DigiSID

ZXNet echo conference «music.zx»

From Ivan Roshin To All 24 October 2003

Hello, All! Hа RAWW.ORG появилось интересное сообщение: === cut === DigiSID Final Release Posted by: icabod on Friday, October 24, 2003 - 11:29 In something of a raww.org exclusive, I've been sent the Final Release of "DigiSID", a music-player originally shown at the recent Zlincon 2003 party. The player, written by Poke, demos the emulation of ST tunes (with SID voice) on a Speccy. It sounds... well I don't actually know coz I'm at work, but according to reports it's very good. So you should download it for yourself and check it out. Some info about the player follows... Optimal machine (for best sound quality): - ZX 128, +2, +2a, +3. Optimal emulator(for best sound quality): - SPIN, SPECTACULATOR, KLIVE. DigiSID sound routine need absolute frequency precision for: Z80,AY and ULA. If this options isn't filled, sound is poor and maybe border line is moving in frame. Sorry Pentagon and Scorpion users. You haven't original Speccy128. You haven't correct ULA and AY timing. Original ZX128 parameters which must be filled: Main ZX Frequency = 35.4690Mhz (or 2*17.734475Mhz for ZX128) ULA128 Frame profile: 311 * 228T - (70908T per Frame) CPU clock frequency = Main ZX Frequency / 10 - (3.54690 Mhz generate from Main ZX Frequency xtal) AY clock frequency = Main ZX Frequency / 20- (1.77345 Mhz generate from Main ZX Frequency xtal) === cut === I downloaded the described program and remade the bootloader under TR-DOS. If anyone is interested, I can post it here or in ZXNET.UUE. The ZIP archive size is approximately 76 KB. Best regards, Ivan Roshchin.

From Vyacheslav Kalinin To Ivan Roshin 28 October 2003

Hello, Ivan! 24-10-03 20:56:12, Ivan Roshin wrote to All: IR> I downloaded the program described and modified the bootloader IR> under TR-DOS. If anyone is interested, I can put it here or IR> in ZXNET.UUE. The ZIP archive size is approximately 76 KB. Throw it of course, only better in ZX.SPECTRUM or for soap if it’s not difficult: newart@hotbox.ru What is this? I tried to run it on the emulator, but there only a small text was written and a picture was displayed, and then all over again. There was no music newart/n-Discovery - Code, Gfx, AY Music fa

From Ivan Roshin To Vyacheslav Kalinin 8 November 2003

Hello, Vyacheslav! 28 Oct 2003 you wrote: IR>> I downloaded the program described and modified the bootloader IR>> under TR-DOS. If anyone is interested, I can put it here IR>> or in ZXNET.UUE. The ZIP archive size is approximately 76 KB. VK> Throw it of course, only better in ZX.SPECTRUM VK> or email if it’s not difficult: newart@hotbox.ru I’ll send it by e-mail, but I don’t have it in ZX.SPECTRUM possibilities. VK> What is this? As far as I understand, this program demonstrates the possibility playing Commodore 64 music on the ZX Spectrum. I will quote Yerzmyey’s letter in which he says about the program: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= From: mr Y To: yerzmyey@interia.pl Date: Thursday, October 23, 2003, 2:12:15 PM Subject: ZX sounds like C64 now!!!!! Files: SIDSOUND.ZIP --====----====----====----====----====----====----====----====----====----===-- Yup! That's right!! I'm proud to announce that two great persons from Central Europe - Poke & Omega - have made something really important for Spectrum world. Now ZX SPECTRUM sounds like Commodore 64. We can make C64-like songs using our humble AY chip!!!!!Load this demo (first demo for ZX with SIDsound mode!) and listen to the music!! 14 minutes of completelly new sound!! Factor6 said it's not quite finished, but final version should be available today, at www.raww.org For now the prog works only on following models of ZX: ZX 128+ ZX +2 ZX +2A ZX +3 Didaktik Gama 128 (with Melodik of coz) We're waiting unpatiently for version for other ZX models!! If You have no any of mentioned above model of Speccy, You can use emulator. I used Z80Stealth (ideal AY emulation) switched on ZX 128 and it worx correctly!! As I was talking about SidSound on Speccy for long time, I officially congratulate Poke & Omega. Btw, ppl - now it's time for writting some cool tracker, isn't it?!?!?! ;) Yerzmyey =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VK> Я пытался на эмуле запустить, но там VK> только писался небольшой текст и выводилас картинка, VK> а потом все заново. Музыки никакой не было У меня на "Пентагоне" работает. Может, качество звука и не такое, как задумывалось, но сравнить мне не с чем. С уважением, Иван Рощин.

From jaan/PhT To All 1 June 2006

Hello, lvd Have you heard any new melodies using DigiSid technology? There would be an editor Eh, this could be done! And in the only demonstration I wrote music obviously a programmer (genius!), but not a musician...

From Vyacheslav Kalinin To All 1 June 2006

Hello, jaan/PhT jaa> Have you heard any new melodies using DigiSid technology? Would jaa> editor, oh, this could be done! And in the only jaa> the demo music was clearly written by a programmer (a genius!), but not jaa> musician... What's the point? This is the same as Digital (in software implementation). The music, as far as I remember, was written by Skavenger (or something like that), a recognized musician on Atari, from there it was converted into DigiSid. Correct me if I'm wrong.

From Vladimir Kladov To All 2 June 2006

Hello, lvd lvd> Conclusion - on the 'company' the percentage never slows down when it is on lvd> the screen is interfering with slow pages. which means never. When the screen is pointed at, it definitely slows down, that’s why it branded.

From Mark Antonov To All 16 December 2006

Hello, Vladimir Kladov Vla> which means never. When on the screen, it definitely slows down, on Vla> then it is branded. As far as I understand, the cops are slowing down. The track is interesting + I should study the player or look for the source code - it was promised that they would be published

From Alekseenko Alexey To All 16 December 2006

Hello, The Exploited At the beginning of the game Raw Recruit [http://trd.speccy.cz/gamez/r/RECRUIT.ZIP] too The little bus was also creaking, and stripes of the same color were running along the curb. But there was just a boom boom as if under AY. ....... Now I looked and saw what it was did Creators.

From karbofos To All 1 January 2007

Hello, alexeenko ale> At the beginning of the game Raw Recruit [http://trd.speccy.cz/gamez/r/RECRUIT.ZIP] ale> the little music also creaked, and stripes of tacos ran along the curb ale> of the same color. But there was just a boom boom as if under AY. ....... Now ale> looked and saw that Creators did it. Apparently this mega-muson was sculpted by the legendary Tim Follin; I don’t agree that there’s boom boom

From Vyacheslav Kalinin To All 1 January 2007

Hello ch41ns4w ch4> figase... ch4> give me two! ch4> where is the tracker for such a mega sound? On Atari.

From Roman Kuraev To All 1 January 2007

Hello, alexeenko Geez... give me two! where is the tracker for such a mega sound? :) (by the way, if you set all the emulator parameters as in file_id.diz, then the border it will generally be black, and the sound will not wheeze. highest quality)

From Roman Kuraev To All 1 January 2007

Hello new art new> On Atari. I was actually talking about spec... :)

From karbofos To All 2 January 2007

Hello, alexeenko oh, well, that’s how it is - boom boom, and the melodies on the beeper creak :)

From Vyacheslav Kalinin To All 2 January 2007

Hello ch41ns4w ch4> I was actually talking about spec... So Mouzon is written on Atari, on the spec there is only a player, or rather an unpacker.