Correct me :-)

ZXNet echo conference «spbzxnet.games»

From Victor Ivanov To All 21 February 2006

Hello, Soplik Dear users! 1. 256x128. The screen is interlaced and flickers, the sprites are full. 2. What is better to do: in color with a slight clash or black and white? 3. Does it make sense to support FlashColor? 4. Two pixels horizontally. 5. "Horizontal" and "vertical" _levels_. Dear coders! 1. One scammer - 32768 cycles and 5 KB. All scams - 20 KB. Am I right did you think? 2. We throw sprites from quick memory along the half mask. 3. Shifted sprites will be de-crunched as they appear on the screen (which is great spoiling the animation :( ). We kill when they disappear. 4. The sprite can be made translucent. 5. The “horizontal” engine can be converted to parallax scrolling.