A good option was proposed
ZXNet echo conference «spbzxnet.games»
From Valery Grigoriev → To All 24 February 2006
Hello, Soplik
with scrolling when approaching a conditional border - by the way, the same option was in
Rick Dangerous it seems - if you use the fastest scrolling possible (by the way
not necessarily frame-by-frame), but precisely the fastest and even very
it would be nice if the game was full screen (256x192), when shifted like this
scrolling the entire screen (for an ordinary stone (not a turbo) I got where
then 5-6 thousand cycles are not enough for an M1 machine) - everything will be quite beautiful - but
it is precisely this kind of shift by 5-6 familiar places at once, in fact, you will have to except
shift also to redraw inscriptions, characters and other things.
It seems to me that it is necessary to lay it on top of the screen (since it is entirely based on the game)
inscriptions - and not that they are 8x8 - but large - say 16x16 or even more
fonts with a mask - so that the background shines through the letters, say in the lower right
in the corner there is a large number “3” or just three hearts.
From a purely technical standpoint, it’s easy to implement multiplayer races - that’s why it’s such a game
must be at least for two
Well, that's all...