From
Alexey Kokotkin
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To
All
25 December 2006
Hello, All
Electric train simulator series ER-2
(c) 1996 Nomy Graphics Limited (program, gfx, route design and scheme(tm))
(c) 2006 AAA and Wlodek as disk restorers, publishers and producers
(c) 2006 Nomy Graphics Ltd as releaser, documentation maker
(until AAA puts it on its website zxaaa.untergrund.net, download from here)
http://tuneyourcar.narod.ru/ER2Sim.zip
Good afternoon, ladies and gentlemen! I am pleased to present to your attention what I wrote in
back in 1996, a toy. I turned out to be very untalented
distributor, so this game has been canned for 21st century posterity
on a pack of discs that were successfully restored by Messrs. AAA and
Wlodek, for which many thanks to them!
The toy is written in BASIC plus inserts in the codes, but don’t let that scare you
and will not disappoint in advance. The game was written specifically for yourself, so there are no
unnecessary decorations in the form of a splash screen, intro, arrow menu, etc. it's not in it.
But this is one of the few train simulators in the world :-)
Instructions for the game:
This game is a simulator of an electric train of the "ER-2" series (with a flat
cabin) in real time with 2 combined game views - from
cabins and from the passenger carriage. The game has day and night modes,
1 fictitious route of approximately 82 km, automatic assistance system
to the driver.
Controls: Sinclair Joystick."6" - open/close the left passenger doors of the train
"7" - open/close the right passenger doors of the train
"8" - shift the driver controller down
"9" - shift the driver's controller up
"0" Activation of the emergency braking system.
Start of the game:
First you need to set a route. There are a total of 37 stations and platforms on the line,
numbered from 1 to 37. It is possible to set both direct and reverse
route. The departure station is set first by serial number (1-37),
the second is the destination station (if the serial number of the destination station is greater
numbers of the departure station, then the route is direct, otherwise it is reverse). After the task
destination station, dispatch information about stations is displayed on the screen
departure-destination, route length in kilometers and approximate
travel time.
Next, you should set the current time and departure time in the format "hh:mm"
(for example, "10:00"), or simply press for default values
(15:00). Day or night modes are set according to the current time (later 23:00
corresponds to night mode, upon reaching this time the game switches to
night mode dynamically). If the interval between the current time and the time
departure is more than 0, then the train departure will be blocked in this interval
automatic driver assistance system (hereinafter referred to as ASPM).
Combined view from the driver's cabin and the passenger car.Instrument panel: indicator lamps on the left side from top to bottom:
- opening the right doors
- opening left doors
- activation of the emergency braking system.
Left dial: digital speedometer (current speed indicator in km/h)
Dial on the right: digital odometer (trip counter in kilometers,
right division of 0.1 km)
Handle right: driver controller handle (6 positions: 3 positions on
acceleration (top), 2 braking positions (bottom), neutral position).
View of the passenger car: the right side of the passenger compartment and the door
vestibule.
Gameplay:
When you reach departure time, make sure all doors on the train are closed.
(indicator lamps do not light), move the controller lever to one of the upper
positions, control the speed visually and using the speedometer. When approaching
of the next station 0.5 kilometers away, the ASPM will highlight the speedometer and odometer display
in red. Perform braking by lowering the controller to one of the lower
provisions. When approaching the stopping place of the lead car, the ASPM will change color
backlight to pink. If necessary, use emergency braking.
Open the right doors, make sure they are open (visually and by control
lamp). (The game does not provide platforms on the left side in the direction of travel
trains, but if you wish, you can open the left doors, their opening/closingcontrolled only by the indicator lamp.)
The screen also displays messages from ASPM about the name of the current station, and about
deviations/compliance with the schedule (ASPM communicates with the control room only
when the train stops). In order to run the train on schedule,
keep the speed slightly below the maximum, do not delay at the station
composition more than 15-20 seconds. When leaving the chart, you can return to it by increasing
or by reducing speed and time at stops.
Note:
You can lead the train as you wish, but remember, in real conditions
The train is a high-risk vehicle! the driver carries
responsibility for rolling stock, track facilities and your passengers! Not
try to control a real ER-2 train or any other without
professional skills and permits issued in accordance with
with the current legislation of the Russian Federation!
Route:
The route is fictitious, but not taken out of thin air. This route by the author
was developed in detail from the earliest childhood years, and is being developed today
(for example, for the simulator "Auran Trainz"). Moreover, it matches
real terrain in Moscow and Russia.
Only a small part of this route is implemented in the game ("House of the Falcon -
Dolilko").
Please don’t laugh at the names of stations and platforms; many were invented in
childhood!!
From
Konstantin Zhukov
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To
All
25 December 2006
Hello Nomy Graphics
Interesting idea. What should have happened in the final version? Graphics
It's cool, but the controls suffer.
From
poisoned cyberjack
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To
All
26 December 2006
Hello, Jukov
Aaaaah! Tough! Cool =)
From
Pavel Fedin
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To
All
26 December 2006
Hello, psndcj
Dude, you're a genius!
IMHO it is necessary to introduce the ability to change the appearance of anything and everything. And world
the public will carry you in their arms.
From
Alexey Kokotkin
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To
All
26 December 2006
Hello Sonic
Son> ..IMHO it is necessary to introduce the ability to change the appearance of everything. And
Son> the world community will carry you in their arms.
do you mean adding views from the outside (this is in addons) or the ability
insert your trains? if the latter, then, in principle, the file with the graphics is not native,
Mona pull out the graphics of the cabin and platform and change them to any.
From
Alexey Kokotkin
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To
All
26 December 2006
Hello Sonic
Thanks everyone!
Especially for you, download the full version + addons;
http://tuneyourcar.narod.ru/ER2SimFull.zip;
- add-on DOORS - enlarged view from the door vestibules (control - any key)
- add-on TRAIN - outside view (controls: Enter - departure/stop, Space
- open/close doors)
- add-on D_TRAIN - view from the door vestibules and the driver’s controller
(control - Sinclair Joystick)
- the route (again, not all of it, but about 1/2 - but check out which part of it
constitutes realized!)
Happy New Year!
From
Dmitry Sachok
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To
All
12 January 2007
Hello Nomy Graphics
Cool simulator! It would be nice to add some game elements - I
I understand that you can drive as you want, but it would be more fun if they read
points for correct passage, and were deducted for foolishness - such as opening
doors in the middle of the road. or a stopover.
Well, ideally, also introduce negotiations between the driver and the stations, = left or
on the right with text.
Like - is it possible to go to this station, or should I wait, it will pass there?
freight (passenger) train.
I also noticed one glitch - as soon as the red square appears, - oh
approaching the station, you can stop the train, it will write your time
being late (ahead) according to schedule.
Wow.
By the way, you can add sounds - the opening of the door and the sound of wheels.
)))
In general, you can make a commercial product.
Aftar, respect.
From
TomCaT
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To
All
16 January 2007
Hello, Bally
Great simulator. But I really want to see the development...
From
Alexey Kokotkin
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To
All
17 January 2007
Hello TomCaT
I'm glad to hear about the interest in my project! I must say - to the history of the project -
that I had an interest in the railway from a very early age, I even have
some, albeit more than modest, experience of driving a real metro train...
In addition, I was a little impressed by a similar toy "METRO" of the domestic
author (so the copyright of the original idea of something similar to itself is 100% attributed
I can't). In a word, all this caused one fine moment to realize for
this simulator (since it always seemed to me that such an interest
I'm the only one who experiences this. Years, forums and MSTS with Auran Trainz have swayed my opinion
:) )
Well, maybe I’ll get around to shaking off the old days and adding some features... That’s it
Well, it’s not so difficult everything is done there :)
Let's see what we can add there:
- change of external and internal views
A) outside
I can suggest a view like in the TRAIN+ addon, which could replace the view from
carriage at the player's request
What else?
B) inside
I found the sources here, among which is the finished view from the cockpit
subway car locomotive. How do you like the idea of adding metro support to ER-2?
- complication of gameplay, variety of game situations
A) negotiations with the dispatcher
This is possible
B) points for sticking to the schedule and penalties for emergency situations
I also agree
B) passage of other trains
You can just link it with point a)
- scenery as the train movesWell, you can have a little fun:
A) traffic lights
B) turns
B) arrows
D) central platform
D) your suggestions??
- voice acting
A) the sound of wheels
B) the sound of the engine
B) the sound of doors
I'll tell you, I'm not good at sounds, so I won't touch this part. If
only whoever provides help - in the sense of taking over all the voice acting.
- menu
Make the choice more convenient and clear for the player
All this will lead to the game becoming the 128th, I hope there will be no objections.
Regarding speeding up frames, I’ll say right away that it won’t happen! Not because I can’t, but
for objective reasons. In the end, you can always speed up the emulation (not by
in real life :) ).
Please give your opinion which features are needed and which ones are not so much (or which ones are the first
queue, and which ones - last).
From
Alexander Tokmakov
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To
All
17 January 2007
Hello Nomy Graphics
Nom> Please give your opinion which features are needed and which ones are not so good (or which
Nom> first, and which ones last)
general sound, of course! :)
From
Alexey Kokotkin
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To
All
17 January 2007
Hello, Kpa3
I've never heard of this before.. is it cooler than AY? :)
From
Konstantin Zhukov
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To
All
17 January 2007
Hello, Kpa3
And I have a digitization of the sound of the wheels. If you make it for GS, it will be perfect
From
Alexander Tokmakov
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To
All
18 January 2007
Hello Nomy Graphics
Nom> is it cooler than AY?
quite a bit :)
if you need sound. registration - I can help. any sounds.
From
Alexey Kokotkin
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To
All
18 January 2007
Hello, Bally
I completely forgot about one more feature: button “1” - turn on/off the headlights!
You can't remember everything after all these years...
To Bally; "steering wheel"; - mechanical parking brake. I don't know how much
reasonably included in the ER-2 cabin, in reality I saw it on metro cars of the series
"Hedgehog." It seems that it is unlikely to be used in modern locomotives, since
there are at least two brake systems, hydraulic (working) and
pneumatic (auxiliary), the latter is a safe type (i.e. when
In the absence of pressure, the brakes are switched to locking mode).
From
Dmitry Sachok
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To
All
18 January 2007
Hello Nomy Graphics
Nomy Graphics
Such a technical question - in your picture you can see in the lower right corner that
something like a steering wheel))) and I saw the same thing in real electric trains, what is it
is that? I've been interested in this for a long time
From
Dmitry Sachok
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To
All
19 January 2007
Hello Nomy Graphics
You're fumbling - thanks, that clarified it))))
From
Dmitry Malychev
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To
All
20 January 2007
Hello Nomy Graphics
Nom> Please give your opinion which features are needed and which ones are not so good (or which
Nom> first, and which ones last).
Anna Karenina and her followers. :)
From
Valery Tkachuck
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To
All
20 January 2007
Hello Lethargeek
Let> Anna Karenina and her followers.
yeah, there’s also a count of grandmothers run over and cars broken up at a crossing, as well as
blood spatters on the windshield and as a continuation - an action movie with a good guy and
terrorists who hijacked a train and tried to deliver a nuclear bomb to
end station and blow it up :)
From
Alexey Kokotkin
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To
All
22 January 2007
Hello, Black_Cat
Counter of hit grannies and terrorist guy - this is not for me, this is for Accolade inc and
to them The Train!