Author's description of the Kladovskaya version

ZXNet echo conference «spbzxnet.games»

From Ivan Zyryanov To All 25 June 2005

Good day, %to! Source http://www.zx.pk.ru/showpost.php?p=13375&postcount=38 Author's description of Elite2/3 (Novosibirsk version) Compiled by the author of the modification after 11 years. There was also a ZX Spectrum in my history. Remember this "household" computer? Instead of a monitor there is a TV, programs are on tape cassettes, the entire computer is hidden in a keyboard made of 40 buttons... And I played too. I especially liked Elite from Firebirds. But in the end, I got tired of her monotony and predictability, and I decided to correct it. Then still to correct. Then again. For 9 months (symbolic deadline, isn't it?) I pored over it day and night. And that's what it came out. I do not even undertake to name approximately the number of those who I fell ill with my version of the Elite, the so-called Novosibirsk one. Nowadays you can hardly find a live Spectrum anywhere. But it's not trouble. Today there are hundreds (!) of emulators Spectrum for a variety of platforms, ranging from handhelds computers to Solaris. Including for PC. Including my EmizWin2.0 (you can get it on the website http://bonanzas.rinet.ru). So amateurs still have the opportunity to shake antiquity and make a couple of space flights. So, a description of the game itself. Features of the Novosibirsk version highlighted in a different color. Flight mode controls. In the Novosibirsk version the joystick is not used. 1 - Front screen2 - Rear screen 3 - Left screen 4 - Right screen N - Roll left (counterclockwise) M - Roll right (clockwise) S - Down X - Up A - Laser fire Space - increase speed SymShift - reduce speed T - Missile Aiming/Alien Items U - cancel targeting F - Rocket launch. When completing the mission "Landing on station" - launching SideWinder with paratroopers. D+F - Launch Alien Item (if there are them on board, as well as Alien Computer) E - E.C.M. (Anti-missile jamming system) W - Energy Bomb Q - Escape Pod H - Hyper-transition G+H - Intergalactic hyper-transition J - Jump-drive (On Cobra-MK4 also - speed boost at presence of interference to the use of Jump-drive) Y - Cloaking Device C - Docking Computer (Teleportation to the station if available signal "S") CapsShift - Switch to Pause mode, from which you can additional control of game modes. O - Near-range map (~10x10 light years) I - Current Galaxy Map P - Planet information K - Prices for goods in the current system L - Information about your own status Enter - Information about the cargo on board Additional control in the "Pause" mode (after switching to this is the state by pressing CapsShift) Y - Invert up/down B - Control inversion (from the rear screen control becomes the same as in the front)C - Switch the compass between Planet/Station modes and Planet+Sun L - Locator switching R - Rotate the laser frame on Cobra-MK4 clockwise F - Targon search mode during hypertransition (?) Q - Mute S - Sound on Space - exit from the "Pause" mode to the previous mode Station control 1 - Departure from the station 2 - Purchase of goods (Enter - select a product, enter the quantity and Enter, when entering a quantity Caps+0 = DELETE - deleting one invalid character, if two digits are entered, Enter is not needed) 3 - Selling goods 4 - Purchase of fuel and equipment CapsShift - Switch to Pause mode, from which you can additional control of game modes. O - Near-range map (~10x10 light years) I - Current Galaxy Map P - Planet information K - Prices for goods in the current system L - Information about your own status Enter - Information about the cargo on board SymShift - disk/tape menu Management in the map N, M, S, X - move the cursor D - positioning of the system closest to the cursor (B Novosibirsk Elite press D again when positioning on binary system allows you to select another star from the pair) B - return the cursor to the position of the current location R - Search system by name P - Planet information Missions 1. Rescue of station personnel during a supernova explosion 2. Finding and obtaining Cloaking Device3. Destruction of the station captured by the Targons 4. Search and receive Mineral Life (available immediately, without receiving the Right On, Commander!) message. Performed in systems of the Main Diagonal of the galaxy, at a great distance from Suns and Planets. Minerals become Mineral Life when available on board three Minerals. Selling price of one ton = 1000Cr, but You cannot sell less than three at a time. If on board remains less than three tons Mineral Life, a “colony” of living minerals is dying. After the first hypertransition, buy Minerals at the station will not succeed while Mineral Life is on board. At every hypertransition 1 ton of Mineral Life eats 1 g of precious stones (Gem Stones), if at least one ton of Mineral Life is not enough food, the entire “colony” dies. After the death of the colony for any reason it will not be possible to turn Minerals into Mineral Life repeatedly until mission 1 is completed. Explanation of the term "Main Diagonal". Home the diagonal is marked in the figure with a yellow line (which is shown on the map in the game itself, of course, is not, but it can be “carried out” by applying a piece of paper on the screen). 5. Search and obtain Alien Computer. After destroying the big one number of Targons during the game, it is possible that some of they will be “lost” if this device is destroyed. It appears in form of an ordinary cylindrical container, but materializes ongreat distance from the deceased Targon, and at high speed At the same time, he moves away - he still needs to be caught up. Moreover, if around there are still Targons, they will try to pick up this device in first of all. Alien Computer lets you launch Alien Items like rockets (D+F). Unfortunately, the remedy is only effective against Targons, others use E.C.M. or can be easily shot down with a laser approaching torpedo bomber. If after completing the task and if the target is lost, the Alien Item remains intact, it will automatically trying to return to the "master's" ship, you just need to not face him (having Fuel Scoops is necessary for him selection). Number of simultaneously running Alien Items limited only by the general limit on the number of dynamic objects (missiles, ships, debris, cargo, asteroids) - not more than 7 at the same time (the 8th object is a station, and conditionally always present, even in outer space). 6. Secret mission - "Targon Vendetta": the player is being pursued Targons during any hypertransition. You can escape persecution only by completing one flight on the J-engine, without using hyper-transition device. There will be such a vendetta throughout my entire career only once, after which it does not repeat. (The goal is mission - "force" the player to make a flight on the J-engine). 7. Buying a Super Laser. Does not require special permission. Possible on planets of the 15th technological level (for example,Ceesxe in the first galaxy). Cost 33000 Cr. Very powerful weakly heated. Acts like Mining Laser against asteroids. 8. Purchase of the Cobra-MK4 ship. If in main diagonal systems fly towards the Sun, a corresponding message will appear. Next you need to get to the double bases hanging in close proximity to the luminary, and sit on one of them (manually, Docking Computer is useless in this situation). True, there will be a serious obstacle on the way - hordes of ships of high class (mainly Gekko) hitting each other (presumably Automatic guidance systems are being tested :) ), and at the same time everything that moves, including those who want to inquire about MK4. The price of Cobra-MK4 is something around 1.4 Million. loans. Increased load capacity (80t), hyper-transition distance - 25 St. years, possibility of installing up to 4x Energy Unit, 4x Energy Bomb, 4x HyperSpace Drive, 4x Fuel Scoops, 4x Docking Computer, increased speed and maneuverability (when pressed J key), the ability to rotate the frame with lasers (CapsShift, R) make the player virtually invulnerable. Well, almost. 9. Large-scale war with the Targons. Upon reaching the player Deadly status (at least) Targons invade the galaxy No. 2, the player is invited to join the militia along with his by ship. 9.1 Delivery of special items cargo to front-line systems. Purchasecargo is carried out at your own expense, but the payment exceeds expectations. (For the duration of the war, the ban on trade is lifted Firearms). 9.2 Destruction of bases captured by Targons (practically the same as which is standard mission No. 3). 9.3 Landings on stations in occupied systems (requires Cobra-MK4!). 9.4 Destroying the secret Targon base they “built” outside the systems, in the depths of space. The hardest thing about this missions are the search for this base. Ships The Novosibirsk version contains all the ships presented in all earlier (before 1992) original versions. For example, there is both Crait and Adder. Additionally introduced: - hexagonal version of Targon (more powerful and maneuverable), - Gekko (with lightning on board) - a powerful type of “hunter”, - Mamba - looks like an ax handle, very maneuverable, fast and a very small ship, carries up to 2 missiles. Used in mostly pirates. Enemy behavior In Novosibirsk Elite, the player turns from a single target for all oncoming ships to become an equal partner. All ships driven by the program are conditionally divided into several groups: 1. Police and loyalists (including pirate hunters); in These are mainly the Police - Viper, Python, Ferdelance, Gekko. 2. Neutral traders (Cobra, Python), 3. Pirates and Targons, and there are several pirate clans,and sometimes you can catch a picture of a battle between pirates of different clans Use all types of ships except Viper (although individual cases of Viper use by pirates may have place!). Other ships can: fight not only with the player, but also with each other with a friend, lift loads, go into hypertransition and teleport to the station (specifically ejected the capsule is guaranteed to teleport if it survives and was not captured), fly out of the station and even land at the station when absence of Docking Computer). Other ships from the team No. 1 can purposefully come to the aid of a beginner (or just a "loyal" player - although sometimes too annoying a police motorcade may interfere with the use of the J-engine). After gaining invisibility, some ships (including Targons) also become invisible (or blinking). Destroying a police officer or station grants Super status Fugitive, after which the player is greeted by a cordon in each system of the police who don’t even let you get close to the base. Python class ships can carry multiple ships on board (up to 3x usually). The "loyal" team uses such mini-bases for transporting ships of the Viper type (Police), pirates so Pythons can also be used in addition to asteroids. Please pay Please note that asteroids. in which pirates are hiding, destroy it’s impossible (since this would kill their hostages? I don’t know). Forthe destruction of such an asteroid is immediately given the Fugitive status. True, no one "notices" if the asteroid was hit by Alien Item or direct ram. The pirates that flew out of it can be calmly destroy and receive bonuses for it. Space When flying away from the sun and planet at a great distance, they do not disappear and become smaller (down to the size of a point with 4 rays). At large distances, each system is surrounded by a field asteroids. Other hunters may meet there asteroids (Cobra) and Targons, as well as asteroids with hiding on them by pirates. If you fly even further, you might end up outside the system. In Novosibirsk Elite it is possible to fly in the open space on the J-engine. The compass will automatically switches to gyrocompass mode and shows the “cardinal directions”: W (west), E (east), N (north), S (south). RAXXLA and other rumors I began to invent it when modifying it. Rumors that the name Raxxla allegedly can be generated in one of the forbidden galaxies with numbers from 9 to 256 are also exaggerated. System names are generated from a pre-prepared set of syllables, a combination "xx" turns out to be simply impossible. There are no platforms, lost "generation ships", no one will never be able to attack with a giant crowd of more than 7 ships (most likely even 5), but as they say, fear has big eyes :) There is (at least there was in the original version) a capturestations by pirates. Landing at such a station is possible, but after followed by a disappointing message, which makes it clear that your career is over. Description compiled by: Vladimir Kladov, 2003 WBR, Ivan Zyryanov

From Ivan Zyryanov To All 25 June 2005

Good day, %to! Source http://www.zx.pk.ru/showpost.php?p=13375&postcount=38 Author's description of Elite2/3 (Novosibirsk version) Compiled by the author of the modification after 11 years. There was also a ZX Spectrum in my history. Remember this "household" computer? Instead of a monitor there is a TV, programs are on tape cassettes, the entire computer is hidden in a keyboard made of 40 buttons... And I played too. I especially liked Elite from Firebirds. But in the end, I got tired of her monotony and predictability, and I decided to correct it. Then still to correct. Then again. For 9 months (symbolic deadline, isn't it?) I pored over it day and night. And that's what it came out. I do not even undertake to name approximately the number of those who I got sick from my version of the Elite, the so-called Novosibirsk one. Nowadays you can hardly find a live Spectrum anywhere. But it's not trouble. Today there are hundreds (!) of emulators Spectrum for a variety of platforms, ranging from handhelds computers to Solaris. Including for PC. Including my EmizWin2.0 (you can get it on the website http://bonanzas.rinet.ru). So amateurs still have the opportunity to shake antiquity and make a couple of space flights. So, a description of the game itself. Features of the Novosibirsk version highlighted in a different color. Flight mode controls. In the Novosibirsk version the joystick is not used. 1 - Front screen2 - Rear screen 3 - Left screen 4 - Right screen N - Roll left (counterclockwise) M - Roll right (clockwise) S - Down X - Up A - Laser fire Space - increase speed SymShift - reduce speed T - Missile Targeting/Alien Items U - cancel targeting F - Rocket launch. When completing the mission "Landing on station" - launching SideWinder with paratroopers. D+F - Launch Alien Item (if there are them on board, as well as Alien Computer) E - E.C.M. (Anti-missile jamming system) W - Energy Bomb Q - Escape Pod H - Hyper-transition G+H - Intergalactic hyper-transition J - Jump-drive (On Cobra-MK4 also - speed boost at presence of interference to the use of Jump-drive) Y - Cloaking Device C - Docking Computer (Teleportation to the station if available signal "S") CapsShift - Switch to Pause mode, from which you can additional control of game modes. O - Near-range map (~10x10 light years) I - Current Galaxy Map P - Planet information K - Prices for goods in the current system L - Information about your own status Enter - Information about the cargo on board Additional control in the "Pause" mode (after switching to this is the state by pressing CapsShift) Y - Invert up/down B - Control inversion (from the rear screen control becomes the same as in the front)C - Switch the compass between Planet/Station modes and Planet+Sun L - Locator switching R - Rotate the laser frame on Cobra-MK4 clockwise F - Targon search mode during hypertransition (?) Q - Mute S - Sound on Space - exit from the "Pause" mode to the previous mode Station control 1 - Departure from the station 2 - Purchase of goods (Enter - select a product, enter the quantity and Enter, when entering a quantity Caps+0 = DELETE - deleting one invalid character, if two digits are entered, Enter is not needed) 3 - Selling goods 4 - Purchase of fuel and equipment CapsShift - Switch to Pause mode, from which you can additional control of game modes. O - Near-range map (~10x10 light years) I - Current Galaxy Map P - Planet information K - Prices for goods in the current system L - Information about your own status Enter - Information about the cargo on board SymShift - disk/tape menu Management in the map N, M, S, X - move the cursor D - positioning of the system closest to the cursor (B Novosibirsk Elite press D again when positioning on binary system allows you to select another star from the pair) B - return the cursor to the position of the current location R - Search system by name P - Planet information Missions 1. Rescue of station personnel during a supernova explosion 2. Finding and obtaining Cloaking Device3. Destruction of the station captured by the Targons 4. Search and receive Mineral Life (available immediately, without receiving the Right On, Commander!) message. Performed in systems of the Main Diagonal of the galaxy, at a great distance from Suns and Planets. Minerals become Mineral Life when available on board three Minerals. Selling price of one ton = 1000Cr, but You cannot sell less than three at a time. If on board remains less than three tons Mineral Life, a “colony” of living minerals is dying. After the first hypertransition, buy Minerals at the station will not succeed while Mineral Life is on board. At every hypertransition 1 ton of Mineral Life eats 1 g of precious stones (Gem Stones), if at least one ton of Mineral Life is not enough food, the entire “colony” dies. After the death of the colony for any reason it will not be possible to turn Minerals into Mineral Life repeatedly until mission 1 is completed. Explanation of the term "Main Diagonal". Home the diagonal is marked in the figure with a yellow line (which is shown on the map in the game itself, of course, is not, but it can be “carried out” by applying a piece of paper on the screen). 5. Search and obtain Alien Computer. After destroying the big one number of Targons during the game, it is possible that some of they will be “lost” if this device is destroyed. It appears in form of an ordinary cylindrical container, but materializes ongreat distance from the deceased Targon, and at high speed At the same time, he moves away - he still needs to be caught up. Moreover, if around there are still Targons, they will try to pick up this device in first of all. Alien Computer lets you launch Alien Items like rockets (D+F). Unfortunately, the remedy is only effective against Targons, others use E.C.M. or can be easily shot down with a laser approaching torpedo bomber. If after completing the task and if the target is lost, the Alien Item remains intact, it will automatically trying to return to the "master's" ship, you just need to not face him (having Fuel Scoops is necessary for him selection). Number of simultaneously running Alien Items limited only by the general limit on the number of dynamic objects (missiles, ships, debris, cargo, asteroids) - not more than 7 at the same time (the 8th object is a station, and conditionally always present, even in outer space). 6. Secret mission - "Targon Vendetta": the player is being pursued Targons during any hypertransition. You can escape persecution only by completing one flight on the J-engine, without using hyper-transition device. There will be such a vendetta throughout my entire career only once, after which it does not repeat. (The goal is mission - "force" the player to make a flight on the J-engine). 7. Buying a Super Laser. Does not require special permission. Possible on planets of the 15th technological level (for example,Ceesxe in the first galaxy). Cost 33000 Cr. Very powerful weakly heated. Acts like Mining Laser against asteroids. 8. Purchase of the Cobra-MK4 ship. If in main diagonal systems fly towards the Sun, a corresponding message will appear. Next you need to get to the double bases hanging in close proximity to the luminary, and sit on one of them (manually, Docking Computer is useless in this situation). True, there will be a serious obstacle on the way - hordes of ships of high class (mainly Gekko) hitting each other (presumably Automatic guidance systems are being tested :) ), and at the same time everything that moves, including those who want to inquire about MK4. The price of Cobra-MK4 is something around 1.4 Million. loans. Increased load capacity (80t), hyper-transition distance - 25 St. years, possibility of installing up to 4x Energy Unit, 4x Energy Bomb, 4x HyperSpace Drive, 4x Fuel Scoops, 4x Docking Computer, increased speed and maneuverability (when pressed J key), the ability to rotate the frame with lasers (CapsShift, R) make the player virtually invulnerable. Well, almost. 9. Large-scale war with the Targons. Upon reaching the player Deadly status (at least) Targons invade the galaxy No. 2, the player is invited to join the militia along with his by ship. 9.1 Delivery of special items cargo to front-line systems. Purchasecargo is carried out at your own expense, but the payment exceeds expectations. (For the duration of the war, the ban on trade is lifted Firearms). 9.2 Destruction of bases captured by Targons (practically the same as which is standard mission No. 3). 9.3 Landings on stations in occupied systems (requires Cobra-MK4!). 9.4 Destroying the secret Targon base they “built” outside the systems, in the depths of space. The hardest thing about this missions are the search for this base. Ships The Novosibirsk version contains all the ships presented in all earlier (before 1992) original versions. For example, there is both Crait and Adder. Additionally introduced: - hexagonal version of Targon (more powerful and maneuverable), - Gekko (with lightning on board) - a powerful type of “hunter”, - Mamba - looks like an ax handle, very maneuverable, fast and a very small ship, carries up to 2 missiles. Used in mostly pirates. Enemy Behavior In Novosibirsk Elite, the player turns from the only target for all oncoming ships to become an equal partner. All ships driven by the program are conditionally divided into several groups: 1. Police and loyalists (including pirate hunters); in These are mainly the Police - Viper, Python, Ferdelance, Gekko. 2. Neutral traders (Cobra, Python), 3. Pirates and Targons, and there are several pirate clans,and sometimes you can catch a picture of a battle between pirates of different clans Use all types of ships except Viper (although individual cases of Viper use by pirates may have place!). Other ships can: fight not only with the player, but also with each other with a friend, lift loads, go into hypertransition and teleport to the station (specifically ejected the capsule is guaranteed to teleport if it survives and was not captured), fly out of the station and even land at the station when absence of Docking Computer). Other ships from the team No. 1 can purposefully come to the aid of a beginner (or just a "loyal" player - although sometimes too annoying a police motorcade may interfere with the use of the J-engine). After gaining invisibility, some ships (including Targons) also become invisible (or blinking). Destroying a police officer or station grants Super status Fugitive, after which the player is greeted by a cordon in each system of the police who don’t even let you get close to the base. Python class ships can carry multiple ships on board (up to 3x usually). The "loyal" team uses such mini-bases for transporting ships of the Viper type (Police), pirates so Pythons can also be used in addition to asteroids. Please pay Please note that asteroids. in which pirates are hiding, destroy it’s impossible (since this would kill their hostages? I don’t know). Forthe destruction of such an asteroid is immediately given the Fugitive status. True, no one "notices" if the asteroid was hit by Alien Item or direct ram. The pirates that flew out of it can be calmly destroy and receive bonuses for it. Space When flying away from the sun and planet at a great distance, they do not disappear and become smaller (down to the size of a point with 4 rays). At large distances, each system is surrounded by a field asteroids. Other hunters may meet there asteroids (Cobra) and Targons, as well as asteroids with hiding on them by pirates. If you fly even further, you might end up outside the system. In Novosibirsk Elite it is possible to fly in the open space on the J-engine. The compass will automatically switches to gyrocompass mode and shows the “cardinal directions”: W (west), E (east), N (north), S (south). RAXXLA and other rumors I began to invent it when modifying it. Rumors that the name Raxxla allegedly can be generated in one of the forbidden galaxies with numbers from 9 to 256 are also exaggerated. System names are generated from a pre-prepared set of syllables, a combination "xx" turns out to be simply impossible. There are no platforms, lost "generation ships", no one will never be able to attack with a giant crowd of more than 7 ships (most likely even 5), but as they say, fear has big eyes :) There is (at least there was in the original version) a capturestations by pirates. Landing at such a station is possible, but after followed by a disappointing message, which makes it clear that your career is over. Description compiled by: Vladimir Kladov, 2003 WBR, Ivan Zyryanov