Multicolor

ZXNet echo conference «hardware.zx»

From Alexander Araktcheew To All 1 September 2000

Reply-to: 500:8362/1.10@ZXNET Greetings, All! ═══════════════════ MultPnt.W ══════════════════ Finalization of the 512x192 pixel scheme to MULTICOLORa. for PENTAGON only. K1533KP11(KP16) ┌──┬───┬──┐ 8:DD15──2─┤A0│MUX│Y0├─4─>11:KPshki ┐ circuits GND──5─┤A1│ │Y1├─7─>14:KPshki ┘ 512x192 ┤A2│ │Y2├ ┤A3│ │Y3├ ├──┤ │ │ +5V──3─┤B0│ │ │ 9:DD15──6─┤B1│ │ │ ┤B2│ │ │ ┤B3│ │ │ ├──┤ │ │ ┌─────1─┤AB│ │ │ │ ┌─15─OEZ│ │ │ │ │ └──┴───┴──┘ │ ─┴─ ___ ┌─┬──┐ │ RES ─1─OR│TT│ │ ├─┤ Q├─5─┘ D0 ─2─│D│ │ SEL ─3─/C│ _│ ├─┤ QO─6─────┤<├───> 3:DD8 (in the same place as the diodes with +5V ─4─OS│ │ circuits 512x192) └─┴──┘ That's all :) Now when you turn it on, instead of additional screen bytes will be attributes for the standard screen (for each byte has its own attribute!!!). K1533ID7 ┌──┬──┬──┐ A12 ─1─┤A0│DC│OOA13 ─2─┤A1│ │ 1O /WR ─3─┤A2│ │ 8O─13── SEL ├──┤ │ 3O A3 ─4─OE1│ │ 4O /OUTIORQ ─5─OE2│ │ 5O A15 ─6─┤E3│ │ 6O └──┴──┴──┘ Arc 6.11.98. 00:50 ════════════════════════ ════════════════════════ MultSrp.W ══════════════════ Multicolor scheme already one checkpoint 11, 20 minutes of time (well, this is according to ability), 14 wires, soldering iron, tin, rosin, tweezers, wire cutters and a little luck. This will give you a stable, compatible multicolor (Scorpio, Pentagon and etc.), plus an unloaded processor. True, it will take up a little space in RAM (6144 bytes of attributes instead standard 768 bytes of attributes), but for monsters like the scorpion, Pentagon-512, etc. it will be unnoticeable. And all this is easy to turn on and turns off (one switch or one bit in port #????. Brief theory Spectrum screen:One 8x8 pixel familiar place has one attribute byte (one tone, one background, one gradation and one flicker). Multicolor screen for given below diagram: One 8x8 familiarity has eight bytes attributes (8...8...8...8...), that is each horizontal line in familiarity has one attribute. Attributes are located at address #6000 (24576) and have the same structure locations as well as graphics bytes with addresses #4000 (16384). Scheme for Scorpion: KP 11 2┌──┬─┬──┐4 D13.11 ────┤A1│ │Y1├─── D18.3 5│ │ │ │7 GND ────┤A2│ │Y2├───┐ x┬D17.6 11│ │ │ │9 └──┘ ┌───┤A3│ │Y3├───┐ x┬D19.1 │ │ │ │ │ └──┘ │ ─┤A4│ │Y4├- │ 3├──┤ │ │ D5.6 ──┼───┤B1│ │ │ │ 6│ │ │ │D3.6 ──o───┤B2│ │ │ 10│ │ │ │ GND ────┤B3│ │ │ │ │ │ │ ─┤B4│ │ │ 1├──┤ │ │ D0 #EFF7 ──────┤S │ │ │ 15│ │ │ │ GND ──────oCS│ │ │ └──┴─┴──┘ 0 = standard screen; 1 = multicolor. P.S. Attribute switching button (multicolor), developed by Khabarovsk programmer, hardware engineer and hacker Ivan Gromov. Match with material newspapers X-RAY #3 was a pure coincidence (even the attribute address coincided #6000). This on/off button attributes they came up with during the beginning work on the game HEROES of MIGHT&MAGIC 09/1/1998 And we read the above-mentioned newspaper only on December 9, 1998. Ivan Gromov also connected a simm 30 pin 1Mb to a scorpion in March 1997 years (on ordinary mikrukhs) and shouts: - give me a 72pin connector and a 32 MB simm, I’ll connect it via the pro port (#DFFD). - Probably turned it down :). If you need a diagram, write: E-mail: igor@stalker.ru (indicate Ivan Bragin in the letter) ════════════════════════ ════════════════════════ All the best, All! Alexander aka Arc of RLDG.

From Yuri Teslenko To Kirill Frolov 11 September 2000

Howdy, Kirill! 8.09.2000 at 14:22 Kirill Frolov wrote to Yuri Teslenko: YT>> On my pieces of paper I have a diagram of an attribute screen 128x192 (like by YT>> 16 colors per 2 pixels) for "Leningrad". But who cares??? KF> I need it. It's interesting to watch. It’s better to get into the echo. What's there to fuss about? Now I’ll draw in DN... It is for Leningrad1, but I once adapted it for Lviv. It worked. === Cut === 2┌──┬───┬─┐ ┌──┬───┬─┐ H2<─┬─────┤A0│MUX│ │4 DOTS<───┤A0│MUX│ │ │ 3│ │ │0├───>ATR │ │ │0├──>PICS │ ┌──┤B0│ │ │ H1<─┬──┤B0│ │ │ │ │ 5├──┤ │ │ │ ├──┤15 │ │ │ ├──┤A1│ │ │7 H2<─┼──┤A1│ 33│ │ │ ┴ 6│ │ │1├───>VA13 │ │ │ │1├──>GETAT └─────┤B1│ │ │ └──┤B1│KP │ │ 11├──┤ │ │ ├──┤ 11│ │ VD6<──────┤A2│15 │ │9 SEL2<──o S│ │ │ 10│ │ 33│2├───>BRI │ │ │ │ VD6<──┬───┤B2│ │ │ ┌─o E│D2~│ │ │ 14├──┤KP │ │ │ └──┴───┴─┘ └───┤A3│ 11│ │12 ┴ 13│ │ │3├───>FLS ┌──┤B3│ │ │ ┴ 1├──┤ │ │ SEL1<─────o S│ │ │ 15│ │ │ │ ┌──o E│D1~│ │ │ └──┴───┴─┘ ┴ === Cut === Signals: H1 6 D3 H2 2 D3 VD6 13 D31 VD7 12 D31DOTS 10 D35 ATR 1 D19 VA13 6 D17 BRI 13 D36 and through a diode < on 1 D11 FLS via diode < on 1 D11 PICS 2 D11 GETATR 11 D30, 11 D31 What to cut - figure out for yourself. Now the ideology: SEL1 = SEL2 = 0 Standard mode. SEL1 = 1 SEL2 = 0 Attribute per byte. #4000... #5800 - b/w image, #6000... #7800 - attributes, with bit 6 - the brightness is paper, and 7 is inca. Flash is missing. SEL1 = SEL2 = 1 Each dot is in color. 128x192. Each byte describes two dots: the left one is paper colors, the right one is inc. Even points #4000... #5800, odd #6000... #7800. Signals SEL1 and SEL2 were the 6th and 7th bits of the #FE port, so I did not draw the decoding. Ufff... Bye, Yuri. [I.ZX] [Chemists] [For full address] [Ski poles] /_500:322/33@ZXNet_/ /_dangercorp@bigfoot.com_/ /_dangercorp@mail.ru_/ /_2:462/93.33@FidoNet_/