Correct me :-)
ZXNet echo conference «spbzxnet.games»
From Victor Ivanov → To All 21 February 2006
Hello, Soplik
Dear users!
1. 256x128. The screen is interlaced and flickers, the sprites are full.
2. What is better to do: in color with a slight clash or black and white?
3. Does it make sense to support FlashColor?
4. Two pixels horizontally.
5. "Horizontal" and "vertical" _levels_.
Dear coders!
1. One scammer - 32768 cycles and 5 KB. All scams - 20 KB. Am I right
did you think?
2. We throw sprites from quick memory along the half mask.
3. Shifted sprites will be de-crunched as they appear on the screen (which is great
spoiling the animation :( ). We kill when they disappear.
4. The sprite can be made translucent.
5. The “horizontal” engine can be converted to parallax scrolling.