About ChV2
ZXNet echo conference «spbzxnet.games»
From Vyacheslav Mednonogov → To All 21 January 1999
Get Msg, All!
It looks like things are approaching the final stage (meaning the creation
levels). After changing the movement algorithm and introducing aviation (these 2 things
caused a lot of headaches) the conversion of ChV1->ChV2 was much more fun :)
In fact, all that remains is to insert new spells to replace the old ones. Most of me
I took it not from StarCraft, but from Allods - at least they contribute more
diversity in the game and a unit that is relatively weak in the initial levels acquires
new unexpected qualities.. The enemy intelligence algorithm will be reworked
- due to new spells and due to the introduction of transport ships for transportation
units. I noticed some interesting things in StarCraft (for example, always
attack the weakest, etc.)
The maximum number of buildings and units remains unchanged (unless
there are now no more than 5 prisoners). Maximum number of projectiles/explosions - increased
twice (I foresee hot battles :))
The capabilities for managing units have been significantly improved. Now you can
select not one, but two groups of units (switching between groups - “W”), and
You can also recruit separately only ground or air heroes into the group (key
"I"). Almost all units are now equipped with a new function such as patrolling.
At the request of workers, the game has been slowed down correctly (the game slows down andgame control - no). The "moderator" is made with a large margin so that there is
ability to play turbo (even on Sprinter :)
GS-512 support, as previously stated, is made by X-Trade & Misha Blum. By
unverified data, they have all the effects and chip music I need
for levels.. So there is a chance to hear GS (but I don’t give any guarantees!)
I already have all the game graphics, AY music, animations, so here
no problem. Not all inter-level pictures are available yet, but, judging by the experience of ChV1, on
their production will take 3-4 days :))
Due to all sorts of innovations and the emergence of aviation with shadows, the overall speed
programs will slow down by about 10% :( I think it’s not very scary, especially if
there is a turbo :)
The price (wholesale) for ChV2 is currently tentatively selected at $2.2 versus $3.5 for ChV1
(I hate this crisis!!). Minimum quantity - 6 pieces. Probably, it will be possible
reduction when ordering a larger batch or if I find 5.25" cheaper (at 3.5" it
will definitely not be reduced). (Attention traders: my brother left for two years
to Finland, so don’t accidentally arrange a transfer to it :). Naturally
orders will be accepted only after the game is released and the trial batch has been run in
St. Petersburg..
I probably won’t do any more demos before the game comes out (due to threats
and blackmail by one of the members of the Chaos Concern). I don’t want to blame laterhimself, that with his own hands he helped the hackers in some way, and therefore
the notorious Paul. Perhaps after the game is released I will make a demo for emulators
(no promises yet :)
I don’t specify specific release dates - I’ll be there as soon as I’m ready.
inform... I try to do it quickly, but not at the expense of quality
I want..
Something like this: if you have questions/suggestions, use soap... By the way, I want to receive
reviews of mouse performance with acceleration in demo 0.00 (before it's too late :))
* Crossposted in ZX.SPECTRUM
* Crossposted in SPB.SPECCY
* Crossposted in SPBZXNET.GAMES
Warm greetings, Slava!
[The Russian Elephant is the Best Friend of the Finish Elephant]