Demo of pseudo-3D engine

ZXNet echo conference «spbzxnet.games»

From Konstantin Zhukov To All 11 January 2006

Hello, All I remember by the end of the 90s, many coders tried to create 3D games. But before Not many reached the final realization. The first was Return to Home-4, then Last Hero of The Light Force. In fact, the games caused complete disappointment, since There was no smell of any three-dimensionality in them. We, in our city of Zapendrauisk, too then we didn’t sit idly by, and here’s a small demo of the engine for 3D real-time strategy games. Shuffle control keys - cursor. Works only at 128K! File: DEMOMYGAME.zip http://zx.pk.ru/attachment.php?attachmentid=2145

From Chunin Roman To All 11 January 2006

Hello, rasmer ras> glamorous.... I remember Fair Light (2) - an indelible impression.

From rasmer To All 11 January 2006

Hello, Jukov glamorous....

From Konstantin Zhukov To All 11 January 2006

Hello,GriV Gri> Really??? Can I have some links? I know that the sprites there are flat, but the games are Gri> themselves are fully 3D! If from these positions only... The difference between Doom and Quake is that in Quake the viewing angles are not limited. It is on this basis that they are classified differently. And what in no one denies that the formulas for three-dimensional transformations were applied.

From Konstantin Zhukov To All 11 January 2006

Hello Shadow Maker Sha> What's so glamorous? A picture was drawn, it was impossible to walk, and in what Sha> show off? I apologize, there was a small mistake. but now everything is fixed. You can safely download, now you can walk.

From Konstantin Zhukov To All 11 January 2006

Hello,GriV Gri> what was presented above is not PSEUDO - it is exactly three-dimensional Gri> picture, pseudo-three-dimensional, this is akin to Nether Earth, HeroQuest, etc. Gri> Pseudo-three-dimensional according to PC classification. Let's say Doom and Wolf on PC are defined as pseudo-3D, and Quake and Half Life as 3D.

From Zyryanov Ivan To All 11 January 2006

Hello, Jukov Nope, like Doom and Wolf it's Wolfstain 2004 And this is just pseudo-3D according to Spec’s classification, like Lasthiro and Bloodvich There, too, you walk through the same labyrinths and they are drawn in one set sprites. The only difference from the two mentioned is that there is also a diagonal viewing direction. In principle, xests and first-person games can be made on such an engine and looks pretty good. And the playability is better than the unforgettable Bard's tale? even better than Bloodvich, but it needs a good script and a good implementation of a system of rules for pumping and combat. Are there any outcomes?

From Valery Grigoriev To All 11 January 2006

Hello, Jukov Juk> Pseudo-three-dimensional according to PC classification. Let's say Doom and Wolf on PC Juk> are defined as pseudo-3D, and Quake and Half Life are defined as Juk> three-dimensional. Really??? Can I have some links? I know that the sprites there are flat, but the games themselves fully 3d! If from these positions only...

From Valery Grigoriev To All 11 January 2006

Hello,GriV I myself understood that it means that in the specified sample the rendering is sprite-based not volumetric.

From Shadow Maker To All 11 January 2006

Hello Corpsegrinder Yeah, I looked. No matter what, I liked it. Just RPGs and quests to rivet the most then.

From Shadow Maker To All 11 January 2006

Hello, CHRV What's so glamorous? A picture has been drawn, you can’t walk, so what’s the point of showing off?

From Demon Adramelek To All 11 January 2006

Hello,GriV Gri> Really??? Can I have some links? I know that the sprites there are flat, but the games are Gri> themselves are fully 3D! If from these positions only... Doom 1/2 is completely one-story - one floor above another cannot be there settle down. There are no ramps or stairs in Wolfenstein 3D - that's all The premises are located on the same level.

From Shadow Maker To All 11 January 2006

Hello,GriV Three-dimensional is where graphics are made of polygons. And in Wolf and Duma there are only sprites. That's why it's pseudo-3d, and Quake is 3D. And here's another quote from the FAQ: > Finally, Quake gives (compared to DooM and Duke3D): > 1) three-dimensionality in the construction of the level, inclined walls and floors, > multi-storey, etc.; > 2) monsters are built from polyhedra with textures stretched on them > sprites are used nowhere or almost nowhere, which makes it possible > correctly visualize objects when looking at them under any > angles; > 3) distortion disappears at large pitch angles, at maximum angles > pitch, the vertical line falls into the field of view, i.e. perhaps > see what is directly above your head and under your feet; > 4) there are moving objects (transporters floating in the air >, etc.), and they move both vertically and > horizontal plane; > 5) there is water, and you can swim in it, and there is under water > strange and beautiful effect of wave-like swaying of the image.

From Medvedev Pavel To All 11 January 2006

Hello, Adramelek not a damn thing shakes. check again. or post it. Sorry, gentlemen, it's all about Mozilla.

From Konstantin Zhukov To All 15 January 2006

Hello,GriV As promised, I’m revealing to you the secrets of constructing a three-dimensional image in my engine. To begin with, just theory, later I will post examples of programs for creating sprites. File: 3D.rar http://zx.pk.ru/attachment.php?attachmentid=2290

From Roman Fhyedorov To All 16 January 2006

Hello, Jukov I was very happy when I watched the demo. because back in 1994 I wanted amaze everyone with just such an engine!!! but counting the memory costs even do didn't. although you can shamelessly reduce the viewing depth of the corridor... and you had enough patience. I'm proud of you!!!

From Konstantin Zhukov To All 16 January 2006

Hello bugsy bug> I was very happy when I watched the demo. because back in 1994 I bug> wanted to amaze everyone with just such an engine!!! but counting the expenses bug> didn't even bother making any memory. although you can reduce the viewing depth bug> corridor shamelessly... bug> and you had enough patience. I'm proud of you!!! - Bah! Petka?! - Vasily Ivanovich!