Dun Darach - the Solution (Russian)
ZXNet echo conference «spbzxnet.games»
From Anton Popov → To All 11 November 1999
Hello, All!
Here is the Dun Darach solution written in one evening.
It's not complete. Those. at the end you won't see: Congratulations!
You win! etc. There are still many unsolved mysteries.
In fact, I thought that this text would be difficult for me, but
to my surprise, I scribbled everything down in one breath, getting carried away
this game. Gargoyle - is the best!!!
A collection of tips for the game Dun Darach
(based on materials from ZX-REVIEW magazine)
Compiled by Anton Popov
The plot is quite simple; hero of Celtic legends and ska-
Zaniy Cuchulain (Cuchulain) together with his best friend and colleague
nickname Loeg returned from a bloody and useless battle
with Kanachta. On the way they were overtaken by Kanachta’s evil ally
sorceress Scar. She grabbed Loeg and put him in prison.
mok, which is located in a city called Dun Darach. Problem
Cuchulainn, naturally, frees his comrade from captivity.
The city of Dun Darach consists of 37 streets, 8 blocks and one square.
have mercy. When passing this game you will simply need
have a map at hand, because you can practically do without it in the city
nothing, it’s almost impossible to get your bearings.
So, let's start in order.
Money and trade
-----------------
The game has its own currency - iridi, for which
You can buy and sell various items from city residents.You can earn iridi in different ways, for example: take
gold from Assayer on West Way and sell it to bro-
ceramics on Cross Street.
The city's population is divided into buyers and sellers. When-
There are significantly more sellers than buyers. Buyers
only five:
BROKER buying AURUM, i.e. GOLDBAR (purchase - 600, sell-
woman - 800); located at 52 Cross Street
BROKER buying GRAPES (grapes), product - WINES (purchase -
150, sale - 200); located at Long Lane 8
BROKER buying SPICE (spices), product - PEPPER (purchase -
150, sale - 200); Address - March Street 31, seller - GRO-
CER, Market Street
BROKER buying RELIC for 750ir lives in Nero Square 2;
RELIC (500ir) seller, lives near Cross Street and
Sinder Bank
BROKER buying CLOTH and living between High Street
and Long Lane. Seller unknown.
Because there are more sellers than buyers, then for clarity
they are summarized in a general table:
╔══════════╦════════ ═╦═════╦════════════╗
║ ║ ║ ║ ║
║ seller ║ product ║ price║ address ║
║ ║ ║ ║ ║
╠══════════╬════════ ═╬═════╬════════════╣
║ASSAYER ║GOLDBAR ║ 600 ║Silver St,19║
║BARBER ║RAZORS ║ 150 ║New St,14 ║
║FARMER ║HOES ║ 250 ║Parade ║
║APOTHECARY║HEMLOCK ║ 400 ║Heath Road ║║SALTER ║DRYSALT ║ 150 ║Oak Road,29 ║
║NERCER ║SWATHS ║ 150 ║Parade ║
║COOPER ║BARRELS ║ 300 ║Long Lane,7 ║
║APOTHECARY║STINGS ║ 100 ║Market St,12║
║GUID ║LICENCE ║10000║Silver St,81║
║ASSAYER ║PLATINA ║10000║West Way ║
║GERALD ║SHIELD ║ ??? ║Amber Way ║
║SWORDSMITH║FOILS ║ 500 ║Oak Road ║
║COBBLERS ║LASTS ║ 200 ║Long Lane,4 ║
║VINTER ║WINE ║ 150 ║King St,1 ║
║ARHIVIST ║BOOKS ║ 700 ║King St,2 ║
║ANTIQUARY ║RELIC ║ 500 ║Cross Road ║
║DRAPPER ║NEEDLE ║ 100 ║Long Lane,6 ║
║MINISTREL ║LYRES ║ 1000║Oldhill ║
║ALCHIMIST ║LEADS ║ 400 ║Cross St,57 ║
║MAGIC ║SPELL ║ 1000║Sinder Bank ║
║CARPENTER ║HAMMERS ║ 200 ║Bird St,20 ║
║CARPENTER ║ADZES ║ 300 ║Oak Road,27 ║
║SKIMMER ║MOLESKINS║ 1500║Long Lane ║
║FLETCHER ║ARROWS ║ 150 ║King St ║
║ARMOURER ║BROADAXE ║ 400 ║Long Lane,5 ║
║GALERY ║STATUES ║ 600 ║North Wall,3║
║GROCER ║PEPPER ║ 150 ║Market St,14║
╚══════════╩═════════╩═════╩════════════╝
Персонажи
---------
Кроме покупателей и продавцов есть в городе и другие персона-
жи, которые ходят по городу, с которыми можно общаться, менять-
ся предметами и.т.д. Персонажи MHOR, PITE, SKAR (невидима),
BREEN относятся к Кухулину можно сказать лояльно, а KAHN, KELI,
KARA - воры, которые берут все предметы, но не дают ничего вза-me, they just say “how generous.” When they appear,
It is advisable to remove the arrow pointing to objects or to empty
place, or on iridi, because thieves have a bad habit of stealing
what the item index is on.
TETH and DAIN are just waiting for something to be brought to them.
what they need, and having received it, they leave and never appear again.
The game even has its own peace officer - RYDE, if you're into
take an item in some store and leave without paying, then
the message "STOP THIEF!" will appear (stop the thief!), and if you
if you meet RYDE, he will take everything from you (money and everything
items).
There is also a rat in the game that runs around the SO-
K.E. She answers all sentences with “im only a rat.” Her unity
official purpose - to show the secret door on Claw Street,
what she does is disappear into the middle of the wall.
Doors
-----
In addition to ordinary doors, there are also invisible ones in the game, there are only
four. Addresses of invisible doors:
Myre Street
Cross Street
Claw Lane
Park Row
They are not difficult to find; they are located between two torches, in
there is nothing in between.
Behind the door on Claw Lane (it is marked with a "+" sign), it is completely dark
that, but by pressing the number "6" (exit to the menu), and returning back,
the room becomes illuminated, but completely empty. Purpose
unclear.
There is another door, it is located on The Calls street, on itwritten LADYOS, the game authors wanted to place a quarter behind it
entertainment of an intimate nature, with naked women, etc. But valuable
Great Britain's zura laid its paw on this quarter (which is a pity;)), and
the authors had to remove it from the game, but the door remained as
protest. Despite this, you can get there if you have TE-
LESTONE and PERL, but alas - there are empty rooms ;(.
(By the way, in the MARSPORT game there is also an entertainment district,
there you can play different computer mini-games, everything is there
on the spot ;))
There are some kind of lockers, certain doors,
on which it is written: "DEPOSIT FEE 50ir", you can leave
various items, without fear that someone will steal them, but this
will cost 50ir.
There are also locked doors that can be opened with different keys.
*-KEY(where * is a letter)
Teleportation system
--------------------
The game has a "teleportation" system so as not to waste everyone on
transition from one location to another across the entire city. It's worth it
"pleasure" 200ir. Portal addresses:
Old Hill,15
Amber Way, 67
Herme Hill,2
March Street, 30
"Teleportation" occurs in the same order as recorded,
i.e. from Old Hill, 15 we get to Amber Way, 67, etc.
There is also a “free” portal that works on the principle of
yes/back, i.e. if you enter it at Hoss Lake, you will exit
those on West Castle and vice versa.
Shields
----There are 4 rooms in the city called HAIL (Sanctuary), here they are:
HAIL BELINUS
HAIL MIDIR
HAIL DANU
HAIL PATHOL
Three shields can be obtained using different methods:
SHIELD BELINUS
SHIELD MIDIR
SHIELD DANU
They must be taken to the appropriate rooms. It is logical to assume
live that SHIELD PATHOL should exist, but discover it
failed. Perhaps, with all the shields present, the exit comes off
from the city, or anything that allows you to complete the game.
Now, how to get shields:
SHIELD DANU
-----------
King Street Bookshop sells VERIT
GHOOM." If you give it to the MHOR character, you will receive a book in return
"LOOK FOR MY REST". With it you can enter the invisible door on the street
ce Nyre Street. The location of the door is indicated by two torches, visible
hanging on the wall. Behind the door there is a room where there is a
SHIELD DANU.
SHIELD BELINUS
--------------
A furrier lives at 10 Long Lane. He sells mole skins
(MOLESKINS) 1500 each. You need to buy one skin and give it to BREE-
Nу. He will give in return the "GOLD IN ASHES" card. Leave her somewhere
be on time and go to the jeweler at 79 West Way. Buy from him
platinum (PLATINA), and give it to the same BREEN, he will give another
map "GALICIA IS FAR". This card must be offered to the character RY-
DE, who will exchange it for SHIELD BELINUS.
SHIELD MIDIR
------------
Buy for 1000ir lira (LYRE) at Old Hill,10. Then go toPark Row, find an invisible door there, behind it lives the character DA-
IN, who will exchange the lira for SHIELD MIDIR. Putting which in
HAIL MIDIR, get the key (M-KEY).
Scripts
-------
These are scrolls. They are a kind of hints for solving
some puzzles. Below are described ways to find some
some of them:
To the gallery on Herne Hill 4 you need to bring: LEAD, LAST, STING,
HEMLOCK - get EARING, it must be exchanged with PITE for SCRIPT with
the inscription "ART IN ORDER".
To the gallery on Herne Hill, 1 you need to bring: ARROW, ADZE, HOE,
NEEDLE - receive BROOTH, which must be exchanged with PITE for
SCRIPT with the inscription "RATS ARE VAIN".
To the gallery on March Street, 34 you need to bring: RUE, RHROR, FOIL,
PILE - receive NECKLACE, which can be exchanged with PITE for
SCRIPT with the inscription "SCARS ARE PEARL".
To the gallery on Stone Road you need to bring: HAMMER, BARREL,
DRYSALT, BROADAXE - get BRACELET - it must be exchanged with PI-
TE on SCRIPT "GOD SEE ALL"
Liberation of Loeg
------------------
This is the main and most difficult part of the game, full of puzzles.
breaking, and allowing you to almost finish the game ;).
On Cross Street, opposite house 55, there is an invisible door,
which opens with the M-KEY key. Going into the room, we take the vol-
TELESTONE magic stone. With its help you can see Scar, who
which is invisible to the naked eye, and it is necessary to make it visiblewe go. To do this, you need to buy it in the magic store on Cinder Street.
Bank,24 SPELL spell. Having used it in the presence of Scar,
You will make it visible.
Then on Silver Street you need to buy a license from thieves for 10,000ir
I don't mind stealing, after that you can safely go to the Strong Room, and
steal a pearl from there (PERL), with a license no one will touch you -
no. Give it to Scar, she will give in return a scroll with the entry "2**25".
In the gallery on the north wall, buy a figurine and go to Claw
Street into the invisible room that the rat is pointing at. Live there
vet character TETH. Give him the figurine and you will receive the key.
D-KEY.
Now it's time to go to the castle. The entrance to the castle is at
High Gate street, the locked door is opened with the D-KEY. But
You can enter the door only if you have the scroll “2**25” with you,
D-KEY, and some object (any). You will enter the room,
where three rotating wheels hang on the wall - this is a code system
th castle. Your task is to place items on the table (one by one)
mu) so that a certain combination is obtained. Find out com-
The combination can be achieved by solving the puzzle scratched on the table.
The correct combination is DPE. After the wheels stop -
Xia, you need to take the scroll “2**25” and go through the opened door. There
You will see many doors, but there is only one right one
sequence of passage through these doors. The solution is concludedin the scroll "2**25", this is 2 to the 25th power, calculate using
calculator, how much it will be, (answer: 33554432), and counting
From the north of the door we go through the castle. Having thus passed 8
doors, we find ourselves in front of another locked door. She's open
Yes, if you have the scroll “2*25” with you. And behind this door
another combination lock and a table on which lies the L-KEY, code two-
ri - OAK, take the key and go through the open door. And finally
he!, Loeg, sits in a cage that is unlocked with the L-KEY, and
your friend is free!
Unsolved puzzles and word
the compiler of this resolution
----------------------
Using the "GOLD IN ASHES" card (the one we left on
"time"), you can enter the locked door of house 21 on Cinder Street
Bank, there is PYRITE, but it was not possible to use it anywhere,
no character takes it except the thieves, who take everything
no use).
Also, the last shield (SHIELD PARTHOL) was not found.
The invisible door on Claw Lane raises many questions, (with
sign "+"), which opens with the key L-KEY, followed by a full
dark and empty.
Below is a list of items for which it was used -
tion, only PYRITE, which is mentioned, remained unused
above.
LYRE - DAIN
SPELL, PEARL - SKAR
BOOK - MHOR
MOLESKIN, PLATINA - BREEN
PHILTRE - (license to steal) - KE-LI,KAHN,KARA
STATUE - TETH
MAP "GOLICIA SO FAR" - RYDE
GOLDBAR - Cross Street,38
RELIC - Mero Square,2
PEPPER - March Street, 31
SWATCH - Long Lane,1
WINE - Long Lane,8
There are 25 houses in the city in which pictures hang on the walls.
mud with letters. And 6 houses in which only stretchers hang.
Obviously, this is also part of some kind of puzzle, here are the letters,
which occur only once:
P,A,L,O,U,N,H,R,M,K,B
twice:
Y,C,I,S
three times:
E,T
Each room has its own number, and if you try to place
If you live the letters by room numbers, you get an interesting phrase:
"BY ALCHEMIST COUNT PT S KEY"
ALCHEMIST is in the game, he sells lead, there is ASSAYER, who
ry sells platinum (PT). And the phrase "S KEY" clearly hints at
key Here, too, everything is based on guesswork; so far there is no benefit from this phrase.
which one.
There are also 4 galleries with paintings, obvious puzzles. Empty
Gargoyle, I think, does not engage in decoration.
And there are still a number of locked doors left behind which
These may be the answers to many questions...
* * *
The question of finishing the game remains open, after so many
solved problems, no end in sight, although, as always, the last
the puzzle or action turns out to be idiotically simple, and
from this at the same time the most difficult, one can only hopeon more “brainy” players who can finish this game
a wonderful toy that even the great art could not defeat
mission of ZX-REVIEW readers.
See you later! Anton Popov
Numbers of used ZX-REVIEWs, and authors:
1993, p. 157 "Inforcom" (Moscow)
1994, n.2, p.62 A. Belin and A. Tikhonov (Nizhny Novgorod)
1994, n.5, p.54 T. Kamraze (Moscow)
1995, n.4, p.76 V. Zaitsev (Kharkov)
collection ZX-FORUM n.2, p. 110 E. Kryukov (Dzerzhinsk) and V. Kashnikov
(Kinel, Samara region)
That's all, write reviews, suggestions, criticism in any
form, etc.
With everyone....
Anton Popov
From Alex Shalin → To Artur Podtelkoff 21 November 1999
Hi Arthur!
AS>> I have it, but it’s russified ;) If anyone needs it, I can
AS>> zxnet.uue yuuknut.
Yuuknul.
AP> Oh, throw it! :) By the way, don’t you have any Russified adventures?
AP> Just here is the database of "Russian-language adventure games"
AP> is being compiled... ;-)
/* (GAMES.TXT)
Russified games
Advanced Nether Earth (c) 1987 Argus Press Software
(Eternity Industry'98 release)
Beyond The Ice Palace (c) 1988 Elite Systems Ltd
(K&S/F.K. release)
Commando (c) 1985 Elite Systems Ltd (Laptev's release)
Danger Mouse In Black Forest (c) 1984 Creative Sparks/Thorn Emi Video
(Sergey Shkatov release)
Dizzy I (c) 1987 CodeMasters (KSA Soft release)
Dizzy II (c) 1988 CodeMasters (DensSoft release)
Dizzy III (c) 1989 CodeMasters (KSA Soft release)
Dizzy III/V (c) 1988 CodeMasters (SunSoft release)
Dizzy IV (c) 1989 CodeMasters (SunSoft release)
Dizzy V (c) 1991 CodeMasters (SunSoft release)
Dizzy VI (c) 1991 CodeMasters (SunSoft release)
Dizzy VII (c) 1992 CodeMasters (FFC Computers release)
Elven Warrior (c) 1989 Players Premier Software (??? release)
Fast Food Dizzy (c) 1989 CodeMasters (AK92 release)
HeroQuest I, II (c) 1991 Gremlin Graphics (Oldman's release)La Abadia Del Crimen (c) Opera Soft (A. Aksenov's release)
Message From Amdromeda (c) Interceptor Software (German release)
Myth: History In The Making (c) 1989 System 3 (KSA release)
Marsport (c) 1985 Gargoyle Games (Parazit release)
Quadrax (c) 1994 UltraSoft (Fatality release)
SimCity 128KB (c) 1989 Maxis (TopSoft release)
Sceptre Of Bagdad (c) 1987 Atlantis Software (Anton Ershov release)
Seymour: At The Movies (c) 1991 Code Masters (SunSoft release)
Seymour: Take One! (c) 1991 Code Masters (SunSoft release)
Sherwood (c) 1992 Ultrasoft/DSA
Computer Graphics (Fatality release)
They Stole A Million (c) 1986 Ariolasoft (A. Savin's release)
Trap Door, the (c) 1986 Piranha (Auryn Group release)
Twilight: Land Of Shadows (c)
Ultrasoft (Fatality release)
Wild West Seymour (c) 1992 Code
Masters (FFC Computers release)
Руссификации Михаила Орехова (*.tap)
After The War I (c) 1989 Dinamic Software
After The War II (c) 1989 Dinamic Software
Barbarian III (c) Melbourne House
Basket Master (c) 1987 Dinamic Software
Draconus (c) 1988 Zeppelin Games
Game Over I (c) 1987 Dinamic Software
Hypsys I (c) Techno Arts
Ikari Warriors (c) 1987 Elite Systems/SNK Corp
Joe Blade III (c) 1989 Players Premier Software
Kosmos (c) 1989 Atlantis Software Ltd
Krion (c) GB Max Software
Livingstone (c) 1987 Opera Soft
Nether Earth (c) 1987 Argus Press Software
R-Type I (c) 1988 Electric Dreams SoftwareSacred Armour Of Antiriad, the (c) 1986 Palace Software
Savage (c) Dave Perry
Savage II (c) Dave Perry
Savage III (c) Dave Perry
Spooked (c) 1989 Players Premier Software
Star Bowls (c) 1991 Diabolic Software
Street Gang (c) 1989 Players Premier Software
Venom Revenge (c) 1988 Gremlin Graphics
Yeti (c) 1988 Destiny/Alternative Software Ltd
*/
-=> Bye, Alex Shalin aka Bishop <=- [ZX]