Criticism of ZX games

ZXNet echo conference «spbzxnet.games»

From Grand To All 7 November 2006

Hello TomCaT Tom> I propose to report criticism of the ZX gaming spectrum here so that people Tom> writing, ruling, disk games, having glanced here, could not Tom> take a break and read everything that ordinary users think about them. Many modern remakes do not go to 48K, although their originals worked great and in this configuration.

From Niyaz Mukhametzyanov To All 7 November 2006

Hello TomCaT There were more games like HOST AGES, Turbo escript, exolo

From TomCaT To All 7 November 2006

Hello Grand :( Just now I remembered, Slap Dab was under 16k. And in order to save and instructions, and not to get into the picture, I made 48k out of it. Sybaritism.

From Vyacheslav Kalinin To All 7 November 2006

Hello, CHRV CHR> To all those who hate domestic games, play urgently: CHR> 1) Wolfenstain by ALCO CHR> 2) CHR by Cooperfeet CHR> then find a comparable foreign thread I’d love to play CV, as well as Nether Earth. And Wolf makes me want to puke, the PC has not yet learned to display 3D perfectly, but on Speck is a completely textured meat. Even if you don't take chunks into account, I see unbalanced gameplay, clumsy graphics, randomly selected music. Those. I don't see any obvious progress in the game compared to the 15 year old original prescription I see only a high level of code, but this makes it more interesting to play on becomes.

From Chunin Roman To All 7 November 2006

Hello, RESET To all lovers of domestic games, play urgently: 1) Wolfenstain by ALCO 2) CV by Cooperfeet then find something comparable foreign

From Yakovlev Anton To All 7 November 2006

Hello new art and therefore it is necessary to beat those genres that have always been the strong point of the spec. for example, arcades. or good old quests

From moroz1999 To All 7 November 2006

Hello, scl^mc There is no need to try to pull out something that will die on its own. if you want to do it - we need to do it, and not chatter about the “fate of the Spectrum” and how this fate fix. finally understand - everything that is done on the Spectrum now is made from enthusiasm, and will be done only as long as the creation brings pleasure. no need to convince anyone and no need to listen to anyone, do necessary. newart - I personally completed wolf2004 with great pleasure, although I can safely call him a connoisseur of the genre.

From poisoned cyberjack To All 7 November 2006

Hello, moroz1999 One more question - why am I being banned in a childish way??? let's just say - I play wrote more than all other authors at the moment (Koscheeva Tsep, Gift4Diver, Moorhuhn First Blood, Gridlock, C-Box 1K), and at the same time made various disk versions (for example Bomberman//Action or JetPack with correction control under the writing keyboard)... And my erased question was not just off-topic nonsense - but specific question??? I'm not trying to brag or bend my fingers at all - I just absolutely I don't understand why there is such a bias...

From rasmer To All 7 November 2006

Hello, scl^mc scl> and therefore we need to hit those genres that have always been the specialty of speckies. scl> for example, arcades. or good old quests So let's all move LostEden together... :v2_tong:

From TomCaT To All 7 November 2006

Hello, moroz1999 Yes, take the Nether E. engine and make the strategy more interesting. And heavier ;) A then the engine can be modified.

From karbofos To All 7 November 2006

Hello, moroz1999 mor> newart - personally, I completed wolf2004 with great pleasure, although I mor> I can safely call myself a connoisseur of the genre. and I passed! and even asked AlCo for new levels ;)

From Vyacheslav Kalinin To All 8 November 2006

Hello TomCaT Tom> Yes, take the Nether E. engine and make the strategy more interesting. And Tom> heavier And then the engine can be modified. No, it should be the other way around. At one time I was a fan of Battle Tech. So I had a dream to make a game with gameplay similar to Nether Earth, but on the ChV2 engine. But in 2000 I was still a completely green coder, and there were no artists nearby. So no more picking the ChV1 engine and writing my own map and enemy output didn’t work out. How long I know in Chelyabinsk a certain group of spectrists conducted a similar project, very global, but everything died. By the way, there was a remake of Nether from Studio Stall Earth, it seems he took part in the first Your Game competition. Has anyone seriously studied this game? Or was this a demo?

From Vyacheslav Kalinin To All 8 November 2006

Hello Surfin' Bird Sur> That's it, after this idiotic phrase you don't have to continue reading: v2_wink2; What; What's idiotic about her? Normal 3D according to my criteria, this is approximately the level of modern cartoons. Show me the PC and the game with such graphics. > But I don’t see a game that someone started making two years ago > completed 99% and scored. And the fact that this someone doesn’t see something > people who didn’t score and finished what they started don’t bother me. > Not 99%. And what does it matter what percentage there is? > I played WC1. The CV did not pass. I note that it is much less > playable WC1, not to mention WC2. > I'm talking about statistical averages.

From Surfin' Bird To All 8 November 2006

Hello new art new> PC has not yet learned to display 3D perfectly, That’s it, after this idiotic phrase you don’t have to continue reading: v2_wink2; new>; Even if we don’t take chunks into account, I see unbalanced new> gameplay, clumsy graphics, randomly selected music. Those. I don't new> I see obvious progress in the game compared to the 15-year-old original new> ago. I only see high level code, but play from this new> doesn't get any more interesting. But I don’t see a game that someone started making two years ago and finished it 99% and scored. And the fact that this someone does not see something in people who did not score and They finished what they started, it doesn’t bother me. new> Ask any old PC guy who played War Craft 1, he new> will note the extreme playability and CV and will pass it with pleasure new> and not necessarily right away. I played WC1. The CV did not pass. I note that it is much less playable than WC1, not speaking of WC2. But as a work of art, I really like it :v2_wink2; How; and Wolf2004! :v2_thumb; ras>; So let's all move LostEden together... :v2_tong; :v2_thumb:;What? If you put together a team of a tearer, a converter and a programmer, you can six months to cut up the toy and go to SD. Ready to be a converter! Game - rules, besides, even the pisishniks have already forgotten her: v2_wink2:

From Grand To All 8 November 2006

Hello TomCaT Tom> :( Just now I remembered, Slap Dab was under 16k. And so Tom> save the instructions and don’t get into the picture, I made 48k out of it. Tom> Sybaritism. I did the same thing with games at one time: JETPAC [http://zxfiles.hut2.ru/games/jetpac.zip], PSSST [http://zxfiles.hut2.ru/games/pssst.zip] and HARRIER ATTACK [http://trd.speccy.cz/gamez/h/HARR_A.ZIP], adding control selection and cheat mode. :) Maybe they should have been converted to 128K right away? :D

From Surfin' Bird To All 8 November 2006

Hello new art new> What's idiotic about it? new> Normal 3D according to my criteria, this is approximately the level of modern new> cartoons. Show me the PC and the game with such graphics. And a normal game on the Spectrum, according to my criteria, should be at the Neo-Geo level in terms of animation quality. Still don’t see anything idiotic in these two phrases? new> Not 99%. And what does it matter what percentage there is? When the game is 99% complete, there is 1% work left to complete. Those. one fart. new> I'm talking about average statistical data. No, you said: “Ask any old PC guy.” However, no one has collected statistics on the attitude of players in WC1 towards CV either.

From Alex Astafiev To All 8 November 2006

Hello TomCaT Russian singles. Russia, its science and technology rests on outstanding individuals. and even in the Russian Spectrum movement things are the same. here you can see duality - on the one hand, confirmation (agreement) - on the other hand on the other hand, denial, because the facts say the opposite (we know how to work, but alone).

From Surfin' Bird To All 8 November 2006

Hello new art new> Incorrect comparison. new> Let me explain, I pick up a GBA/DS or even a game with NeoGeo and graphics there new> usually you can just admire it without even playing. What about 3D games? Lyubovalko is not included? :v2_lol; Or; Psuchonauts along with Silent Hill and FF do not fall within your concept of beautiful? :v2_clap2; (Ah; maybe I can buy something better? :v2_wink2; ); new> But it is precisely for this reason that the PC as a unit producing a 3D image (not yet new> defective) on my monitor, I’m not interested and as a consequence I am new> Moreover, it does not give pleasure to contemplate even more defective 3D new> on the screen of my Specky. If you're so disgusted by flat pictures, there's no point in switching to 3D. new> Yes, I perfectly understand what is behind this 3D, like on the Spectrum, like on new> PC and in the cinema. Do you really understand that behind the thread is an animator working on a computer? :v2_eek; Genius; :v2_clap2; new>; 1. Sound effects are not written. new> ... new> 14. The animation with the curtain is not scripted. new> Add here: there is almost no free memory left, the code is almost forgotten,new> due to the death of the source screw, a program from is used for animation new> Jerri which is not mastered and not debugged. And you showed THIS at the CC, passing it off as a finished game? Answer then, why? Himself Answer yourself, for me the answer is obvious.

From Vyacheslav Kalinin To All 8 November 2006

Hello Surfin' Bird Sur> And a normal game on the Spectrum, according to my criteria, should be on Sur> Neo-Geo level in terms of animation quality. Sur> Still don’t see anything idiotic in these two phrases? Sur> Wrong comparison. Let me explain, I pick up a GBA/DS or even a game with NeoGeo and the graphics are usually there you can just admire it without even playing. The modern PC cannot give me this yet, I understand perfectly why, and I don’t demand anything, I go to the cinema for this. But it is precisely for this reason that the PC a unit that produces a 3D image (still defective) on my monitor, I don’t interesting and, as a consequence, it doesn’t give me any pleasure contemplation of even more flawed 3D on the screen of my Speckie. Yes, I completely understand what is behind this 3D, both on the Spectrum, both on the PC, and in the cinema. > When the game is 99% complete, there is 1% work left to complete. Those. one > fart. 1. Sound effects are not written. 2. The program for playing them has not been written. 3. The main menu of the game is not completed. 4. Game Over is not written. 5. Animation sprites of 3 out of 5 levels are not cut out and their data is not stored in source 6. There are no 2 compositions, for the game mode and for the boss mode. 7. The animation and logic of the boss are not written. 8. The text of the dialogues is not scripted.9. The output of animations between levels is not scripted. 10. There are no signs indicating that the level has been completed, nor their programs. 11. Weapon bomb - killing everyone, not written. 12. The number of enemies and their energy at different levels are not selected or calibrated. 13. Gameplay is not balanced. 14. The animation with the curtain is not scripted. Add here: there is almost no free memory left, the code is almost forgotten, due to death screw source for animation, a program from Jerri is used which does not mastered and not debugged.

From Alex Astafiev To All 8 November 2006

Hello new art new> I’ll be happy to play in HF, as well as in Nether Earth. new> And Wolf makes me want to puke, PC hasn’t yet learned how to do 3D perfectly new> display, and even textured meat on the baked goods. Even if you don't take it into account new> attention chunks, then I see unbalanced gameplay, clumsy new> graphics, randomly selected music. Those. I don't see the obvious new> progress of the game compared to the original 15 years ago. I see new> only a high level of code, but that doesn’t make it more interesting to play new> becomes. Ask any old PC guy who played War Craft new> 1, he will note the extreme playability and frequency of motion and with pleasure new> will pass and it’s not a fact that it will happen right away. Wolf cannot boast of this. new> Remember how much noise ChV made, he will be remembered for many years to come, and new> Wolf? Wolf was a little late, about 6-8 years. :( new> You also need to take into account that there are certain types of games that are new> Spectrum will be flawed disabled people, for example Doom/Wolf, becausenew> transferring them to spec is extremely difficult, almost impossible to introduce new> there is something about them that will make them at least a little better than the original. I join newart

From TomCaT To All 8 November 2006

Hello new art It is good to believe and wait. And working is even better. (thinking out loud: Should I go and delve into NE, see how smart guys are (uh, maybe even the aunts) did it? And then do the opposite. :D)

From moroz1999 To All 8 November 2006

Hello new art Slava, wait a couple of years, and you will get what you are complaining about the lack of now. Have you seen the latest tech demos from Nvidia? In general, the iron is already pulling, there is only one left programmers to catch up.

From Vyacheslav Kalinin To All 8 November 2006

Hello Surfin' Bird Sur> What about 3D games? Lyubovalko is not included? :v2_lol; Sur>; Or Psuchonauts along with Silent Hill and FF do not fall under yours Sur> concepts of beauty? :v2_clap2; Sur>; (Or maybe I can buy something more profitable? :v2_wink2; ); Sur> However, they don’t live up to it. We don't take pre-renders. > If flat pictures bother you so much, there’s no point in switching to 3D. > Does Disney draw cartoons that are flatter than Pixar? > And you showed THIS at the CC, passing it off as a finished game? Answer then > why? Answer yourself, for me the answer is obvious. The game was shown out of competition. Show me where and when I passed her off as READY?

From Vyacheslav Kalinin To All 8 November 2006

Hello, moroz1999 mor> Slava, wait a couple of years, and you’ll get what you’re complaining about missing mor> now. They told me exactly the same thing 5 years ago, 2 years ago and they say it now. =) All you have to do is believe and wait.

From Surfin' Bird To All 9 November 2006

Hello new art new> They don’t live up to it, however. First - :v2_lol; :v2_lol:; :v2_lol; :v2_lol:; :v2_lol; new>; We do not take pre-renders. Secondly, do you watch realtime cartoons in the movies? Those. now you are authoritative you declare that in every cinema there are renderfarms, and especially for you in Are they running videos in real time? :v2_lol; :v2_lol:; new> Does Disney draw flatter cartoons than Pixar? Who are you talking about - who died, which studio or which publisher? The first and last ones are not drawn at all. And I haven’t seen anything from the studio for a long time. But in the heyday (Aladdin) - they painted flat cartoons. new> The game was shown out of competition. Show me where and when I gave it out new> for READY? It was shown out of competition only because you couldn’t complete it in six months it even reached this state (I remind you that initially the development period was 1 (one) week, during which all the graphics were drawn in nonstop mode). And the game I wasn’t in the competition because you failed to finish it. I would have finished it a day earlier - I would be in the competition.

From Chunin Roman To All 9 November 2006

Hello Surfin' Bird Let me remind you, we are all here on Spec!