BR2DM000.$b

ZXNet echo conference «spbzxnet.games»

From Vyacheslav Mednonogov To Andrey Isaev 14 December 1998

// Reply to a message from ZX.SPECTRUM (Workers of all countries, unite!). * Crossposted in SPBZXNET.GAMES Get Msg, Andrey! 12 Dec 98 18:30, Andrey Isaev reported to Vyacheslav Mednonogov about {[0/12] BR2DM000.$b}: OP>>> Exactly, I didn’t go to just one Scorp in Samara. :( VM>> But these are not my glitches! AI> I'm not sure about that! As far as I've seen, it doesn't work on the sprinter either AI> the work ends with polling the space after launch, and this is already your part AI> programs, although everything is possible... I remembered - these are my glitches .. In the CV in the bootloader I configured protection from the shadow, but in the game itself _in_the_interrupt_handler_ it was checked.. There is no bootloader in the demo, but the check remains - it needs to be removed.. This is the place: ==== ;anti-shadow antiTM LD HL,(G_MX) ;// LD A,H OR#C0 LD H,A CALL ON256 LD E,(HL) ;should be #A4 filler byte or (HL) CALL OFF256 LD A,E CP#A4 JR Z,INAMM CP(HL) RET NZ ;music ==== Warm greetings, Slava!