From
Aleksey Senilov
→
To
Aleksandr Majorov
29 July 2001
Hello, Aleksandr!
July 28, 2001 16:03, Aleksandr Majorov wrote to Aleksey Senilov:
AS>> 2All: And don’t even try to argue with him!!!
AM> Yes, yes, it is life-threatening!
AM> Ministry of Health, i.e. 500:8332/1 warned..... ;)
:)
AS>> PS: Still, STS is more useful. (subject*10 times)
AM> Nope.
AM> Well, tell me how you do something like this in STS:
AM> means you trace a certain item, and wait for some time
AM> address some text will appear.
AM> You know the address of the buffer.
AM> In the shadows everything is simple - said mem and there will be a dump in the window
AM> display the required memory.
At the desired address, press V and click, see your text at the top.
AM> And if you need to wait until the address HL, DE, HL
From
Aleksandr Majorov
→
To
Kirill Frolov
10 August 2001
Hello Kirill!
10 Aug 01 00:08, Kirill Frolov -> Aleksandr Majorov:
AM>> And here's another: about a small piece of STS in the lower
AM>> do we traditionally forget memory? ;)
KF> type help in the shadow and read about resident.
When I typed, I didn’t find anything about the resident.
What exactly did I miss?
IMHO there is no resident in the RAM in the shadow and there never was - why?
When the ROM is always in place.
Alexand
From
Kirill Frolov
→
To
Aleksandr Majorov
13 August 2001
Press RESET immediately, Aleksandr!
12 Aug 01 14:11, Aleksandr Majorov wrote to Aleksey Senilov:
AM> Eh, I wish I could remember the name of the toy that is _all_
AM> the output leads only to the 7th screen...
AM> And on the 5th screen the inscription “you pressed RESET” is lit;)
Sex Xonix on Spectrum. I forgot what it's called too ;-(
AM> So how are you going to dig into this?
Yes, this is bullshit, but Copperfoot’s UFO and Black Raven are worth it!
In the latter, by the way, the anti-Scorpion protection is tricky.
From
Yuri Teslenko
→
To
Aleksey Senilov
19 August 2001
Howdy, Alexey!
08/11/2001 at 00:28 Aleksey Senilov wrote to Aleksey Malov:
AM>> #57/#d7/#f7. One screen, of course, is occupied by STS, but this
AM>> the inconvenience is insignificant compared to the convenience.
AS> ^^^^^^^^^^ exactly!
Why are you crying with this one screen? It’s easier to make 2 more steamed turnips and
give one to STS. I've done this for a long time. And using 32k cache -
In general, you can hide STS and magically call it.
Bye, Yuri.
[I.ZX] [Chemists] [For full address] [Ski poles]
/_500:322/33@ZXNet_/ /_dangercorp@bigfoot.com_/ /_dangercorp@mail.ru_/
/_2:462/93.33@FidoNet_/
From
Slavka Kalinin
→
To
Aleksey Senilov
25 August 2001
Somewhere on 08/23/01 around 10:20:34
Aleksey Senilov tapped on the keyboard to a certain Yuri Teslenko,
about ;) ...
AS>>> ^^^^^^^^^^ exactly!
YT>> Why are you crying with this one screen. It’s easier to make 2 more turnips
YT>> and give one STS. I've done this for a long time. And using 32k
YT>> cache - in general, you can hide STS and call it up using magic.
AS> I just don’t cry for him. I just emphasized the word “convenience.”
AS> Two more screens are good, of course... But only for internal use,
AS> you won't write games on 4 :) Oh! They are perfect for 3-color!
AS> If you usually need to constantly display an image, and in most cases
AS> does not have time to display the entire screen before the beam. And so I loaded three screens, and
AS> click on your health :)
There is a viewer that supports this modification, ARTVIEW
called. I wrote it a year and a half ago.
That's all. Bye, Alexey!
[CGE] [ARTVIEW] [THE KNIGHT'S ARENA] [IF GAME] [IF CREATOR 99%]
to be continued...
NEWART/n-Discovery/SPb * Coder, gfx artist, AY music's fanat
From
Aleksey Malov
→
To
Slavka Kalinin
27 August 2001
Hi Slavka!
Sat 25 Aug 2001, at 01:19:35 Slavka Kalinin told Aleksey Senilov about ;).
AS>> loaded, and click on your health :)
SK> There is a viewer that supports this modification, ARTVIEW
SK> is called. I wrote it a year and a half ago.
Well, just like on PC - if the program slows down on existing hardware, you need to install
new!
The tricolor is made easily and without any modifications:
On the seventh page there is always a red screen. We don't touch him.
Int procedure uses its own stack, restores on exit
register pair hl on the stack, sets the was_int variable to 1, turns on
screen with #4000.
loop:
First frame:
(was_int)=0
Activating the screen on page 7
Fill #5800,#300,#04 using pushes - ~4000 cycles
draw a green screen like this:
ld sp,end_of_line+1
rept 15:ld hl,#xxxx:push hl:endr
ld hl,#xxxx:ld (begin_of_line),hl
Second frame:
poll the variable (was_int) to see if a unit appears in it
(was_int)=0
we pause at 18,000 beats.
set a flag that signals the interrupt handler about the need
fill attributes with #5800 in blue.
draw a blue frame using the method described above
Third frame.
we poll (was_int) for the appearance of a unit in it.
halt
goto loop
Bye, Slavka.
WBR, Vivid^Brainwave of the X-Project association.
From
Mihail Zharov
→
To
Alexander Bondarenko
3 September 2001
Hello Alexander!
Saturday 01 Sep 2001, at 19:09:00,
Alexander Bondarenko -> Oleg Parfenov:
OP>> We also found something to argue about, everyone knows that “Shadow”
OP>> rulez , a STS
OP>> rules only for those who are “shadowed” or have never been
OP>> used either
OP>> used it for a very short time and did not appreciate it
OP>> all his
OP>> possibilities. The best coders and hackers I know
OP>> (although not
OP>> there are a lot of them left :((( ), they prefer the “shadow” one.
AB> Type A, the most nerdy coders and hackers, of whom there are no
AB> scorpio, prefer STS.
_Forced_ to “prefer STS”... ;)))
And on Scorp you can choose Shadow/STS - whatever you like..!
- You need to compare only within the limits of Scorpio owners
who have the opportunity to _choose_.
There are those who chose STS (_for_Scorp_), but there are few of them.
Both softwares have disadvantages. That's just the opportunity
There is more shadow, especially for ProfPZU, of which there are fewer people,
what is not Prof, but basically they compare with the capabilities
Version 2.95 is terrible, it’s incorrect when there is 4.01.
Have a nice conversation, Alexander...