Who needed to output 2x2 sprites with pixel accuracy?
ZXNet echo conference «code.zx»
From Aleksey Malov → To All 25 October 2000
Greetings, All!
Subj!
I can give you an almost ready-made graphics engine a la Black Raven-1, only
faster in the source code for ZX-ASM 3.10.
Engine contents:
Displaying the map in a 22x22 familiarity window. (Card size: up to 128x128, max. number
There are 451 different sprites with attributes on the map).
Output of sprites based on a mask size: 2x2, 3x3, 4x4 familiar locations accurate to
pixel.
Non-blinking arrow cursor.
I really doubt that Slavka Kalinin will be able to write what he has in mind, because... AI
write is not the output of sprites.
Our business is to offer, your business is to refuse.
Happy, All! Vivid/Brainwave^X-Project was with you.
[ZX] [Sailor Moon]