From
Vlad Semchenko
→
To
All
16 January 2007
Hello new art
All this is interesting, and if it were done, I would buy it with pleasure. Them
Moreover, I once wanted to do CV with water vessels (it is clear that all this
dreams, not my profile).
new> Considering that the ChV1 source codes are available, and there are also several
new> map editors, I think with desire and modest effort it can be done
new> a new toy with beautiful graphics.
In general, it’s strange to hear such reasoning from a person who is into game making.
has more relevance than me. In addition to graphics, there are a number of other components
components of the game: redesigned engine (water and air were not considered in CV1
like space), screensavers (possibly videos), music, interesting levels
(this is a creative process, perhaps more difficult than drawing sprites). What's up
levels, so for me this is the most difficult thing you will have to face when writing
games - there was a game XOR, I have never seen a better strategy, and then
They made two remixes, nothing to look at.
new> Are strategies not listed on Spectrum today?
Work on the Spectrum has not been rolling at all lately. And games are always
are quoted, and even more so good games!
From
Alexander Shushkov
→
To
All
16 January 2007
Hello new art
There is no one to make such a game today.
And why, by the way, III, if II was not released?
From
Vyacheslav Kalinin
→
To
All
16 January 2007
Hello, All
I couldn’t sleep yesterday, along with floppy disks from Reserach/Volga Soft I decided to do it again
dig into your 2000 :).
On one of the disks I found an almost complete set of sprites for a game like Black
Raven. The graphics were made under the impression of War Craft 2, unlike ChV1 there
there are ships and flying creatures (like dragons).
Considering that the source code for ChV1 is available, and there are also several map editors,
I think, with desire and modest effort, you can make a new toy with a beautiful
graphics.
For each side I counted approximately 18 types of warriors/equipment and
20 types of buildings.
Who's ready to take on?
This is what the game could look like:
File: sshot019.png http://zx.pk.ru/attachment.php?attachmentid=4445
From
Vyacheslav Kalinin
→
To
All
16 January 2007
Hello axor
axo> And why, by the way, III, if II was not released?
It wasn't released, but there was a demo.
axo> There is no one to make such a game today.
Are strategies not listed on Spectrum today?
From
Vyacheslav Kalinin
→
To
All
16 January 2007
Hello spensor
spe> In general, it’s strange to hear such reasoning from a person who k
spe> has more to do with game making than I do. In addition to graphics, there is also
spe> a number of components that make up the game: a redesigned engine (in CV1
spe> water and air were not considered as space), splash screens
spe> (possibly videos), music, interesting levels (this is creative
spe> process, perhaps more complicated than drawing sprites).
Making videos nowadays is a piece of cake, convert them and slightly modify them 30
It’s also not difficult to create pictures (that’s how the pictures for ChV2 were made), the music is even less
problem (I have 10 tracks that were written for CV2). Levels and what
plot convoy, but of course you will need 1-2 more people.
But still, making a game with an almost finished engine and basic graphics is much more
easier than doing everything from scratch. If I had come across this graphic in 2001-2002, I would have
I took up the game without hesitation. Because Spectrum has traditionally had a problem
in graphics (artists).
From
Konstantin Zhukov
→
To
All
16 January 2007
Hello, Evgeny Muchkin
Evg> In 30 days I think I’ll do it... ;)
Second nah
From
Evgeny Muchkin
→
To
All
16 January 2007
Hello new art
I think I'll do it in 30 days... ;)
From
Anton Yakovlev
→
To
All
16 January 2007
Hello new art
new> and that’s not a fact.
Why bother your soul then? :o
From
Vyacheslav Kalinin
→
To
All
16 January 2007
Hello, rasmer
ras> And now what’s stopping you from doing this?
Yes, I somehow moved away from coding.
Personally, it would be easier for me to write my own code from scratch, but this is already too big
work. Now I would only sign up for this on a commercial basis, and even then not
fact.
From
Vyacheslav Kalinin
→
To
All
16 January 2007
Hello Vitamin
Vit> The key word is almost. Even simple common sense says that
Vit> implement graphics (even if limiting it to the engine) much
Vit> is easier than adding an engine to meet the new requirements
Vit> (water+air). Maybe start with this? And the graphics in general are almost in
Vit> in the form of a skin. I wanted it, I got a warcraft clone, I replaced it
Vit> the graphics are a Starcraft clone.
In this case, remove the collision check for a certain type of units
buildings and forest, much easier than if the opposite problem were posed. B
I tinkered with Raven's source code back in 2001, and the impression remains
positive, that is, what I wanted from there, I was still very
weak coder.
Of course, you can do it your way, by the way, when a couple of editors and missions came out
to them, I was extremely surprised that they did not replace the graphics.
From
Vitaly Gavrilov
→
To
All
16 January 2007
Hello new art
new> having an almost ready engine
The key word is almost. Even simple common sense says that implement
graphics (even if limited to the engine) is much simpler than
add to the engine in accordance with the new requirements (water + air). Maybe
start with this? And the graphics are almost in the form of a skin. Wanted-
I received a Warcraft clone, replaced the graphics - it turned out to be a Starcraft clone.
From
rasmer
→
To
All
16 January 2007
Hello new art
new> If I had come across this graphics in 2001-2002, I would not have picked up the game
new> thinking.
What's stopping you from doing this now?
From
rasmer
→
To
All
16 January 2007
Hello new art
new> Yes, I’ve already moved away from coding.
new> Personally, it would be easier for me to write my own code from scratch, but this is too much
new> great job. Now I would only sign up for this on a commercial basis
new> based on this is not a fact.
Yeah...and who wanted to write rtype in 30 days? who wrote starwars?
scl^mc - I think I also answered your question.... :)
newart... and post the graphics if you don’t mind, (or press it?) maybe someone will
will come in handy....
From
Vyacheslav Kalinin
→
To
All
16 January 2007
Hello, rasmer
ras> newart... and post the graphics if you don’t mind, (or hold it?) maybe for someone
ras> will come in handy....
I don't feel sorry. But then the game will definitely not work. And it's not fun to play the game
from which I have already seen ALL the graphics. If no one else shows up in a month, then
I'll post it. Shit, she's almost 10 years old already.
From
rasmer
→
To
All
17 January 2007
Hello new art
new> I don't feel sorry. But then the game will definitely not work. Yes, and don’t play
new> interesting in a game from which I have already seen ALL the graphics. If per month
new> If no one else shows up, I’ll post it. Shit, she's almost 10 years old already.
hmm... I don't know about you... but I've never played games because of the graphics...
From
Surfin' Bird
→
To
All
17 January 2007
Hello new art
new> ...I think, with desire and modest effort, you can make a new toy with
new> beautiful graphics...
Where are the beautiful graphics? :v2_laugh;
new>; Making videos nowadays is a breeze...
:v2_lol; :v2_lol:; :v2_lol:
From
Vyacheslav Kalinin
→
To
All
17 January 2007
Hello Surfin' Bird
Sur> Where are the beautiful graphics? :v2_laugh;
Well; clearly not in FAITH. :v2_tong:
From
Surfin' Bird
→
To
All
18 January 2007
Hello new art
It is in Vera. Graphics are awesome!
From
poisoned cyberjack
→
To
All
18 January 2007
Hello Surfin' Bird
Sur> It is in Faith. Graphics are awesome!
talking about the demo version??? something didn’t fit somehow... or there was something else that
did I miss it???