Author's description of the Kladovskaya version
ZXNet echo conference «spbzxnet.games»
From Ivan Zyryanov → To All 25 June 2005
Good day, %to!
Source http://www.zx.pk.ru/showpost.php?p=13375&postcount=38
Author's description of Elite2/3 (Novosibirsk version)
Compiled by the author of the modification after 11 years.
There was also a ZX Spectrum in my history. Remember this "household"
computer? Instead of a monitor there is a TV, programs are on
tape cassettes, the entire computer is hidden in a keyboard made of
40 buttons... And I played too. I especially liked Elite from
Firebirds. But in the end, I got tired of her
monotony and predictability, and I decided to correct it. Then
still to correct. Then again. For 9 months (symbolic
deadline, isn't it?) I pored over it day and night. And that's what
it came out. I do not even undertake to name approximately the number of those who
I fell ill with my version of the Elite, the so-called Novosibirsk one.
Nowadays you can hardly find a live Spectrum anywhere. But it's not
trouble. Today there are hundreds (!) of emulators
Spectrum for a variety of platforms, ranging from handhelds
computers to Solaris. Including for PC. Including
my EmizWin2.0 (you can get it on the website http://bonanzas.rinet.ru).
So amateurs still have the opportunity to shake
antiquity and make a couple of space flights.
So, a description of the game itself. Features of the Novosibirsk version
highlighted in a different color.
Flight mode controls. In the Novosibirsk version the joystick is not
used.
1 - Front screen2 - Rear screen
3 - Left screen
4 - Right screen
N - Roll left (counterclockwise)
M - Roll right (clockwise)
S - Down
X - Up
A - Laser fire
Space - increase speed
SymShift - reduce speed
T - Missile Aiming/Alien Items
U - cancel targeting
F - Rocket launch. When completing the mission "Landing on
station" - launching SideWinder with paratroopers.
D+F - Launch Alien Item (if there are them on board, as well as
Alien Computer)
E - E.C.M. (Anti-missile jamming system)
W - Energy Bomb
Q - Escape Pod
H - Hyper-transition
G+H - Intergalactic hyper-transition
J - Jump-drive (On Cobra-MK4 also - speed boost at
presence of interference to the use of Jump-drive)
Y - Cloaking Device
C - Docking Computer (Teleportation to the station if available
signal "S")
CapsShift - Switch to Pause mode, from which you can
additional control of game modes.
O - Near-range map (~10x10 light years)
I - Current Galaxy Map
P - Planet information
K - Prices for goods in the current system
L - Information about your own status
Enter - Information about the cargo on board
Additional control in the "Pause" mode (after switching to
this is the state by pressing CapsShift)
Y - Invert up/down
B - Control inversion (from the rear screen control
becomes the same as in the front)C - Switch the compass between Planet/Station modes and
Planet+Sun
L - Locator switching
R - Rotate the laser frame on Cobra-MK4 clockwise
F - Targon search mode during hypertransition (?)
Q - Mute
S - Sound on
Space - exit from the "Pause" mode to the previous mode
Station control
1 - Departure from the station
2 - Purchase of goods (Enter - select a product, enter the quantity and
Enter, when entering a quantity Caps+0 = DELETE - deleting one
invalid character, if two digits are entered, Enter is not needed)
3 - Selling goods
4 - Purchase of fuel and equipment
CapsShift - Switch to Pause mode, from which you can
additional control of game modes.
O - Near-range map (~10x10 light years)
I - Current Galaxy Map
P - Planet information
K - Prices for goods in the current system
L - Information about your own status
Enter - Information about the cargo on board
SymShift - disk/tape menu
Management in the map
N, M, S, X - move the cursor
D - positioning of the system closest to the cursor (B
Novosibirsk Elite press D again when positioning on
binary system allows you to select another star from the pair)
B - return the cursor to the position of the current location
R - Search system by name
P - Planet information
Missions
1. Rescue of station personnel during a supernova explosion
2. Finding and obtaining Cloaking Device3. Destruction of the station captured by the Targons
4. Search and receive Mineral Life (available immediately, without
receiving the Right On, Commander!) message. Performed in
systems of the Main Diagonal of the galaxy, at a great distance from
Suns and Planets. Minerals become Mineral Life when available
on board three Minerals. Selling price of one ton = 1000Cr, but
You cannot sell less than three at a time. If on board remains
less than three tons Mineral Life, a “colony” of living minerals
is dying. After the first hypertransition, buy Minerals at
the station will not succeed while Mineral Life is on board. At every
hypertransition 1 ton of Mineral Life eats 1 g of precious
stones (Gem Stones), if at least one ton of Mineral Life is not
enough food, the entire “colony” dies. After the death of the colony
for any reason it will not be possible to turn Minerals into Mineral Life
repeatedly until mission 1 is completed.
Explanation of the term "Main Diagonal". Home
the diagonal is marked in the figure with a yellow line (which is shown on the map in
the game itself, of course, is not, but it can be “carried out” by applying
a piece of paper on the screen).
5. Search and obtain Alien Computer. After destroying the big one
number of Targons during the game, it is possible that some of
they will be “lost” if this device is destroyed. It appears in
form of an ordinary cylindrical container, but materializes ongreat distance from the deceased Targon, and at high speed
At the same time, he moves away - he still needs to be caught up. Moreover, if around
there are still Targons, they will try to pick up this device in
first of all.
Alien Computer lets you launch Alien Items like rockets
(D+F). Unfortunately, the remedy is only effective against
Targons, others use E.C.M. or can be easily shot down with a laser
approaching torpedo bomber. If after completing the task and
if the target is lost, the Alien Item remains intact, it will automatically
trying to return to the "master's" ship, you just need to not
face him (having Fuel Scoops is necessary for him
selection). Number of simultaneously running Alien Items
limited only by the general limit on the number of dynamic
objects (missiles, ships, debris, cargo, asteroids) - not
more than 7 at the same time (the 8th object is a station, and conditionally
always present, even in outer space).
6. Secret mission - "Targon Vendetta": the player is being pursued
Targons during any hypertransition. You can escape persecution
only by completing one flight on the J-engine, without using
hyper-transition device. There will be such a vendetta throughout my entire career
only once, after which it does not repeat. (The goal is
mission - "force" the player to make a flight on the J-engine).
7. Buying a Super Laser. Does not require special permission.
Possible on planets of the 15th technological level (for example,Ceesxe in the first galaxy). Cost 33000 Cr. Very powerful
weakly heated. Acts like Mining Laser against asteroids.
8. Purchase of the Cobra-MK4 ship. If in main diagonal systems
fly towards the Sun, a corresponding message will appear. Next
you need to get to the double bases hanging in
close proximity to the luminary, and sit on one of them
(manually, Docking Computer is useless in this situation). True,
there will be a serious obstacle on the way - hordes of ships of high
class (mainly Gekko) hitting each other (presumably
Automatic guidance systems are being tested :) ), and at the same time
everything that moves, including those who want to inquire about
MK4. The price of Cobra-MK4 is something around 1.4 Million. loans.
Increased load capacity (80t), hyper-transition distance
- 25 St. years, possibility of installing up to 4x Energy Unit, 4x
Energy Bomb, 4x HyperSpace Drive, 4x Fuel Scoops, 4x Docking
Computer, increased speed and maneuverability (when pressed
J key), the ability to rotate the frame with lasers (CapsShift,
R) make the player virtually invulnerable. Well, almost.
9. Large-scale war with the Targons. Upon reaching the player
Deadly status (at least) Targons invade the galaxy
No. 2, the player is invited to join the militia along with his
by ship.
9.1 Delivery of special items cargo to front-line systems. Purchasecargo is carried out at your own expense, but the payment exceeds
expectations. (For the duration of the war, the ban on trade is lifted
Firearms).
9.2 Destruction of bases captured by Targons (practically the same as
which is standard mission No. 3).
9.3 Landings on stations in occupied systems
(requires Cobra-MK4!).
9.4 Destroying the secret Targon base they
“built” outside the systems, in the depths of space. The hardest thing about this
missions are the search for this base.
Ships
The Novosibirsk version contains all the ships presented
in all earlier (before 1992) original versions.
For example, there is both Crait and Adder. Additionally
introduced:
- hexagonal version of Targon (more powerful and
maneuverable),
- Gekko (with lightning on board) - a powerful type of “hunter”,
- Mamba - looks like an ax handle, very maneuverable, fast and
a very small ship, carries up to 2 missiles. Used in
mostly pirates.
Enemy behavior
In Novosibirsk Elite, the player turns from a single target
for all oncoming ships to become an equal partner. All
ships driven by the program are conditionally divided into several
groups:
1. Police and loyalists (including pirate hunters); in
These are mainly the Police - Viper, Python, Ferdelance, Gekko.
2. Neutral traders (Cobra, Python),
3. Pirates and Targons, and there are several pirate clans,and sometimes you can catch a picture of a battle between pirates of different
clans Use all types of ships except Viper (although
individual cases of Viper use by pirates may have
place!).
Other ships can: fight not only with the player, but also with each other
with a friend, lift loads, go into hypertransition and
teleport to the station (specifically ejected
the capsule is guaranteed to teleport if it survives and was not
captured), fly out of the station and even land at the station when
absence of Docking Computer). Other ships from the team
No. 1 can purposefully come to the aid of a beginner
(or just a "loyal" player - although sometimes too annoying
a police motorcade may interfere with the use of the J-engine).
After gaining invisibility, some ships (including
Targons) also become invisible (or blinking).
Destroying a police officer or station grants Super status
Fugitive, after which the player is greeted by a cordon in each system
of the police who don’t even let you get close to the base.
Python class ships can carry multiple ships on board
(up to 3x usually). The "loyal" team uses such mini-bases
for transporting ships of the Viper type (Police), pirates so
Pythons can also be used in addition to asteroids. Please pay
Please note that asteroids. in which pirates are hiding, destroy
it’s impossible (since this would kill their hostages? I don’t know). Forthe destruction of such an asteroid is immediately given the Fugitive status.
True, no one "notices" if the asteroid was hit by Alien
Item or direct ram. The pirates that flew out of it can be
calmly destroy and receive bonuses for it.
Space
When flying away from the sun and planet at a great distance, they do not
disappear and become smaller (down to the size of a point with 4
rays). At large distances, each system is surrounded by a field
asteroids. Other hunters may meet there
asteroids (Cobra) and Targons, as well as asteroids with hiding
on them by pirates. If you fly even further, you might end up
outside the system. In Novosibirsk Elite it is possible to fly in the open
space on the J-engine. The compass will automatically
switches to gyrocompass mode and shows the “cardinal directions”: W
(west), E (east), N (north), S (south).
RAXXLA and other rumors
I began to invent it when modifying it. Rumors that the name
Raxxla allegedly can be generated in one of the forbidden galaxies
with numbers from 9 to 256 are also exaggerated. System names
are generated from a pre-prepared set of syllables, a combination
"xx" turns out to be simply impossible.
There are no platforms, lost "generation ships", no one
will never be able to attack with a giant crowd of more than 7 ships
(most likely even 5), but as they say, fear has big eyes :)
There is (at least there was in the original version) a capturestations by pirates. Landing at such a station is possible, but after
followed by a disappointing message, which makes it clear
that your career is over.
Description compiled by: Vladimir Kladov, 2003
WBR, Ivan Zyryanov
From Ivan Zyryanov → To All 25 June 2005
Good day, %to!
Source http://www.zx.pk.ru/showpost.php?p=13375&postcount=38
Author's description of Elite2/3 (Novosibirsk version)
Compiled by the author of the modification after 11 years.
There was also a ZX Spectrum in my history. Remember this "household"
computer? Instead of a monitor there is a TV, programs are on
tape cassettes, the entire computer is hidden in a keyboard made of
40 buttons... And I played too. I especially liked Elite from
Firebirds. But in the end, I got tired of her
monotony and predictability, and I decided to correct it. Then
still to correct. Then again. For 9 months (symbolic
deadline, isn't it?) I pored over it day and night. And that's what
it came out. I do not even undertake to name approximately the number of those who
I got sick from my version of the Elite, the so-called Novosibirsk one.
Nowadays you can hardly find a live Spectrum anywhere. But it's not
trouble. Today there are hundreds (!) of emulators
Spectrum for a variety of platforms, ranging from handhelds
computers to Solaris. Including for PC. Including
my EmizWin2.0 (you can get it on the website http://bonanzas.rinet.ru).
So amateurs still have the opportunity to shake
antiquity and make a couple of space flights.
So, a description of the game itself. Features of the Novosibirsk version
highlighted in a different color.
Flight mode controls. In the Novosibirsk version the joystick is not
used.
1 - Front screen2 - Rear screen
3 - Left screen
4 - Right screen
N - Roll left (counterclockwise)
M - Roll right (clockwise)
S - Down
X - Up
A - Laser fire
Space - increase speed
SymShift - reduce speed
T - Missile Targeting/Alien Items
U - cancel targeting
F - Rocket launch. When completing the mission "Landing on
station" - launching SideWinder with paratroopers.
D+F - Launch Alien Item (if there are them on board, as well as
Alien Computer)
E - E.C.M. (Anti-missile jamming system)
W - Energy Bomb
Q - Escape Pod
H - Hyper-transition
G+H - Intergalactic hyper-transition
J - Jump-drive (On Cobra-MK4 also - speed boost at
presence of interference to the use of Jump-drive)
Y - Cloaking Device
C - Docking Computer (Teleportation to the station if available
signal "S")
CapsShift - Switch to Pause mode, from which you can
additional control of game modes.
O - Near-range map (~10x10 light years)
I - Current Galaxy Map
P - Planet information
K - Prices for goods in the current system
L - Information about your own status
Enter - Information about the cargo on board
Additional control in the "Pause" mode (after switching to
this is the state by pressing CapsShift)
Y - Invert up/down
B - Control inversion (from the rear screen control
becomes the same as in the front)C - Switch the compass between Planet/Station modes and
Planet+Sun
L - Locator switching
R - Rotate the laser frame on Cobra-MK4 clockwise
F - Targon search mode during hypertransition (?)
Q - Mute
S - Sound on
Space - exit from the "Pause" mode to the previous mode
Station control
1 - Departure from the station
2 - Purchase of goods (Enter - select a product, enter the quantity and
Enter, when entering a quantity Caps+0 = DELETE - deleting one
invalid character, if two digits are entered, Enter is not needed)
3 - Selling goods
4 - Purchase of fuel and equipment
CapsShift - Switch to Pause mode, from which you can
additional control of game modes.
O - Near-range map (~10x10 light years)
I - Current Galaxy Map
P - Planet information
K - Prices for goods in the current system
L - Information about your own status
Enter - Information about the cargo on board
SymShift - disk/tape menu
Management in the map
N, M, S, X - move the cursor
D - positioning of the system closest to the cursor (B
Novosibirsk Elite press D again when positioning on
binary system allows you to select another star from the pair)
B - return the cursor to the position of the current location
R - Search system by name
P - Planet information
Missions
1. Rescue of station personnel during a supernova explosion
2. Finding and obtaining Cloaking Device3. Destruction of the station captured by the Targons
4. Search and receive Mineral Life (available immediately, without
receiving the Right On, Commander!) message. Performed in
systems of the Main Diagonal of the galaxy, at a great distance from
Suns and Planets. Minerals become Mineral Life when available
on board three Minerals. Selling price of one ton = 1000Cr, but
You cannot sell less than three at a time. If on board remains
less than three tons Mineral Life, a “colony” of living minerals
is dying. After the first hypertransition, buy Minerals at
the station will not succeed while Mineral Life is on board. At every
hypertransition 1 ton of Mineral Life eats 1 g of precious
stones (Gem Stones), if at least one ton of Mineral Life is not
enough food, the entire “colony” dies. After the death of the colony
for any reason it will not be possible to turn Minerals into Mineral Life
repeatedly until mission 1 is completed.
Explanation of the term "Main Diagonal". Home
the diagonal is marked in the figure with a yellow line (which is shown on the map in
the game itself, of course, is not, but it can be “carried out” by applying
a piece of paper on the screen).
5. Search and obtain Alien Computer. After destroying the big one
number of Targons during the game, it is possible that some of
they will be “lost” if this device is destroyed. It appears in
form of an ordinary cylindrical container, but materializes ongreat distance from the deceased Targon, and at high speed
At the same time, he moves away - he still needs to be caught up. Moreover, if around
there are still Targons, they will try to pick up this device in
first of all.
Alien Computer lets you launch Alien Items like rockets
(D+F). Unfortunately, the remedy is only effective against
Targons, others use E.C.M. or can be easily shot down with a laser
approaching torpedo bomber. If after completing the task and
if the target is lost, the Alien Item remains intact, it will automatically
trying to return to the "master's" ship, you just need to not
face him (having Fuel Scoops is necessary for him
selection). Number of simultaneously running Alien Items
limited only by the general limit on the number of dynamic
objects (missiles, ships, debris, cargo, asteroids) - not
more than 7 at the same time (the 8th object is a station, and conditionally
always present, even in outer space).
6. Secret mission - "Targon Vendetta": the player is being pursued
Targons during any hypertransition. You can escape persecution
only by completing one flight on the J-engine, without using
hyper-transition device. There will be such a vendetta throughout my entire career
only once, after which it does not repeat. (The goal is
mission - "force" the player to make a flight on the J-engine).
7. Buying a Super Laser. Does not require special permission.
Possible on planets of the 15th technological level (for example,Ceesxe in the first galaxy). Cost 33000 Cr. Very powerful
weakly heated. Acts like Mining Laser against asteroids.
8. Purchase of the Cobra-MK4 ship. If in main diagonal systems
fly towards the Sun, a corresponding message will appear. Next
you need to get to the double bases hanging in
close proximity to the luminary, and sit on one of them
(manually, Docking Computer is useless in this situation). True,
there will be a serious obstacle on the way - hordes of ships of high
class (mainly Gekko) hitting each other (presumably
Automatic guidance systems are being tested :) ), and at the same time
everything that moves, including those who want to inquire about
MK4. The price of Cobra-MK4 is something around 1.4 Million. loans.
Increased load capacity (80t), hyper-transition distance
- 25 St. years, possibility of installing up to 4x Energy Unit, 4x
Energy Bomb, 4x HyperSpace Drive, 4x Fuel Scoops, 4x Docking
Computer, increased speed and maneuverability (when pressed
J key), the ability to rotate the frame with lasers (CapsShift,
R) make the player virtually invulnerable. Well, almost.
9. Large-scale war with the Targons. Upon reaching the player
Deadly status (at least) Targons invade the galaxy
No. 2, the player is invited to join the militia along with his
by ship.
9.1 Delivery of special items cargo to front-line systems. Purchasecargo is carried out at your own expense, but the payment exceeds
expectations. (For the duration of the war, the ban on trade is lifted
Firearms).
9.2 Destruction of bases captured by Targons (practically the same as
which is standard mission No. 3).
9.3 Landings on stations in occupied systems
(requires Cobra-MK4!).
9.4 Destroying the secret Targon base they
“built” outside the systems, in the depths of space. The hardest thing about this
missions are the search for this base.
Ships
The Novosibirsk version contains all the ships presented
in all earlier (before 1992) original versions.
For example, there is both Crait and Adder. Additionally
introduced:
- hexagonal version of Targon (more powerful and
maneuverable),
- Gekko (with lightning on board) - a powerful type of “hunter”,
- Mamba - looks like an ax handle, very maneuverable, fast and
a very small ship, carries up to 2 missiles. Used in
mostly pirates.
Enemy Behavior
In Novosibirsk Elite, the player turns from the only target
for all oncoming ships to become an equal partner. All
ships driven by the program are conditionally divided into several
groups:
1. Police and loyalists (including pirate hunters); in
These are mainly the Police - Viper, Python, Ferdelance, Gekko.
2. Neutral traders (Cobra, Python),
3. Pirates and Targons, and there are several pirate clans,and sometimes you can catch a picture of a battle between pirates of different
clans Use all types of ships except Viper (although
individual cases of Viper use by pirates may have
place!).
Other ships can: fight not only with the player, but also with each other
with a friend, lift loads, go into hypertransition and
teleport to the station (specifically ejected
the capsule is guaranteed to teleport if it survives and was not
captured), fly out of the station and even land at the station when
absence of Docking Computer). Other ships from the team
No. 1 can purposefully come to the aid of a beginner
(or just a "loyal" player - although sometimes too annoying
a police motorcade may interfere with the use of the J-engine).
After gaining invisibility, some ships (including
Targons) also become invisible (or blinking).
Destroying a police officer or station grants Super status
Fugitive, after which the player is greeted by a cordon in each system
of the police who don’t even let you get close to the base.
Python class ships can carry multiple ships on board
(up to 3x usually). The "loyal" team uses such mini-bases
for transporting ships of the Viper type (Police), pirates so
Pythons can also be used in addition to asteroids. Please pay
Please note that asteroids. in which pirates are hiding, destroy
it’s impossible (since this would kill their hostages? I don’t know). Forthe destruction of such an asteroid is immediately given the Fugitive status.
True, no one "notices" if the asteroid was hit by Alien
Item or direct ram. The pirates that flew out of it can be
calmly destroy and receive bonuses for it.
Space
When flying away from the sun and planet at a great distance, they do not
disappear and become smaller (down to the size of a point with 4
rays). At large distances, each system is surrounded by a field
asteroids. Other hunters may meet there
asteroids (Cobra) and Targons, as well as asteroids with hiding
on them by pirates. If you fly even further, you might end up
outside the system. In Novosibirsk Elite it is possible to fly in the open
space on the J-engine. The compass will automatically
switches to gyrocompass mode and shows the “cardinal directions”: W
(west), E (east), N (north), S (south).
RAXXLA and other rumors
I began to invent it when modifying it. Rumors that the name
Raxxla allegedly can be generated in one of the forbidden galaxies
with numbers from 9 to 256 are also exaggerated. System names
are generated from a pre-prepared set of syllables, a combination
"xx" turns out to be simply impossible.
There are no platforms, lost "generation ships", no one
will never be able to attack with a giant crowd of more than 7 ships
(most likely even 5), but as they say, fear has big eyes :)
There is (at least there was in the original version) a capturestations by pirates. Landing at such a station is possible, but after
followed by a disappointing message, which makes it clear
that your career is over.
Description compiled by: Vladimir Kladov, 2003
WBR, Ivan Zyryanov