From
Vyacheslav Kalinin
→
To
All
11 October 2006
Hello, All
The idea of making a scroll shooter has been brewing for me for quite some time.
However, the 2001 attempt ended with only a simple engine.
And now, 5 years later, I decided to revive the idea.
I won’t explain why 30 days yet.
I will do it from scratch, the graphics will also be converted by me.
The goal is a couple of playable levels with bosses at the end.
Who thinks what?
Really?
Is it worth taking it?
p.s. Those who are ready to argue, immediately write about what. :)
From
Dmitry Malychev
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To
All
11 October 2006
Hello new art
new> Clone R-TYPE in 30 days!?
“Would you like it quickly or efficiently?” - (c)
The main thing in such toys is the variety of enemies and their behavior. What the hell 30
days! Or everything has already been completely thought out and sucked, all that remains is purely technical
stage? This is cheating. :v2_wink:
From
Dmitry Vasilievich Terentyev
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To
All
11 October 2006
Hello new art
Quite possible, go for it!
From
Vyacheslav Kalinin
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To
All
11 October 2006
Hello Lethargeek
Let> Or everything has already been completely thought out and sucked in, all that remains is purely technical
Let> stage?
Mm, it’s hard to say, most likely not, but I ate the dog on them, as one of
favorite genres, as a result I feel the gameplay quite sensitively.
From
Alexander Yudin
→
To
All
11 October 2006
Hello new art
new> p.s. Those who are ready to argue, immediately write about what. :)
Where did you get such confidence that you were immediately ready to bet on something?
I immediately sense that not everything is going smoothly here. You’ve probably already written the game
and now you want to get at least something from the game this way.
An original way to make money though. :v2_clapp; :v2_lol:; :v2_wink2;
A; In general, how are you going to prove that exactly 30 days were spent on the game?
From
Evgeny Muchkin
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To
All
11 October 2006
Hello bugsy
newart, go ahead! I will root for You! :)
From
Nikolay Gribeshchenko
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To
All
11 October 2006
Hello demon_zx
Who in this world decides what is real and what is not? Only you yourself :)
From
Roman Fhyedorov
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To
All
11 October 2006
Hello, moroz1999
for you, Slavuska, I think it’s real! finish it.
From
Roman Fhyedorov
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To
All
11 October 2006
Hello new art
new> In fact, I really hoped that everyone... would agree on the fact that it was not
new> is real.
so r-type is just... not diablo2 after all. especially since gamedev is yours
work!!!
new> But of course it’s worth doing, at least to set an example for yourself and
new> to the rest.
examples don't work well. I've already tried it. there was little reaction, so I stopped and got busy
by your own affairs.
From
moroz1999
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To
All
11 October 2006
Hello, ng_dead
publish WMZ for donations.
From
Vyacheslav Kalinin
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To
All
11 October 2006
Hello, moroz1999
mor> publish WMZ for donations.
After I finish it. =)
In fact, I really hoped that everyone, or at least most, would agree on
that it's not real.
And, in defiance of everyone (and myself :) I will take it and show what is possible. =)
But there were no categorical people, it’s a pity.
But of course it’s worth doing, at least to set an example for yourself and others.
The most difficult thing is to allocate resources correctly.
From
Konstantin Zhukov
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To
All
11 October 2006
Hello Costa
If you do it alone, it’s not realistic. Now, if there are 10 people in the team, then
really.
From
Yakovlev Anton
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To
All
11 October 2006
Hello, Jukov
go ahead, hq
From
Vlad Semchenko
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To
All
11 October 2006
Hello, scl^mc
Why actually make a clone? Maybe it's R-Type2?
From
Konstantin Zhukov
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To
All
11 October 2006
Hello new art
new> as of 10/11/2006 there is not a line of code, not a byte of graphics, so what
new> I don’t know what to do with music yet. =)
new> Axor came up with an interesting idea, I think that when I start it’s worth keeping a short one
new> development diary.
new> Today or tomorrow I will make the final decision whether to start or not.
The best thing to do is to draw up a work schedule for the next 3 years. And do it.
From
Vyacheslav Kalinin
→
To
All
11 October 2006
Hello spensor
spe> Why actually make a clone? Maybe it's worth R-Type2?
This is of course a convention, it was necessary to name the topic somehow, R-TYPE seems to know
every second.
In fact, the idea and potential are more revealed than in R-TYPE.
From
Vyacheslav Kalinin
→
To
All
11 October 2006
Hello Costa
Cos> Where did you get such confidence that you are immediately ready to bet on something?
Cos> You immediately sense that not everything is going smoothly here. You’ve probably already written the game
Cos> and now you want to get at least something from the game this way.
Cos> An original way to earn money, however.
There is no certainty.
That’s why the theme was created, to make the game a weak, kind of experiment.
I want to fuck the game. =)
It’s probably not easy to prove, but God knows, as of October 11, 2006 there is no
I don’t yet know a line of code, not a byte of graphics, and what to do with music. =)
Axor came up with an interesting idea, I think that when I start I should keep a short diary
development.
Today or tomorrow I will make the final decision whether to start or not.
From
Alexander Shushkov
→
To
All
11 October 2006
Hello, karbofos
And I’ve been making “Vera” for the 3rd year. List of dates when I sat at the source from 10
minutes to 1-2 hours, below:
;24.05.2004
;7.12.04,11.12.04,14.12.04
;15.12.04,16.12.04,17.12.04
;21.12.04,22.12.04,23.12.04
;26.12.04,29.12.04,2.01.05
;4.01.05,8.01.05,9.01.05
;10.01.05,11.01.05,12.01.05
;14.01.05,23.01.05,24.01.05
;28.01.05,30.01.05,3.02.05
;14.03.05,4.07.05,5.07.05,6.07.05
;7.07.05,10-14.07.05,15.07.05
;17.07.05,8.08.05,11.08.05,12.08.05
;15.08.05,17.08.05,22.08.05
;23.08.05,24.08.05 (Jam Day)
;25.08.05,26.08.05,31.08.05
;5.09.05,6.09.05,7.09.05,8.09.05,9.09.05
;12.09.05,14.09.05,15.09.05,16.09.05
;19.09.05,22.09.05,28.09.05,29.09.05
;5.10.05,6.10.05,12.10.05,13.10.05,15.10.05
;16.10.05,17.10.05,18.10.05
;19.10.05,20.10.05,21.10.05,26.10.05
;27.10.05,31.10.05,1.11.05,2.11.05,3.11.05
;7.11.05,8.11.05,9.11.05,10.11.05,13.11.05
;14.11.05,15.11.05,16.11.05,17.11.05
;11/18/05,11/19/05,11/21/05,11/25/05
;26.11.05,28.11.05
;5.12.05,6-7.12.05,8.12.05,9.12.05
;10-11.12.05,16.12.05,20.12.05
;26-27.12.05,2.01.06,4.01.06
;18.01.06,19.01.06,20.01.06,23.01.06
;24.01.06,25.01.06,26.01.06,27.01.06
;28.01.06,30.01.06,31.01.06,1.02.06,2.02.06
;3.02.06,4.02.06,5.02.06,6.02.06,7.02.06
;8.02.06,9.02.06,10.02.06,11.02.06,12.02.06
;13.02.06,14.02.06,15.02.06,16.02.06,17.02.06
;18.02.06,21.02.06,22.02.06,24.02.06,26.02.06
;27.02.06,28.02.06,1.03.06,2.03.06,3.03.06,4.03.06;5.03.06,7.03.06,8.03.06,9.03.06,10.03.06,13.03.06
;15.03.06,16.03.06,17.03.06,20.03.06,21.03.06
;22.03.06,23.03.06,27.03.06,4.04.06,5.04.06
;6.04.06,7.04.06,10.04.06,11.04.06,12.04.06
;13,04.06,14.04.06,15.04.06,17.04.06,18.04.06
;19.04.06,20.04.06,21.04.06,24.04.06,25.04.06
;26.04.06,27.04.06,28.04.06,17.05.06,18.05.06
;19.05.06,20.05.06,21.05.06,22.05.06,23.05.06
;24.05.06,25.05.06,30.05.06,31.05.06,1.06.06
;5.06.06,8.06.06,9.06.06,11.06.06,13.06.06
;14.06.06,16.06.06,20.06.06,21.06.06,22.06.06
;30.08.06 (back:)), 17.09.06, 20.09.06
;21.09.06,23.09.06,25.09.06,26.09.06,27.09.06
;28.09.06,29.09.06,3.10.06,4.10.06,5.10.06
;10.10.06...
How can you prove that exactly 30 days?
Even my list is not an indicator. You can write a lot of these :)
From
karbofos
→
To
All
11 October 2006
Hello Costa
Cos> Where did you get such confidence that you are immediately ready to bet on something?
Cos> You immediately sense that not everything is going smoothly here. You’ve probably already written the game
Cos> and now you want to get at least something from the game this way.
Cos> An original way to earn money, however. :v2_clapp; :v2_lol:;
Cos> :v2_wink2;
Cos>;
Cos> In general, how will you prove that exactly 30 was spent on the game
Cos> days ?
Brilliant! :)
From
Alexander Yudin
→
To
All
11 October 2006
Hello new art
Actually, the voting question doesn’t sound entirely correct.
It’s very difficult to say unequivocally YES (real) or NO (unrealistic) here.
because I see the question as more global and there is no context in it.
Or rather, in this case, you can even answer specifically convincingly and REALLY and NOT
REALLY at the same time.
Here everything depends on the person who will create (his experience, speed
thinking, genius, etc.) and conditions in
whom he will work. For example, if you take a person from the street, it’s unlikely
he will write something in six months even if he is given intensive courses in
programming. But if you take a programmer with extensive experience in writing
this type of program :v2_finge; And; put him in a room with
computer and put it away
all interfering factors such as cooking your own food, family, children and others
distractions. Well, that is, create all the conditions for productive work.
And I almost forgot about the main thing. :v2_biggr; This; provide the programmer with more
incentive in
in the form of the nth number of thousands of evergreen killed raccoons ($), then I’m sure that he
will tear hair in one place BUT will write a game not only for 2 levels but for the WHOLE
a 720Kb floppy disk and even with a drop-dead finalcut and not in 30 days but in all
29. So the survey had to be done, for example, like this:
It’s realistic for Newart to make the game Clone R-TYPE in 30 days. :v2_happy;
:v2_smoke:;
From
Vyacheslav Kalinin
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To
All
11 October 2006
Hello Costa
Cos> It’s realistic for Newart to make the game Clone R-TYPE in 30 days.
Read between the lines about this. ;)
From
Daniil Bayanov
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To
All
12 October 2006
Hello diver
definitely unrealistic!
From
Surfin' Bird
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To
All
12 October 2006
Hello Lethargeek
I wanted to write “really”, but after I saw _who_ was going to do it, I’ll say
"unreal" 200%! Really within a year;)
From
Golubtsov Alexey
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To
All
12 October 2006
Hello new art
doing it with 0 is unrealistic. convert - completely, only the quality will suffer if
fit within a month.
From
Dmitry Malychev
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To
All
12 October 2006
Hello, Daniel
Cos> It’s realistic for Newart to make the game Clone R-TYPE in 30 days.
No, it’s unrealistic, he will hastily fix the bug on the 31st day. :p
Seriously, I hope there will be a working engine with a demo level.
If it's worth it, we'll easily give him a wishlist for the full version
let's roll... :v2_devil:
From
Vyacheslav Kalinin
→
To
All
12 October 2006
Hello Surfin' Bird
Sur> I wanted to write “really”, but after I saw _who_
Sur> is going - I’ll say “unreal” 200%! Realistically within a year;)
Let's bet on your C64 or MSX? :)
From
Surfin' Bird
→
To
All
12 October 2006
Hello new art
new> Let's bet on your C64 or MSX? :)
As a matter of principle, I don’t put things that are dear to me into stupid arguments :v2_smoke;
I bet; better for the character you've been slowing down for a month: v2_tong2;
A; even better (so that everyone benefits) like this:
If you DO 2 levels + bosses in a month, then I will help you finish
the remaining 10 levels, final cuts and intros to get a full game.
If you FAIL, you will have to finish this game in 3 months. (Oh okay
- for the year :v2_wink2; );
P.S.: "...make the game a weak one, a kind of experiment..."
Is it just that weak already? :v2_clapp:
From
Surfin' Bird
→
To
All
12 October 2006
Hello, Jukov
If a person wants it, who can stop him? :)
(Besides, it’s quite a realistic task to make a demo of the game in a month. However, for now
this is a purely theoretical conversation :v2_rolley)
From
Konstantin Zhukov
→
To
All
12 October 2006
Hello Surfin' Bird
This reminds me of Stakhanov’s feat - you give the norm of 1000% per day! Right here
A lot of people also helped Stakhanov...
From
Robus
→
To
All
13 October 2006
Hello new art
new> Who thinks what?
It's always great to do!
new> Really?
The engine itself can be made in a couple of days, but a fully debugged game
removed glitches, unlikely. Although if you quit your job and do only this, then
very, very real!
new> Is it worth it?
It's worth doing, but it's not worth thinking about whether to take it or not... =)
From
Timonin Maxim Anatolievich
→
To
All
13 October 2006
Hello, Jukov
Juk> This reminds me of Stakhanov’s feat - you give the norm of 1000% per day!
Juk> Well, a lot of people helped Stakhanov...
Even though this thread is off-topic (if there are a lot of replies, move it to the flame.
If not, leave it here), but I’ll note about Stakhanov:
The pepper is clear, she helped: he chopped it, someone dragged the coal to the trolleys, someone
I downloaded them and rolled them back to where they needed to be. This is called competent organization
division of labor. What do you think, before Stakhanov, everyone listed
did the miner work individually? No. They helped each other in the same way. Only
Stakhanov organized all this better and more rationally. In particular, due to
division of labor between the slaughterer and the rigger (previously this was actually done
the miner himself - after this Stakhanov’s innovation became widespread
distribution), as well as due to new coal cutting technologies.
As a result, optimization of the existing division of labor, new methods of
felling and rational use and distribution of working time allowed
him to exceed the standard rate by 14 times. This is called the scientific approach. All
the rest is myths and rumors of ordinary people.
From
pulsar
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To
All
13 October 2006
Hello, Maksagor
The question is very simple, but the answer depends on such a huge number
factors that many have already talked about.
but in the end, few will remember the feat - if the result is far from
not equal to the R-TYPE that everyone still remembers after all this time.
The mere fact that the graphics are planned to be converted is already alarming, and by the way
where will you convert from? and probably then decided to partake the whole game?
in general, in terms of timing - under certain conditions this is possible, but I don’t
I'm quite sure that this question is correct = here's Surfin' Bird
great suggestion, imho this is how it should be done...
by the way, what's up with fire&ice2? :)
From
Roman Fhyedorov
→
To
All
14 October 2006
Hello Surfin' Bird
but on November 16 it will be possible to shake the new R-Type clone
From
Vyacheslav Kalinin
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To
All
14 October 2006
Hello, pulsar
pul> the mere fact that the graphics are planned to be converted is already alarming, yes
pul> by the way, where will you convert from? and probably then the entire game
pul> decided to partition?
I can’t reveal the source, it’s a surprise, only the graphics are converted, the rest
everything is yours.
From
Vyacheslav Kalinin
→
To
All
14 October 2006
Hello Surfin' Bird
Sur> OFFTOPO:
Sur>
Sur> Let me blather: there will be no, never fai2 :v2_devil;
You're wrong.;
From
Surfin' Bird
→
To
All
14 October 2006
Hello, pulsar
OFFTO:
pul> yes, what about fire&ice2 by the way? :)
Let me blather: it won’t, never fai2:v2_devil:
From
Surfin' Bird
→
To
All
15 October 2006
Hello new art
new> You're wrong.
Don't talk - prove it :v2_smoke:
From
Aprisobal
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To
All
15 October 2006
Hello new art
new> I can’t reveal the source, it’s a surprise, only graphics will be converted
new> the rest is all yours.
I assume that the graphics will be converted from the game Pulstar
[http://en.wikipedia.org/wiki/Pulstar_(video_game)].
I voted “Not real”, but I won’t argue.
From
Roman Fhyedorov
→
To
All
15 October 2006
Hello, Aprisobal
apri, how did you guess? it's a secret!
From
pulsar
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To
All
16 October 2006
Hello, Aprisobal
Apr> I assume that the graphics will be converted from the Pulstar game.
pulstar>pulsar:]
not bad, in terms of graphics, prototype, if so, but the graphics are pretty good
difficult to convert, too many small parts that will be very
difficult to save...
From
Vyacheslav Kalinin
→
To
All
16 October 2006
Hello, Aprisobal
Apr> I assume that the graphics will be converted from the Pulstar game.
I guessed wrong. :)
Pulstar is a rather mediocre R-TYPE clone with rendered graphics (I think it's
minus, I don’t like her).
From
moroz1999
→
To
All
16 October 2006
Hello, newart
rezon?
From
Vyacheslav Kalinin
→
To
All
17 October 2006
Hello, moroz1999
mor> rezon?
Several games are taken as a basis, but so far none of them have been guessed. :)
From
Surfin' Bird
→
To
All
17 October 2006
Hello new art
Question: Has the countdown already begun, or is empty chatter continuing?
From
Roman Fhyedorov
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To
All
17 October 2006
Hello, Jukov
as I understand it, the countdown started from yesterday
From
Konstantin Zhukov
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To
All
17 October 2006
Hello Surfin' Bird
And things are still there...
From
Vyacheslav Kalinin
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To
All
19 October 2006
Hello, Jukov
Juk> And things are still there...
Nothing like that.
But I won’t give any reports here; expect news in mid-November.
In any case, I’ll show you everything I have time for.
From
Surfin' Bird
→
To
All
19 October 2006
Hello new art
new> Nothing like that.
new> But I won’t give any reports here, wait for the news in the middle
new> November.
new> In any case, I’ll show you everything I have time.
We bet there will be nothing to show? :v2_devil;
Or; you found a team that will do everything for you :v2_devil; :v2_devil:;
:v2_devil:
From
Vyacheslav Kalinin
→
To
All
19 October 2006
Hello Surfin' Bird
Sur> We bet there will be nothing to show? :v2_devil;
Sur>; Or you found a team that will do everything for you :v2_devil;
Sur>; :v2_devil; :v2_devil:;
What are we arguing about?
(no team, just me)
From
poisoned cyberjack
→
To
All
19 October 2006
Hello, moroz1999
Yeah, enough to distract a person - if he grits, what will he do in a month - in a month
(less so) and you will run into...
And just for fun - Newart, maybe you’ll post some threads from time to time
to drop news?...
From
moroz1999
→
To
All
19 October 2006
Hello Striker
Enough demagoguery, you won’t have to wait long for results, just a month.
As a fan of the genre, I’m interested in the technical details:
will there be a background?
will there be walls (like in R-Type)? If so, how will they scroll?
monochrome or color?
pixel-by-pixel movement or familiar places like in R-Type?
From
Andrey Baglay
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To
All
19 October 2006
Hello new art
argue on Fire and Ice-2 ;)
From
Surfin' Bird
→
To
All
19 October 2006
Hello, psndcj
new> What are we arguing about?
new> (no team, just me)
Already wrote.
psn> Yeah, stop distracting a person - if he grits, what will he do in a month -
psn> in a month (already less) and you will run into...
Yes, it will be forgotten in a month :) That’s the calculation :v2_devil:
From
Roman Fhyedorov
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To
All
20 October 2006
Hello Surfin' Bird
Sur> Yes, it will be forgotten in a month :)
will not be forgotten! I set a reminder in my phone
From
Alexander Shushkov
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To
All
22 October 2006
Hello Lethargeek
Or maybe frozen ones are enough [http://www.n-discovery.spb.ru/freeze.php]?
From
Roman Fhyedorov
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To
All
22 October 2006
Hello Surfin' Bird
nothing! The main prize will be in Tyumen for a long time! you can look at this list
projects [http://hds.ncn.ru/content.php?content.17]. those lines that are not highlighted
in bold are also dead (frozen).
From
Surfin' Bird
→
To
All
22 October 2006
Hello axor
axo> Or maybe frozen ones are enough already
axo> [http://www.n-discovery.spb.ru/freeze.php]?
The dude is going for a record! :v2_yahoo;
Considering; the fact that the most completed project (99%) of the “frozen” ones is everything
I’m embarrassed to post it there :) I’m talking about Star Wars, which was shown at CC05.
From
Surfin' Bird
→
To
All
22 October 2006
Hello bugsy
bug> nothing! The main prize will be in Tyumen for a long time! you can look here
bug> this list of projects [http://hds.ncn.ru/content.php?content.17]. those
bug> lines that are not highlighted in bold are also dead (frozen).
I would like to write “respect”, but it doesn’t give me “respect”: v2_mad;
Them; more than half of the excuses don’t work :v2_finge:
From
Vyacheslav Kalinin
→
To
All
23 October 2006
Hello bugsy
bug> nothing! the main prize will be in Tyumen for a long time!
I don't agree. Since only my projects are frozen on n-discovery,
if I add something there that was not completed by the other participants...
I probably don’t even really know what they did there, the most grandiose thing is
There was a game on an engine like HLO2 via modem. But the graphics were much cooler, two
the artist worked. But it was precisely because of this game that a split occurred in the group and its
left the organizer, it was 98-99.
From
Surfin' Bird
→
To
All
23 October 2006
Hello Robus
Rob> ...And to be honest, even if the game appears in 60 days, you bet
Rob> you'll win anyway.
Nope, it will blow :v2_wink2; Even; if after 31 days :v2_biggr;
new>; I don't agree. Since on n-discovery only mine lie frozen
new> projects, if I add there what was not completed by the others
new> participants...
So what about STAR WARS? Will you add? Frozen just because of your laziness
project.
From
TomCaT
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To
All
12 November 2006
Hello, scl^mc
So... I BELIEVE that in 30 days you can make an R-TYPE clone. I hope it's good quality
this clone will outperform the original. I would like to believe that the game will be free.
Can I put a time stamp "START"?
From
Yakovlev Anton
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To
All
12 November 2006
Hello, rasmer
ras> Cart unknown where
Well why is it unknown. right where I was
From
rasmer
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To
All
12 November 2006
Hello, Jukov
Juk> Where is the cart now???????
It’s unknown where, but I’d like to know what condition the r-type clone is in
know....
From
Konstantin Zhukov
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To
All
12 November 2006
Hello Surfin' Bird
Where is the cart now???????
From
Alex Astafiev
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To
All
13 November 2006
Hello new art
Make a clone of Allods - graphics and everything else I gave =)
From
rasmer
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To
All
13 November 2006
Hello Raider
Rai> Make a clone of Allods - I gave graphics and everything else =)
and what about yourself?
From
Alexander Shushkov
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To
All
13 November 2006
Hello Raider
Rai> Make a clone of Allods - I gave graphics and everything else =)
Where can I get a jar nickname?
From
rasmer
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To
All
14 November 2006
Hello axor
axo> Where can I get a jar nickname?
On my soap...
From
Dmitry Rusakov
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To
All
14 November 2006
Hello, rasmer
Is work on an R-type clone underway? Not a word from the author...
From
Dmitry Malychev
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To
All
24 November 2006
Hello new art
new> Nothing like that.
new> But I won’t give any reports here, wait for the news in the middle
new> November.
new> In any case, I’ll show you everything I have time.
Have you forgotten everything? It was mid-November a week ago...
From
Yakovlev Anton
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To
All
24 November 2006
Hello, Jukov
Juk> it seems the patient died without regaining consciousness...
as usual ;) no need to make unrealistic promises
From
Konstantin Zhukov
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All
24 November 2006
Hello, rasmer
It seems the patient died without regaining consciousness...
From
Dmitry Malychev
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To
All
24 November 2006
Hello, scl^mc
I really don’t want to believe in the worst, but if so... then take two drops
three times a day.
File: qprognal.jpg http://zx.pk.ru/attachment.php?attachmentid=4173
From
Dmitry Malychev
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To
All
25 November 2006
Hello, rasmer
ras> according to my intelligence data, the delay is due to the fact that NewArt was leaving
ras> for some time Mother Russia, and for this reason he disappeared from
ras> like....
He also appears on the forum. At least he said something...
From
rasmer
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To
All
25 November 2006
Hello Lethargeek
According to my intelligence information, the delay is due to the fact that NewArt was leaving
for some time Russia - Mother, and for this reason disappeared from sight....
From
Yakovlev Anton
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To
All
29 November 2006
Hello Lethargeek
2newart - so what?
From
Aprisobal
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All
30 November 2006
Hello Lethargeek
new> In any case, I’ll show you everything I have time.
And?
From
Rustam Timerbaev
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All
30 November 2006
Hello, Aprisobal
Or maybe his work is not even a quarter finished? Although I think that
At least he has a quarter there. In about a month.
From
Vlad Semchenko
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To
All
30 November 2006
Hello Savage
Looks like Surfin' Bird was right;
Sur>; I wanted to write “really”, but after I saw _who_
Sur> is going - I’ll say “unreal” 200%! Realistically within a year;)
From
FoX FluFFy^s
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To
All
1 December 2006
Hello spensor
Hello everyone. I want to insert my couple of centoffs. (Belarusian rubles, kopecks for us
don't go :)
So, I DID NOT REALLY vote. why:
1. If you don’t sleep, don’t eat, don’t drink, don’t do anything at all except work
above the graphics, my opinion is that in the end you won’t get something that can compare with
R-Type according to graphics. Writing an engine is not a question, but the graphics... I don’t believe it,
I'll hit the wall if I see this game even in a year, but with lesser graphics
at least worthy of the original and with 7 levels.
1.1 I don’t believe in conversion, because you either have to transfer everything manually or it’s a waste of time.
2. Nowadays, when much smaller projects don’t come out for years... guys -
we are being scammed :) (Irresistible pessimism)
correction: the most I can do is one black and white level with a dozen others
objects. Sorry Newart!!!!