About ChV2

ZXNet echo conference «spbzxnet.games»

From Vyacheslav Mednonogov To All 21 January 1999

Get Msg, All! It looks like things are approaching the final stage (meaning the creation levels). After changing the movement algorithm and introducing aviation (these 2 things caused a lot of headaches) the conversion of ChV1->ChV2 was much more fun :) In fact, all that remains is to insert new spells to replace the old ones. Most of me I took it not from StarCraft, but from Allods - at least they contribute more diversity in the game and a unit that is relatively weak in the initial levels acquires new unexpected qualities.. The enemy intelligence algorithm will be reworked - due to new spells and due to the introduction of transport ships for transportation units. I noticed some interesting things in StarCraft (for example, always attack the weakest, etc.) The maximum number of buildings and units remains unchanged (unless there are now no more than 5 prisoners). Maximum number of projectiles/explosions - increased twice (I foresee hot battles :)) The capabilities for managing units have been significantly improved. Now you can select not one, but two groups of units (switching between groups - “W”), and You can also recruit separately only ground or air heroes into the group (key "I"). Almost all units are now equipped with a new function such as patrolling. At the request of workers, the game has been slowed down correctly (the game slows down andgame control - no). The "moderator" is made with a large margin so that there is ability to play turbo (even on Sprinter :) GS-512 support, as previously stated, is made by X-Trade & Misha Blum. By unverified data, they have all the effects and chip music I need for levels.. So there is a chance to hear GS (but I don’t give any guarantees!) I already have all the game graphics, AY music, animations, so here no problem. Not all inter-level pictures are available yet, but, judging by the experience of ChV1, on their production will take 3-4 days :)) Due to all sorts of innovations and the emergence of aviation with shadows, the overall speed programs will slow down by about 10% :( I think it’s not very scary, especially if there is a turbo :) The price (wholesale) for ChV2 is currently tentatively selected at $2.2 versus $3.5 for ChV1 (I hate this crisis!!). Minimum quantity - 6 pieces. Probably, it will be possible reduction when ordering a larger batch or if I find 5.25" cheaper (at 3.5" it will definitely not be reduced). (Attention traders: my brother left for two years to Finland, so don’t accidentally arrange a transfer to it :). Naturally orders will be accepted only after the game is released and the trial batch has been run in St. Petersburg.. I probably won’t do any more demos before the game comes out (due to threats and blackmail by one of the members of the Chaos Concern). I don’t want to blame laterhimself, that with his own hands he helped the hackers in some way, and therefore the notorious Paul. Perhaps after the game is released I will make a demo for emulators (no promises yet :) I don’t specify specific release dates - I’ll be there as soon as I’m ready. inform... I try to do it quickly, but not at the expense of quality I want.. Something like this: if you have questions/suggestions, use soap... By the way, I want to receive reviews of mouse performance with acceleration in demo 0.00 (before it's too late :)) * Crossposted in ZX.SPECTRUM * Crossposted in SPB.SPECCY * Crossposted in SPBZXNET.GAMES Warm greetings, Slava! [The Russian Elephant is the Best Friend of the Finish Elephant]