BR2DM000.$b
ZXNet echo conference «spbzxnet.games»
From Vyacheslav Mednonogov → To Andrey Isaev 14 December 1998
// Reply to a message from ZX.SPECTRUM (Workers of all countries, unite!).
* Crossposted in SPBZXNET.GAMES
Get Msg, Andrey!
12 Dec 98 18:30, Andrey Isaev reported to Vyacheslav Mednonogov about {[0/12]
BR2DM000.$b}:
OP>>> Exactly, I didn’t go to just one Scorp in Samara. :(
VM>> But these are not my glitches!
AI> I'm not sure about that! As far as I've seen, it doesn't work on the sprinter either
AI> the work ends with polling the space after launch, and this is already your part
AI> programs, although everything is possible...
I remembered - these are my glitches .. In the CV in the bootloader I configured
protection from the shadow, but in the game itself _in_the_interrupt_handler_ it was checked..
There is no bootloader in the demo, but the check remains - it needs to be removed..
This is the place:
====
;anti-shadow
antiTM LD HL,(G_MX) ;//
LD A,H
OR#C0
LD H,A
CALL ON256
LD E,(HL) ;should be #A4 filler byte or (HL)
CALL OFF256
LD A,E
CP#A4
JR Z,INAMM
CP(HL)
RET NZ
;music
====
Warm greetings, Slava!