CHV2 and GS

ZXNet echo conference «spbzxnet.games»

From Vyacheslav Mednonogov To All 13 March 1999

Get Msg, All! Not today or tomorrow I will give M. Blum a layout for setting up and combining the subject. The following effects will be announced: === Cut === ;- blow of a heavy sword ;- building explosion ;- flamethrower shot ;- wizard's shot ;- wizard's witchcraft ;- the sound of oil slicks being mined ;- shot of a flying tank ;- sharp short blow (krakatun) ;- shot from a machine gun in front of people ;- shot from a blaster near the Kungs ;- shot of a flying human fighter ;- shot of a flying enemy fighter ;- small anti-aircraft gun shot (stinger) ;- shot of a large anti-aircraft gun (langoletta) ;- tank shot ;- Walker shot (walking robot) ;- shell explosion ;- aircraft explosion ;------ ;- button pressed ;- menu item selected ;------additional------only for GS----- ;- robot treatment ;- teleportation ;- magic item found ;- cry of human death ;- cry of death kunga ;- "waiting for orders" ;- "yes, Sir" ;- "we are under attack" ;- "insufficient resources" ;- "research completed" ;- "construction is completed" ;- "combat unit is ready" ;- "no food" ;- "low energy" === Cut === Although, judging by the description of the work of GS, there is some concern whether there will be calling effects to slow down the game.. To service GS, three new items have been added to the setup: number of channels for effects, music volume, disk drive for loading modules (Blum wants to makeEach level has its own music!) When working with GS, AU music/AU effects will not be available. Warm greetings, Slava! [Russian Elephant is the Best Friend of Finnish Elephant] [CV2 - 90%]