A good option was proposed

ZXNet echo conference «spbzxnet.games»

From Valery Grigoriev To All 24 February 2006

Hello, Soplik with scrolling when approaching a conditional border - by the way, the same option was in Rick Dangerous it seems - if you use the fastest scrolling possible (by the way not necessarily frame-by-frame), but precisely the fastest and even very it would be nice if the game was full screen (256x192), when shifted like this scrolling the entire screen (for an ordinary stone (not a turbo) I got where then 5-6 thousand cycles are not enough for an M1 machine) - everything will be quite beautiful - but it is precisely this kind of shift by 5-6 familiar places at once, in fact, you will have to except shift also to redraw inscriptions, characters and other things. It seems to me that it is necessary to lay it on top of the screen (since it is entirely based on the game) inscriptions - and not that they are 8x8 - but large - say 16x16 or even more fonts with a mask - so that the background shines through the letters, say in the lower right in the corner there is a large number “3” or just three hearts. From a purely technical standpoint, it’s easy to implement multiplayer races - that’s why it’s such a game must be at least for two Well, that's all...