Electric train simulator ER-2

ZXNet echo conference «spbzxnet.games»

From Alexey Kokotkin To All 25 December 2006

Hello, All Electric train simulator series ER-2 (c) 1996 Nomy Graphics Limited (program, gfx, route design and scheme(tm)) (c) 2006 AAA and Wlodek as disk restorers, publishers and producers (c) 2006 Nomy Graphics Ltd as releaser, documentation maker (until AAA puts it on its website zxaaa.untergrund.net, download from here) http://tuneyourcar.narod.ru/ER2Sim.zip Good afternoon, ladies and gentlemen! I am pleased to present to your attention what I wrote in back in 1996, a toy. I turned out to be very untalented distributor, so this game has been canned for 21st century posterity on a pack of discs that were successfully restored by Messrs. AAA and Wlodek, for which many thanks to them! The toy is written in BASIC plus inserts in the codes, but don’t let that scare you and will not disappoint in advance. The game was written specifically for yourself, so there are no unnecessary decorations in the form of a splash screen, intro, arrow menu, etc. it's not in it. But this is one of the few train simulators in the world :-) Instructions for the game: This game is a simulator of an electric train of the "ER-2" series (with a flat cabin) in real time with 2 combined game views - from cabins and from the passenger carriage. The game has day and night modes, 1 fictitious route of approximately 82 km, automatic assistance system to the driver. Controls: Sinclair Joystick."6" - open/close the left passenger doors of the train "7" - open/close the right passenger doors of the train "8" - shift the driver controller down "9" - shift the driver's controller up "0" Activation of the emergency braking system. Start of the game: First you need to set a route. There are a total of 37 stations and platforms on the line, numbered from 1 to 37. It is possible to set both direct and reverse route. The departure station is set first by serial number (1-37), the second is the destination station (if the serial number of the destination station is greater numbers of the departure station, then the route is direct, otherwise it is reverse). After the task destination station, dispatch information about stations is displayed on the screen departure-destination, route length in kilometers and approximate travel time. Next, you should set the current time and departure time in the format "hh:mm" (for example, "10:00"), or simply press for default values (15:00). Day or night modes are set according to the current time (later 23:00 corresponds to night mode, upon reaching this time the game switches to night mode dynamically). If the interval between the current time and the time departure is more than 0, then the train departure will be blocked in this interval automatic driver assistance system (hereinafter referred to as ASPM). Combined view from the driver's cabin and the passenger car.Instrument panel: indicator lamps on the left side from top to bottom: - opening the right doors - opening left doors - activation of the emergency braking system. Left dial: digital speedometer (current speed indicator in km/h) Dial on the right: digital odometer (trip counter in kilometers, right division of 0.1 km) Handle right: driver controller handle (6 positions: 3 positions on acceleration (top), 2 braking positions (bottom), neutral position). View of the passenger car: the right side of the passenger compartment and the door vestibule. Gameplay: When you reach departure time, make sure all doors on the train are closed. (indicator lamps do not light), move the controller lever to one of the upper positions, control the speed visually and using the speedometer. When approaching of the next station 0.5 kilometers away, the ASPM will highlight the speedometer and odometer display in red. Perform braking by lowering the controller to one of the lower provisions. When approaching the stopping place of the lead car, the ASPM will change color backlight to pink. If necessary, use emergency braking. Open the right doors, make sure they are open (visually and by control lamp). (The game does not provide platforms on the left side in the direction of travel trains, but if you wish, you can open the left doors, their opening/closingcontrolled only by the indicator lamp.) The screen also displays messages from ASPM about the name of the current station, and about deviations/compliance with the schedule (ASPM communicates with the control room only when the train stops). In order to run the train on schedule, keep the speed slightly below the maximum, do not delay at the station composition more than 15-20 seconds. When leaving the chart, you can return to it by increasing or by reducing speed and time at stops. Note: You can lead the train as you wish, but remember, in real conditions The train is a high-risk vehicle! the driver carries responsibility for rolling stock, track facilities and your passengers! Not try to control a real ER-2 train or any other without professional skills and permits issued in accordance with with the current legislation of the Russian Federation! Route: The route is fictitious, but not taken out of thin air. This route by the author was developed in detail from the earliest childhood years, and is being developed today (for example, for the simulator "Auran Trainz"). Moreover, it matches real terrain in Moscow and Russia. Only a small part of this route is implemented in the game ("House of the Falcon - Dolilko"). Please don’t laugh at the names of stations and platforms; many were invented in childhood!!

From Konstantin Zhukov To All 25 December 2006

Hello Nomy Graphics Interesting idea. What should have happened in the final version? Graphics It's cool, but the controls suffer.

From poisoned cyberjack To All 26 December 2006

Hello, Jukov Aaaaah! Tough! Cool =)

From Pavel Fedin To All 26 December 2006

Hello, psndcj Dude, you're a genius! IMHO it is necessary to introduce the ability to change the appearance of anything and everything. And world the public will carry you in their arms.

From Alexey Kokotkin To All 26 December 2006

Hello Sonic Son> ..IMHO it is necessary to introduce the ability to change the appearance of everything. And Son> the world community will carry you in their arms. do you mean adding views from the outside (this is in addons) or the ability insert your trains? if the latter, then, in principle, the file with the graphics is not native, Mona pull out the graphics of the cabin and platform and change them to any.

From Alexey Kokotkin To All 26 December 2006

Hello Sonic Thanks everyone! Especially for you, download the full version + addons; http://tuneyourcar.narod.ru/ER2SimFull.zip; - add-on DOORS - enlarged view from the door vestibules (control - any key) - add-on TRAIN - outside view (controls: Enter - departure/stop, Space - open/close doors) - add-on D_TRAIN - view from the door vestibules and the driver’s controller (control - Sinclair Joystick) - the route (again, not all of it, but about 1/2 - but check out which part of it constitutes realized!) Happy New Year!

From Dmitry Sachok To All 12 January 2007

Hello Nomy Graphics Cool simulator! It would be nice to add some game elements - I I understand that you can drive as you want, but it would be more fun if they read points for correct passage, and were deducted for foolishness - such as opening doors in the middle of the road. or a stopover. Well, ideally, also introduce negotiations between the driver and the stations, = left or on the right with text. Like - is it possible to go to this station, or should I wait, it will pass there? freight (passenger) train. I also noticed one glitch - as soon as the red square appears, - oh approaching the station, you can stop the train, it will write your time being late (ahead) according to schedule. Wow. By the way, you can add sounds - the opening of the door and the sound of wheels. ))) In general, you can make a commercial product. Aftar, respect.

From TomCaT To All 16 January 2007

Hello, Bally Great simulator. But I really want to see the development...

From Alexey Kokotkin To All 17 January 2007

Hello TomCaT I'm glad to hear about the interest in my project! I must say - to the history of the project - that I had an interest in the railway from a very early age, I even have some, albeit more than modest, experience of driving a real metro train... In addition, I was a little impressed by a similar toy "METRO" of the domestic author (so the copyright of the original idea of something similar to itself is 100% attributed I can't). In a word, all this caused one fine moment to realize for this simulator (since it always seemed to me that such an interest I'm the only one who experiences this. Years, forums and MSTS with Auran Trainz have swayed my opinion :) ) Well, maybe I’ll get around to shaking off the old days and adding some features... That’s it Well, it’s not so difficult everything is done there :) Let's see what we can add there: - change of external and internal views A) outside I can suggest a view like in the TRAIN+ addon, which could replace the view from carriage at the player's request What else? B) inside I found the sources here, among which is the finished view from the cockpit subway car locomotive. How do you like the idea of ​​adding metro support to ER-2? - complication of gameplay, variety of game situations A) negotiations with the dispatcher This is possible B) points for sticking to the schedule and penalties for emergency situations I also agree B) passage of other trains You can just link it with point a) - scenery as the train movesWell, you can have a little fun: A) traffic lights B) turns B) arrows D) central platform D) your suggestions?? - voice acting A) the sound of wheels B) the sound of the engine B) the sound of doors I'll tell you, I'm not good at sounds, so I won't touch this part. If only whoever provides help - in the sense of taking over all the voice acting. - menu Make the choice more convenient and clear for the player All this will lead to the game becoming the 128th, I hope there will be no objections. Regarding speeding up frames, I’ll say right away that it won’t happen! Not because I can’t, but for objective reasons. In the end, you can always speed up the emulation (not by in real life :) ). Please give your opinion which features are needed and which ones are not so much (or which ones are the first queue, and which ones - last).

From Alexander Tokmakov To All 17 January 2007

Hello Nomy Graphics Nom> Please give your opinion which features are needed and which ones are not so good (or which Nom> first, and which ones last) general sound, of course! :)

From Alexey Kokotkin To All 17 January 2007

Hello, Kpa3 I've never heard of this before.. is it cooler than AY? :)

From Konstantin Zhukov To All 17 January 2007

Hello, Kpa3 And I have a digitization of the sound of the wheels. If you make it for GS, it will be perfect

From Alexander Tokmakov To All 18 January 2007

Hello Nomy Graphics Nom> is it cooler than AY? quite a bit :) if you need sound. registration - I can help. any sounds.

From Alexey Kokotkin To All 18 January 2007

Hello, Bally I completely forgot about one more feature: button “1” - turn on/off the headlights! You can't remember everything after all these years... To Bally; "steering wheel"; - mechanical parking brake. I don't know how much reasonably included in the ER-2 cabin, in reality I saw it on metro cars of the series "Hedgehog." It seems that it is unlikely to be used in modern locomotives, since there are at least two brake systems, hydraulic (working) and pneumatic (auxiliary), the latter is a safe type (i.e. when In the absence of pressure, the brakes are switched to locking mode).

From Dmitry Sachok To All 18 January 2007

Hello Nomy Graphics Nomy Graphics Such a technical question - in your picture you can see in the lower right corner that something like a steering wheel))) and I saw the same thing in real electric trains, what is it is that? I've been interested in this for a long time

From Dmitry Sachok To All 19 January 2007

Hello Nomy Graphics You're fumbling - thanks, that clarified it))))

From Dmitry Malychev To All 20 January 2007

Hello Nomy Graphics Nom> Please give your opinion which features are needed and which ones are not so good (or which Nom> first, and which ones last). Anna Karenina and her followers. :)

From Valery Tkachuck To All 20 January 2007

Hello Lethargeek Let> Anna Karenina and her followers. yeah, there’s also a count of grandmothers run over and cars broken up at a crossing, as well as blood spatters on the windshield and as a continuation - an action movie with a good guy and terrorists who hijacked a train and tried to deliver a nuclear bomb to end station and blow it up :)

From Alexey Kokotkin To All 22 January 2007

Hello, Black_Cat Counter of hit grannies and terrorist guy - this is not for me, this is for Accolade inc and to them The Train!