be stuck! The same sequence gets you out again (assuming the Thargoids don't frag you before you can jump!) There is a way to stay in Witchspace forever, or at least until you have 35 tonnes of alien items. If your fuel scoops are active when you enter witchspace they stay active and your fuel just keeps going up and up. ─── А здесь Elite128.Txt кончается ─── C уважением, Alexander Smirnov.

From Valera Selev To All 11 May 2002

Hello, All! People, how do you get through this cloud of ships near stations with MK-4? Already This is probably the twentieth time I’ve tried to break through there, and they nailed me.... <<< WBR, Stormbringer >>> <<< 500:322/67.64 >>> AKA <<< 2:462/162.7 >>> <<< http://cobrasoft.narod.ru >>>

From Valera Selev To All 14 May 2002

Hello, All! What, you can’t pick up mineral life a second time? Flew far, far away from planets (in the background there was a circle smaller than a familiar place) on the main diagonal, I shot about 10 meteorites and got nothing. <<< WBR, Stormbringer >>> <<< 500:322/67.64 >>> AKA <<< 2:462/162.7 >>> <<< http://cobrasoft.narod.ru >>>

From Pavel Fedorov To All 13 November 2002

·∙° Hello, All! °∙· Would you happen to tell me if the competent rating is far from ELITE? I forgot something. I found an old save, I’m finishing the game, ELIT the first one is original. disk of course. ·∙° Good luck, All! °∙· [ZX][Palm][Beer More Often][Ascii][Read][Humor] [Palindromes][Hrust][Anime][Good campaign]

From Aleksey Senilov To Pavel Fedorov 18 November 2002

||*()*|| Hello, _/Pavel/_! November 13, 2002 00:49, Pavel Fedorov wrote to All: PF> Would you happen to tell me if the competent rating is far from ELITE? PF> I forgot something. I found an old save, I’m finishing the game, ELITа PF> first original. disk, obviously. imho, Competent, Dangerous, Deadly, and finally, -=ELITE=- :) All the best! /*Gandalf*/ *Grey* was with you. ||*()*||

From Pavel Fedorov To Aleksey Senilov 20 November 2002

·∙° Hello, Aleksey! °∙· Monday 2001 Aleksey Senilov to Pavel Fedorov: Oh, good afternoon, we haven’t read for a long time, I’ve been away for about six months, but it seems repaired. Thanks for the info. PF>> Would you happen to tell me if the competent rating is far from ELITE? AS> imho, Competent, Dangerous, Deadly, and finally -=ELITE=- Hmm... I was daydreaming about something, that it’s not far, just a little diligently, I’m already at 3 once I save refugees, maybe it’s buggy, but the rating for saving is only this time raised. ·∙° Good luck to you, Aleksey! °∙· [ZX][Palm][Beer More Often][Ascii][Read][Humor] [Palindromes][Hrust][Anime][Good campaign]

From Aleksey Senilov To Pavel Fedorov 26 November 2002

||*()*|| Hello, _/Pavel/_! November 20, 2002 21:13, Pavel Fedorov wrote to Aleksey Senilov: AS>> imho, Competent, Dangerous, Deadly, and finally -=ELITE=- PF> Hmm... I was daydreaming about something that wasn’t far away, just a little diligently, I PF> this is the 3rd time I’ve saved refugees, maybe it’s buggy, but the rating is for saving only PF> raised this time. After all, the rating is raised not for the fact of salvation, but for the points that you scored, when I saved him for the third time. What is unclear here... :) All the best! /*Gandalf*/ *Grey* was with you. ||*()*||

From Pavel Fedorov To Aleksey Senilov 29 November 2002

·∙° Hello, Aleksey! °∙· Tuesday 2 2001 Aleksey Senilov to Pavel Fedorov: AS> The rating is raised not for the fact of salvation, but for points When I played before, they raised my rank for the first time, but it’s true that I I didn’t save them. AS> which you typed when you saved the third time. What's here AS> incomprehensible... :) Yeah. I've already forgotten everything :( It was great once upon a time...... AS> All the best! /*Gandalf*/ *Grey* was with you. ||*()*|| ·∙° Good luck to you, Aleksey! °∙· [ZX][Palm][Beer More Often][Ascii][Read][Humor] [Palindromes][Hrust][Anime][Good campaign]

From Aleksey Senilov To Pavel Fedorov 3 December 2002

||*()*|| Hello, _/Pavel/_! November 29, 2002 06:37, Pavel Fedorov wrote to Aleksey Senilov: AS>> which you typed when you saved the third time. What's here AS>> incomprehensible... :) PF> Yes. I've already forgotten everything :( PF> It was great once... ... ... How now? I still feel great :) Of course, it’s not like that when my goal was save up 300 thousand on MK4, but still :) All the best! /*Gandalf*/ *Grey* was with you. ||*()*||

From MPA3b To Aleksey Senilov 6 December 2002

AS> And now what? I still feel great :) Of course, it’s not like that when my AS> the goal was to accumulate 300 thousand for MK4, but still :) Well, you guys are such FUCKING FUCKING FUCKING boys!!

From Pavel Fedorov To Aleksey Senilov 11 December 2002

·∙° Hello, Aleksey! °∙· Tuesday 3 2001 Aleksey Senilov to Pavel Fedorov: AS> What about now? I still feel great :) Of course, not like that This is what I mean somewhere, before I played completely differently, more for of his own pleasure, and now the principles have appeared, anger at the obstruction, I recently played and started to get so angry, it’s like using obscene language, although I don’t like it and not typical. but I passed the game.!!! AS> when my goal was to save 300 thousand for MK4, but that’s all AS> equals :) Haven't you taken ELIT to pieces yet? when I had Palm 3 (the screen crashed), I also played elite on it, very similar game, different ships, the name is natural, and so on in detail. AS> All the best! /*Gandalf*/ *Grey* was with you. ||*()*|| ·∙° Good luck to you, Aleksey! °∙· [ZX][Palm][Beer More Often][Ascii][Read][Humor] [Palindromes][Hrust][Anime][Good campaign]

From Aleksey Senilov To Pavel Fedorov 17 December 2002

||*()*|| Hello, _/Pavel/_! December 11, 2002 05:49, Pavel Fedorov wrote to Aleksey Senilov: AS>> What about now? I still feel great :) Of course, not like that PF> This is what I mean somewhere, I used to play completely differently, more PF> for your own pleasure, and now the principles have appeared, anger at PF> obstruction, I recently played and started to get so angry, it’s right with PF> with obscene language, although this is not typical for me. but it passed PF> toy.!!! So how did it go? IMHO Elite has no end... AS>> when my goal was to save 300 thousand for MK4, but that’s all AS>> equals :) PF> Haven't you taken ELIT to pieces yet? Alas, everything stopped with attempts to get a working code block. All the best! /*Gandalf*/ *Grey* was with you. ||*()*||

From MPA3b To WoWan Nickolaev 20 December 2002

M>>>> Oh my gosh, you guys are such _FUCKING$ATAY_ !! PF>>> What-what??? M>> what?? WN> Demin, you are an aibolit! Gee, Gee :) PYKHALKA...:))))

From WoWan Nickolaev To Mpa3B 23 December 2002

How's yours, MPA3b? 19 Dec 02 23:12, MPA3b -> Pavel Fedorov: M>>> Holy shit, you guys are such _FUCKING$ATAY_ !! PF>> What-what??? M> what?? Demin, you are an aibolit! WBR, Lynx // J!ZzZ! [team ZX] [Dark Jungle] [GoA] [J!ZzZ project] [PLUt0N!um] [GmD] [club LuK] [black-sand.da.ru]

From WoWan Nickolaev To Mpa3B 24 December 2002

How's yours, MPA3b? 20 Dec 02 00:51, MPA3b -> WoWan Nickolaev: M>>> what?? WN>> Demin, you are an aibolit! M> Gee, Gee :) Puffing...:)))) On the 112th scuba gear. WBR, Lynx // J!ZzZ! [team ZX] [Dark Jungle] [GoA] [J!ZzZ project] [PLUt0N!um] [GmD] [club LuK] [black-sand.da.ru]

From MPA3b To WoWan Nickolaev 24 December 2002

M>>>> what?? WN>>> Demin, you are an aibolit! M>> Gee, Gee :) Puffing...:)))) WN> On the 112th scuba gear. Do you sniff (on 112th scuba gear)?? :)

From Pawel Demin To WoWan Nickolaev 24 December 2002

M>>>> Gee, Gee :) Puffing...:)))) WN>>> On the 112th scuba tank. M>> Are you sniffing (on the 112th scuba gear)?? :) WN> Shavalava you! RED PUBIS! :))

From Moderator To WoWan Nickolaev 24 December 2002

M>>>> Are you sniffing (on the 112th scuba gear)?? :)b WN>>> Shavalava you! PD>> RED PUBIS! :)) WN> I don’t know why, but I vomited into the bag! Offtopic!

From WoWan Nickolaev To Mpa3B 24 December 2002

How's yours, MPA3b? 24 Dec 02 01:20, MPA3b -> WoWan Nickolaev: M>>> Gee, Gee :) Puffing...:)))) WN>> On the 112th scuba tank. M> Are you sniffing (on the 112th scuba gear)?? :) Shavalava you! WBR, Lynx // J!ZzZ! [team ZX] [Dark Jungle] [GoA] [J!ZzZ project] [PLUt0N!um] [GmD] [club LuK] [black-sand.da.ru]

From WoWan Nickolaev To Pawel Demin 26 December 2002

How's yours, Pawel? 24 Dec 02 03:16, Pawel Demin -> WoWan Nickolaev: M>>> Are you sniffing (on the 112th scuba gear)?? :) WN>> Shavalava you! PD> RED PUBIS! :)) I don’t know why, but I vomited into the bag! WBR, Lynx // J!ZzZ! [team ZX] [Dark Jungle] [GoA] [J!ZzZ project] [PLUt0N!um] [GmD] [club LuK] [black-sand.da.ru]

From Alexander Bondarenko To MPA3b 27 December 2002

*Hello, MPA3b!* Catch my ideas about the subject "ELITE", which I talked about on December 20, 2002 your footcloth to comrade. WoWan Nickolaev. M>>>>> Well, you guys are such fucking _FUCKING$ATAY_ !! PF>>>> What-what??? M>>> what?? WN>> Demin, you are an aibolit! Mb> Gee, Gee :) PYKHALKA...:)))) There are no moderators for you, you’ve completely lost your belt! /That’s all, MPA3b, you can scroll further.../

From Alexander Smirnov To All 28 January 2003

How are you, All? Are there still Asy Sabzha here? Best regards, Alexander Smirnov.

From Alexander Bondarenko To Alexander Smirnov 31 January 2003

*Hello, Alexander!* Catch my ideas about the "Elite" subject, which I talked about on Jan 28, 2003 your footcloth to comrade. All. AS> Are there any Subject Aces left here? I swear by the Targons, sitting at the helm of my old Cobra, I can still burn out with a technological laser the word "RAXXLA" on your ass! /That’s all, Alexander, you can scroll further.../

From Andrey Frolov To Alexander Smirnov 1 February 2003

____ | | /___ | January 28, 2003 | | |/| ||< > | | Dear Alexander Smirnov shouted | | | |/||/ | | into the void: "Elite!"... | | / | . The echo answered him and I... AS> Are there any Subject Aces left here? (So modestly) So what? :) Our paths will cross again.

From Aleksey Senilov To All 23 April 2005

Hello, _/All/_! Does anyone, I wonder, still remember how stormy it was here two and a half years ago? Elite discussed? And are there any participants left... I then took it upon myself to try to disassemble it and possibly remake it. But this attempt was not successful the first time, and due to the cessation of letters here, the case was completely abandoned. And this week, while looking for something in the echo archive, I came across that correspondence, all I re-read it and decided to try again. Just check yourself, and without thinking study seriously. We managed to pull out the code block without any problems, made from his snapshot worked great. Everything would have stopped there if I hadn’t I remembered a program like IDA. Which has a module for the Z80 processor. I found it at my place, let it in, put the Elite code block there... The result is quite I liked it, and when I figured out how and what was done there, and started giving names of procedures and variables, I liked it even more... At the moment about a third of the procedures have been sorted out, but the further you go, the faster this process goes, due to the increasing readability of the text. Maybe someone else will be interested in this. Well, if not, then sorry for wasting your time on this letter is your time. :) See you again! Best regards, Thann.

From Vlad Sotnikov To Aleksey Senilov 25 April 2005

Hello, Alexey! April 23, 2005 (it was 5:32 pm then) Aleksey Senilov in his letter to All wrote: AS> which has a module for the Z80 processor. I found it at my place, let it in, AS> I put the Elite block code there... I really liked the result, but AS> when I figured out how and what was being done there, and started giving names AS> procedures and variables, I liked it even more... At the moment AS> about a third of the procedures have been sorted out, but the further you go, the faster this one goes AS> process, due to the increasing readability of the text. And what will happen in the end? FIDO: 2:5030/1512 ZXNET: 500:812/19 E-mail: vega56@mail.ru ICQ: 144932679

From Aleksey Senilov To Vlad Sotnikov 25 April 2005

Hello, _/Vlad/_! April 25, 2005 03:14, Vlad Sotnikov wrote to Aleksey Senilov: AS>> I liked it... At the moment, about a third of the procedures have been analyzed, AS>> but the further you go, the faster this process goes, due to the increasing AS>> text readability. VS> And what will happen in the end? The result will be normal, commented, with all the names procedures and variables, Elite assembly source code. I've already tried it compile in z80asm (which is by Ilya G. Aniskovets), everything works. When If certain conditions are met (tables are aligned to #100, etc.), you can free to do and change anything. Kladov's improvements are very noticeable. Made mainly by the CALL insertion method instead of other teams. See you again! Best regards, Thann.

From Vlad Sotnikov To Aleksey Senilov 27 April 2005

Hello, Alexey! April 25, 2005 (it was 11:24 then) Aleksey Senilov in his letter to Vlad Sotnikov wrote: VS>> And what will happen in the end? AS> The result will be normal, commented, with everyone AS> names of procedures and variables, Elite assembly source code. I AS> I already tried to compile it in z80asm (which is by Ilya G. AS> Aniskovets), everything works. Subject to certain conditions AS> (table alignment by #100, etc.) can be freely done and changed AS> anything. Tell us in more detail about the software with which you did all these steering! :) AS> Kladov’s improvements are very noticeable. Made mainly by method AS> inserts CALL instead of other commands. The favorite method of all code fixers... :) FIDO: 2:5030/1512 ZXNET: 500:812/19 E-mail: vega56@mail.ru ICQ: 144932679

From Alexander Smirnov To Aleksey Senilov 27 April 2005

How are you, Aleksey? My onboard systems detected that on Saturday April 23, 2005 17:32, Aleksey Senilov wrote to All: AS> I wonder if anyone still remembers how it was here for two and a half years AS> ago was the Elite heatedly discussed? And did those participants remain... I'm here again!!! Best regards, Alexander Smirnov.

From Aleksey Senilov To Vlad Sotnikov 28 April 2005

Hello, _/Vlad/_! April 27, 2005 09:14, Vlad Sotnikov wrote to Aleksey Senilov: AS>> The result will be normal, commented, with everyone AS>> names of procedures and variables, Elite assembly source code. I AS>> I already tried to compile it in z80asm (which is by Ilya G. AS>> Aniskovets), everything works. Subject to certain conditions AS>> (alignment of tables by #100, etc.) can be freely done AS>> change anything. VS> Tell us in more detail about the software you used to do everything VS> these steering wheels! :) Interactive DisAssembler, has many modules for different processors, assemblers, and Java (if you need to disassemble something written in C or Pascal/Delphi). But this is not the most important thing, although it is nice. The main thing is the first the word in the title is interactive. That is, the user accepts the active participation in the process. No, you don’t need to translate machine codes into commands. :) But fix the automatic analyzer in some places (show it what is there code, not data, or vice versa), give names to labels, fill out lists constants, specify the types of operands (number, address, offset, or something else),write comments... This is all you need to do. For performance This won’t affect the source one bit, but it will certainly affect its beauty and readability! And this is not a text editor, all actions are performed using hot keys, but You cannot write anything directly into the text. Although there are special ones for this IDA will not process menu items entered by you. Finally, I would like to add about text navigation. This is a separate plus of IDA. By pointing at an address or label and pressing Enter, you will find yourself at that address, and by pressing Esc - you'll come back. It's simple, and known from the same STS. But besides that, every line that is referenced at least once somewhere, no matter how, in in the form of comments on the right there is a list of these places from which they link. And pointing at them, you can go to them. Each link in addition to the address or name of the procedure is the letter of its type. Let's take for example a byte at address 8000h, then the types can be (with example commands): r - reads from here - ld a,(8000h) w - writes here - ld (8000h),a o - this address is used - ld hl,8000h or dw 8000h p - call - call 8000h j - transition - jr or jp at 8000h From all this it is already approximately clear what kind of point this is, and having gone through all the listed links, you will definitely understand. And you assign the desired name to this point, and everywhere 8000h will be replaced by this name. :) More precisely, not everywhere, but where these 8000h are are an address, not a number.This is the program... They asked me for more details, so I wrote. I apologize to those who have known all this for a long time. Yes, in general, this is a must see. :) AS>> Kladov’s improvements are very noticeable. Made mainly by method AS>> inserts CALL instead of other commands. VS> The favorite method of all code fixers... :) But it spoils the readability and beauty of the code. When will I reach the 100% stage? naming, first of all I will transfer all one-time procedures to the place of calls on them. See you again! Best regards, Thann.

From Alexander Smirnov To Aleksey Senilov 1 May 2005

How are you, Aleksey? My onboard systems detected that on Saturday April 23, 2005 17:32, Aleksey Senilov wrote to All: AS> Maybe someone else will be interested in this. Well, if not, then sorry for AS> the time spent on this letter is yours. :) Interesting, but what about the free space for new opportunities? Or is there no free memory in 48 mode? Then maybe due to You can add some extra memory there... Best regards, Alexander Smirnov.

From Aleksey Senilov To Alexander Smirnov 4 May 2005

Hello, _/Alexander/_! April 27, 2005 18:04, Alexander Smirnov wrote to Aleksey Senilov: AS>> I wonder if anyone still remembers how two and a half are here AS>> years ago was the Elite heatedly discussed? And did those participants remain... AS> I'm here again!!! Oh really! And I thought... I was a little mistaken with the timing, in fact it was three years ago. The naming process continues slowly, it is difficult to say progress in percent, but I believe that it is more than half. I have already understood a lot, but there is still a lot more remains to be done, what remains is mainly the rendering of the scene and the behavior of the ships. All the rest has been disassembled, in particular, printing, operations at the station, all operating keys, some math, and so on. Curiously, there is a table of squares (and a function for multiplying through the difference squares), but there is no sine table. And it looks like there is no sine there at all used. And one more thing: equipment is not indicated for any objects, only with a separate flag presence of Cloaking Device, or something similar. Because our old ideas, so that opponents had different (random) equipment, the existing system was not impose only if you come up with your own. See you again! Best regards, Thann.

From Alexander Smirnov To Aleksey Senilov 6 May 2005

How are you, Aleksey? My onboard systems found that on Wednesday May 04 2005 12:09, Aleksey Senilov wrote to Alexander Smirnov: AS>>> I wonder if anyone still remembers how two and a half are here AS>>> years ago was the Elite heatedly discussed? And did those participants remain... AS>> I'm here again!!! AS> Oh, really! And I thought... I was a little mistaken with the timing, actually AS> that was three years ago. AS> And one more thing: no equipment is specified for any objects, only individual ones AS> flag presence of Cloaking Device, or something similar. Because our old AS> ideas for opponents to have different (random) equipment, on AS> the existing system cannot be imposed only if you come up with your own. Or, for example, you can organize loading while at the station additional opportunities, purchasing other ships for example, or for a certain amount to make a revolution on any planet, (change there political situation) or maybe simply using a random number method to lay such situation. I was about to fly there, and there was no longer democracy, but anarchy and the level not the tenth but the sixth... And vice versa, planets can rise in their development.And one more thing: if it were possible to add to the game the ability to mine asteroids not only minerals, but also metals, gold, platinum and precious stones. I myself once encountered an object in the game that looked like a piece of an asteroid, Such debris is formed when you shoot from a technological laser. I I really wanted to pick it up, but... The attempt failed. Too much mass. I've never seen anything like this before. In that version of the game you could get to the 47th galaxy... Best regards, Alexander Smirnov.

From Aleksey Senilov To Alexander Smirnov 8 May 2005

Hello, _/Alexander/_! 01 May 2005 18:13, Alexander Smirnov wrote to Aleksey Senilov: AS>> Maybe someone else will be interested in this. Well, if not, then sorry for AS>> the time spent on this letter is yours. :) AS> Interesting, but what about the free space for new ones AS> opportunities? Or is there no free memory in 48 mode? Then AS> maybe due to additional memory you can add something there... There is really no free space in the 48th memory, everything from #5B00 to #FFFF. The stack is at the top of the screen. If no one noticed, the top one The familiar place on the screen is filled with zero attributes. It is used under the stack. According to my preliminary estimates, a simple code optimization could free up 1-2Kb. Sometimes there is such nonsense... I just want to correct it... But for now the work goes to IDA, it is better not to do this, although it is possible. And I’m really considering the option of using 128th memory, and there It is quite possible to endure, for example, operations at a station. See you again! Best regards, Thann.

From Aleksey Senilov To Alexander Smirnov 9 May 2005

Hello, _/Alexander/_! May 06, 2005 23:10, Alexander Smirnov wrote to Aleksey Senilov: AS> Or you can, for example, organize while at the station AS> loading additional features, purchasing other ships AS> for example, Why download? We still have as much as 80KB of memory! I mean, 128 minus 48. In which you can stuff anything. The only condition is necessary first migrate the printing subsystem and various current variables, including current state of the ship, to addresses below #C000. Yes, at least with some models change. AS> or for a certain amount to make a coup on which AS> or the planet (to change the political situation there) or maybe just AS> use the random number method to create such a situation. I was going there AS> fly, and there is no longer democracy, but anarchy and the level is not tenth AS> sixth... And vice versa, planets can rise in their development. Unless you intercept the planet's data generation and substitute your own, data stored in the same upper memory. Otherwise, if you change the current value PRNG, then the whole galaxy will change. :) AS> And one more thing: if it were possible to add to the game the opportunity to mine forAS> asteroids contain not only minerals, but also metals, gold, platinum and AS> precious stones. But this is easy enough to add. Plus you can also have devices like mineralogical scanner. :) AS> I myself once met an object in the game that AS> looked like a piece of an asteroid, such debris is formed when AS> you shoot from a technological laser. I definitely wanted him AS> pick up, but... The attempt failed. Too much mass. More AS> I have never seen anything like this. In that version of the game you could get into 47 AS> galaxy... Glitches are all... just glitches. :) See you again! Best regards, Thann.

From Alexander Smirnov To Aleksey Senilov 12 May 2005

How are you, Aleksey? My on-board systems detected that on Monday May 09 2005 08:42, Aleksey Senilov wrote to Alexander Smirnov: AS> Why download? We still have as much as 80KB of memory! I mean, 128 AS> minus 48. In which you can stuff anything. The only thing AS> condition, you must first transfer the printing subsystem and various current ones AS> variables, including the current state of the ship, to the addresses below AS> #C000. Yes, at least change places with the models. Then there really is no need to load. AS>> sixth... And vice versa, planets can rise in their development. AS> Unless you intercept the generation of planetary data and substitute it AS> your own data stored in the same upper memory. Otherwise, if you change AS> current value of the PRNG, then the entire galaxy will change. :) We don't need this yet. :) AS>> And one more thing: if it were possible to add to the game the opportunity to mine for AS>> asteroids contain not only minerals, but also metals, gold, platinum and AS>> precious stones. AS> But this is quite easy to add. Plus you can also have devices like AS> mineralogical scanner. :) It’s interesting, it’s possible to implement a ship identification device, like on others platforms? AS>> pick up, but... The attempt failed. Too much mass. AS>> I have never seen anything like this before. In that version of the game you could get AS>> to galaxy 47... AS> Glitches are all... just glitches. :) I haven't had anything like this yet. Best regards, Alexander Smirnov.

From Aleksey Senilov To Alexander Smirnov 14 May 2005

Hello, _/Alexander/_! May 12, 2005 19:54, Alexander Smirnov wrote to Aleksey Senilov: AS>> Unless to intercept the generation of planetary data, and AS>> substitute your own data stored in the same upper memory. A AS>> then if you change the current value of the PRNG, the whole thing will change AS>> galaxy. :) AS> We don't need this yet. :) But the first option is quite realistic. AS>> But this is quite easy to add. Plus you can have more devices AS>> type of mineralogical scanner. :) AS> It’s interesting, you can implement a ship identification device, like on AS> other platforms? You just need to describe how it works and what it produces. Now everything is tough tied to models... To the point that the amount of money and rating given for the murder of this ship is written in the model header. See you again! Best regards, Thann.

From Ivan Kuvshinov To Aleksey Senilov 15 May 2005

AS> And one more thing: no equipment is specified for any objects, only individual ones AS> flag for the presence of a Cloaking Device, or something similar. Because our old AS> ideas so that opponents have different (random) equipment, on AS> the existing system cannot be imposed only if you come up with your own. I have an idea. On the PC there is such a game HomeWorld, in principle it is very easy to make on the Elite base. Everything you need redo is to make a map showing all objects around. Make a mother ship a la a base on which you can build other ships. Control not from the cockpit, but a view outside and highlighting several groups. Types of ships in the twentieth century about five of them, plus small ones, like fighters that can be make point objects (from points) with changing level detail, it will look simply gorgeous (I have demo where all sorts of point objects are spinning - very beautiful, especially when they leave a trace, it is conveyed very well sensation of movement). The rules are simple: collect resources and build troops and beat the enemy. Tactical and strategic variations and There are a lot of nuances, thanks to the nonlinear efficiency system troops. Collecting resources - just flies up to the rotating ones closer to the cobblestone and begins to suck, and he melts, looksit's like a transparent cone shimmering with fire, you can make like flying off and sucked in points, sort of like in Total Annihilator is also a proven solution. The battle is simple: everyone shoots each other forehead, trying to fly within range of his weapon, and dodge projectiles. Evasion is easy to implement thanks to the fact that at any moment it is known for certain who who is he shooting at? Troop performance characteristics: armor, movement speed, maneuverability, impact force, firing radius and implicit - the speed of the projectiles, thanks to which it is achieved nonlinear efficiency. For example, bombers in strength impact and other characteristics are cool compared to fighters and corvettes, but... they get knocked out by the very crap fighters because their bombs don't even fly, but they float, although if you don’t look closely, the difference is not noticeable, but they will be very effective against ships. Exactly also - heavy multi-barrel corvettes cope with fighters, but due to loss of maneuverability they even urinate beam ships that hit a small target difficult. Yes, all weapons can be conditionally divided on beam and projectiles. Visibility in space is severely limited, and A map helps you navigate. If necessary, I can describe all the troops, there are not many of them. But the game- simply awesome, and the graphics in it can be any because this is a strategy, for example, I even played on 233 computer in the mode slideshow (during the battle) and yet cleverly delivered orders made it possible to brutally deal with the enemy. :-) If there are difficulties with the AI, then how will the game play online? it will be even cooler, because first of all in battle you need to do it right select troops and deployment, not to mention all sorts of temptations in the form of miners and teleportation. And how cool it is when your defenders (look almost like fighters and even lighter in characteristics) butcher like a walnut at low level, twice as numerous enemy fighters, and even without losses! And kamikaze with the remaining troops and ramming the ship with the queen an enemy that brings victory in a hopeless situation? And to drag away other people's pickers loaded to capacity or launch a test for a visual inspection of the enemy base.. yes - you can remember a lot of wall-to-wall battles and manifestations of cunning. Can it be done? KIA

From Aleksey Senilov To Ivan Kuvshinov 16 May 2005

Hello, _/Ivan/_! May 15, 2005 20:01, Ivan Kuvshinov wrote to Aleksey Senilov: IK> I have an idea. On the PC there is such a game HomeWorld, in principle IK> it is very easy to make on the basis of the Elite. Everything you need IK> redo is to make a map showing all objects I know this game, I might not describe it. I completed the first part and played networks. The second one isn’t that great, although I wanted to get to know the plot, but it’s too difficult very everything. The graphics in the second part are much better, yes. IK> Can we do it? Given unlimited time and desire, you can do ANYTHING! Right? So. But they are limited, at least in time. And my personal goal is to deal with Elite. And don’t do anything else based on it. I'll figure it out, I can give you the resulting source code to anyone, and then do what you want. To be honest, after everything you’ve written, I find it more interesting bringing some elements into Elite, rather than remaking it into pure strategy. What prevents, for example, one of the Coriolis stations from being your own? (what for this needs to be done, that’s another question) And different ones are available on it additional features. See you again! Best regards, Thann.

From Ivan Kuvshinov To Aleksey Senilov 19 May 2005

AS> To be honest, after everything you’ve written, I find it more interesting AS> we see the introduction of some elements into the Elite, and not its conversion into a pure one AS> strategy. What prevents, for example, one of the Coriolis stations from being AS> your own? (what needs to be done for this is another question) AS> And various additional features are available on it. This is already Parkan! Did you play? :-) They not only have their own bases, but also planets that are pirates are often shaken and captured, and the faithful guards raised from the blood of mechano-embryos obtained, stands vigilantly on guard and performs household work - you only go to warehouses Have time to visit. KIA

From Aleksey Senilov To Ivan Kuvshinov 20 May 2005

Hello, _/Ivan/_! May 19, 2005 15:55, Ivan Kuvshinov wrote to Aleksey Senilov: IK> This is already Parkan! Did you play? :-) IK> There are not only their own bases, but also planets that are pirates IK> are often shaken and captured, and loyal guards raised IK> from blood obtained mechanoembryos, stands vigilantly IK> guards and performs household work - you are only in warehouses IK> have time to visit. No, unfortunately, I haven’t heard anything like that. But I know what happened in X-Tension 2. See you again! Best regards, Thann.

From Andrey Baglay To All 10 October 2005

Hello Jerry and it is available on Virtual TR-DOS WBR, Striker aka Andrey Baglay

From Yuri Potapov To All 10 October 2005

Hello zdm This is the elite from THD, nothing new there, nothing interesting -- When will I die?! :mad: WBR, jerry aka Yuri Potapov

From Dmitry Fedin To All 10 October 2005

Hello, scl^mc Here another question arose: who remembers such an Elite, going under the index 3. There the radar was rectangular in shape, the background of the dashboard was blue, and most importantly the main thing at the station is available on the 5th supplemenatry menu, where you can buy all sorts of sophisticated devices such as energy unit and energy lazer, as well as recycle slaves for organs and sell drugs at twice the price. Does anyone know anything about the developers of this version, as well as what missions and Are there other features in this game? WBR, zdm aka Dmitry Fedin

From Mikhail Tebenkov To All 23 October 2005

Hello Striker But what about the source code? the question is stuck :-(

From BlastOff To All 25 October 2005

Hello, Vladimir Kladov I'm here. Sent to Vladimir.

From Vladimir Kladov To All 25 October 2005

Hello, Vladimir Kladov AY, BlastOff! It's time to show off - winter will begin soon...

From goodboy To All 2 November 2005

Hello, BlastOff In 1985, Firebird released an advertising program for new toys, maybe after these lines about Elite there was talk about new missions? File: e1.png http://zx.pk.ru/attachment.php?attachmentid=1888

From Alexander Royal To All 11 November 2005

Hello, SVS Please tell me, experts and admirers of Elite, how to get the Elite game on smartphone series60 symbian7 Nokia 3230? Where to go, where and what to download? I don’t indicate the Elite version, because I don’t know which ones exist. Probably after all, Kladovskaya. I played it on the Spectrum.

From Alexander Royal To All 12 November 2005

Hello, Vladimir Kladov Sorry, that was...what? Is the answer to me, or on the topic in general? Who can tell me where merge and how to run ANY version of Elite for smart nokia 3230 this is series60 on symbian platform. I'll be grateful. Or at least share the link in a private message.

From Vladimir Kladov To All 12 November 2005

Hello, SVS what a shame, what does this have to do with it? My site is dedicated to KOL and what will be on it make a 10-year-old program made for a completely different platform by shoeing the English flea. From the point of view of the USSR law on copyright for programs, algorithms are nothing There is nothing illegal in the Novosibirsk Elite at all. That law allowed you to take someone else's code, and do whatever you want with it (the new law stipulates it somewhat differently - like in order to improve the performance of the product - this is 100% and then took place for the purpose of study and even application in their own developments. But reengineering is allowed, but with them it’s simply prohibited, that’s all). According to that law Only direct plagiarism by substituting copyrights and issuing completely someone else's product for your own. The law even stipulated the percentage of code which must be changed completely to avoid copyright infringement I'm right - my code is 12Kbytes, so the percentage is exceeded. In addition, I saved copyright, legally indicated that this product was made based on, is not independent and all that. But they have their own laws, and according to their laws it turns out that there was a copyright violation. (In general, I’m on them I'm surprised. Information and algorithms are not a subject, copying information and copying a material object like pants are actually different things, butthey don’t want to understand it). I don't want to risk my site, although I know that You can always defend your point of view in court. But no one is suing there will be. Close and hello. Therefore, my site will always be clean. Only then which I (and others with the help of my KOL) did completely inside and out. And no Varez, passwords and other things. Actually, I was young and stupid then and was in a hurry. If I had then and-no at least. I would then find the authors and try to communicate with them. Just I really wanted to show people my creation quickly. There were also deadlines, Autumn was approaching - it was time to start studying again, after the academy. No, I’m not ashamed, and I’m even a little proud of my version of the elite. Moreover extended my pleasure for a year (I got bored with the standard one too quickly) version). But I still have something to be proud of, not just the emulator. And on the laurels There is no time to sit, there are still many unfinished projects ahead. Although now again I returned to the emulator, I want to make Anti Slowdown. It's a little simpler than Anti Attribute Clash. At least something is already moving, though it’s obvious to play heavier. Previously it turned out (for example in knight lore) that with a larger number objects, everything slows down a little, and there seems to be a little more time to think. A Now I don’t care how many objects there are - the speed is the same. Try to hurry...

From Ewgeny Ivanoff To All 12 November 2005

Hello Sombre Unfortunately, I don’t know which “axis” your phone sits on. If it's Simbian then no problem - Yandex+emulator+spectrum+simbian. Next we are looking for the tape version Elite (I have not seen tyr-dos support for any mobile device :)). I myself use a PDA with Windows Mobile, but as far as I know from the forums, a full There is no emulator of "Soviet" Spectrums for any mobile phone computer/phone.

From Alexander Royal To All 12 November 2005

Hello, ewgeny7 Yes, because I indicated symbian a couple of posts ago. I found an emulator. And where Can I get the Novosibirsk version now? Would you like to share?

From Vladimir Kladov To All 12 November 2005

Hello, Vladimir Kladov trd.speccy.cz - solve the riddle of how to fix the link to the games manually - download - load up, make Z80, TRD is no longer needed. Will the Z80 format work?

From Vladimir Kladov To All 18 November 2005

Hello Striker Normal. You just missed 2 missions, and the first 3 are looped, still in standard version. You can easily miss it. My missions are given only in Clean state (it seems). Cordon meets super-Fugitive. Displayed in the same way as Fugitive, but you need to or try hard, or shoot down the police, or attack the station. (And why few people want to live honestly?) Quick check that this is exactly my version: Caps, L, Space - toggle locator per square.

From Timonin Maxim Anatolievich To All 19 November 2005

Hello, Vladimir Kladov Vla> Normal. You just missed 2 missions, and the first 3 are looped, still in Vla> standard version. You can easily miss it. I get missions Vla> only in the Clean state (it seems). It seems, or is it for sure? And how could I miss the second and third missions - isn't there for the second the need to achieve a Dangerous rating, and for the third - a Deadly rating? After all, I'm still only Competent... > Cordon meets super-Fugitive. Displayed in the same way as Fugitive > but you either have to try hard, or knock down the police, or attack > station. (And why few people want to live honestly?) Why are these goats getting tangled under your feet - and you won’t be able to speed up because of them? normal. Okay, when in a corporate system, you can still be patient. And when you fly to feudal lords or anarchists, then while such a brake will fly past me and will disappear from the radar, ten times already (figuratively speaking, of course) they will have time pirates from all over the system will fly up. Then fight them off. No, it's better knock the idiot right away. :) > Quick check that this is exactly my version: Caps, L, Space - > switches the locator to square. Yes, this is your version, yours for sure. Downloaded, by the way, from Pasha Pavlov.

From Vladimir Kladov To All 19 November 2005

Hello, Maksagor Well, about the goats - no one has canceled the ram. The status for ramming does not deteriorate. Just Usually everyone comes to this on their own. and it’s easy to miss. if you don't know what missions, and in the standard one you can accidentally miss them. the first time I was without I played the descriptions, the invisible man followed me for a long time, I thought it was just a glitch some kind. so far by chance...

From Timonin Maxim Anatolievich To All 19 November 2005

Hello, Vladimir Kladov Vla> and it’s easy to miss. if you don’t know what missions, and in standard Vla> can be omitted accidentally. The first time I played without a description, Vla> I was haunted by the invisible man for a long time, I thought it was just a glitch Vla> some kind. so far by chance... So, if someone was chasing me, wouldn’t I have guessed? Tea in The usual Elite used to be cut without getting out. And here everything is quiet, peaceful, and then bam! And repeat of the first mission. That is, you think that I am followed precisely because of the absence No one was chasing “clean” status?

From Timonin Maxim Anatolievich To All 25 November 2005

Hello, Vladimir Kladov Vla> you read the description, why am I going to repeat the same thing all the time Vla> and the same. mineral life - yes, even from the first flight (that's just how it is Vla> shoot down and take on board?). the sun should be _far_ away, 100%. Thank you for this answer, although it is not complete (I asked a lot of things!). I read the description. Now I'm Dangerous, I have a super laser. On the main diagonal flew FAR from the sun (it, together with the planet, either looks like an asterisk or disappears completely), and there he shot at asteroids. So far they've been falling out of them Regular minerals ONLY. So the question arose: maybe I don’t have a face (status) yet came out? Or am I still doing something WRONG? And I also repeat naturally The following questions arise: If everything is done correctly, then the catch of mineral life is an automatic phenomenon and is it natural, or is it an accident? Even in this case, mineral life must search long and hard for dozens of flights into the asteroid belt? And there was one more question: mineral life can be in ANYTHING encountered in the belt asteroids in stone, even a single one, or it must be looked for in those appearing on the way GROUPS of rocks with 3-4 asteroids each? Thanks in advance for your answer.

From Yakovlev Anton To All 25 November 2005

Hello, Maksagor > And here everything is quiet, peaceful, and then bam! And a repeat of the first mission. as far as I understand, in the description of elite-2, published in some zx-review for 1993, it was said that standard missions could be repeated several times during the game. This is probably true for elite-3 too: rolleyes:

From Yakovlev Anton To All 25 November 2005

Hello, Maksagor > And there was one more question: mineral life can be in ANYTHING > a stone encountered in the asteroid belt, even a single one, or it is necessary > look for 3-4 asteroids in GROUPS of stones appearing along the way? when I played this elite, mineral life fell out of the asteroids, located in groups. started like this - departure from the station, and then a long path to the side until the star becomes a point. further mining laser in hands and dashing shooting at flocks of asteroids. By the way, the minimum quantity mineral life on board - 3 tons. and also this “life” for each hypertransition feeds on jewelry stones at the rate of 1 gram of stones per ton mineral life. and again from memory, but not sure - to start mining mineral life, you need to have a supply of pebbles on board. but I could be wrong.

From Timonin Maxim Anatolievich To All 26 November 2005

Hello, scl^mc scl> when I played this elite, the mineral life fell out scl> asteroids located in groups. started like this - departure from scl> station, and then a long way to the side until the star scl> will become a period. then mining laser in your hands and dashing shooting at flocks scl> asteroids. I hope that a superlaser for 33000Cr is also suitable - after all, it comes from asteroids minerals also fall out... > by the way, the minimum amount of mineral life on board is 3 tons. That is, she catches three tons at a time per captured fragment? > life. and again from memory, but not sure - to start mining > mineral life you need to have a supply of pebbles on board. but I can also > be wrong. Well, just in case, I flew with such a reserve...

From Timonin Maxim Anatolievich To All 26 November 2005

Hello, scl^mc scl> as far as I understand, in the description of elite-2, published in some scl> zx-review for 1993, it was said that standard missions can scl> will be repeated several times during the game. probably this is fair and scl> for elite-3 :rolleyes: Yes, I've already figured this out...

From Vladimir Kladov To All 26 November 2005

Hello, Maksagor to check that the system is really on the main diagonal, you can do the opposite try to fly towards the sun. If there is no CobraMK4 mission, then pass it by. About status: Honestly, I don’t remember if it’s related to minerals either. Probably connected.

From Yakovlev Anton To All 27 November 2005

Hello, Maksagor > That is, three tons are caught per piece caught at once? In my opinion, you need to have several tons of ordinary minerals on board. just in The description says that the minimum amount of mineral life on board is 3 tons, otherwise it turns into ordinary minerals. and you can sell it at least 3 tons. but I don’t remember well, I’ll have to figure it out myself :)

From Sergey Morozov To All 29 November 2005

Hello, scl^mc scl> in my opinion you need to have several tons of ordinary minerals on board. just scl> the description says that the minimum amount of mineral life on scl> board - 3 tons, otherwise it turns into ordinary minerals. and scl> you can sell it in at least 3 tons. but I don’t remember well, it will be necessary scl> figure it out yourself :) this is only true for the appearance of Mineral life. That is, while there are 1 or 2 on board tons, they can’t be life :-) But a couple of asteroids - and then you can catching luck by the tail :-) The most difficult thing later is with stones, as luck would have it At stations there are either none at all or there are some, but not many :-)

From Timonin Maxim Anatolievich To All 29 November 2005

Hello, hrjushkin hrj> this is only true for the appearance of Mineral life. That is, while on board 1 hrj> or 2 tons, they cannot be life :-) But a couple of asteroids - and then hrj> you can already catch... luck by the tail :-) The most difficult thing then is with hrj> pebbles, as luck would have it, at the stations there are either none at all or there are only a few hrj> :-) This stage has already been passed. Mineral life was found. Now I'm trying break through to the place where Cobra MK4 was purchased. They wet mercilessly. Does anyone have any ideas to help? is there?

From Yakovlev Anton To All 30 November 2005

Hello Grand Gra> (and so that there are no dead “residual forms” of it in the cargo compartment). But what needs to be done to make mineral life live long? :)

From Yakovlev Anton To All 30 November 2005

Hello, Maksagor > This stage has already been completed. Mineral life was found. Now > I'm trying to break through to the place where I bought Cobra MK4. They wet mercilessly. Who > any ideas to help? I remember there was some kind of tricky glitch there. It seems like we need to do this - we fly first to the star, a message appears saying that you can buy Cobra MK-4 here... and a bunch of pirates. Click on q (like saving yourself on a capsule), we find ourselves at the station. after that we fly out and see that the star is a small dot. let's fly to her a message appears about the possibility of purchasing and... a cloud of asteroids with mineral life instead of pirates. So my friend and I bought this cobra at one time. Otherwise, in my opinion, it’s impossible to break through. I remember this was also in the zx review described, like some of the first issues for 1995. but for the life of me I don’t remember at 2 or 3 versions it works

From Timonin Maxim Anatolievich To All 30 November 2005

Hello, scl^mc scl> what needs to be done for mineral life to live long? :) Do not feed three interstellar flights in a row (that is, do not supply them with precious pebbles), or leave them in quantities less than four to three tons.

From Timonin Maxim Anatolievich To All 30 November 2005

Hello, scl^mc scl> I remember there was some kind of tricky glitch. looks like you should do it like this - scl> first we fly to the star, a message appears saying that it is possible here scl> buy Cobra MK-4... and a bunch of pirates. click on q (like What can the author say about this?

From Timonin Maxim Anatolievich To All 30 November 2005

Hello, scl^mc What will the author say to this?

From Sergey Morozov To All 30 November 2005

Hello, Maksagor > Do not feed three interstellar flights in a row (that is, do not supply them > precious stones), or leave them in an amount less than three > tons. some kind of hacker version of the Pantry Elite :-) I’m running out of food (number of Gem Stones < Mineral life) then at the first hypertransition they deteriorate. In general, there is a J-engine, but it’s slow :-) True, we need living minerals for one thing - to save up money for MK4 and for later life. So let's hang out around one planet, hammering minerals - and everything is ok...

From Sergey Morozov To All 30 November 2005

Hello, Maksagor > No, the trick didn’t work. Or is there something else needed additionally > make the glitch work, and you forgot to describe it. Or a glitch > refers to Elite-2, and I play the third version. > > But it cannot be that it would be impossible to break through. The author is not > would do such a dirty trick to all of us. :) > And this is the first time I’ve heard of such a feature :-) Kladovskaya, with MK4 there is a third one. If about me - I managed to break through miraculously :-) First I chose the planet on the main diagonally, so that it is at a good level, so that there are simply fewer pirates under my legs got tangled up. Then you can press J and fly for a long time. Flew.. extinguished.. me extinguished. Again. Then it somehow happened that at the moment the inscription about that you can buy Cobra MK4, the J-engine continued to work, and a bunch of pirates I just didn’t have time to appear (due to inertia or something).. there were 5 of them, it was extinguished easily and flew up to the stations.

From Timonin Maxim Anatolievich To All 30 November 2005

Hello, scl^mc scl> I remember there was some kind of tricky glitch. looks like you should do it like this - scl> first we fly to the star, a message appears saying that it is possible here scl> buy Cobra MK-4... and a bunch of pirates. click on q (like on a capsule scl> we are saved), we find ourselves at the station. after that we take off and see that scl> star is a small dot. we fly to her, a message appears about scl> purchasing opportunities and... a cloud of asteroids with mineral life instead scl> pirates. That’s how my friend and I bought this cobra at one time. scl> otherwise, in my opinion, it’s not really possible to break through. I also remember this in the zx-review scl> was described, like some of the first issues for 1995. but kill scl> I don’t remember if it works in version 2 or 3 No, the trick didn't work. Or is there something else that needs to be done in order to the glitch worked, and you forgot to describe it. Or the glitch relates to Elite-2, and I'm playing to the third version. But it cannot be that it would be impossible to break through. The author would not have done it to us such a dirty trick to everyone. :) I’ll tell you a secret that one day I almost broke through to the station itself. But it happened this way: after several failures, I decided not to flyseriously: I had to leave on business and soon turn off the computer. I am a state I wrote it down, and before turning it off I decided to just fly off at breakneck speed. Well, he flew away. And in order to fly faster, he killed everyone along the way (and, naturally, earned Super Fugitive). When I flew the J-engine into the danger zone and the inscription flashed about the possibility of buying MK4, then no one showed up, so I crossed it for a few seconds and a station loomed ahead. But from there it began to fly out en masse police. I soaked about five of them on approach. Then I had to drop the energy bomb, and the police kept flying. In short, they killed me right at the station. So far I have never encountered such a free flight through this zone, with no matter what status I fly there - Clean, Offender, Fugitive or Super Fugitive. P.S. And yet, what will the author say?

From Vladimir Kladov To All 30 November 2005

Hello, hrjushkin I wonder if anyone knows the "correct" way to get to the place where You can buy MK4, have you figured it out? I wonder how anyone thought of it then (and did you figure it out) where to look for the Targon base in the final mission “war with the Targons”?

From Sergey Morozov To All 30 November 2005

Hello, Vladimir Kladov Vla> I wonder if anyone knows the "correct" way to get to Vla> places where you can buy MK4, have you figured it out? I wonder how it was then Vla> has anyone figured out (and has anyone figured out) where to look for the Targon base in Vla> final mission "war with the Targons"? fly from the other side of the star? :-) The final mission was funny again. Issued a task, "near the system so-and-so." I'm flying. I find myself in it, between a planet and a star, as always. I'm flying to planet, somewhere halfway along the path the compass goes astray to S - but the planet does not have a station, but aside. I fly up, press Y, launch a rocket - Vell Dan Commander!. Hypertransition to another planet, docking - "ok, you've got a loss in stock" Wasn't she? :-)

From Yakovlev Anton To All 30 November 2005

Hello, Maksagor > No, the trick didn’t work. Or is there something else needed additionally > make the glitch work, and you forgot to describe it. Or a glitch > refers to Elite-2, and I play the third version. no, it belongs to the third. :) it doesn’t work out every time, for me it was the 4th time it worked. (did you know about a pair of planets called xexedi and laenin? they are located at a distance of 0.8 light. years apart, one agricultural, the other industrial. for a couple of dozen flights / and if you also sell drugs with slaves :)/ you can make quite a bit of capital with a minimum of time spent :))

From Sergey Morozov To All 1 December 2005

Hello, scl^mc scl> (do you know about a pair of planets called xexedi and laenin? They scl> are located at a distance of 0.8 sv. years apart, one agricultural, scl> other industrial. for a couple of dozen flights / and if also scl> sell drugs with slaves :)/ you can make a pretty big one scl> capital with a minimum of time spent :)) we know we know.. :) But with the discovery of Mineral life everything becomes much easier :-)

From TomCaT To All 1 December 2005

Hello, Vladimir Kladov Vla> no, not this and not that. Let there be those who guessed it. Ahead - this is on Vla> luck, there is a slow but 100% guaranteed method. And the base is in that Vla> missions are not near the star at all. Sent to the reserve to a higher rank Vla> (Colonel, or something, you need to look at the description). I'm guessing at random :) If a crowd of pests of the free market Cobra MK4 :) are not pirates, but military maneuvers, then exercises do not take place when... there is war. Maybe I should wait for the war with insectivores, and only then buy Cobra? Dr. option: the title should be special, although I don’t know about titles in general. This is the first time I've heard about the rank of "Colonel" in ELITE (not FRONTIER!). And in which In the description about the ranks he writes, does this apply to all ELITEs or only ELITE 3?

From Vladimir Kladov To All 1 December 2005

Hello, hrjushkin no, not this and not that. Let there be those who guessed it. Right through - it's luck, there is slow but 100% guaranteed method. And the base in that mission is not at all stars. They are sent to the reserves to a higher rank (colonel, or something, we need a description watch).

From Sergey Morozov To All 1 December 2005

Hello, Vladimir Kladov Vla> no, not this and not that. Let there be those who guessed it. Ahead - this is on Vla> luck, there is a slow but 100% guaranteed method. And the base is in that Vla> missions are not near the star at all. Sent to the reserve to a higher rank Vla> (Colonel, or something, you need to look at the description). I took it, loaded the emulator, tried it... There is a save file where they gave out the mission for destruction of the base. I'm flying into the system, towards the planet, extinguishing the station (in general, in my opinion normal, was near the planet). Hypertransition to the nearest system. Docking. Lieutenant-Colonel. Nothing has changed. I look at that system - it’s instead Occupied became Resisting. I'm flying there, to the planet - the letter S has appeared, but the stations no (I turned it off!). I looked at the status - for some reason Colonel. I looked the planet from which I came - instead of Resisting, it finally became clean. I'm flying there When I connect, it says that you have been transferred to the reserve. Colonel (in reserve). Some glitches :-)

From Grand To All 2 December 2005

Hello, Vladimir Kladov > Do not feed three interstellar flights in a row... That's what it says in the description. In fact, Mineral Life die after the first flight. This has happened to me several times. Reason: not because I I forgot to feed them, and the one about which hrjushkin wrote: hrj> The most difficult thing then is with the pebbles, as luck would have it, at the stations or hrj> not at all or there is, but not much :-)

From Alexander Bondarenko To Yakovlev Anton 2 December 2005

*Hello, Yakovlev!* Catch my ideas about the subject "ELITE", which I talked about on 30 Nov 2005 your footcloth to comrade. All. yaa> (do you know about a pair of planets called xexedi and laenin? And laenin - is this not the case with the communist system? аа> they are located at a distance of 0.8 sv. years apart Klondike! yaa> one is agricultural, the other is industrial. for a couple of dozen flights /a yaa> if you also sell drugs with slaves :)/ you can do it yaa> not a weak capital with a minimum of time spent :)) That's what the Elite lacks - prisons. I got there for drugs (especially for slaves), you were properly minced and soaked there (and all the shipments erased). :) /That’s all, Yakovlev, you can scroll further.../

From Grand To All 3 December 2005

Hello Grand Tom> And in what description does it write about ranks, does this apply to all ELITE or Tom> ELITE 3 only? Military ranks, like the war with the Targons itself, are only in Elite 2 (3) V.Kladova. All this is written in the description attached to it more than once the original copy-protected version I mentioned; was his incomplete reprint in ZX-Review 11-12/1993 on page 254. hrj> I took it, downloaded the emulator, tried it... Some glitches :-) It's simple. Another commander found and destroyed the stolen station. War ended. Everyone was given another rank and sent into retirement. :) In the game, the finale of the war happens very quickly for some reason. For me, once, everything even ended before I was given the last task of destruction hijacked station.

From TomCaT To All 5 December 2005

Hello, hrjushkin hrj> I checked, it works something like this: in the system that is Resisting hrj> Invasion, really, no shootings :-) The Targons are flying. hrj> And where everything is clean, there are again a bunch of ships. Well, when the Targons fly, can Cobras be purchased wholesale, or only retail?

From Sergey Morozov To All 5 December 2005

Hello TomCaT Tom> Well, when the Targons fly, you can buy Cobras in bulk, or only in Tom> retail? You can do both wholesale and retail :-)

From Mikhail Tebenkov To All 17 December 2005

Hello, All Question to Vladimir Kladov - which version of Elite did you use for the conversion?

From Vladimir Kladov To All 17 December 2005

Hello, mishutka 48K version from firebird, I also saved the splash screen, I just added my own design there. In that version there was no krait, but there was an adder. I then took the version with krait, I tore out the krait from there, converted it to my (converted) ship format, and I added it to the general list so that it would be there too. I can’t say anything about the glitch with the capsule, because I haven’t used the capsule in principle. The technique that I assumed was legal for achieving a steam room stations for the purchase of MK4 required the use of Alien Computer. The flight lasted half an hour in real life, but no one bothered me on the way, if [censored, I already have a lot already said].

From Shadow Maker To All 19 December 2005

Hello, mishutka mis> I am interested in the following fact - it turns out that there were elite versions mis> quite a lot and I’m especially interested in the m128 version now - maybe mis> can someone tell me about its origin? Judging by the title, someone took a snapshot with a microdrive in 128 mode :)

From Shadow Maker To All 19 December 2005

Hello, mishutka Did you see it yourself or are there some schizophrenic correspondents somewhere again ZX-Review chatted?

From Mikhail Tebenkov To All 19 December 2005

Hello Shadow Maker Yes, I saw it myself and specifically checked it - I downloaded it today from worldofspectrum and compared

From Evgeny Slemzin To All 23 December 2005

Hello, Vladimir Kladov Vla> I can’t say anything about the glitch with the capsule, because I haven’t used it Vla> capsule in principle. The technique that I assumed was legal for Vla> achieving a paired station to purchase MK4, required use Vla> Alien Computer. The flight lasted half an hour in real life, but no one was on the way Vla> worried if [censored, I've already said a lot]. Hello everyone! Vladimir, if it’s not difficult, explain the advantages of MK4. To be honest, I don’t understand why you need 4 ECM systems and 4 docking computers, 4 fuel scoops? With four Energy Unuts, the energy shield recovery speed increases or no? It seems to me that - no. ABOUT ! I just figured out the carrying capacity, it turns out there are still more compartments buy three whole pieces :) . By the way, I bought MK4 right away with one energy bomb. All this horde of ships not particularly interested in the player himself. You miss once out of 7-10 attempts It’s normal with an energy bomb exploding at the worst moment ;) . Yes, and what is a rotary bed with a laser? Somehow I don’t understand how she use.

From goodboy To All 23 December 2005

Hello, slim I wrote on page five about two official different versions

From Yakovlev Anton To All 23 December 2005

Hello, slim sli> Hello, everyone! sli> sli> Vladimir, if it’s not difficult, explain the advantages of MK4. sli> To be honest, I don’t understand why you need 4 ECM systems and 4 docking sli> computer, 4 fuel scoops ? sli> With four Energy Unuts, the speed of energy shield recovery Is sli> increasing or not? It seems to me that - no. sli> sli> Oh! I just figured out the carrying capacity, it turns out there's more sli> you can buy as many as three compartments. sli> sli> By the way, I bought MK4 right away with one energy bomb. All this horde sli> ships are not particularly interested in the player. Once out of 7-10 sli> attempts fly normally with an energy bomb explosion at the worst sli> moment . sli> sli> Yes, and what is a rotary bed with a laser? There's something I don't understand sli> how to use it. There are situations when during a battle some device on board comes out of formation after suffering hits. This is what’s terrible about mk4 - they’ll shoot one dockingcomputer - you still have spare ones. when purchasing 4 energu unit speed recharge protection increases by orders of magnitude, and energy is restored even when invisibility turned on. The rotating carriage allows you to turn the laser that you are using to the main screen. let's say it hangs on the left side. convenient, in a word.

From Timonin Maxim Anatolievich To All 24 December 2005

Hello, scl^mc In addition to the above, another convenience of MK4: when moving the key "J", even if some space object appears nearby, the speed although and falls, but there is still acceleration compared to pressing “J”. This allows you to break away from the chase (or intrusive police escort) in critical situations.

From Vladimir Kladov To All 24 December 2005

Hello, scl^mc in the war with the Targons, the landing mission is only possible with MK4. Of course it charges faster. The more Energy Unit, the faster. If for example hack to put 255 pieces, then the shields simply do not have time to discharge. Jump distance up to 25 l.y. You can jump to any galaxy at once, not just to the next one.

From Timonin Maxim Anatolievich To All 26 December 2005

Hello, Vladimir Kladov Vla> yes, about 25, this is probably too much (I just had such an idea at the time Vla> development, and was even implemented - exactly corresponds to the meaning Vla> 255 in the dispatch byte. But just before the release of the version, we decided that it was Vla> is too much and I have canceled this code. But since I flew many times myself, then Vla> stuck in the brain). IMHO, it was a waste of time to cancel. By the way, the Moscow ELITE-3 (from THD) has this feature.

From Oleg Homenko To All 26 December 2005

Hello, Maksagor By the way, BlastOff, did you manage to find the source code? would be good New Year's gift...

From Vladimir Kladov To All 27 December 2005

Hello, mishutka Yes, by and large there were no source codes as such. This is in case you think that I completely disassembled everything, and then having the source code fixed and recompiled. Nothing like that. I tore out individual procedures, I figured out what they do and how, remade them in my own way, reduced them, added them of his code, stuffed his code into the vacated holes. Those. if mine source codes and it will be a kill for 12 codes. Everything else is as it was. Well we are waiting of course, but I don’t insist. I’m busy as hell, we’ll manage to do everything, life is big :)

From Medvedev Pavel To All 15 January 2006

Hello icebear As I understand it, there were generation ships on the pussies: http://www.filecore.net/arcelite/ims/6.gif

From Alexey Gorbachev To All 17 January 2006

Hello, [bETA]mEN Can anyone tell me where to get a pokes file or something else? for Elite3 (Novosibrisk) some codes, I just can’t learn how to fly a Coriolis (in the early 90s I also couldn’t master this science of docking. I soldered the Spectrums myself while still a student and playing elite_128 back then, I had to use all sorts of tricks :-) I can share...). I recently came across this forum by chance and wanted to play Elite3, but it seems like I can’t handle Coriolis anymore... I don’t have time to sit at the computer for hours or days... :mad:

From Alexandr Sinyakov To All 17 January 2006

Hello, DimkaM This is the 'correct' docking method, and I had a couple more in stock: 1. dock at maximum speed, but you need to fly straight to the entrance stations. 2. there was also such a thing - during docking, make a hypertransition, you just need choose the time so that the transition and the moment of docking coincide. Then you will be transferred to that planet where you were flying and immediately docked at its station. All this was done on the THD version. As for the rest - I don’t know, no tried it.

From DimkaM To All 17 January 2006

Hello, Harmless I don’t remember exactly, but I think I flew like this: fly towards the planet until it takes up the entire screen (the angles should also be "painted over") Then you turn around to the station and fly towards it, taxiing towards the center along the way gateway. On approach, you synchronize your rotation with the rotation of the station When docking, the speed should be very low.

From TomCaT To All 17 January 2006

Hello, DimkaM You can: 1) fly to the station so that the entrance is at least visible. Send the ship to he passed by the station, but crossed the axis of rotation (station and entrance). Rotate It is possible for the station to be at the top or bottom. Then wait for the moment axis intersection. 2) when according to the radar you are on the axis of rotation (approximately a vertical line, indicating the height relative to the ship, based on the center of the radar), sharply turn towards the planet. 3) after flying for some time, reduce the speed to min. and turn around. Usually when In this case you remain almost on the axis of rotation, i.e. ideal docking trajectory. Here, at the same low speed, maneuver a little for accuracy. On upon approach, the entrance rectangle should have regular, even sides, not rotate somehow crookedly, otherwise you need to immediately turn away, again a little towards the planet and repeat step 3 4) it’s a good idea to rotate with the entrance when docking so that it remains horizontal. Although on the Spectrum versions it doesn't seem to matter.

From Vladimir Kladov To All 17 January 2006

Hello Lennon In Novosibirsk, rotation synchronization is important, although the check is done at the most last moment, and only if there is a deviation from the axis (i.e. if along the axis ideal, you don’t have to think about rotation, yes). In the Novosibirsk version there is no focus on hypertransitions, I removed this bug.

From Yuliy Trunin To All 17 January 2006

Hello, Harmless Har> can someone tell me where to get a pokes file or something else Har> for Elite3 (Novosibrisk) some codes, I just can’t Har> learn to fly on Coriolis This is where it all begins. I learned in two days, I don’t know, maybe some ingenious faster :). The VAPRINT book “500 games” helped me, it’s ok described how to do this. In the next thread, I posted the classification of versions several versions, Eliteservice has a description that is identical to that given in book "500 games". At the beginning I couldn’t find the entrance to the station, in the book it was it is said that he is from the side of the planet, i.e. the station is in orbit of the planet and looks with its entrance at its surface... If the station's beacon has started working, and you you see the station visually as a dot, it means the station is between you and the planet, if the station is not visually observed, then it is located behind the planet. To get to it, you need to fly around the planet, the most important thing here is imagination, you must imagine the circle visible on your screen as a sphere, then it will be it’s clear how to fly around it, they honestly say, I couldn’t understand it for a very long time, almost all two days that I learned to dock :), that this circle C is a planet, and means a ball or sphere from this ball. To fly around the planet you need to fly straight toits surface, but not in the center, but from the left or right edge, preferably near equator (it’s easier this way), while the height will first decrease as approaching the planet, and then, on the contrary, gain as you move away from it, when the extreme equatorial point is passed. Then soon you will see point is a station, when you fly up to it you will immediately see the entrance as you fly from the surface of the planet to the station. In principle, you can fly around to the side, however, it will not be obvious, it will be difficult to navigate, because there will be planets is not visible, and you will most likely fly past the station, then you will have to return to it again return, which will take more time. When a station appears immediately without flying around the planet, it is necessary, in principle, to do the same with the station, as with planet, that is, fly around it from the left or right, from above or from below... Expression fly around is used due to the fact that the size of your ship is much smaller planets and stations, although with a station this is not so noticeable... In the end, you have to appear in front of the station, the station will be visible on the front screen, which rotates, and the rectangular hatch, however, the plane of the station on which the hatch is located, most likely it will not be located perpendicular to the axis movements of your ship and if you enter the hatch at a wrong angle, then your a ship in a tunnel will simply crash into one of its walls. Therefore we need to achieveso that the hatch plane is perpendicular to the axis (trajectory) of movement ship. It’s not so difficult to do this, you need to slow down, imagine space axis emanating from the center of the hatch and perpendicular to its plane, then simply take the shortest route to any point on this axis, after which orient the ship towards the hatch, in which case the plane of the hatch will be at its maximum large in size, and the planes of the faces along its edges are equally inclined and have same size. :) The toy develops spatial imagination! Useful for engineers in need... After the ship is oriented, it is necessary to fly into the station at low speed, it is better not to increase the speed, because at a slight touch of the tunnel walls, the ship will be able to survive and dock until his energy fields will decrease, but this happens rarely (for me a couple of times, at the very beginning of my development). After the hatch has become almost full screen, it is better to stop taxiing, because that you can steer, the dimensions of the station disappear, there is nothing to focus on. On the Spectrum elite does not care about the synchronization of the station’s rotation speed and ship...

From Yuliy Trunin To All 17 January 2006

Hello, Vladimir Kladov Vla> In Novosibirsk, rotation synchronization is important, although checking is done Vla> at the very last moment, and only if there is a deviation from the axis Vla> (i.e. if the axis is perfect, you don’t have to think about rotation, yes). Vla> Vla> In the Novosibirsk version there is no focus on hypertransitions, I removed this bug. Yes, I noticed when I tried to play this version... I was even surprised, I used to log in under such conditions, but now it doesn’t work out... And I still didn’t understand what was going on, the experience of leveling the ship helped, I oriented exactly along the axis... Then everything is ok. I learned about synchronization quite recently, on the AMIGA version... I guessed it after the second time, when during an ideal movement along the axis, I got a cookie with oil :), I remembered the phrase from the company description about synchronization.

From Yakovlev Anton To All 17 January 2006

Hello, SAM style SAM> All this was done on the THD version. About the rest - I don’t know SAM> have not tried. It also works in the joystick club, m128 and some other versions. what if you indulge hypergalactic transition, then you can get a situation where you end up to an invisible planet located in the place where it will be on the map cursor at the moment of transition. remember the trick from Rodionov’s version? :)

From Andrey Baglay To All 18 January 2006

Hello, Harmless This means that you had the misfortune of docking at a station that was captured pirates - and they also captured your ship at the same time ;)

From Alexey Gorbachev To All 19 January 2006

Hello, Harmless Gentlemen! so there is nothing to help ELITE 3 or it’s a pity :)

From Alexey Gorbachev To All 19 January 2006

Hello Striker I dock at any station and receive this message

From Andrey Baglay To All 19 January 2006

Hello, Harmless Hmm, it seems like there was something about this in some magazine... And then maybe you can cheat - if there is an escape capsule, use it :)

From Vladimir Kladov To All 19 January 2006

Hello Striker Probably did something bad? Can you try to fly between the stars? via hyper. Under the emulsion there are no special problems with the duration of this operation: Increase the emulation speed and move on.

From Grand To All 20 January 2006

Hello, Harmless Unfortunately, in Elite 3 (2) V. Kladova there is indeed a bug: after when the ship is captured by pirates, the program turns out to be inoperative, and, after reboot the game and state, the situation repeats. However, there is an honest way break out of this “vicious” circle. We need to fly to the planet with the 15th tech. level. Of course, within 7 St. years she may not be there, then you will have to spend a galactic drive; I hope Harmless already knows how after intergalactic flight to find yourself at the desired point in the galaxy, where before this you need to find a level 15 planet.

From Alexey Gorbachev To All 20 January 2006

Hello, Harmless Gentlemen! so there is nothing to help ELITE 3 :mad:

From Alexey Gorbachev To All 20 January 2006

Hello, Vladimir Kladov Tried flight, hyperspace, galaxyhyperspace and capsule on the J-engine the result is the same: Ship Bosrdes By PIRATES!

From Alexander Bondarenko To Alexey Gorbachev 22 January 2006

*Hello, Alexey!* Catch my ideas about the subject "ELITE", which I talked about on Jan 19, 2006 your footcloth to comrade. All. AG> I dock at any station and receive this message You have slaves on board who need to be thrown out. /That’s all, Alexey, you can scroll further.../

From Timonin Maxim Anatolievich To All 26 January 2006

Hello Grand Gra> Unfortunately, V. Kladova is really present in Elite 3 (2) Gra> error: after the ship is captured by pirates, the program appears Gra> inoperative, and, after restarting the game and state, the situation Gra> is repeated. However, there is an honest way to break out of this Gra> "closed" circle. We need to fly to the first galaxy, then capture Gra> will not exist. To do this you will need a Cobra MK4 and a Galaxy Drive. Another option: you can fly to another star on "J" without a hyperjump (and jump, but with the interception of the Targons turned on, and after their destruction the rest The path must be taken to the star on “J”), then again there will be no capture. And, As far as I remember, you have to do it like this - first you jump to the star where you pirates are waiting, but you don’t fly into the station, but just start the above described “flight to J” procedure. If you just jump a second time on the leftovers fuel, you will still get captured by pirates.

From Alexey Gorbachev To All 27 January 2006

Hello, All [ You have slaves on board who need to be thrown out. HOW slaves can be thrown out, tell me

From Vladimir Kladov To All 27 January 2006

Hello, Harmless 1. boat - seems to throw out all the goods. 2. fight until the container with slaves is destroyed. Are there really slaves on board?

From Vladimir Kladov To All 31 January 2006

Hello, LtNEMO a superlaser is bought for 15 tons, but for this such a system does not need to be on the main one. I remember in the 1st galaxy somewhere near the sesser edge closer to the center it was like that. I just slightly adjusted the generator so that some (rarely) it turned out to be 15 t.u. (Seems). Actually, this is where the corrections in my versions. MK-4 had not yet been formulated, that came later, but the battle between By that time I had already made enemies, and was going to prepare a version. to me it seemed that we needed to somehow legalize the purchase of a super laser, and then I made it appear in the list of weapons on level 15 planets. Everything is logical.

From Mikhail Tebenkov To All 1 February 2006

Hello, Vladimir Kladov In the first galaxy there is a planet CEESXE - I may be a little mistaken in the name - I am writing on memory

From Slavik Tretiak To All 1 February 2006

Hello, LtNEMO LtN> When there are a large number of objects on the screen - for example, during an attack LtN> four pirates when 2-3 ships + 1-2 missiles appear LtN> simultaneously in the visibility zone - a significant loss occurs LtN> performance. Is it possible to somehow get rid of this? :) yes. play the pussy version :cool:

From Arkady Storm To All 1 February 2006

Hello Sinus Sin> yes. play the piss version well nooo... pissy versions... all of them (well, from those that I saw) are somehow not like this. and most importantly - with terrible graphics (since I still correlate the level computer with graphics level. for the spec, the graphics in the Elite were simply brilliant. for write something of this level - in terms of quality and believability - I think - only in the X-... series (-tension, -Reunion, etc. :) achieved.

From Arkady Storm To All 1 February 2006

Hello, Vladimir Kladov Vla> It seemed to me that we need to somehow legalize the purchase of a super laser Legalize? Those. Did the original Elite also have such weapons? (I I practically didn’t play it, to be honest, because at one time it was very fast I came across yours :) Yes, I have a small question about the combination of Elite-3 and EmuZWin (I access it through it I'm playing). When there are a large number of objects on the screen - for example, during an attack four pirates when 2-3 ships + 1-2 missiles are simultaneously in the zone visibility - there is a significant loss of performance. Is it possible somehow get rid of it? :)

From Arkady Storm To All 1 February 2006

Hello, mishutka mis> In the first galaxy there is a planet CEESXE - I may be a little wrong in the name mis> - I’m writing from memory OK, thanks, we'll keep looking :)

From Arkady Storm To All 1 February 2006

Hello, Maksagor > So install acceleration in the emulator, if there is such a possibility there > 1.5-2 times (no more needed - I tried setting the speed > Sprinter -21MHz: impossible to play, everything is too fast), and fly on > health. I play at 120%. It’s somehow more uncomfortable. but falls performance is noticeable :(

From Timonin Maxim Anatolievich To All 1 February 2006

Hello, LtNEMO LtN> Legalize? Those. the original Elite also had such weapons LtN> mortgaged? (I practically didn’t play it, to be honest, because LtN> in due time I very quickly came across yours :) In the original, such a laser can be obtained if you forcefully install some bytes in the status shipment file. Naturally, there it is without a name. > Yes, I have a small question about the combination of Elite-3 and EmuZWin (I use it > I play it). When there are a large number of objects on the screen - for example, > when attacked by four pirates, when 2-3 ships + 1-2 missiles > are simultaneously in the visibility zone - significant happens > performance loss. Is it possible to somehow get rid of this? :) I play this elite on a real Spectrum - ATM-turbo 2+, with turbo mode 7.0 MHz - helps significantly: in normal flight, the movement of the ship happens somehow more smoothly, more naturally, and in the presence of a large number objects, the “loss of productivity” is not so significant and is not at all annoying. So install in the emulator, if there is such an option, acceleration at 1.5-2 times (no more needed - I tried setting the Sprinter speed to -21MHz: playimpossible, everything is too fast), and fly to your health.

From Timonin Maxim Anatolievich To All 1 February 2006

Hello, LtNEMO LtN> I play at 120%. It’s somehow more uncomfortable. but falls LtN> performance is noticeable :( What does uncomfortable mean? 100% is 3.5 MHz. Turbocharged percent is usually 7.0 MHz, that is 200%. Naturally, due to memory inhibition and various controllers, the acceleration factor will be less. So, an ATM2+ I play elite with acceleration of approximately 45-50% (i.e. 145-150% of normal). But on some clones acceleration from the norm is approaching 180-190%. So you can safely exhibit in emulator at least 150% speed.

From Vladimir Kladov To All 1 February 2006

Hello, LtNEMO LtN> Legalize? Those. the original Elite also had such weapons LtN> mortgaged? (I practically didn’t play it, to be honest, because LtN> in due time I very quickly came across yours :) LtN> If you manage the loading manually, you can get a lot of interesting things there. True the inscription super laser will not appear (there was something else there, I don’t remember what, seems off topic). > Yes, I have a small question about the combination of Elite-3 and EmuZWin (I use it > I play it). When there are a large number of objects on the screen - for example, > when attacked by four pirates, when 2-3 ships + 1-2 missiles > are simultaneously in the visibility zone - significant happens > performance loss. Is it possible to somehow get rid of this? :) it's almost impossible. I tried adding alignment mode to the emulator speed, but alas, it was not possible to apply it to the elite. (With knight lore but it worked, the speed becomes uniform, although the pace is high, but this is already speed is adjustable).

From Sergey Zotov To All 2 February 2006

Hello, Vladimir Kladov Maybe a little off topic, but I was surprised by the appearance of a subject dock on nnm.ru: http://doci.nnm.ru/speccy/

From Stanislav Yudin To All 2 February 2006

Hello, ZS_ And I’m wondering where such a surge in people registering on the forum in recent years comes from? days... I assumed that they had given a link somewhere, but I never thought that noname...

From Stanislav Yudin To All 2 February 2006

Hello, do_se do_> Are you going to kick? Why beat??? On the contrary, it’s good that people come here!!! Did the right thing Gave me a link. Perhaps someone will return to us.

From Witch Doctor To All 2 February 2006

Hello, CityAceE I read the entire thread and shed a nostalgic tear. Found the story "elite: dark" wheel". So it turns out that almost everything in the story is in the game? X2 on PC - not the reincarnation of the Elite? if I'm not mistaken, there are even control buttons the same s-up x-down n-left m-right. And the same compass on the bottom right. ???

From Arkady Storm To All 2 February 2006

Hello, CityAceE I came across this thread while looking for opportunities to play Elite on my phone :) you need to change layouts, but they are not saved (I installed Spectrian)... so I started playing it on PC :) ...remembering my youth

From Dobrynin Sergey To All 3 February 2006

Hello, Witch Doctor > X2 on PC - not the reincarnation of the Elite? if I'm not mistaken, there are even buttons > controls are the same s-up x-down n-left m-right. And the same compass > bottom right. > ??? Found it here. http://www.rebelstar.cd2.com/cgi-bin/dc.cgi?file=remakes/elite_-_the_new_kind_v 1_0.zip I installed it, looked at the readme, it seems to look like a real Speck one... although not played, no time.... lies next to the original

From Slavik Tretiak To All 3 February 2006

Hello, Witch Doctor On my kay (kay-1024 + HDD) X2 does not work :( Can you tweak some settings?

From Witch Doctor To All 3 February 2006

Hello, Witch Doctor Yes, that's her: http://www.igromania.ru/articles/?78_X2TheThreat screenshots http://www.igromania.ru/wallpapers/?X2TheThreat Please note: modern controls are completely similar to ELITE. gamers makes you want to run away :) Well, etc. So Maxagor - if you finish one Elite, take on another :)

From Witch Doctor To All 3 February 2006

Hello, Maksagor Well, who knows about X2? This is a relatively new game. With bumper, lighting realtime, with asteroids... screwed up, in short, etc. just need it for it like doom3... Nobody drove it?

From Timonin Maxim Anatolievich To All 3 February 2006

Hello, do_se I reached Elite-3 almost to the end. This led to questions: The secret Targon base has a permanent "registration" in specific coordinates near Tibedied stars, or with every game or even with every flight these do the coordinates change? If the situation is constant, then can anyone tell me in which direction from stars need to fly? So far I have searched all the immediate surroundings (distance 0.4-0.8 light years around the star), made separate flights further, including and straight to the west, beyond the edge of the galaxy (flew from its opposite side) and so far to no avail. And flying aimlessly in interstellar space is already gets boring. I want to go faster in . So what if If anyone can tell me where to look for the database, I will be very grateful. Yes, and there are still a bunch of occupied and fighting planets in the galaxy (about 40-50% of all stars). So I’m hardly late in my search: the war has not yet come to an end end. True, I jumped to Tibedied from approximately the center of the galaxy through intergalactic delivery with the <1> key pressed (to stay in the first galaxy) I hope this does not interfere with the search for the station? Because if so done in a standard mission to destroy a base captured by the Targons, then when approaching the star through a galactic jump, the base turns out to be ordinary, and there are no There are no Targons. You have to fly across half the galaxy with regular jumps.

From BlastOff To All 4 February 2006

Hello, Witch Doctor An exciting story about the Novosibirsk Elite. :)

From Vladimir Kladov To All 4 February 2006

Hello, BlastOff Still alive? Well, how are the wheels? While the weather is warming, it is possible to bring (or not did it work?).

From Vladimir Kladov To All 4 February 2006

Hello, Vladimir Kladov Maksagor, throw me a load of soap, preferably before issuing the latest one missions (or put here). If I have a free hour I'll try to remember jumping algorithm. The place is the same. I won’t say where it is anyway. Just want to make sure I've "encrypted" the location transparently enough to find knowing only approximately where it is. In general, people seemed to find it.

From Timonin Maxim Anatolievich To All 5 February 2006

Hello, Vladimir Kladov Vla> Maksagor, throw me a load of soap, preferably before handing it out Vla> of the last mission (or put it here). If I have a free hour Vla> I'll try to remember the jumping algorithm. The place is the same. Say where Vla> I won’t lie anyway. Just want to make sure I "encrypted" Vla> the place is transparent enough to be found knowing only approximately where it is Vla> is. In general, people seemed to find it. Catch it. Is it not enough to fly to the right point in space? We still have to achieve it by a certain order of jumps or what? File: maksagor.zip http://zx.pk.ru/attachment.php?attachmentid=2544

From BlastOff To All 5 February 2006

Hello, Maksagor Yeah... I forgot to give the link. Here's a piece! :) Interesting story [http://zx.pk.ru/showpost.php?p=38030&postcount=117]

From Daniil Bayanov To All 6 February 2006

Hello, Vladimir Kladov Vla> No, I don’t know. I'm not a party person. Probably because I don't drink. And Vla> what should I do there? What is he known for? Besides his nickname, he probably Vla> did something else. Vladimir! I strongly recommend that you watch the video from CSP (all years). We hope Blast Off will fit these wheels for you! :)

From Vladimir Kladov To All 6 February 2006

Hello, Daniel What is CSP? Another party. And what should I watch there? I don't have a dedicated to download movies online. Also where does the question come from? So we've been waiting for the discs since the summer.

From Anton Prokhorov To All 7 February 2006

Hello, Vladimir Kladov Greetings to all conference participants! I have a question for you and the creator of Novosibirsk -=ELITE=-, Vladimir. Such an interesting thing happened in the game. I mined mineral life and became a real farmer breeding these animals in the hold of his own Cobra, temporarily converted into a greenhouse for breeding and cultivating this a rare and extremely profitable species. And my business was going uphill, I was developing asteroids, increased the population, sold at the local bird market for 1000cr per a ton and saved up quite a decent amount of capital without leaving the system. Then I decided that I’ve had enough and it’s time to go for the boat of my dreams - Cobra MK4. No sooner said than done. Jump into a new galaxy, another jump! Well, I wanted it at 8 visit the galaxy. And then I came across an unpleasant thing. All stations of all systems, wherever I go to refuel, and just a new one to acquire a hypergalactic gravitsa, they found themselves busy with pirates. Well At first I thought it happens. Refueled from the star and jumped into the neighboring system. It's the same there! Okay, I think... It happens. But when in the third system my hands at the station they are wringing - I stop believing in the randomness of the event and find in this some pattern. Can anyone tell me anything about this? Yes and should it be? And if so, why? And how to get rid of this scourge if it generally possible.

From Anton Erashevsky To All 7 February 2006

Hello, Vladimir Kladov Daniel. back in 95, when I met with Vladimir on the 4th floor of the 1st NETI dorm, he was already was a fairly grown-up guy making a semi-mysterious payment with other guys and the ti-dos system, which I really wanted to get for myself :) but the boards, if I remember correctly, were not made except for the tests. the only thing I got was the emuz emulator with a description of tidos and some others other materials, which I almost completely completed somewhere in 1999-2000 posted in ZX.SPECTRUM (Vladimir I couldn’t find you, I hope you wouldn’t I’m against it not being lost, because then these materials seem to be almost unavailable who wasn't there :) So, I don’t think that in 99 Vladimir would have participated in an event with the name crazy party ;)

From Vladimir Kladov To All 7 February 2006

Hello Ottar How much can you talk about the same thing: flight on a J-engine between systems without hyper jump will save you from this situation. This is not a bull. It's designed that way. Difficult guess what? How else can I force you to learn to fly in the galaxy without hyperjump. It would be very funny to make such an opportunity and not force pilot to ride the new engine at least once.

From Vladimir Kladov To All 7 February 2006

Hello, ants Those guys are still sitting there, the Polytech company (although the name could change). Valera really (who TI-DOS sculpted in iron) is gone - far from him travel and he probably found a better job in Akademgorodok. The payment was made. One. But the company was not interested. The leadership represented by Zhenya Kozlov and himself Shamaev Valera decided not to study. They began to repair the control center, and now it’s just a matter of They repair TVs and other household items. And once there was a KITCHEN for Speck. Yes, there were fun times. Oh, so CS is CraSy? Well, it’s clear, where should an old man go to such parties :)

From Vladimir Kladov To All 7 February 2006

Hello, Daniel You see, I came to Spectrum when I was already old, a seasoned programmer. For For me, this platform is not the only bright ray in life. And glory To the Almighty. I’m so busy in life all the time, what kind of parties, meetings, conversations. I may really be a poor ficus (what a name, it’s hard to call myself or something) I just blew it off in that manner, I don’t remember. Like in a fairy tale-parable about where did the first atheist come from? Everyone met the son of God and asked: did you do it? the miracle people talk about? Yes, he answered. And then for a long time I had to talk to everyone and show them another miracle. I got tired of it once answerer, and he answered “no.” And so the first Atheist appeared, who rejoicing, he ran to trumpet everyone that their Faith was false. I apologize for immodest comparison, I am not the son of God, and even rather a materialist, but very similar history. Okay, let's go.

From Daniil Bayanov To All 7 February 2006

Hello, Vladimir Kladov Well, of course not on the internet! Just entering into discussions about Kladovskaya Elite in Novosibirsk at the Crazy Siberian Party (CSP), was repeatedly surprised that the people living in the same city as you do not know you personally! Believe it or not, many would consider it an honor to communicate with you personally. CSP- was invented together with Novosibirsk and Kemerovo residents (more precisely, by me (daniel/Playgear/BDA) and Slack Den/Flash Inc. in 1999), especially for informal communication with people living in Siberia and its environs (who are not can, for obvious reasons, attend Demo-Parties held in the West of Russia).

From Anton Prokhorov To All 8 February 2006

Hello, Vladimir Kladov Senk! :)

From BlastOff To All 9 February 2006

Hello Ottar Off: Ficus-Picus according to the passport Alexey Kovalev. Until 2001, he was actively involved in swapping. In some Gifts you can find greetings to Ficus and his huge Spectrum software collections. CSP is Crazy Siberian Party. By the way, at the parties in 2002 and 2003 I didn’t drink anything grams of alcohol. And this did not stop me from communicating with people. Yes and not in age matter. If it comes down to it, then I was always the youngest in our party. Now this is not so noticeable (21 and 25, for example), but before it was very noticeable 16 years versus 20. /OFF

From Anton Prokhorov To All 9 February 2006

Hello, Vladimir Kladov I don’t even know if this is a question about the game or about the emulator. When at the same time When you fight with a large number of ships, the game slows down noticeably. This being treated?

From Vladimir Kladov To All 9 February 2006

Hello, BlastOff I'm just older than my age. I don't want to have a nickname when I have a name - for example. Everyone has their own game, of course, I don't mind. But you also need nicknames choose more carefully. You never know what anyone will think. I once chose I had to. I took the translation of my last name into English (bonanzas). Not especially took root (but quite unique, otherwise in Novosibirsk there are namesakes a bit much). Well, there are other reasons. But I already mentioned being busy.

From Anton Prokhorov To All 10 February 2006

Hello Steel Ste> 2Ottar Ste> Literally on page 20 of this top there was exactly the same question ;) Ste> http://zx.pk.ru/showpost.php?p=37787&postcount=198 Ste> The answer is no, there is practically no treatment :) It's a pity, but all the same, senk! :) I'll try to play around with the types of platforms... I had Spectrum-48 by default. I'll check what happens if I change the model in the emulator.

From Alexey Gorbachev To All 10 February 2006

Hello, Vladimir Kladov Vla> As much as you can talk about the same thing: flying on a J-engine between Vla> systems without a hyper-jump will save you from this situation. This is not a bull. Vla> This is intended. It's hard to guess, isn't it? How else to force you Vla> learn to fly in the galaxy without a hyperjump. It would be very funny Vla> make this possible and not force the pilot at least once Vla> take a ride on the new engine. Vla> As much as you can talk about the same thing: flying on a J-engine between Vla> systems without a hyper-jump will save you from this situation. This is not a bull. Vla> It's designed like this. The flight didn't help me

From Sergey Alexandrovich Akulov To All 10 February 2006

Hello Ottar 2Ottar Literally on page 20 of this top there was exactly the same question ;) http://zx.pk.ru/showpost.php?p=37787&postcount=198 The answer is no, there is practically no treatment :)

From Anton Prokhorov To All 10 February 2006

Hello, Vladimir Kladov Eh. I tried to beat the Targons and reached the system on J - it didn’t help :( I just flew from system to system on J - also without effect :( On the Elitegames forum they advised to first fly to J, then jump from intercepting the Targons, and then, having dealt with them, fly again to J in another system. There is nothing to do - I’m trying this option for now. I don’t want to get into the download file yet. Still, after all, a manifestation of the world of the Elite with its own characteristics and properties. Until I try all the methods and I'm desperate to solve the problem using a game. By the way, these chips also give realism of the game. Where else can you get so seriously involved in life-threatening situations? :)

From Vladimir Kladov To All 10 February 2006

Hello Ottar Then I don't know. This flight helped me, I checked it specifically. Latest The remedy is to find somewhere a description of the download bytes, and try to clean a sign of capture (I don’t remember where exactly it is located, but that it is there - that's for sure). In general, the “feature” with capture by pirates was in the version from which I did my own. I did not completely eliminate it, but made this flag cleaned immediately after the flight without hyper. It seems that it is enough to "fly" into system without hyper, on J, the departure can be done in the usual half way way, if you're not afraid to beat up the Targons. By the way, maybe they are needed too beat up too. And the platform hardly has anything to do with it. No special connection to the platform itself no game at all.

From Vladimir Kladov To All 11 February 2006

Hello Ottar They also hinted that having slaves on board is also not the same? (I don’t really know what it has to do with it There are slaves here, I honestly don’t remember calling on them in any way. Unless Noticed previous code that checks for this. But such a thing is still possible, that the checkbox is checked when you sell slaves somewhere, i.e. no matter that they do not exist, but what is important is that they were). Or maybe we need to refuel from the star and fly completely far away? (Or I drive in general and gas stations from the star in Spekovskaya there has never been an elite - somehow my memory has become completely bad...)

From Sergey Alexandrovich Akulov To All 11 February 2006

Hello, Vladimir Kladov Vla> Or I’m driving in general and there was no refueling from a star in the Spekov elite Vla> never - my memory has become really bad... Refill from the star is available both in the original and in your version. And throw away all the slaves it still won't work. Because you can't throw anything out of the cargo compartment into flight. Just expose yourself and wait for your enemies to knock it all out of you.

From Vladimir Kladov To All 12 February 2006

Hello Steel Ste> Just expose yourself and wait for your enemies to knock it all out of you. Or collide with meteorites in the meteorite belt (although I haven’t tried, honestly I'll tell you. I just didn't take the capsules on board. By the way, slaves only influence from capsules they can. After all, any cargo can be picked up by chance; this should be taken into account).

From Grand To All 12 February 2006

Hello, Vladimir Kladov Har> The flight didn’t help me And my advice [http://www.zx.pk.ru/showpost.php?p=36431&postcount=183] did not help: flight to the first galaxy (easy to do on Cobra MK4 with hyperdrive)? A Maxagor's advice [http://www.zx.pk.ru/showpost.php?p=37137&postcount=185]? Vla> Did they also hint that having slaves on board is also not the same? Yes, indeed, slaves have nothing to do with it. They can be sold before departure, but This, of course, will not clear the legal status.

From Daniil Bayanov To All 13 February 2006

Hello, BlastOff Bla> And it’s not a matter of age. If it comes down to it, then I have always been the most Bla> the youngest in our crowd. Now it’s not so noticeable (21 years old and 25 years old) Bla> for example), then before it was very noticeable 16 years versus 20. Yes, the Spectrum is not a children's car at all! And the majority of Spectrumists are no longer children, many are well over 30 (under 40)!

From Vladimir Kladov To All 13 February 2006

Hello, Daniel I'm 40. And my beard is almost like Solzhenitsyn's. (I should cut my hair a little, just the cold seems to have passed). Maksagor, I tried your download: has the mission already been issued? I wanted myself Look at the issue. I thought it would be there, but apparently I missed it. But it’s like a base (near the planet) found it and smashed it, then apparently they gave me a colonel for that. We still need to look at E2. Maybe in E3 I simplified the problem. 12 years have passed. Forgot. So the mission has already been issued?

From Timonin Maxim Anatolievich To All 14 February 2006

Hello, Vladimir Kladov Vla> I'm 40. And my beard is almost like Solzhenitsyn's. (I should cut my hair a little, Vla> the cold seems to have passed). Vla> Vla> Maksagor, I tried your download: has the mission already been issued? I Vla> I wanted to look at the issue itself. I thought it would be there, but apparently I missed it. But Vla> when I found a base (near the planet) and smashed it, apparently that’s why they gave it to me Vla> Colonel. We still need to look at E2. Maybe at E3 I simplified the problem. 12 Vla> years have passed. Forgot. So the mission has already been issued? Yes, the mission has already been issued. This state is just made on the planet right away after the last mission is issued. Unfortunately, the previous state is not preserved - it was preserved over the old one - who knew what you would ask for.

From Daniil Bayanov To All 14 February 2006

Hello, Vladimir Kladov Vla> I'm 40. And my beard is almost like Solzhenitsyn's. Well Ze Pagan is your peer. (Bazhenov Alexander). He was the first to publish information about your Elite in the ZX-Review! Well, you don’t know Ficus, but you should know Ze Pagan!

From Vladimir Kladov To All 14 February 2006

Hello, Daniel Should I swear in the Bible that I don’t know anyone personally (and probably even in absentia)? :) 2Maxagoras: then I simply acted incorrectly. There will be an opportunity, I will repeat. (And it’s a bit far from Tibedied. And I don’t seem to have the same configuration of systems around it imagined a little).

From Vladimir Kladov To All 15 February 2006

Hello, Vladimir Kladov Maxagor (or someone): please remind me which system to look for: Ridquat or Tibedied after all (something about Tibedied is not at all similar to what there should be - there should be an asterisk on the right, but there isn't)

From Vladimir Kladov To All 15 February 2006

Hello, Maksagor The thing is that I managed to find the database, but it was in the system. I need to find at least some description in their papers (a stack of notebooks half a meter high - what is it like?) There's a chance that when I remade the title from Elite2 to Elite3, I changed too. But I don’t remember for the life of me. You can just try version 2, download the same format.

From Timonin Maxim Anatolievich To All 15 February 2006

Hello, Vladimir Kladov Vla> Maksagor (or someone): please remind me which system to look for Vla> byzu: Ridquat or Tibedied after all (something Tibedied doesn’t have at all Vla> looks like what it should be - there should be an asterisk on the right, and Vla> none) Naturally, I don’t remember the text word for word (especially in English), but it was about about the base somewhere in the Tibedied area. The name of this star was accurate and definitely, and there was no other name.

From Alexey Gorbachev To All 17 February 2006

Hello Grand Gra> And my advice didn’t help: flight to the first galaxy (on Cobra MK4 with Gra> is this easy to do with a hyperdrive)? What about Maxagor's advice? VERY often, it seems to me, you fall into the hands of pirates during the game - this is not ok

From Alexey Gorbachev To All 17 February 2006

Hello Grand Then I was without a cobra

From Yakovlev Anton To All 17 February 2006

Hello Zebra Zeb> And precious stones donated by refugees can also be sold! Zeb> Why are they needed! as far as I remember, the presence of gem stones, gold and platinum on board your ship complicates the game, because greedy pirates are trying to take these treasures away from you. but I could be wrong, I haven’t played elite for a long time

From Georgy Terentyev To All 18 February 2006

Hello, scl^mc scl> having gem stones, gold and platinum on board your ship makes it more difficult scl> game Of course it complicates things :) but, IMHO, the Targons don’t care about the contents of the cargo, but I consider them the main WORTHY rivals. I'm just not into pirates I pay attention (when I’m on the fourth cobra, of course) - I just fly by J.

From Robus To All 19 February 2006

Hello Zebra Low bow to YOU!!! Once in 1996 I saw a funny translation of Elite into Russian, where they were the residents are some kind of “Hairy Cats” and a bunch of other jokes. Maybe someone has it?

From Yakovlev Anton To All 19 February 2006

Hello Zebra Zeb> of course complicates things :) but, IMHO, the contents of the cargo are for the Targon Zeb> drum, and I consider them the main WORTHY rivals. Ha Zeb> I just don’t pay attention to pirates (when I’m on the fourth cobra Zeb> of course) - I’m just flying by J. but on the other hand, pirates are caught much more often :) and with valuable cargo - so in general. You can shoot them in batches like this and increase your rating :)

From Yakovlev Anton To All 19 February 2006

Hello, alexeenko ale> Link to some ELITE. What is there and why I don’t know, but the elite ale> is visible. It's like playing online. I flew a little, the most interesting thing is that with docked with the station for the first time. :)

From Grand To All 20 February 2006

Hello, scl^mc Har> VERY often, it seems to me, you fall into the hands of pirates during the game - this Har> not normal Capturing by pirates is a kind of mission. It is not given out because of some external factors (status, cargo on board), but because “the time has come.” Standard missions are not issued in the first galaxy (I wrote about this in post #63 [http://www.zx.pk.ru/showpost.php?p=17123&postcount=63]), - that’s why you need fly exactly there. By the way, a station captured by pirates can be distinguished visually: it is not rotates. However, this is where the differences end. Still from the station peaceful ships fly out, and if it is fired upon, the police; if you destroy this station, we will receive the Fugitive status.

From Grand To All 20 February 2006

Hello Grand Rob> Once in 1996 I saw a funny translation of Elite into Russian Rob> ... Maybe someone has it? There is one like this in my collection... I just don’t know if it’s possible to get into it seriously play... :) Did you mean this Elite or another? File: elite_r.zip http://zx.pk.ru/attachment.php?attachmentid=2635

From Robus To All 20 February 2006

Hello Grand Gra> There is one like this in my collection... But I don’t know if it’s possible seriously Gra> play it... :) Gra> Did you mean this Elite or another? Similar, but not the same... =( That version was with intrusion. And, most importantly, the text was more meaningful!!! I remember that the inhabitants of many planets were "Hairy Cats" Of course, this cannot be taken seriously, but when you've been poking around in the game code for about a year, you know how words work, it becomes very It's funny to see such a translation. Unfortunately, the disc with this version went for a walk around hands, and hands, as you know, can be short, but very rarely... Thanks for your attention!

From Grand To All 22 February 2006

Hello Robus Gra> Did you mean this Elite...? Rob> Similar, but not the same... =( Once upon a time I came across an electronic magazine Pioneer 3. There in the “Review” section there was review of Elite versions, including some Russified ones. This version itself was in the application, but it didn’t work for me: only a magazine downloaded from I-net, faulty or something else. Maybe someone can clarify this situation - with the magazine and with the game...

From Robus To All 24 February 2006

Hello Grand Gra> Once upon a time I came across the electronic magazine Pioneer 3. There in the section Gra> "Review" was a review of the Elite versions, including some Gra> Russified. This version itself was in the application, but I didn’t have it Gra> worked: maybe the log downloaded from I-net was faulty, or something else. Gra> Maybe someone can clarify this situation - with the log and with Gra> game... Well, I launched Elita itself with grief, using the method of quickly pressing “N”, until the boat turned on its edge. And the reason is simple, the stack fits onto the code. But I didn't figure out the fix...

From Timonin Maxim Anatolievich To All 24 February 2006

Hello, Vladimir Kladov Vla> The thing is that I managed to find the database, but it was in the system. Me Vla> you need to find at least some description in your papers (stack of notebooks Vla> half a meter high - what is it). There's a chance that when I redid it Vla> name from Elite2 to Elite3, I changed that too. But I don’t remember at least Vla> crack. You can just try version 2, downloading the same format. Please clarify - I found the base in the form of an ordinary station near the planet, or its Do I need to look for something special somewhere in the system? To know for sure - fly to the planet itself on the usual course, or start rummaging around the surroundings? But I don’t want to take ELITE-2, since I completed the entire game on the third... Or maybe what new results have you already got?

From Vladimir Kladov To All 24 February 2006

Hello, Maksagor Let me clarify: I found the database in some system (it seems not in Tibedied, although there are more a week has passed, I don’t remember). As usual, I tried to fly to the base, but the base was difficult to detect, without the possibility of docking on it. The system was resisting. I had to search for the base visually. When it flew up, they started from it Targons fly out (a lot). Approached j, using invisibility. Knocked down Allen, he received a right, finishing off those who managed to fly out. In the same system right there We managed to find a normal base, the S-locator and docking began to work normally. There is no time to repeat, there is a lot of work.

From Valery Sorokin To All 11 April 2006

Hello Grand Gra> It must be said that in the description of 1992-93, available on the CD Gra> the original, copy-protected game contains much less Gra> inaccuracies. This instruction itself is not copy-protected, and I, Gra> if anyone needs it, I can attach this file next time. Judging by this quote, there are people who have the original version of Kladovskaya Elite 3 (Elite 2). The vast majority (and on emulators, the absolute majority) used hacked versions. Has anyone tried to get -fdi, -td0 from the original version? Grand, maybe you can try it? Best regards, SVS

From Vladimir Kladov To All 11 April 2006

Hello, SVS Yes, I have one too (they sent it to me a couple of years ago). And in my opinion there is it's at trd.speccy.cz. Its difference is that there is a description on the disk, and I composed in the form of text running across the screen in a thick font. Naturally the scroll was made on the knee, and was not frame-like at all, and this is clearly visible. (I did frame scrolling only recently, in the demo for my ZX++, and before I just haven’t even tried this). Almost everything is written in that description (and enough exactly, because the description was made in hot pursuit at the time of publication. If anything was omitted, it was on purpose so as not to deprive the players of the pleasure of discovering something for yourself). Well, no one is interested in jjFFE getting Russified by me? Otherwise My question in the next thread seems to remain unanswered for now.

From Valery Sorokin To All 12 April 2006

Hello, Vladimir Kladov Vla> Yes, I have one too (they sent it to me a couple of years ago). And Vla> I think it’s on trd.speccy.cz. Its difference is that on disk Vla> is a description, compiled by me, in the form of one running across the screen Vla> text in thick font. This is Elite 2. On trd.speccy.cz there is only the version hacked by Kropachev. By Elite 3: 5 hacker versions (Titov, Kondratiev, Tankard, Fancy - 2 times), and none one author's. Does the author's Elite 3 exist in nature without protection (Shadow Soft)? Vladimir Kladov, you obviously first made the Elite 3 program, and only then put copy protection on it. By this logic you should have unprotected version. Maybe you can find it and share it with the people? Best regards, SVS

From Vladimir Kladov To All 12 April 2006

Hello, SVS No, there is no such thing. I don't have real money. If such a disk remained, then I will drive I gave it away in the summer and fall with the promise that they would try to restore it. Well, it's gone... Maybe We'll wait until summer. Although why is it needed if there are already hacked ones? After all, this is actually there is what you need: all the code is open, and the program is working. What's the goal?

From Andrey Alexandrovich Titov To All 13 April 2006

Hello, Vladimir Kladov Who said there is no demo? Of course it is. Where will it go? :v2_wacko:

From Valery Sorokin To All 13 April 2006

Hello, Vladimir Kladov Vla> If there is no such E3, then I can give it. If this is E3 from the author (not Titov, and not Fancy), then of course give it!!

From Vladimir Kladov To All 13 April 2006

Hello Titus Stop. Those. do you mean there is no publicly available version with a Demo option? EliteIII is mainly different from II in this way. By and large, there is little in it something else has changed. I didn’t change the number in the title because of this, of course, just another Elite2 appeared on the shelves, also someone’s remake, and their people became actively confuse. I got a lot of complaints: like we bought your Elite2, but it has everything the same thing as before... So we had to be operational. If there is no such E3 then I can give it.

From Grand To All 14 April 2006

Hello Titus Tit> ...as already written earlier in some thread... This was the topic Methods for protecting disks from copying [http://www.zx.pk.ru/showthread.php?t=283]. ;) SVS> Has anyone tried to get -fdi, -td0 from the original version? SVS> Grand, maybe you can try? I tried it once. No results yet. :(

From Grand To All 21 April 2006

Hello Grand The attachment contains the original copy-protected Elite screensaver 3 V.Kladova. The red text on the right side of the picture is a vertical scroll, moving while loading from disk; this effect was unusual for of its time, but made the download quite long. Here is the full text of this scroll: Shadow Soft presents ELITE*3 Disked only for TRDOS 5.03 LOADER protected with AUTOCODER UTILITE by Kladov Vladimir, Shadow Soft (C) 1992 ATTENTION! Program can't be copied by TRDOS; use; internal COPIER in access menu First duplicate may be done at once from original disk every next -after 256 quests Good luck! File: elite2_5.png http://zx.pk.ru/attachment.php?attachmentid=3097

From Dmitry Malychev To All 4 October 2006

Hello Grand Speaking of brakes. I noticed that the Elite pantry is even visually noticeable slower than the original. I decided to dig into the code... well... I don’t know what’s there “accelerated” by Vladimir, but clearly not graphical procedures - probably he tried in any way ways to primarily reduce the size of the code, and as a result suffered productivity. What’s especially offensive: after suffering a little, it was possible achieve both speed and compactness at the same time. I tried it and this is what I got It worked for me (see attachment). Please test for those pilots who have The saves remained (well, maybe there will be glitches on stealth ships, etc.). What has been changed: 1. The buffer is cleared again by the stack, as in the original. 2. The buffer is again transferred to the screen via ldi-ldi. 3. The procedure for drawing segments (including clipping) has been completely rewritten - accelerated one and a half times and freed up space for the above-mentioned ldi (another 50+ bytes left). The overall speed has increased by about 25% and is approximately equal to the 48K original (maybe a little faster). With a large number of objects, brakes are inevitable, of course - but it should slow down much less if the ships fly by completely close (fights with the Targons and in the vicinity of the station will also become more fun). Well, does anyone want to continue the research? Looks like a release is in the works original unhacked storage elite(ay, BlastOff!) - why not release an improved version on one disc? You can add some other features (for example, colored ships or at least lasers - it’s like two fingers...), correct some clumsiness, eliminate if desired "transparency" of objects. Of course, the sources (or their likeness) will greatly facilitate matter. And if you remake it purely at 128K, you can speed it up one and a half to two times, without even touching the math. File: E3vk_patch3.zip http://zx.pk.ru/attachment.php?attachmentid=3877

From Andrey Alexandrovich Titov To All 4 October 2006

Hello, SVS SVS> I was never able to get any clear answer: does it exist on SVS> is Kladovskaya Elite unprotected today? There is... hacked: v2_wink2; How; is she worse?

From Valery Sorokin To All 4 October 2006

Hello Titus Tit> There is... hacked :v2_wink2; How; Is she worse? Because it is HACKED.

From Dmitry Malychev To All 4 October 2006

Hello, ng_dead So, I also updated the attachment - now the sight is also printed using a special procedure (climbed into the same place), and not by drawing a segment four times (plus 4500 cycles). ;)

From Nikolay Gribeshchenko To All 4 October 2006

Hello, SVS SVS> they persistently tell me that this can of canned food was opened, but SVS> the jar is in itself, and the contents are in themselves... It’s strange... I still don’t understand, do you eat canned food or something? Or You just don’t open it and therefore don’t eat it?

From elfh To All 4 October 2006

Hello Lethargeek Lethargeek: You Rule! Everyone has been talking for a long time about how you can speed up the elite, but you started this work. Just great! I'm not sure if I'll play at all, but remake for 128k with powerful graphics acceleration - a great idea, in my opinion look. I’ll ask you for more procedures later.

From Andrey Alexandrovich Titov To All 4 October 2006

Hello, SVS SVS> Because it is HACKED. It doesn't mean anything. Defense separately, game separately. One does not interfere with the other

From Valery Sorokin To All 4 October 2006

Hello Titus Tit> This doesn't mean anything. Defense separately, game separately. One is not the other Tit> interferes It's a strange discussion... I don't want to get bogged down in this. My question was related The only question is, is there an original version without protection? I'm not interested in the merits of this or that hack. And they persistently tell me that this can of canned food was opened, but the can itself on its own, and the contents on their own... End of the dispute, consider that you have won.

From Andrey Alexandrovich Titov To All 5 October 2006

Hello, SVS SVS> Some strange discussion... I don’t want to get bogged down in this. My question SVS> was associated only with whether the original version without SVS> protection? I'm not interested in the merits of this or that hack. SVS> And they persistently tell me that this can of canned food was opened, but SVS> the jar is in itself, and the contents are in themselves... End of the dispute, SVS> consider that you have won. And I’m not playing with you, but I just want to understand (at least for myself) what’s different the game is hacked and its protection has simply been removed; protection, which, please note, it was not integrated into the game itself in any way, but was simply 'fastened' outside... So this is how this game differs from the one for which the defense is still weren't you wearing it? :v2_conf3:

From Dmitry Malychev To All 5 October 2006

Hello Titus Tit> And I’m not playing with you, but I just want to understand (at least for myself) what Tit> different game is hacked, from which the protection has simply been removed; protection Tit> which, please note, was not integrated into the game itself, but Tit> just 'fastened' from the outside... So that's what makes this game different Tit> from the one that has not yet been protected? Tit> :v2_conf3; Yes; calm down everyone, some people just like to eat canned meat, others like to eat cans collects... it would be better if they wrote about something.

From Andrey Alexandrovich Titov To All 5 October 2006

Hello Lethargeek Let> Calm down everyone, some people just like to eat stewed meat, some others Let> and he collects cans... it would be better if they wrote about something. On business? Please :v2_tong; Where; from the disk menu my information line, huh? Or took it as a basis St. Petersburg (post-hacked) version of the elite?

From Grand To All 6 October 2006

Hello Titus SVS> I was never able to get any clear answer: does it exist on SVS> is Kladovskaya Elite unprotected today? ... Kladov himself is nothing SVS> did not answer intelligibly, Novosibirsk residents are silent, why obscure it?... Such a version can only exist among its authors: Kladov or Shadrin. B The author's version was always sold in Novosibirsk with protection. I join the opinion that the so-called. the hacked version is no worse. [post=14213]I already wrote on the Forum[/post] that it is most similar to the original version from Fancy, although this is not essential. Tit> SVS> Because it is HACKED. SVS> SVS> This doesn't mean anything. Defense separately, game separately. One is not the other SVS> interferes. Still, defense was tied to the game: 256 flights had to be made to obtain the right to the next legal copy of the program. :)

From Dmitry Malychev To All 6 October 2006

Hello Titus In short, my point is that with any modifications it is always advisable to also have original even with a seemingly correct crack. A lot is not a little. ;) I propose to end the flood here. :v2_slee2:

From Andrey Alexandrovich Titov To All 6 October 2006

Hello Lethargeek Let> Why redo it, paste one binary into another (any version) Let> and check some things. :v2_rolleyes; Well,; if everything is so simple, then insert :v2_cool; Let>; and if the protection immediately worked incorrectly (and by the way, there were messages Let> about the capriciousness of the storehouse protection) - well, we got a dump, that’s all Let> seems to work, but one fine day - right! - and a bummer. The capriciousness of the Kladovskaya defense, as far as I remember, was not entirely due to correct operation with VG93. There were no other 'floating' moments in it - xorks, xorks, xorks, final bombardment of memory with bytes and - ready dump 48Kb. All this happened quite linearly and without problems. Hardly with this There may be differences in the approach (not counting, of course, the fact that all the disk menus I did it again myself). In addition, for example, I passed my version and the test over time it showed that everything works correctly: v2_wink2:

From Andrey Alexandrovich Titov To All 6 October 2006

Hello Lethargeek Let> In short, my point is that with any modifications it is always desirable Let> also have the original even with a seemingly correct crack. Let> Much is not little. ;) I propose to end the flood here. :v2_slee2; Eh...; I don’t want to agree, but I still agree: v2_thumb:

From Dmitry Malychev To All 7 October 2006

Hello Grand Gra> By the way, regarding the snapshot. :) I would like an SCL file instead Gra> TRD, so you can play on a real Spectrum. Something makes me want to deal with protection and/or packaging again for now intermediate stage. Unless someone like Goodboy (see the topic about Rex2) will do it this is for me. Or throw snapshots “before” and “after” - whoever needs it will do it himself. But there is no "before" left. Here, by the way: Tit> Well, if everything is so simple, then insert How do you think I've done this so far? :)

From Grand To All 7 October 2006

Hello Titus Let> This is not a release yet, but just a snapshot. By the way, about the snapshot. :) I would like an SCL or TRD file instead, so that You could play it on a real Spectrum.

From Grand To All 7 October 2006

Hello Lethargeek Let> Something makes me want to deal with the protection and/or packaging again Let> is still an intermediate stage. How then do we evaluate the increase in productivity? After all, this must be done on in real life :D

From Dmitry Malychev To All 9 October 2006

Hello Grand Gra> How then do we evaluate the increase in productivity? After all, doing this Gra> must be in real life. :D Why in real life? But if necessary, I’ll do it somehow, if I find something convenient for edits trd/scl. Or have Titus send me the unpacked binary with his information line. :) By the way, I calculated the FPS on the screensaver where the ships are spinning (I hung the counter on buffer transfer to the screen). The first column is Kladov's version, the second is the given one patch, the third is the original 48K (all at 69888 cycles). I don't know why they are like that ambiguous discrepancies with the original - apparently due to the changed format ships in the storage room version. 4.33 - 5.26 - 5.28 Cobra 5.03 - 6.28 - 6.29 Python 4.99 - 6.18 - 6.01 Asp 5.23 - 6.41 - 6.52 Fer-de-Lance 4.88 - 6.04 - 5.97 Thargoid-8 5.31 - 6.75 - ---- Thargoid-6 5.85 - 7.54 - 7.61 Sidewinder 5.27 - 6.69 - 6.59 Krait 5.05 - 6.25 - 6.02 Adder 4.68 - 5.76 - ---- Gecko 4.56 - 5.57 - ---- Mamba 5.77 - 7.30 - 7.47 Viper It is clear that we need to dig further, but due to the lack of source codes (from Novosibirsk neither hearing nor spirit) the prospect is not particularly tempting. At least know what's going on in what order and data format...

From Dima Kozlov To All 9 October 2006

Hello Grand Gra> By the way, regarding the snapshot. I would like an SCL or TRD file instead, Gra> so that you can play on a real Spectrum. how to workaround until Lethargeek makes a normal scl, I can suggest use unSNAP (http://thex.untergrund.net/tools/). was written in shaggy 99, just for similar purposes...

From Vladimir Kladov To All 10 October 2006

Hello Lethargeek I didn’t screw up anything else. If the loading block is replaced, then there are no surprises After N flights there is no need to wait anymore. The defense was designed for real. I optimized the size. I managed to reduce 12K, while the speed increased approximately 1.5-2 times. If you remove the extra AI loop I added immediately after the main loop, you will see this increase in speed. If If there was no increase in speed, then after adding AI the brakes would be terrible. You can always optimize, even when it seems that you have already optimized nowhere. You just have to be able to stop at some point so that the user gets product.

From Dmitry Malychev To All 11 October 2006

Hello, Vladimir Kladov Vla> I optimized the size. I managed to reduce 12K, while speed Vla> increased by about 1.5-2 times. If you remove the extra loop Vla> AI, which I added immediately after the main loop, you will see this Vla> speed increase. If there was no increase in speed, then after Vla> adding AI brakes would be terrible. The brakes were visible to the naked eye on the screensaver, where there are just ships rotate. What kind of AI is there? Mathematics, it seems, will also be slower than the original (but not by much at all). As for the rest (the logic in the game itself) - I don’t know, maybe faster. :v2_unsur; Vla>; You can always optimize, even when it seems that Vla> there is nowhere to optimize. You just have to be able to stop sometime Vla> so that the user receives the product. Yes, yes, after posting it I myself speeded it up a little and shortened it procedure. :v2_wink; Just; interesting, on the one hand - done titanic (no joke!) work, the entire game was practically rewritten, with another - such powerful techniques are used as cleaning the shadow screen with Lddr and etc. Left behind due to forgetfulness, or what? I understand that times were wild, everyonewas done in real life, there were no profilers (I wonder if they exist for Specka now?) - but still, the poor pilots have been slowing down for so many years... :) P.S. By the way, allow me to find out the fate of the “source codes” sent for restoration. Is it possible to ever gain access to them? I still want to, if not finish the game, then at least make a normal patch (just the good old low-level optimization).

From Vladimir Kladov To All 11 October 2006

Hello Lethargeek Do you think a separate loop is used for the screensaver? this is not your pussy 640Kb, “which is enough for all occasions” (copyright of one person who got rich because he was wrong).

From Vladimir Kladov To All 11 October 2006

Hello, Maksagor The real sources are in my notebooks, if I haven’t thrown them out yet. If on disks there was something, it’s hard to call it anything other than the cipher of a crazy Stirlitz. Or do you think that I first disassembled everything and then started correcting it? I I took some procedure (whichever I liked) and chopped it up. I saw what she was doing it calls, and where it is called from, and is it possible to shred it there too. When cutting I tried to maintain or even increase opportunities (for example, so that the sun drawn with a sprite at a great distance, or another type of locator), reducing code to a minimum. As more and more space remained as a result Such shredding resulted in holes between procedures. That's where I put mine patches. then I made a utility that put my patches and procedures into these holes automatically. The task of stacking firewood is what the algorithm is called, classic, Euler also solved it. I've never had it completely disassembled original. I actually wrote the first patches in code, without assembler It was then that he bungled his own ASCM so that there would be fewer errors. By the way, my AI cycle and extras. Missions are slow because they are all scattered in patches. I still won’t give away the notebooks. When I retire, I will read :) Just find it it will be necessary.

From Dmitry Malychev To All 12 October 2006

Hello, Vladimir Kladov Vla> do you think a separate loop is used for the splash screen? I don't think so, but that's the way it is. Moreover, it remains from the original. :) Vla> this is not a write-up with 640Kb, “which is enough for all occasions” Vla> (copyright of one person who got rich because he was wrong). Using the main game loop for the screensaver is also a perversion and saves money does not provide memory, because all unnecessary procedures need false data palm off for correct operation. Vla> As more and more space remained as a result of this Vla> shredding, resulting in holes between procedures. That's where I put mine Vla> patches. then I made a utility that unzipped my patches and Vla> procedures for these holes automatically. By the way, it is better to fill the free space with a sequence di-di-di-halt, not nop. And then you’ll understand - these are holes or the necessary data (especially if these nodes are diluted with some rare codes). :p Vla> I still won’t give away the notebooks. When I retire, I will read :) Vla> You just have to find it Aaaaah!! :v2_scare; Well; at least with one eye? ;)Actually, what interests you: what the procedure does and the input/output data, that she is cheating. Another purpose of global variables and data storage format (the same ships for example). This should be reflected in the notes. With purely graphical procedures everything is quite simple. But to understand from scratch, what method is used for three-dimensional calculations (for example, when rotating of the ship, are all coordinates recalculated in 3D, or already in 2D using reference points?) - I’m even afraid to imagine how much time it takes. And logic without knowledge global variables - dark forest. Can I still stick around in PM? :p

From Rustam Timerbaev To All 29 October 2006

Hello, Vladimir Kladov Vla> I still won’t give away the notebooks. When I retire, I will read Only Vla> will need to be found. No, why bother with photocopies... it’s better to upload it somewhere in .pdf format O:-) (and where is Dizzy Angel?)

From Yakovlev Anton To All 29 October 2006

Hello, Vladimir Kladov Vla> I still won’t give away the notebooks. When I retire, I will read :) Only Vla> will need to be found. Well, at least photocopies... :rolleyes:

From Grand To All 30 October 2006

Hello Savage Sci> I came across a problem when you seem to align the ship with Sci> stations, you reduce the speed, compensate for the rotation, but still, in Sci> the moment of docking, energy is lost and the ship dies. You need to fly not exactly into the docking hole, but a little lower, and the speed is better keep at least 50%. The ability to dock without a docking computer is necessary - to get to paired stations located near stars. Sci> P.S. And the problem of hijacking by pirates can sometimes be solved (if Sci> J-flight does not help), loading the previous saved state Sci> selling slaves, drugs, weapons, stones, precious metals and changing the route Sci> movements. Remember which star you were kicked on, and the next one Sci> fly to it through a greater or lesser number of hypertransitions. Guaranteed to work like this: http://www.zx.pk.ru/showpost.php?p=36431&postcount=183 And one more thing: http://www.zx.pk.ru/showpost.php?p=39367&postcount=259

From Ewgeny Ivanoff To All 31 October 2006

Hello Scitor Forgive the teapot, but is there Raxla or is it complete nonsense?

From Grand To All 2 November 2006

Hello, ewgeny7 ewg> Forgive the teapot, but is there Raxla or is this complete nonsense? People here couldn't help but be interested in this question: http://www.zx.pk.ru/showthread.php?p=2005#post2005. And this is what he answered Myself...: http://www.zx.pk.ru/showpost.php?p=2902&postcount=16.

From Ewgeny Ivanoff To All 2 November 2006

Hello axor axo> I also heard from someone (or read somewhere) that in some version axo> The elites specially made this planet (Raxxla). This flashed in the ZX-Review, and there was a hint specifically at the “Kladovskaya version”, in which is possible to get to... Raxala or something similar in name, The ONLY planet in the galaxy. Inforcom loudly shouted that this should be done maybe they saw her too... These are the tops.

From Ewgeny Ivanoff To All 2 November 2006

Hello, ewgeny7 By the way, many have a turbo mode (from 7 MHz). Maybe we can “colorize” the graphics in Elite? :)

From moroz1999 To All 2 November 2006

Hello, scl^mc scl> but I believe that a situation is possible when the galaxy will be scl> is only half filled with stars, and the second half will be scl> lonely planet. for my cousin also fell into one of these scl> situation[/B] A man known under the nickname Hacker Scorpion told me about the same thing in personal conversation. And, it seems, he told me how to get there :)

From Alexander Shushkov To All 2 November 2006

Hello, ewgeny7 ewg> Forgive the teapot, but is there Raxla or is this complete nonsense? This is nonsense. In ZX-Review 93 they wrote about the method of compiling the names of planets and other things using the example of the Elite. All names were compiled randomly (or rather pseudo random - i.e. "accident" could be repeated) in an image of syllables (two letters consonant and vowel). Thus it was impossible to get the running two consecutive consonant letters - in our example raXXla. It's probably just a myth when someone misread the title, wrote it and everyone picked it up, and until still looking :) P.S. I also heard from someone (or read somewhere) that in some version of the Elite They made this planet (Raxxla) specially. But whether it’s about Spectrum or not, no longer I remember.

From Yakovlev Anton To All 2 November 2006

Hello, ewgeny7 ewg> This flashed in the ZX-Review, and there was a hint specifically at “Kladovskaya ewg> version", in which it is possible to get to... Raxala or something similar ewg> by name, They also said that “more often you will see rxla...”. but basically, if you look at it, then they didn’t write any crap about elite in the zx review... but I believe that a situation is possible when the galaxy is only half filled with stars, and in the second half there will be a lonely planet. for my cousin too got into this situation

From Sergey Morozov To All 10 November 2006

Hello Scitor Sci> Now about the planets with Targon bases. In the 1st galaxy Tibedied (but Sci> only during the "space war", in the 2nd - Ausis, further, not by Sci> order of galaxies, Anleis, Anesbi, Dizaen, Isrema, Riave and Veleeder. Sci> Upon arrival in the galaxy, you should stay not very far from these Sci> planets. Otherwise, having received a mission, you can take so long to get to the planet Sci> that they will release you without you, and won’t even tell you. and a clarifying question. If the mission is received, I accept it, then I fly to Tibedied, but during the flight she changes status from Occupied to Resisting - this means that The base has already been destroyed and there is nothing to catch there?

From Sergey Morozov To All 10 November 2006

Hello, moroz1999 Yes, the patch really works, it works noticeably faster. So anyway... what's up with the last mission? Destroying the Targon base? What's her name look? :-)

From Sergey Morozov To All 10 November 2006

Hello, scl^mc scl> I would like to know how. or even better, cut the preserved food Yes, all these jokes with halving the stars... in my opinion, these are games of crookedness save file, like in the tape version after loading, simulate loading saved files. Like galaxy 47, a lot of weapons and money.. :-)

From Yakovlev Anton To All 10 November 2006

Hello, moroz1999 mor> The man known under the nickname Hacker Scorpion, I'm talking about the same thing mor> told in a personal conversation. And, it seems, he said how to get there mor> get there :) I would like to find out how. or better yet, cut the preserved food

From johnny To All 11 November 2006

Hello Savage You need to look at trd.speccy.cz in REMIXes, she’s there!

From Rustam Timerbaev To All 11 November 2006

Hello, hrjushkin I couldn’t find the game Elite-3 novosibirsk on trd.speccy.cz. Can you post the full link to this game or insert it as an attachment? Thanks in advance

From Rustam Timerbaev To All 11 November 2006

Hello, scl^mc scl> actually... scl> http://trd.speccy.cz/remix/ELITE3_.ZIP scl> thank you! Thank you! Thank you! I won't sleep all night... I'll cut myself :)

From Yakovlev Anton To All 11 November 2006

Hello Savage actually... http://trd.speccy.cz/remix/ELITE3_.ZIP

From Sergey Morozov To All 12 November 2006

Hello Scitor Sci> Now about the planets with Targon bases. In the 1st galaxy Tibedied (but Sci> only during the "space war", in the 2nd - Ausis, further, not by Sci> order of galaxies, Anleis, Anesbi, Dizaen, Isrema, Riave and Veleeder. Sci> Upon arrival in the galaxy, you should stay not very far from these Sci> planets. Otherwise, having received a mission, you can take so long to get to the planet Sci> that they will release you without you, and won’t even tell you. It’s not entirely clear what “only for the duration of the war” means? And in other database systems eat all the time??? Regardless of whether there is a war or not? Wait, how in Could there be war in other galaxies? There is only a war there in the 1st galaxy, isn't it??

From Yakovlev Anton To All 12 November 2006

Hello, hrjushkin hrj> There is only a war there in the 1st galaxy, isn't it?? judging by the author's description - yes, only in the 1st. I'm really not that far away finished playing :rolleyes:

From Sergey Morozov To All 12 November 2006

Hello, scl^mc yes, Tibedied status changes from Occepied to Resisting in any case! Found in ZX Review of some research in the Novosibirsk Elite shipment file, tried it play with the byte, which is said to affect the population of the 1st galaxy Targons in the war. If the last mission was issued, and if you reset this byte to 0, then all planets are cleared except Tibedied! So it’s still her, but I fumbled all hyperspace is already around - there’s no bullshit :-) And then I read the dialogue uv. Kladova and uv. Maxagora - they also tried to figure it out, even the shipment flashed by in the attachment, and uv. Kladov commented that he had found the Targonian station, but for some reason not in outer space! I have a shipment where I am in front of the station, I just sent troops there, he successfully penetrated, and all that remains is to press C and dock - they will immediately issue mission to destroy the station. There you can observe that she is "somewhere around Tibedied systems! But where to look for her? It flew around all the quadrants... it’s nowhere to be found. True Isn't she in outer space? File: desc3.zip http://zx.pk.ru/attachment.php?attachmentid=4089

From Vladimir Kladov To All 12 November 2006

Hello, hrjushkin hrj> But where to look for it? It flew around all the quadrants... it’s nowhere to be found. Is it true? hrj> she's not in outer space?? The fact of the matter is that it was in the open. When I started making EmuZWin I checked it once and found it where it needed to be. And from the place that gave me maxagor I sent it this year, but it didn’t work: it was too late. We must jump on halves between neighboring stars should be detected in just 3 jumps. Moreover, I conceived one flight order, and then they showed me another. Those. the problem has 2 solutions. But I don’t remember which ones now :)

From Rustam Timerbaev To All 13 November 2006

Hello, hrjushkin Guys, I can’t dock with the station properly. Who can tell me where to go? fix the shipment so that the docking computer appears? Thanks in advance. p.s. when I played the first one, I was able to dock normally after a huge number of games only 1 time...

From Sergey Morozov To All 13 November 2006

Hello, Vladimir Kladov Is it possible to check my shipment? Isn't it too late yet? they give out the mission there on a neighboring planet with Tibedied!

From Evgeny Skitor To All 13 November 2006

Hello Scitor At this moment you will be surrounded on all sides by angry Targons, but everything equally, do not be distracted by them and do not turn off the invisibility mode, and keep direction according to the signal from the station. If the Targons still knock a lot out of you energy, detonate 1-2 bombs, but do not change direction, and soon you will break away from intrusive accompaniment. The trick here is that the signal from the station is caught only near the planet, and the station itself the station is located at a considerable distance, and even in line of sight from there will be no signal from the station. So, don't lose direction and fly straight on the J-engine, again without turning attention to the Targon ships. You will be very lucky if the station turns out to be ahead of you. Most likely, she will appear somewhere to the side, very far from you, and Even the radar will not respond to it. A sign that the station is somewhere nearby - the green indicator is on (if there are no ships nearby), but at the same time the speed sharply decreased (the J-engine operates at half power, as in the presence of any foreign object). In this case, turn off the J-motor, reset speed to a minimum and look for a luminous point - this is the station. How to search? make a full circle while steering the ship up or down, then turn the ship slightly left or right and describe the circle again. If you haven’t found the station and are too far away from the planet (the planet has become"fit" inside the aiming lines), then turn around and fly again to planet until you receive a signal from the station again. In principle, it may take several flights to and from the planet while you You won't be close enough to the station to detect it. Right On Commander! That is, I wish good luck to fearless pilots! :) :v2_biggr; :v2_eek:; File: ELITE2.txt http://zx.pk.ru/attachment.php?attachmentid=4091

From Evgeny Skitor To All 13 November 2006

Hello, hrjushkin hrj> "The headquarters can only tell you hrj> approximate name of the planetary system, at a distance of hrj> several light years from which this base is located." hrj> hrj> from the description. Here are a few St. years! Well, this is just a description, no one knows who came up with it, I came from ZX-Review reprinted. And the game gives the message "nearby Tibedied", which is generally possible translate as "not far from Tibedied". And how close it is - the jester knows it. Here at It also says to you: “Moscow (or Geneva).” How close is one to the other? Walking - I wouldn't say it's not far. And you can fly on Cobra in 2 seconds. :v2_tong2:

From Evgeny Skitor To All 13 November 2006

Hello, hrjushkin hrj> if it were so.. that's just the author, uv. Kladov, there's no way with this hrj> I agree :-) The base is located, judging by the description, FAR from hrj> planetary systems, that is, in hyperspace. And to find it, you need hrj> scour the planet Tibedied. And the usual base of the planetary system hrj> I destroyed Tibedied, it's not a problem.. But it seems like Vladimir hrj> says that this is the wrong database. hrj> hrj> hrj> Judging by the fact that on Cobra MK4 the maximum hyperjump is still 7 hrj> sv.l. then you can jump along the middle of the segments between the planets hrj> only from a few planets. As I understand it, in order hrj> is guaranteed to hit the middle, you need to turn on the pause-F mode hrj> right, Vladimir? hrj> hrj> And the base can only be found by jumping? Or just plowing through space, on it hrj> may I bump into it? Of course, I read what Kladov says about this. I won't argue. I destroyed what I found. And found inside the planetary system, but at a significantdistance from the planet itself. In general, in the storehouse version I had to find systems with two planets (honest pioneering), and even such systems, where there are 2 planets and 2 stars. Well, sir, we’ll look in outer space, if after ELITE status I suddenly don’t get it Harmless again, as has happened more than once before. :v2_cry; :v2_cry:;

From Evgeny Skitor To All 13 November 2006

Hello, hrjushkin hrj> It’s not entirely clear what “only for the duration of the war” means? And in others hrj> systems have databases all the time??? Regardless of whether there is a war or hrj> no? Wait, how can there be war in other galaxies? Ibid hrj> only in the 1st galaxy there is a war, isn't it?? Tibedied only has to be freed once in the game, at the end of the war. The war is on always in the 1st galaxy. Liberation missions are offered in other galaxies planets BEFORE THE WAR, interspersed with missions to transport refugees. That is, you started play, after some time they offered to drop off refugees, after some more some time an invisible ship attacked you, after some time they asked kick the Targons... And then these three missions go interspersed with each other several times until the war starts. And at the end of the war, as a demobilizer chord, they propose to break the last base captured by the Targons near Tibedied. By the way, this database is usually located in the Tibedied system itself, but far from the planet. Here's how to look for it. Having received the task, move the cursor to T-d and fly using the intergalactic drive (press G+H and release them press and hold number 1). You cannot fly using the J-engine or regular transitions. I advise: the planet may be liberated before you get to it. That's whyIt’s better to jump right away with the help of an intergalactic motor. Next. Having arrived, not waste time on Targonian ships (I repeat, you have little time), and point the ship directly at the center of the planet, turn on invisibility (Y button) and Continuously holding the J button, break towards the planet. Targons will shoot sluggishly following - do not pay attention to them and do not release the J button. Near the planet itself entire patrols of several ships will meet. And anyway, fly straight, don’t releasing the J button until you receive a signal from the station. When you receive a signal from station, quickly turn the ship in its direction and press J again.

From Sergey Morozov To All 13 November 2006

Hello Savage Sav> Guys, I can’t dock with the station normally. Who will tell me Sav> where do I need to correct the shipment for the docking computer to appear? Sav> Thanks in advance. Sav> Sav> p.s. when I played the first one, I was able to dock in a huge number of games Sav> ok only 1 time... Well, why not learn? Without the ability to manually dock there is no point in playing.. How to get Cobra MK4 then? It requires a manual one. And where in the shipment - I’m not a byte I remember that in the emulator you can edit directly in memory. Address A84E regular Elite and D08C Novosibirsk. Write 1.

From Sergey Morozov To All 13 November 2006

Hello Scitor "The headquarters can only tell you approximate name of a planetary system, at a distance of several light years away from which this base is located." from the description. Here are a few St. years!

From Sergey Morozov To All 13 November 2006

Hello Scitor Sci> By the way, this database is usually located in the Tibedied system itself, but Sci> far from the planet. if it were so.. that's just the author, uv. Kladov, I don’t agree with this :-) The base is located, judging by the description, precisely AWAY from planetary systems, that is, in hyperspace. And to find it, you need to scour the planet Tibedied. And the usual one I destroyed the base of the Tibedied planetary system, this is not a problem.. But it seems like Vladimir says that this is the wrong base. Judging by the fact that on Cobra MK4 the maximum hyperjump is still 7 st.l. then jumping in the middle of segments between planets can only be done from a few planets. As I understand it, in order to be guaranteed to hit the middle, You need to turn on the pause-F mode, right, Vladimir? And the only way to find the base is by jumping? Or just plowing through space, you can visit it bump into?

From Sergey Morozov To All 13 November 2006

Hello Scitor Yoyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy!!! I found her!!!! :))))) Vladimir, is she? Picture: http://www.ezhka.ru/elite/elite3.jpg

From Sergey Morozov To All 13 November 2006

Hello, hrjushkin By the way, Maxagor is also loaded with the base! :-) And if you fly through G+H immediately, and if simple jumps. :-)

From Vladimir Kladov To All 14 November 2006

Hello, hrjushkin hrj> Eeeeeeeeeeeeesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss!!! hrj> hrj> I found it!!!! :))))) hrj> hrj> Vladimir, is she? hrj> hrj> Picture: http://www.ezhka.ru/elite/elite3.jpg very similar. How many jumps, 3?

From Sergey Morozov To All 15 November 2006

Hello, Vladimir Kladov Vla> is very similar. How many jumps, 3? Now we'll reveal all the cards here :) no, not 3.. 2! Maybe I found a second way? :)

From Evgeny Skitor To All 16 November 2006

Hello, hrjushkin hrj> By the way, Maxagor is also loaded with the base! :-) And if you fly via G+H hrj> immediately, and if with simple jumps. :-) ???????????? Anyway, is she in space or in a planetary system? If in outer space, then who did I undermine in the system then? Your own, or what? It would be nice if among these emoticons there were ZX ones, and even better ELIT-new...... :frown:

From Rustam Timerbaev To All 16 November 2006

Hello, hrjushkin Eh, but now they don’t make such games... Nowadays the developers just have to more beautiful (and the plot is zero) or with meaning (then graphics or something else) which is zero). Old games rule... But if only they could make it a little more beautiful touching on the plot... Eh.

From Sergey Morozov To All 16 November 2006

Hello Scitor in space in space! see the picture and specifically the compass :) And the system also has base, but it is simple, captured by the Targons, like many. I undermined her too. But in the description it was clear that “they captured the Coriolis base and towed her." Exactly away from planetary systems. :) Yes, there is still a twist to the Elite game. What about the creators... Even Vladimir, Having remade it, I already forgot how everything works there :) A game for the ages, in short :)

From Evgeny Skitor To All 16 November 2006

Hello, hrjushkin hrj> in space in space! :) I completely forgot to congratulate you. Congratulations, colleague! Perhaps you were the first to reach finish! The galaxy will not forget you. By the way, there was a question in the topic: what comes after the colonel in the reserve? They asked us - we answer. After the colonel in reserve "Colonel (in reserve", if you continue to hammer the Targons, you get the title simply “in reserve”: “(in reserve)(in reserve)", just such a double rank. Then instead of the rank you assign a space: "(in reserve)", then they call you a buy: "By (in reserve)". Then there are one or two more similar ranks, and finally, again lieutenant, captain, etc., but they no longer give missions.

From Evgeny Skitor To All 16 November 2006

Hello, hrjushkin hrj> in space in space! see the picture and specifically the compass :) And in the system hrj> there is also a base, but it is simple, captured by the Targons, like many. hrj> I blew it up too. But in the description it was clear that "captured hrj> Coriolis base and towed it away." Just away from planetary systems. hrj> :) hrj> hrj> Yes, there is still a twist in the Elite game. What are the creators... Even hrj> Vladimir, having remade it, has already forgotten how everything works there :) A game for the ages, hrj> in short :) I understood everything, absolutely. I just had the drawings turned off, that’s why I didn’t finish it right away. Listen, why don’t you use the CapsShift+L mode, the radar becomes much more more readable. It is immediately clear who is and where. Let me also advise everyone who doesn’t know (or maybe everyone knows, just they forgot to tell me about this): at the very beginning of the game, when the ship is moving in the background the inscription “Press Space, Commander!”, I press not Space, but “Cursor Left”. And when I was working not on PiSyuk, but on a real ZX-shaped one, I also pressed. Instead of keys S,X,N,M the Sinclair or cursor-joystick starts working. Availability cursor keys on Pisyuk and Quorum (there is such a ZX machine)encourages the use of a joystick cursor. Next. I mentioned here about two planets in the system. Perhaps this is a glitch in program, but somehow very interesting. I have often traveled between the stars J-engine (nicely said, right? especially if you pronounce not “stars”, but "stars"). It happens that when you move very far from a planet or star, you don’t you manage to go into space - the compass is rebuilt and you find yourself again near planets and stars. Of course, it's a shame for the time wasted. But it happens that a star it remains far behind, and only the planet appears on the side. If now turn back to the star, then near it you again find the first planet. Then yes, there are two planets in the system in different orbits, and between them the second asteroid belt.

From Valery Tkachuck To All 18 November 2006

Hello Scitor By the way, an interesting fact - for the first time Elite appeared on a computer that competes with the ZX Spectrum - Acorn Electron. "The original Elite game that combined elements of economic strategy and combat spaceships, was created by two programmers (Braben and his fellow student, Ian Bell) and appeared in 1984 on BBC Micro and Acorn Electron. It was then ported to many other platforms. Company Frontier Developments was created by Braben in 1993 specifically to work on Frontier, a sequel to the original game." http://www.lenta.ru/news/2006/11/17/elite/

From Evgeny Skitor To All 18 November 2006

Hello, hrjushkin hrj> in space in space! see the picture and specifically the compass :) And in the system hrj> there is also a base, but it is simple, captured by the Targons, like many. hrj> I blew it up too. But in the description it was clear that "captured hrj> Coriolis base and towed it away." It is far from planetary systems. hrj> :) hrj> hrj> Yes, there is still a twist in the Elite game. What are the creators... Even hrj> Vladimir, having remade it, has already forgotten how everything works there :) A game for the ages, hrj> in short :) Okay, at least tell me, did you get there from the north or the south?

From Evgeny Skitor To All 18 November 2006

Hello Scitor Well, I got Harmless status again after ---ELITE---. It's a shame, a shame, well ok. This is the 3rd time in recent weeks. People, tell me, is this a jamb or some kind of secret mission again? True, I found my old shipment with the very beginning of the war, now it’s already I'm looking for the lost Coriolis. I wonder if he is always in the same place, or in can be located anywhere in a given area? :v2_eek:

From Yakovlev Anton To All 18 November 2006

Hello Scitor Sci> People, tell me, is this a jamb or some kind of secret mission again? no, it’s just that the bytes responsible for the rating have overflowed. just dial in four bytes of 255 and kill someone so that everything resets to zero

From Evgeny Skitor To All 19 November 2006

Hello, scl^mc scl> no, the bytes responsible for the rating simply overflowed. scl> just type 255 in four bytes and kill someone, scl> so that everything is reset Besides, I’m used to playing without touching the shipping bytes, but earning a rating, weapons and means naturally.

From Evgeny Skitor To All 19 November 2006

Hello, scl^mc scl> no, the bytes responsible for the rating simply overflowed. scl> just type 255 in four bytes and kill someone, scl> so that everything is reset I'm talking about Elite-2 and 3. In some cases the rating is reset, and in others - space war. If you go through the war, then for some reason the reset does not happen. :(

From Sergey Morozov To All 19 November 2006

Hello Scitor Sci> By the way, the question was asked in the topic: what comes after Colonel V Sci> reserve? Sci> Sci> They asked us - we answer. After the colonel in the reserve "Colonel (in Sci> reserve", if you keep hammering the Targons, you just get the title "in Sci> reserve": "(in reserve)(in reserve)", just such a double rank. Sci> Then instead of a rank you are given a space: " (in reserve)", then Sci> they call you a buy: "By (in reserve)". Fic, it doesn’t work for me :) except to force a change in the shipment byte the value of the highest buy-in for numbers > C0 And if everything is fair, then after the first Right on Commander! the Colonel (in reserve) value changes to simply Colonel (in 64 bytes are forcibly subtracted, then they go sequentially (with every 2 sequential Right on): (in reserve) By (no rank anymore!) Lieutenant Captain Major Lieutenant Colonel Colonel (all this is repeated 3 times until the high byte is BF, after which it changes to 80 and everything is repeated from the position (there is no rank anymore!) cyclically...) By the way, this is also the answer to the question why the rating suddenly drops from ELITE on Harmless. After the war with the Targons, the high byte of the rating should fluctuate bywithin 80-C0, but if the high byte = 3F, then after the Right on byte reset.. to 0! That is, you become exactly Harmless. But this happens it shouldn’t, the war should start earlier! So don't touch the shipment! :)

From Yakovlev Anton To All 19 November 2006

Hello Scitor Sci> Besides, I'm used to playing without touching the shipping bytes, but Sci> earning rating, weapons and equipment naturally. I also did not touch the shipment and played the joystic club version. eventually became again harmless with all that it implies (repeat 3 missions)

From Sergey Morozov To All 20 November 2006

Hello, scl^mc A rating reset from Elite to Harmless may occur if the rating is ahead "internal counter", but in my opinion this is unrealistic. In short, if, for example, everything time to stay in the 1st Galaxy (and refuse to complete the 1st mission), then it is quite possible to achieve that the rating rises to 3F in the high byte and will be reset, but the war will not start..

From Sergey Morozov To All 20 November 2006

Hello Lethargeek Let> 3. The procedure for drawing segments has been completely rewritten (including Let> clipping) - accelerated Let> times one and a half and freed up space for the above-mentioned ldi (another 50+ Let> bytes remaining). can you find out where these 50+ bytes are? (addresses). I wanted to dig into the code and fix it a bit of logic (see why above). :) Sorry, the question has been removed, I found it :)))) di-di-di-halt foreva :)

From Grand To All 21 November 2006

Hello, hrjushkin Sci> In some cases, the rating is reset, and in others - space Sci> war. My rating has never been reset. I played the branded one protected from copy version, and into the version from Fancy. I've been playing this game for 14 years now. years and this has never happened before.

From Sergey Morozov To All 21 November 2006

Hello Grand the rating is reset, the rating is reset... I'm telling you, you need quite specific ones conditions, namely, not to leave Galaxy 1 (and, accordingly, refuse mission 1 - because when jumping from a supernova you are carried into the next one Galaxy) ZY I also corrected this in my modification, now you can play until ff ff ff - only then will it reset to Harmless :)

From Dmitry Malychev To All 21 November 2006

Hello, hrjushkin hrj> can you find out where these 50+ bytes are? In the new version (which I still can’t get around to putting into trd) it’s already 70+. :) Then we would have to connect all the patches, of course...

From Sergey Morozov To All 23 November 2006

Hello, hrjushkin hrj> and, accordingly, abandon mission 1 - because when jumping hrj> from the supernova you are carried into the neighboring Galaxy hrj> By the way, I noticed here... this was the case before - if you were always in Galaxy 1 - they won’t offer the first mission, right? That is, the bit that responds because the screen turns red during hypertransition, Fuel Leak and the star is preparing for explosion.. activated only when moving to the 2nd galaxy? Then probably you don’t even have to refuse the mission, it simply won’t be offered in 1 galaxy, be you at least ---ELITE--- advanced years :)

From Dmitry Malychev To All 24 November 2006

Hello, hrjushkin hrj> by the way, I noticed this... it was like that before - if all the time hrj> be in 1 galaxy - they won’t offer the first mission, right? So, it seems they wrote in the ZX-Review - after 32 (if I’m not lying) interplanetary flights in any galaxies except the first.

From Evgeny Skitor To All 25 November 2006

Hello Grand Gra> My rating has never been reset. I also played the branded protected Gra> from copying the version, and to the version from Fancy. I've been playing this game already Gra> for 14 years and this has never happened. I don't remember the rating being reset when playing on a real Speccy. a long time ago it was. And on the emulator it resets in 2 out of 3 cases. Moreover, before the start wars in general, I rarely visited the 1st galaxy; from 8th I immediately jumped to 2nd. Sometimes flying out from an exploding star, he jumped into the same galaxy, often even on this or a neighboring star.

From Sergey Morozov To All 25 November 2006

Hello Scitor let's download or snapshot the emulator, I'll see what's wrong :)

From Grand To All 25 November 2006

Hello, hrjushkin hrj> by the way, I noticed this... it was like that before - if all the time hrj> be in 1 galaxy - they won’t offer the first mission, right? I wrote about this in post #63 [http://www.zx.pk.ru/showthread.php?p=17123#post17123].

From Evgeny Skitor To All 26 November 2006

Hello, hrjushkin hrj> let's download or snapshot the emulator, I'll see what's going on :) Are you asking me?

From Rustam Timerbaev To All 26 November 2006

Hello, hrjushkin What do you say? http://bash.org.ru/quote.php?num=62723 [http://bash.org.ru/quote.php?num=62723] People seem to be afraid of the Elite :)

From Sergey Morozov To All 26 November 2006

Hello Scitor Sci> Are you asking me? Well, yes :) The one where for some unknown reason the rating is reset, then it starts war game. But according to the symptoms it seems like there are not enough hypertransitions to begin with war, and the rating counter is full...

From Vladimir Kladov To All 27 November 2006

Hello Striker This is about a friend, not about a game.

From Sergey Morozov To All 27 November 2006

Hello, Vladimir Kladov (it's still early)

From Grand To All 29 November 2006

Hello, hrjushkin hrj> That is, if I'm flying, I'm caught by pirates, I'm going to load from hrj> last shipment and am flying to ANOTHER planet, thereby disrupting the course hrj> algorithm, will I avoid pirates? :) No [http://www.zx.pk.ru/showpost.php?p=36431&postcount=181].

From Sergey Morozov To All 29 November 2006

Hello Grand Gra> No [http://www.zx.pk.ru/showpost.php?p=36431&postcount=181]. I meant shipping the emulator, not the Elite itself. That is, not shipment, but snapshot of the last one where I was docked at the station.. If you load the shipment Elites, yes, nothing will change, I already understood that, because the bit responsible for pirates, cocked OUTSIDE the shipping zone (those 102 bytes).

From Timonin Maxim Anatolievich To All 29 November 2006

Hello, hrjushkin hrj> Is this correct? That is, I roughly understood the algorithm correctly? That is, if hrj> I'm flying, I was caught by pirates, I'm loading from the last shipment and hrj> I'm flying to ANOTHER planet, thereby violating the course of the algorithm, I will avoid hrj> pirates? :) Not right! And there’s no point in messing around with shipping! In the pantry Elite "no option" the seizure of a ship by pirates was made specifically so that the player himself would find the only (without going to the first galaxy, perhaps) a way to get around this problem... How - guess (or search in the thread, because it has already been discussed).

From Sergey Morozov To All 29 November 2006

Hello, Maksagor > Not correct! And there’s no point in messing around with shipping! I can’t help it, it’s interesting! :) No, how to deal with pirates - this is the second question. At first I was interested in the platoon of this special condition. Vladimir said that he did not touch it, and it remained from old Elite, he seemed to correct the hopelessness. By the way, aren’t you confusing anything? And Vladimir as well? :) It seemed like it was special another trick was made with the ears, that is, to teach the player how to use J-engine in hyperspace, the ship was constantly intercepted by the Targons (even with Caps-F turned off). Does this have anything to do with pirates at all? :)

From Grand To All 1 December 2006

Hello, hrjushkin hrj> Has anyone ever gotten rid of pirates without overloading? That is hrj> without loading previous saves from disk? This is not possible in Elite 3 Kladova. I wrote (http://www.zx.pk.ru/showpost.php?p=36431&postcount=181) that there is some kind of error, and the program becomes inoperable after being captured by pirates. Maybe would it be better to focus efforts on correcting this error?

From Evgeny Skitor To All 1 December 2006

Hello, hrjushkin hrj> Well, yes :) The one where for some reason the rating is reset, then hrj> the war begins. But according to the symptoms, it seems like it’s not enough hrj> hypertransitions to start a war, and the rating counter is full.. Well, here is this file. The rating is reset after the first downed pirate ship. Control the ship with a cursor-joystick. Few emuls allow activate the cursor keys on the PC. I use Spectaculator. Naturally, grunted. However, the control can be switched to the usual S, X, M, N. This is done in CapsShift mode, but I don’t remember which key. Maybe the whole point is that I am gaining ratings too quickly? :confused; File:; rating_kaputt.zip http://zx.pk.ru/attachment.php?attachmentid=4214

From Sergey Morozov To All 1 December 2006

Hello Grand Gra> This is not possible in Elite 3 Storeroom. I wrote Gra> (http://www.zx.pk.ru/showpost.php?p=36431&postcount=181), what's there Gra> some kind of error, and the program becomes inoperable after Gra> capture by pirates. It might be better to focus your efforts on fixing Gra> of this error? If we believe Kladov that he did not touch this place in the original Elite, then the original Elite becomes inoperable after being captured. Although the inoperability here is still a little different. The point is that the game was conceived for the Spectrum, and not for the emulator. And on the Spectrum after capture pirates (and in the Kladovskaya version too), the transfer to the beginning occurs - Press Space Commander and this bit is reset. That is, the player returns forced to the station from which he took off just before it happens capture And no need for any tricks with jumping and J-transitions! You're just flying ANOTHER star, the algorithm passes this “dangerous” place and you play further - until the next such state. That is, it’s not like it’s a bug, but rather a “feature” of Elite :) In such a simple way a scenario is generated that a certain planet at a certain time has you pirates are waiting. You fly again - pirates again. And so on until another system you will guess to fly.In Kladovskaya, due to the presence of a J-compass in hyper, it becomes possible to fly and so, refueling from the stars. And until they turn it off, because they are not allowed at the station there will be. Plus the ability to save state in the emulator - like a new level "saved files", so we need to come up with something :) Not to fix this "feature", but add your own little “feature” and reset the pirate bit.

From Sergey Morozov To All 1 December 2006

Hello Scitor Sci> Well, here is this file. The rating is reset after the first shot down Sci> pirate ship. yeah, exactly. The rating there is 3F FF 65, and hypertransitions are EA. And Galaxy 1, where hypertransitions DO NOT COUNT! And as soon as the high byte exceeds - 3F + 1 = 40 - Treasures for 40 muddied the check, this bit is responsible for whether you are in stock or not, and if the war ended or did not begin (and in this shipment there is no started yet!) - the bit is reset to 0 (dismissed to the reserve type). Before the war you need to fly FF - EA = 15 or in decimal 21 hypertransitions. The way out is to fly to galaxy 2, and without shooting anyone, fly from the planet 21 times to the planet :)

From Evgeny Skitor To All 2 December 2006

Hello, hrjushkin hrj> Before the war you need to fly more FF - EA = 15 or in decimal 21 hrj> hypertransition. The solution is to fly to galaxy 2 without shooting anyone, 21 hrj> fly from planet to planet once :) Well, I'll try. Although this is torture - 21 transitions, and not touching anyone. As for the pirates, I don’t remember very well how it was on the real Spec (10 years have passed). But It seems that E-2 is also buggy after capture on the tape version, I also played on a file for CP/M, Quorum-128+ supports this Axis. Duck in this file There was definitely a glitch already.

From Grand To All 3 December 2006

Hello, hrjushkin hrj> And on the Spectrum after being captured by pirates (and in the Kladovskaya version too), hrj> the transfer to the beginning is just happening - Press Space Commander, and this hrj> bit is reset. That is, the player is forced to return to hrj> the station from which he took off just before the capture takes place. hrj> ... That is, this is not a bug, but a “feature” of Elite ... I meant something else. After being captured by pirates, in response to the message "Ship Boarded By PIRATES! They Show No Mercy" we press the key and go to the beginning of the game. If now without loading anything, start the game (from the last saved state) and crash from the station, then, instead of showing the overview screen, an endless the status page is redrawn and the program becomes inoperable. Those who wish can repeat the whole situation with the capture by pirates: I am attaching my shipment (for Elite 3 cracked by Fancy); there you can fly anywhere (except first galaxy) - capture awaits at the “finish line”. If before docking "admire" the pirate station, you will notice that it does not rotate. File: pirates.zip http://zx.pk.ru/attachment.php?attachmentid=4231

From Evgeny Skitor To All 3 December 2006

Hello, hrjushkin hrj> Although not touching anyone and 21 transitions is quite possible, you need to choose 2 hrj> planets nearby (0.8 light years) and jump :) As the fuel runs out hrj> - to a higher level, and fly on a J-engine (Cobra-MK4), hrj> even if pirates get caught, they won’t catch up :) hrj> hrj> Now I checked and compared the Kladrva Elite with the Joystik Club version, then hrj> there is with the usual one, yes, Vladimir didn’t touch anything, like the pirates hrj> were installed in the standard Elite and remained so. Yes, I already tried it, it doesn’t work. I made about 30 transitions - it doesn’t work. :v2_frown; File:; rating_kaputt_2.zip http://zx.pk.ru/attachment.php?attachmentid=4232

From Sergey Morozov To All 3 December 2006

Hello Grand Gra> I meant something else. Gra> After being captured by pirates, in response to the message "Ship Boarded By Gra> PIRATES! They Show No Mercy" we press the key and go to Gra> start of the game. If now, without loading anything, start the game (from the last one Gra> saved state) and fly out of the station, then, instead of showing Gra> of the overview screen, endless page redrawing begins Gra> state and the program becomes inoperable. Gra> Those who wish can repeat the whole situation with the capture by pirates: attached Gra> your shipment (for Elite 3 cracked by Fancy); there you can fly anywhere Gra> anywhere (except for the first galaxy) - capture awaits at the “finish line”. If before Gra> docking to “admire” the pirate station, you can notice that Gra> it does not rotate. Heh... yes, indeed, a strange glitch :) Now I understand the meaning of the question about “where can I get the unbroken version of Kladovskaya Elite”. I play (historically happened) - to the one where, at launch, “Titov’s protection was hacked by Mikhail Kondratyev, Vladimir Larkov and Anthony" :) It was the only one thatwent on my old Pentagon-128 :) I'll dig into what's going on there. Somewhere there seems to be a strange glitch... ZY Oops... the one I'm playing has the same glitch! Nevermind :) That means it's a 100-pound bug. We'll look!

From Sergey Morozov To All 3 December 2006

Hello Scitor Sci> Yes, I already tried it, it doesn’t work. I made about 30 transitions - it doesn’t work. Sci> :v2_frown; a,; damn... sorry, I looked something up, there's a war game in the 1st galaxy also starts with the trigger “+1 to the high byte of the rating”, just like missions 1-2-3. Then “oh”, it won’t work :( Just forcefully reduce the rating in the shipment... You are raising the rating too quickly :) Vladimir included in the program that so far the rating is growing, you will have time to make > 256 flights... and in theory this situation will not happen there should be. However, why, I wonder, are they not taken into account in the 1st galaxy transitions? In general, it’s interesting.. is this historical or is there some kind of secret meaning?

From Grand To All 5 December 2006

Hello, hrjushkin hrj> ... on the original storage disk - the same glitch when crashing hrj> does the station appear after the pirates? Yes.

From Sergey Morozov To All 5 December 2006

Hello Grand Gra> Yes. Ahhh.. well then only Vladimir can clarify whether he tested this situation when debugging. If so, then maybe it was intended that way, although it’s a strange glitch, it was possible to create something more brutal :)))) If not, then it’s just a bug, well in general, I found how to fix it. ZY Heh, what is this about the last file 1486 views: v2_eek; Sales; on the forum glitches, let alone outer space :)

From Vladimir Kladov To All 6 December 2006

Hello Striker I don’t remember, honestly. So much water has flowed under the bridge. I don't remember if I tried after ship boarded in general to see what happens if you don’t load the shipment, but start move from this place. Maybe I just didn’t know that it’s possible without shipping try to fly further from the previous station. Those. maybe he knew, but now he doesn’t I remember. Now I didn’t know this for sure, or I forgot that it was equal.

From Evgeny Skitor To All 6 December 2006

Hello, Vladimir Kladov Vla> __________________ Vla> The latest version of EmuZWin can be obtained from this link, and Vla> "official" page with description here. Vladimir, is it possible to make the image in EmuzWin slightly would it be blurry, would it be slightly fuzzy, like on a TV screen? Otherwise it's fast your eyes get tired looking at a perfectly clear picture. And yet, it would be nice if this emulator distinguished the left shift from the right, to, for example, program the left shift as a Spectrum capsshift, and the right one is like a shift symbol...

From Grand To All 6 December 2006

Hello, alexeenko Gra> hrj> ... on the original storage disk - the same glitch hrj> Does Gra> appear after the pirates when leaving the station? hrj> hrj> Yes. This error also occurs in Elite 2 by V. Kladov, which, as is known, differs in the absence of a demonstrator (I worked with the Elite 2 version cracked by Guild of Siberian Hackers.).

From Sergey Morozov To All 6 December 2006

Hello Grand Thank you, it’s clear now that this is apparently just an unaccounted bug. Let's put tick fixed :) THD - I know this version, it is among the collection of Remixes on trd.speccy.cz. It's buggy, don't play around with it :) And nowhere did there seem to be a clear description of its new ones possibilities (additional menu by button 5, etc.)

From Sergey Morozov To All 8 December 2006

Hello, Maksagor > Actually, if my memory serves me correctly, there is a description built into the game. > Or not? It just says that there is such a button 5 :) and the music is playing on the station. A what's what - figure it out yourself, they say :)

From Timonin Maxim Anatolievich To All 8 December 2006

Hello Grand Gra> I just came across a brief description of Elite 3 by THD in ZX-Review N2, Gra> 1994, p. 58. Actually, if my memory serves me correctly, there is a description built into the game. Or not?

From Grand To All 13 December 2006

Hello, hrjushkin It must be said that the game Elite 3 by THD would be interesting in many ways if it weren’t for error, which is written about in the mentioned log. Have Lethargeek or hrjushkin thought about fixing it too? :)

From Dmitry Malychev To All 13 December 2006

Hello Grand I played the THD version very little and for a long time. If I’m not lying, it’s already accelerated by unrolling cycles in extended memory. I don't remember about glitches.

From Grand To All 15 December 2006

Hello Lethargeek Let> I played the THD version very little and for a long time. Let> If I'm not lying, it has already been accelerated by unrolling cycles in the extended Let> memory. Most likely, these procedures there remained unchanged from the “classic” Elite. Let> I don’t remember about glitches. There is one “wonderful” moment every time, after loading the game and saving state, the first mission begins to be issued (to save refugees from an explosion nova). Ideally, it would be possible to make the cursor select a file with a state when loading/unloading, and Setup, where, for example, you could turn off the music.

From Evgeny Skitor To All 17 December 2006

Hello Grand People, who knows what emulator this circuit is for? I assembled it and connected it, but nothing One of my emuls does not respond to it. File: 28_04_2006__22-56-47.gif http://zx.pk.ru/attachment.php?attachmentid=4302

From goodboy To All 17 December 2006

Hello Scitor Sci> People, who knows what emulator this circuit is for? what does this scheme have in common with the elite???

From Mikhail Kuplenkov To All 15 January 2007

Hello, The Exploited people, haven’t you thought of uniting all the elites (pantry, THD, and Russian (in her button 5 purchase of ships and above the dashboard an indicator of what is included in pause)) if all these games were combined there would be a thing

From Dmitry Malychev To All 16 January 2007

Hello, prof > if all these games were combined, this would be the thing Let V. Kladov give away the source codes ;) For now - it’s good if you get around to at least pushing the latest patches into trd...

From Vladimir Kladov To All 16 January 2007

Hello Lethargeek Even if I find these notes, do you think I will be able to figure them out on my own after so many years? Everything is made easier. Who needs it, sits down, hands on, and off you go take everything apart piece by piece. The task is simplified if we consider that the procedures I I tried not to move it, and the code can be compared with 2 versions of the official elite 48. One is from faebeds, the other I don’t remember from whom, but there were kraits there, but there weren’t adders.

From Vladimir Kladov To All 16 January 2007

Hello, prof The thing is that I don’t seem to need it. And there are plenty of other things to do than trying to understand what I did there 15 years ago...

From Mikhail Kuplenkov To All 16 January 2007

Hello, Vladimir Kladov I’m passionate about the idea with all my heart, but alas, I’m a simple user and I don’t even know what dizasm is but if we take it now, in my opinion it has become easier than 10 years ago

From Andrey Alexandrovich Titov To All 16 January 2007

Hello, Vladimir Kladov Vla> code can be compared with 2 versions of the official elite 48. One from Vla> faebed, the other one I don’t remember from whom, but there were kraits there, but they weren’t Vla> adders. This is the same elite from firebird, only with an adder on one side branded cassette, and the version with a different ship (I don’t remember which) is on a different one side of the cassette.

From Vladimir Kladov To All 17 January 2007

Hello Lethargeek I was young. I didn't write any comments. Why is it needed if the brain is able remember several thousand lines of code, and for several hundred procedures - addresses in memory?

From Dmitry Malychev To All 17 January 2007

Hello, Vladimir Kladov If there is absolutely nothing left, then amba... The question can be closed for a long time/forever. Or until an interested maniac appears. :)

From Dmitry Rozhdestvensky To All 24 January 2007

Hello Lethargeek Vladimir Kladov... alive :) Elite... it's just like voices from the good old the past, just like from another world :) Sorry for being off-topic, but it’s very nice when (someone else) doesn’t kill himself this era!

From Dmitry Rozhdestvensky To All 24 January 2007

Hello, Vladimir Kladov :) it's not bad, it's wonderful!

From Grigory Alekseevich Sinitsky To All 27 January 2007

Hello, Dim3D I once flew the “original” ELITE on the ZX-48. And then after some time I flew for a long time and a lot on the PC ELITE, passed the basic mission, received an ELITE rating... And even found the "Dark Wheel" for ELITE was written... And then there was no time for that. Things to do, work, etc. And now this is how ZX will be again, I’ll download all versions of ELITE from the Internet and have a blast complete. ;)

From Dmitry Rozhdestvensky To All 28 January 2007

Hello, falanger I also flew to the original one... wow, I flew! the first two months even without sound (I didn’t have time to connect the sound to the TV). Completed all available missions, twice started playing. I reached Elite and started over. Well, then the legendary one appeared, Kladovskaya :) I read “Dark Wheel”, and understood the code, and about the formation of planet names dug it out, and even transferred the original version to disk, finding it somewhere in it a couple hundred extra bytes. The other day I tried to play in the emulator - wow! and with the docking I have it doesn't work out :) It's funny, I've been playing for 5 years :) though with a docking connection computer :)

From DimkaM To All 28 January 2007

Hello, Dim3D Dim> I also remembered here - I really didn’t like how Docking Computer worked. Dim> I pressed the button and the circles began. Then I'm at the part of the code where Dim> the dynamics of objects are described, for some reason I didn’t understand it, but it turns out Dim> it would be quite possible to make something like an autopilot. Pressed the button Dim> - sit for 5 minutes and enjoy the flight :) Dim> However, this is so... thinking out loud :) This is done in the Palm version.

From Vladimir Kladov To All 28 January 2007

Hello, Dim3D Well, for the palm tree there is a reincarnation of Elite. Not under the spec emulator, but your own, and They say she’s quite smart and beautiful. In general, a mix of Spec's according to the rules of the game and management, and PC-shnoy - in terms of diversity and color (with color it seems even better than in PCshnaya E-1). Actually, there is Google.

From Vladimir Kladov To All 28 January 2007

Hello, Dim3D Well, I didn’t combine, let’s say: I don’t have the AU sound, there’s no Russification, there’s no description For the sake of space for my gadgets, I completely removed the planets. It seems that management I deleted it with a joystick - I didn’t have a joystick or an AU, and in general I had a 48K machine longer time.

From Vladimir Kladov To All 28 January 2007

Hello, prof I have not made any purchases of ships other than Cobra MK4. And not a single Russian letter, this exactly.

From Dmitry Rozhdestvensky To All 28 January 2007

Hello, Dim3D What is the palm version?

From Dmitry Rozhdestvensky To All 28 January 2007

Hello, Dim3D I also remembered that I really didn’t like how Docking Computer worked. Knyapochka pressed - and circles began. Then I'm in the part of the code where the dynamics of objects is described, for some reason I couldn’t figure it out, but it turns out that it would be quite possible to do something type of autopilot. Press the button - sit for 5 minutes and enjoy the flight :) However, this is so... thinking out loud :)

From Dmitry Rozhdestvensky To All 28 January 2007

Hello, Vladimir Kladov And rightly so! AU seemed out of place there, and buying ships, Vladimir, I about the fact that you managed to collect all the legends of this game in one, and also add lots of new ones :) And this is much more significant than music and effects under the AU or joystick control...

From Dmitry Rozhdestvensky To All 28 January 2007

Hello, prof why combine them? It seems like Vladimir has already done this, you want to surpass master(s) by oppressing and hanging nonsense? Once upon a time, in the old clay times, approximately 94..95, I either heard or I fantasized myself, I don’t remember exactly, but there was such a thought - about something very similar to the elite, but which is played simultaneously with software algorithms a lot of people.

From Mikhail Kuplenkov To All 28 January 2007

Hello, Dim3D people, has the idea of uniting the three elites withered away, this time, and secondly, who even does anyone know anything about the Russified elite whose button is 5 for purchase? ships

From Mikhail Kuplenkov To All 28 January 2007

Hello, Vladimir Kladov Well, where did the purchase of ships come from in Russian on button 5? After all, someone did it

From Grand To All 7 February 2007

Hello, Vladimir Kladov fal> And now this is how it will be ZX again, I’ll download all versions of ELITE and from the Internet fal> I'll have a blast. ;) The tape "classic" versions that were passed around at one time are on mine. page: http://mix.wol.bz/games/tzxgames.htm#g4g. Unfortunately, other tape versions (for example, with uncorrupted I don’t have a splash picture) If anyone has them, please share. Send it to my e-mail indicated on the mentioned page.