From
Grand
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To
All
7 November 2006
Hello TomCaT
Tom> I propose to report criticism of the ZX gaming spectrum here so that people
Tom> writing, ruling, disk games, having glanced here, could not
Tom> take a break and read everything that ordinary users think about them.
Many modern remakes do not go to 48K, although their originals worked great
and in this configuration.
From
Niyaz Mukhametzyanov
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To
All
7 November 2006
Hello TomCaT
There were more games like HOST AGES, Turbo escript, exolo
From
TomCaT
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All
7 November 2006
Hello Grand
:( Just now I remembered, Slap Dab was under 16k. And in order to save and
instructions, and not to get into the picture, I made 48k out of it. Sybaritism.
From
Vyacheslav Kalinin
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To
All
7 November 2006
Hello, CHRV
CHR> To all those who hate domestic games, play urgently:
CHR> 1) Wolfenstain by ALCO
CHR> 2) CHR by Cooperfeet
CHR> then find a comparable foreign thread
I’d love to play CV, as well as Nether Earth.
And Wolf makes me want to puke, the PC has not yet learned to display 3D perfectly, but on
Speck is a completely textured meat. Even if you don't take chunks into account, I see
unbalanced gameplay, clumsy graphics, randomly selected music. Those.
I don't see any obvious progress in the game compared to the 15 year old original
prescription I see only a high level of code, but this makes it more interesting to play on
becomes.
From
Chunin Roman
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To
All
7 November 2006
Hello, RESET
To all lovers of domestic games, play urgently:
1) Wolfenstain by ALCO
2) CV by Cooperfeet
then find something comparable foreign
From
Yakovlev Anton
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To
All
7 November 2006
Hello new art
and therefore it is necessary to beat those genres that have always been the strong point of the spec. for example,
arcades. or good old quests
From
moroz1999
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To
All
7 November 2006
Hello, scl^mc
There is no need to try to pull out something that will die on its own. if you want to do it -
we need to do it, and not chatter about the “fate of the Spectrum” and how this fate
fix.
finally understand - everything that is done on the Spectrum now is made from
enthusiasm, and will be done only as long as the creation brings
pleasure. no need to convince anyone and no need to listen to anyone, do
necessary.
newart - I personally completed wolf2004 with great pleasure, although I can safely
call him a connoisseur of the genre.
From
poisoned cyberjack
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To
All
7 November 2006
Hello, moroz1999
One more question - why am I being banned in a childish way??? let's just say - I play
wrote more than all other authors at the moment (Koscheeva Tsep,
Gift4Diver, Moorhuhn First Blood, Gridlock, C-Box 1K), and at the same time made various
disk versions (for example Bomberman//Action or JetPack with correction
control under the writing keyboard)...
And my erased question was not just off-topic nonsense - but specific
question???
I'm not trying to brag or bend my fingers at all - I just absolutely
I don't understand why there is such a bias...
From
rasmer
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To
All
7 November 2006
Hello, scl^mc
scl> and therefore we need to hit those genres that have always been the specialty of speckies.
scl> for example, arcades. or good old quests
So let's all move LostEden together... :v2_tong:
From
TomCaT
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To
All
7 November 2006
Hello, moroz1999
Yes, take the Nether E. engine and make the strategy more interesting. And heavier ;) A
then the engine can be modified.
From
karbofos
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All
7 November 2006
Hello, moroz1999
mor> newart - personally, I completed wolf2004 with great pleasure, although I
mor> I can safely call myself a connoisseur of the genre.
and I passed! and even asked AlCo for new levels ;)
From
Vyacheslav Kalinin
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To
All
8 November 2006
Hello TomCaT
Tom> Yes, take the Nether E. engine and make the strategy more interesting. And
Tom> heavier And then the engine can be modified.
No, it should be the other way around.
At one time I was a fan of Battle Tech. So I had a dream to make a game with
gameplay similar to Nether Earth, but on the ChV2 engine. But in 2000 I was still
a completely green coder, and there were no artists nearby. So no more picking
the ChV1 engine and writing my own map and enemy output didn’t work out. How long
I know in Chelyabinsk a certain group of spectrists conducted a similar project, very
global, but everything died. By the way, there was a remake of Nether from Studio Stall
Earth, it seems he took part in the first Your Game competition.
Has anyone seriously studied this game? Or was this a demo?
From
Vyacheslav Kalinin
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To
All
8 November 2006
Hello Surfin' Bird
Sur> That's it, after this idiotic phrase you don't have to continue reading: v2_wink2;
What; What's idiotic about her?
Normal 3D according to my criteria, this is approximately the level of modern cartoons.
Show me the PC and the game with such graphics.
> But I don’t see a game that someone started making two years ago
> completed 99% and scored. And the fact that this someone doesn’t see something
> people who didn’t score and finished what they started don’t bother me.
>
Not 99%. And what does it matter what percentage there is?
> I played WC1. The CV did not pass. I note that it is much less
> playable WC1, not to mention WC2.
>
I'm talking about statistical averages.
From
Surfin' Bird
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To
All
8 November 2006
Hello new art
new> PC has not yet learned to display 3D perfectly,
That’s it, after this idiotic phrase you don’t have to continue reading: v2_wink2;
new>; Even if we don’t take chunks into account, I see unbalanced
new> gameplay, clumsy graphics, randomly selected music. Those. I don't
new> I see obvious progress in the game compared to the 15-year-old original
new> ago. I only see high level code, but play from this
new> doesn't get any more interesting.
But I don’t see a game that someone started making two years ago and finished it 99%
and scored. And the fact that this someone does not see something in people who did not score and
They finished what they started, it doesn’t bother me.
new> Ask any old PC guy who played War Craft 1, he
new> will note the extreme playability and CV and will pass it with pleasure
new> and not necessarily right away.
I played WC1. The CV did not pass. I note that it is much less playable than WC1, not
speaking of WC2.
But as a work of art, I really like it :v2_wink2; How; and Wolf2004!
:v2_thumb;
ras>; So let's all move LostEden together... :v2_tong;
:v2_thumb:;What? If you put together a team of a tearer, a converter and a programmer, you can
six months to cut up the toy and go to SD. Ready to be a converter! Game -
rules, besides, even the pisishniks have already forgotten her: v2_wink2:
From
Grand
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To
All
8 November 2006
Hello TomCaT
Tom> :( Just now I remembered, Slap Dab was under 16k. And so
Tom> save the instructions and don’t get into the picture, I made 48k out of it.
Tom> Sybaritism.
I did the same thing with games at one time: JETPAC
[http://zxfiles.hut2.ru/games/jetpac.zip], PSSST
[http://zxfiles.hut2.ru/games/pssst.zip] and HARRIER ATTACK
[http://trd.speccy.cz/gamez/h/HARR_A.ZIP], adding control selection and
cheat mode.
:) Maybe they should have been converted to 128K right away? :D
From
Surfin' Bird
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To
All
8 November 2006
Hello new art
new> What's idiotic about it?
new> Normal 3D according to my criteria, this is approximately the level of modern
new> cartoons. Show me the PC and the game with such graphics.
And a normal game on the Spectrum, according to my criteria, should be at the Neo-Geo level
in terms of animation quality.
Still don’t see anything idiotic in these two phrases?
new> Not 99%. And what does it matter what percentage there is?
When the game is 99% complete, there is 1% work left to complete. Those. one fart.
new> I'm talking about average statistical data.
No, you said: “Ask any old PC guy.”
However, no one has collected statistics on the attitude of players in WC1 towards CV either.
From
Alex Astafiev
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To
All
8 November 2006
Hello TomCaT
Russian singles.
Russia, its science and technology rests on outstanding individuals.
and even in the Russian Spectrum movement things are the same.
here you can see duality - on the one hand, confirmation (agreement) - on the other hand
on the other hand, denial, because the facts say the opposite (we know how to work, but
alone).
From
Surfin' Bird
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To
All
8 November 2006
Hello new art
new> Incorrect comparison.
new> Let me explain, I pick up a GBA/DS or even a game with NeoGeo and graphics there
new> usually you can just admire it without even playing.
What about 3D games? Lyubovalko is not included? :v2_lol;
Or; Psuchonauts along with Silent Hill and FF do not fall within your concept of
beautiful? :v2_clap2;
(Ah; maybe I can buy something better? :v2_wink2; );
new> But it is precisely for this reason that the PC as a unit producing a 3D image (not yet
new> defective) on my monitor, I’m not interested and as a consequence I am
new> Moreover, it does not give pleasure to contemplate even more defective 3D
new> on the screen of my Specky.
If you're so disgusted by flat pictures, there's no point in switching to 3D.
new> Yes, I perfectly understand what is behind this 3D, like on the Spectrum, like on
new> PC and in the cinema.
Do you really understand that behind the thread is an animator working on a computer?
:v2_eek; Genius; :v2_clap2;
new>; 1. Sound effects are not written.
new> ...
new> 14. The animation with the curtain is not scripted.
new> Add here: there is almost no free memory left, the code is almost forgotten,new> due to the death of the source screw, a program from is used for animation
new> Jerri which is not mastered and not debugged.
And you showed THIS at the CC, passing it off as a finished game? Answer then, why? Himself
Answer yourself, for me the answer is obvious.
From
Vyacheslav Kalinin
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To
All
8 November 2006
Hello Surfin' Bird
Sur> And a normal game on the Spectrum, according to my criteria, should be on
Sur> Neo-Geo level in terms of animation quality.
Sur> Still don’t see anything idiotic in these two phrases?
Sur>
Wrong comparison.
Let me explain, I pick up a GBA/DS or even a game with NeoGeo and the graphics are usually there
you can just admire it without even playing.
The modern PC cannot give me this yet, I understand perfectly why, and
I don’t demand anything, I go to the cinema for this. But it is precisely for this reason that the PC
a unit that produces a 3D image (still defective) on my monitor, I don’t
interesting and, as a consequence, it doesn’t give me any pleasure
contemplation of even more flawed 3D on the screen of my Speckie. Yes, I completely understand
what is behind this 3D, both on the Spectrum, both on the PC, and in the cinema.
> When the game is 99% complete, there is 1% work left to complete. Those. one
> fart.
1. Sound effects are not written.
2. The program for playing them has not been written.
3. The main menu of the game is not completed.
4. Game Over is not written.
5. Animation sprites of 3 out of 5 levels are not cut out and their data is not stored in
source
6. There are no 2 compositions, for the game mode and for the boss mode.
7. The animation and logic of the boss are not written.
8. The text of the dialogues is not scripted.9. The output of animations between levels is not scripted.
10. There are no signs indicating that the level has been completed, nor their programs.
11. Weapon bomb - killing everyone, not written.
12. The number of enemies and their energy at different levels are not selected or
calibrated.
13. Gameplay is not balanced.
14. The animation with the curtain is not scripted.
Add here: there is almost no free memory left, the code is almost forgotten, due to death
screw source for animation, a program from Jerri is used which does not
mastered and not debugged.
From
Alex Astafiev
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To
All
8 November 2006
Hello new art
new> I’ll be happy to play in HF, as well as in Nether Earth.
new> And Wolf makes me want to puke, PC hasn’t yet learned how to do 3D perfectly
new> display, and even textured meat on the baked goods. Even if you don't take it into account
new> attention chunks, then I see unbalanced gameplay, clumsy
new> graphics, randomly selected music. Those. I don't see the obvious
new> progress of the game compared to the original 15 years ago. I see
new> only a high level of code, but that doesn’t make it more interesting to play
new> becomes. Ask any old PC guy who played War Craft
new> 1, he will note the extreme playability and frequency of motion and with pleasure
new> will pass and it’s not a fact that it will happen right away. Wolf cannot boast of this.
new> Remember how much noise ChV made, he will be remembered for many years to come, and
new> Wolf? Wolf was a little late, about 6-8 years. :(
new> You also need to take into account that there are certain types of games that are
new> Spectrum will be flawed disabled people, for example Doom/Wolf, becausenew> transferring them to spec is extremely difficult, almost impossible to introduce
new> there is something about them that will make them at least a little better than the original.
I join newart
From
TomCaT
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To
All
8 November 2006
Hello new art
It is good to believe and wait. And working is even better.
(thinking out loud: Should I go and delve into NE, see how smart guys are (uh,
maybe even the aunts) did it? And then do the opposite. :D)
From
moroz1999
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To
All
8 November 2006
Hello new art
Slava, wait a couple of years, and you will get what you are complaining about the lack of now.
Have you seen the latest tech demos from Nvidia? In general, the iron is already pulling, there is only one left
programmers to catch up.
From
Vyacheslav Kalinin
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To
All
8 November 2006
Hello Surfin' Bird
Sur> What about 3D games? Lyubovalko is not included? :v2_lol;
Sur>; Or Psuchonauts along with Silent Hill and FF do not fall under yours
Sur> concepts of beauty? :v2_clap2;
Sur>; (Or maybe I can buy something more profitable? :v2_wink2; );
Sur>
However, they don’t live up to it.
We don't take pre-renders.
> If flat pictures bother you so much, there’s no point in switching to 3D.
>
Does Disney draw cartoons that are flatter than Pixar?
> And you showed THIS at the CC, passing it off as a finished game? Answer then
> why? Answer yourself, for me the answer is obvious.
The game was shown out of competition. Show me where and when I passed her off as
READY?
From
Vyacheslav Kalinin
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To
All
8 November 2006
Hello, moroz1999
mor> Slava, wait a couple of years, and you’ll get what you’re complaining about missing
mor> now.
They told me exactly the same thing 5 years ago, 2 years ago and they say it now. =)
All you have to do is believe and wait.
From
Surfin' Bird
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To
All
9 November 2006
Hello new art
new> They don’t live up to it, however.
First - :v2_lol; :v2_lol:; :v2_lol; :v2_lol:; :v2_lol;
new>; We do not take pre-renders.
Secondly, do you watch realtime cartoons in the movies? Those. now you are authoritative
you declare that in every cinema there are renderfarms, and especially for you in
Are they running videos in real time? :v2_lol; :v2_lol:;
new> Does Disney draw flatter cartoons than Pixar?
Who are you talking about - who died, which studio or which publisher?
The first and last ones are not drawn at all.
And I haven’t seen anything from the studio for a long time. But in the heyday (Aladdin) - they painted
flat cartoons.
new> The game was shown out of competition. Show me where and when I gave it out
new> for READY?
It was shown out of competition only because you couldn’t complete it in six months
it even reached this state (I remind you that initially the development period was 1
(one) week, during which all the graphics were drawn in nonstop mode). And the game
I wasn’t in the competition because you failed to finish it. I would have finished it a day earlier -
I would be in the competition.
From
Chunin Roman
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To
All
9 November 2006
Hello Surfin' Bird
Let me remind you, we are all here on Spec!