Scrolling a line

ZXNet echo conference «code.zx»

From Andrey Alexandrovich Titov To All 17 April 2006

Hello, mig'95 mig> Ё :v2_conf2; My; inattention will one day destroy me.. Thank you mig> big.. mig> Well then, one more question... When running any of these in a loop mig> procedures, the running line shakes and twitches even when mig> using HALT. How can this be avoided? Run in real life, not on an emulator: v2_wink2; (Or; find an emulsion with a 'smart' screen refresh)

From rasmer To All 17 April 2006

Hello, mig'95 mig> I'll try to finish this topic to the end.. In some demos you can mig> it is not possible to control the scroll speed and the smoothness of movement mig> is lost.. How is this effect achieved? In one interruption they scroll not by 1 pixel, but by two, three.... more...

From Igor Mamonov To All 17 April 2006

Hello, mig'95 Yo:v2_conf2; My; inattention will one day ruin me.. Thank you big.. Well then, one more question... When running any of these procedures in a loop, The ticker shakes and jerks even when using HALT. And what How can this be avoided?

From Igor Mamonov To All 17 April 2006

Hello Titus Tit> Run in real life, not on an emulator :v2_wink2; Tit>; (Or find an emulsion with a 'smart' screen refresh) Real, unfortunately, is not there yet.. But, probably, soon there will be Turbo2+: v2_yahoo; Will try; finish this topic to the end.. In some demos you can control scrolling speed and smooth movement are not lost. Due to what is a similar effect achieved?

From Andrey Timofeev To All 17 April 2006

Hello Robus Give the HALT command before each call to your scroller, interruptions are necessary allow. Or set the scroller to interrupts. In normal emuls there is nothing should twitch. The games work :)

From Andrey Alexandrovich Titov To All 17 April 2006

Hello, mig'95 mig> In some demos you can control scroll speed and smoothness mig> movement is not lost. How is this achieved mig> effect? Ugums... The main thing is not by how much and what is shifted, but the main thing is that the picture changes it was synchronous with frame scanning, that's the whole secret: v2_thumb; (if; omit, of course, small nuances, for example, when the same scrolling occurs with speed of multiple frame scanning, although it is updated synchronously with it)

From Robus To All 17 April 2006

Hello ws_mason ws_> Give the HALT command before each call of your scroller, interrupt ws_> must be allowed. Or set the scroller to interrupts. In normal ws_> nothing should twitch in emulsions. The games work Depending on what is considered a normal emulator.?. There is Unreal, in which you can synchronize with the screen frame, but 50 hertz is not normal for modern video cards, not to mention monitors. Only exotic will do programming video cards, but Windows will not allow this. That's a lot of dilemmas... Ah HALT, mig'95, already installed...

From Robus To All 17 April 2006

Hello, mig'95 mig> Well then, one more question... When running any of these in a loop mig> procedures, the running line shakes and twitches even when mig> using HALT. How can this be avoided? It's true, only a real Speccy, or a real emulator can save you. My The emulator can do this, but on modern LSD monitors it’s not possible, as In general, almost nothing is possible with modern technology, it’s just degradation. But if the monitor keeps 50 hertz, then my emulator will do everything to the last pixel just like on a real Speccy...

From TomCaT To All 17 April 2006

Hello, boo_boo by the way, ah RL (HL) no faster than LD A,(HL) R.L.A. LD(HL),A ?

From Kamil Karimov To All 17 April 2006

Hello, Jukov Juk> And here is an optimized version of this procedure: Juk> ... Juk> You just need to take into account that the leftmost familiar place (where L=0) does not move.

From Kamil Karimov To All 17 April 2006

Hello, Jukov Juk> And here is an optimized version of this procedure: Juk> ..... Juk> Then it's better like this: ┌─- CODE ─── LD H,#40 M2; LD; L.31 OR A M1; R.L.; (HL) DEC L JR NZ,M1 RL (HL) INC H BIT 3,H JR Z,M2 RET └── CODE ───

From Kamil Karimov To All 17 April 2006

Hello TomCaT Tom> by the way, eh Tom> Tom> ... Tom> RL (HL) ;2 bytes, 15 clock cycles Tom> ... Tom> Tom> not faster than Tom> Tom> LD A,(HL) ;1 byte, 7 clocks Tom> RLA ;1 byte, 4 clock cycles Tom> LD (HL),A ;1 byte, 7 clocks Tom> Tom> ? Yes, perhaps this is better. One byte shorter and 3 clock cycles faster.

From Konstantin Zhukov To All 17 April 2006

Hello TomCaT The above procedure runs for approximately 10,000 cycles, while the beam reaches the first line of the screen in 14336 cycles. Add to this another procedure keyboard polling. However, the procedure ensures synchronization if the first commands to display a familiar place on the screen after HALT. But optimized version of this procedure: M2....LD B,32 M1....DEC L To be sure that the procedure will work before the beam catches up with it, you should add the lines at the beginning: HALT XOR A OUT(254),A And at the end: LD A,7 OUT(254),A And the curb will clearly show how long the procedures take.

From Konstantin Zhukov To All 17 April 2006

Hello, caro car> Тогда уж лучше вот так: car> ┌─- CODE ─── car> car> LD H,#40 car> M2; LD; L,31 car> OR A car> M1; RL; (HL) car> DEC L car> JR NZ,M1 car> RL (HL) car> INC H car> BIT 3,H car> JR Z,M2 car> RET car> car> └── CODE ─── car> Ха-ха, я тока что об этом же подумал

From Stanislav Lomakin To All 17 April 2006

Hello Robus what's the problem with emulsions? if the emulator processes rendering normally pictures in terms of timing, and switches the graph. buffer when rendering the last line is completed, and even with synchronization along the reverse path of the beam for whatever update frequency there is, nothing should twitch.

From Robus To All 17 April 2006

Hello, boo_boo boo> what's the problem with emulsions? if the emulator works normally boo> drawing the picture in terms of timing, and switches the graph. buffer boo> when rendering of the last line is completed, and even with boo> synchronized along the reverse path of the beam for boo> whatever the update frequency is, nothing should twitch. What to do if the monitor or card refuses to work at 50 hertz? Break them down by 75? This is where the twitching appears. In addition, in many emulators Yes, even if you turn on synchronization with the PiCi scan, it starts mute the sound, making extremely unpleasant sounds. I'm my emulator unfortunately never finished it due to the fact that everyone is switching to LCD, but he refuses altogether display anything at 50 hertz. Heh... It's a shame... And before on all computers it worked, even on the most twisted and stripped-down video cards.

From Robus To All 17 April 2006

Hello, caro car> Тогда уж лучше вот так: car> ┌─- CODE ─── car> car> LD H,#40 car> M2; LD; L,31 car> OR A car> M1; RL; (HL) car> DEC L car> JR NZ,M1 car> RL (HL) car> INC H car> BIT 3,H car> JR Z,M2 car> RET car> car> └── CODE ─── car> Тогда ещё лучше JR заменить на JP, выиграется ещё 2*31+2*8=78 тактов.

From Andrey Alexandrovich Titov To All 17 April 2006

Hello, boo_boo boo> what's the problem with emulsions? if the emulator works normally boo> drawing the picture in terms of timing, and switches the graph. buffer boo> when rendering of the last line is completed, and even with boo> synchronized along the reverse path of the beam for boo> whatever the update frequency is, nothing should twitch. If the emulator is written correctly, but the refresh rate of the computer screen is not matches the refresh rate of the screen of the emulated machine, it will be at best case, smooth movement with the 'Motion Blur' effect (relevant for CRT monitors)

From rasmer To All 17 April 2006

Hello Robus Rob> Unfortunately, I never finished my emulator due to the fact that everything Rob> switch to LCD, but it refuses to display anything at all Rob> 50 hertz. Who's switching... a damn mountain of CRT works... So finish it and wake everything up normal!!!

From Igor Mamonov To All 17 April 2006

Hello Robus Rob> But if the monitor maintains 50 hertz, then my emulator will do everything before Rob> of the last pixel just like on the real Speccy ... Nope. Although my monitor is not the latest [CRT, LG Flatron 795FT Plus], but The range of available screen refresh rates varies from 60 to 100Hz. In reality, 85 is used. Apparently, this is where all my troubles come from.. As for the emulator, I use the latest EmuZWin. I really like it built-in assembler and debugger, and the Windows GUI is quite satisfactory.. :v2_thumb:

From Vladimir Kladov To All 18 April 2006

Hello, mig'95 Then turn on 100Hz and watch in full screen. if you don't make it too big scale, that is, the hope is to see smoothness for at least several seconds :) (I'm not talking about Blur Motion, there is a special song there, and the image is calculated only for full dynamics - but everyone’s eyes are different, they can see something at 100Hz, how the screen shakes, for example, but some people don’t even notice at 60).

From Andrey Alexandrovich Titov To All 18 April 2006

Hello, Vladimir Kladov Vla> Then turn on 100Hz and watch in full screen. if you don't do too much Vla> large scale, that is, we hope to see smoothness at least on Vla> for a few seconds :) (I'm not talking about Blur Motion, there's a song Vla> is special, and the image is calculated only for full dynamics - but Vla> everyone's eyes are different, some even see the screen shaking at 100Hz Vla> for example, but someone doesn’t even notice at 60). Sorry... but how does smoothness relate to scale? Apparently we are talking about different Motion Blur: v2_wink2:

From van Yu Shinn To All 18 April 2006

Hello, mig'95 You can also unroll the inner loop RL (HL): DEC L

From Alexey Kravchenko To All 18 April 2006

Hello Robus The easiest way out is to connect the TV via tv-out, and you will be happy.

From Vladimir Kladov To All 18 April 2006

Hello Robus 2Titus: to scale - easily. If the image is 2 times larger, calculate there are 4 times more pixels. I actually didn't recommend using Motion Blur. This is a particularly special one The effect, moreover, is far from useful in all cases. 2Robus; If; through one screen make everything black, then the shaking will be even more than at honest 60 or 50Hz. The biggest problem in the normal case is that someday (and this happens 0.5-2 times per second) the synchro beam smoothly (with such a jerk) it passes (from top to bottom or vice versa) across the image. If in In the usual case, turn off the sound and turn on beam synchronization, then there should be at 100Hz is ideal. The sound must be turned off, because otherwise... (|) otherwise. The sound buffer in DirectX floats all the time compared to real time. On Different machines and sound cards do it differently. But it floats. If there are 44100 samples, this is does not mean at all that there are actually so many of them. There may be 44099.97967 for example.

From Stanislav Lomakin To All 18 April 2006

Hello Robus Rob> I have only one problem with it, it’s some kind of glitch in the commands Rob> needs a person to help catch her... There are a couple of games that Rob> don't start, but I can't figure out where it's going wrong... I was advised Rob> ZXALL, but in real life it shows a bunch of CRC(error), and I can’t understand Rob> what to edit!!! this is because it is ported from cp/m... you need to check the results of ZXEALL, which the emulator gives, with results for real life, having scored on the "CRC error" messages

From Andrey Alexandrovich Titov To All 20 April 2006

Hello, Vladimir Kladov Vla> 2Titus; To; scale - easily. If the image is 2 times larger, Vla> 4 times more pixels have to be calculated. Vla> Vla> I actually didn't recommend using Motion Blur. This is especially special Vla> distant effect, and far from being useful in all cases. The simplest Motion Blur is simply the mathematical sum/2 of two adjacent frames to obtain the middle frame. The brakes will only work on vintage cars. :v2_wink2; Nothing; In general, nothing else is required.

From Vladimir Kladov To All 20 April 2006

Hello Titus For me, Motion Blur does not slow down only on machines from 2.4 GHz. And on a laptop something can only be seen at 100% scale. And it goes in jerks. Yes and on the cool ones In cars at 400% scale it slows down noticeably. We live in an age of terribly slow iron What did you want? 1-2 percent how many gigahertz they don’t know, never not equal to our 4 billion. processors in the brain (even if in each individual moment and no more than 10% of neurons are involved)...

From Vladimir Kladov To All 20 April 2006

Hello Sinus Well, I'm struggling a little. But not much good. In windowed mode and even in full screen, the easiest way to get attached is not to video synchronization, but to sound. Those. he although not in step with time, it is at least fairly uniform. And on it’s still not noticeable to the eye that we don’t have exactly 50 frames per second, but for example 49.9. And when it comes to video, I try to dynamically change the number of samples adaptively. But Not much success is expected here. Because it’s not the system that tells me, how many samples does she need? This emulator prepares the same 44100/50 and sends. All that remains is to analyze the current position in the buffer playing. But the reliability of this indicator is very relative, and all the time floats on +/- a couple of buffers. So you can't adjust much. When enabled synchronized on video and the sound is on, you can hear that the sound suddenly starts speed up, or vice versa slow down. It doesn't work out smoothly.

From Andrey Alexandrovich Titov To All 20 April 2006

Hello, Vladimir Kladov Vla> For me, Motion Blur does not slow down only on machines from 2.4 GHz. A Vla> something can only be seen on a laptop at 100% scale. And then it goes Vla> jerkily. And on cool cars at 400% scale it slows down noticeably. We Vla> we live in the age of terribly slow iron. What did you want? 1-2 percent Vla> no matter how many gigahertz they have, they will never be equal to ours Vla> 4 billion. processors in the brain (even if at each individual moment and Vla> no more than 10% of neurons are involved)... Well, again we are talking about different effects, apparently! : :v2_tong; 4 billion?; So what kind of guys are there? Translated into modern analogues? :v2_wink2:

From Andrey Alexandrovich Titov To All 20 April 2006

Hello, Vladimir Kladov Vla> The biggest problem in the normal case is that someday (and Vla> this happens 0.5-2 times per second) the synchro beam is smooth (with a jerk Vla> thus) passes (from top to bottom or vice versa) across the image. If in Vla> in the usual case, turn off the sound and turn on beam synchronization, then Vla> should be at 100Hz ideally. The sound must be turned off, because otherwise Vla> ... (|) otherwise. The sound buffer in DirectX floats all the time in comparison Vla> with real time. It varies on different machines and sound cards. Vla> But it floats. If there are 44100 samples, this does not mean that there are actually Vla> there is so much to do. There can be 44099.97967 of them for example. And how do you deal with this in your emulator?

From Andrey Alexandrovich Titov To All 20 April 2006

Hello Robus Rob> But what is generally impossible to achieve is emulation, for example Rob> BEEP 60.2, generally high notes. The game BARBARIAN, or rather the music from Rob> it is not emulated on any emulator, since the music generates Rob> during 1/4 of the percussion with a frequency of about 100 kilohertz, so in Rob> emulators can hear a nasty wheezing and whistling... For this there are banal methods of digital sound processing. And everything will sound. :v2_wink2:

From Slavik Tretiak To All 20 April 2006

Hello Titus Titus Although I’m not Vladimir, I suspect that it’s not possible ;)

From Robus To All 20 April 2006

Hello, Vladimir Kladov Vla> Well, I’m struggling a little. But not much good. In windowed mode and even in Vla> full screen, the easiest way to bind is not to video synchronization, but Vla> to sound. Those. Although he is out of step with the times, at least Vla> is quite uniform. But it’s still not noticeable to the eye that we don’t have Vla> exactly 50 frames per second, and for example 49.9. And when to the video, I try Vla> dynamically change the number of samples adaptively. But there is no great success here Vla> is expected. Because it’s not the system that tells me how many samples it has Vla> is necessary. This emulator prepares the same 44100/50 and sends it. Vla> All that remains is to analyze the current position in the playback buffer. Vla> But the reliability of this indicator is very relative, and all the time Vla> floats on +/- a couple of buffers. So you can't adjust much. When Vla> with video synchronization turned on and sound turned on, you can hear that the sound suddenly Vla> sharply begins to accelerate, or vice versa, slow down. Smoothly not Vla> turns out. And I synchronize with the upsample, and sample the sound either 44100.73614 or 44099.3746(values ​​are certainly approximate). But this is what is generally impossible to achieve, so This is an emulation of, for example, BEEP 60.2, generally high notes. The game BARBARIAN, or rather music from it is not emulated on any emulator, since the music generates during 1/4 of the flapping with a frequency of about 100 kilohertz, so in emulators a nasty wheezing and whistling sound is heard...

From Robus To All 20 April 2006

Hello Titus Tit> There are banal tricks for digital audio processing for this. And everything will be Tit> sound. Give it!!! Process it!!! Music from the game BARBARIAN is not digitalized even when connecting BEEP'er to SB!!! There is a distinct whistling and wheezing!!! Moreover, in In Kyiv there were similar pentagons called "KIS" in which there were digital amplifiers, it was on them that I heard these distortions. Share your sound processing method. I'm interested in the game BARBARIAN whose music will be emulated on the emulator.

From Robus To All 20 April 2006

Hello, Vladimir Kladov Vla> I somehow didn’t understand the problems with Barbarian’s music. Sounds normal. A Vla> what needs to be done to get wheezing/whistles? (Of course Vla> when in the window and synchronization is based on sound). Just listen carefully... I won’t sit with the secondman... Different emulators do it differently, but there is a whistle on all of them. Of course the whistle is not on throughout the entire music, and in individual pieces... Vla> Well, so what, 4 times in the frame. Yes, at least 400. I have sound accurate to Vla> 1 cycle is digitized in the emulator. You can also save in out or Vla> wav/mp3. I didn't talk about deployment. However, the number of times in a frame has no meaning values, the main thing is that the PIC scan of the monitor is 50 hertz, or 51, here not so important anymore. And mp3 is good, but this is not the main thing in the emulator, someone plug a super assembler into the emulator, another ethernet. For me the criterion is similarities with the original, and this is the Z80, video and sound... In general, everyone has their own needs, for those who want to play all these the parameters are not important. I can't watch a demo that's from ONE-FRAME turned into 4xONE-FRAME, it’s really hard on the eyes, not to mention flying horizontal stripes of the previous frame and the new one...

From Andrey Alexandrovich Titov To All 20 April 2006

Hello, Vladimir Kladov Vla> 4 billion - there are no such percentages. This brain of Homo Sapiense contains so much Vla> (if it doesn’t use C2H5OH too much, of course). How can one make an analogy with processors if there are no such processors? :v2_wink2:

From Vladimir Kladov To All 20 April 2006

Hello Titus 4 billion - there are no such percentages. This brain of Homo Sapiense contains so much (if not uses C2H5OH too much, of course). I somehow didn’t understand the problems with Barbarian’s music. Sounds normal. What do you need? should I make wheezing/whistles? (Of course, when in the window and synchronization is based on sound). Well, so what, 4 times in the frame. Yes, at least 400. My sound is digitized with an accuracy of 1 clock cycle in the emulator. You can also go out save or wav/mp3.

From Vladimir Kladov To All 20 April 2006

Hello Robus I listened carefully. The music played in a loop several times. Then I turned it off. No wheezing or whistling, despite the fact that my computer is a 1GHz Celeron. (XP SP2). I'm listening in the original 48 mode, in our clones it sounds different, noisier. But wheezing and still no whistles. I listened to it in the Spectacular. In principle, it’s also quite clean, but several times snored. A couple of times I had the feeling that the speed of sound was somehow different, then a very short wheeze, and back to normal. No, well, if the emulator is on the screen If you don't carry it, it's generally fine. I can give advice (for my emulator, version 2.7 build 2.8): 1. Enable priority Above Normal (or even High). There will be no brakes, just the system will more often return control to the emulator, and the main problem is that in Windows the concept of priority is crooked, for real-time tasks it is not calculated. 2. If it doesn’t help, then turn off the 2-second rollbacks. This is a feature for players, and eats a lot. 3. Reduce the window to a minimum. 4. Disable everything in settings other sound devices (only MIC is needed. Or maybe just GS remains active since last use? We need to disable GS or at least do Alt+Reset). 5. In your own sound volume setting, move the lever from 100% to a little smaller. (Maybe it’s the audio sound at maximum logical volume that’s not behaving wellleads). 6. I DO NOT have antivirus software on my machine. (Enough firewalls and not to climb wherever you go on the Internet, do not use Outlook with explorers, do not open whatever happens and prohibit the use of macros in Word 97 - do not install newer ones worth it. That's all). Still, try exporting to WAV. At the moment the sound is played, the emulsion itself It may slow down, but the WAV saves everything as it should sound in the ideal case. There are no perfect emulators anyway. And if you just play, then your there is not much need to do. A hundred of them have already been made for the Spectrum. That makes sense. It wasn’t difficult for me to make a super assembler, so I added it. Supported idea 256 flowers because it was interesting. And a bunch more fennecs. All for fun. Accuracy emulation, you say. The problem is this: people programming the emulator (like me), Real was last seen in working condition about 10 years ago. (That I'm not especially frustrating: I remember sparks from the board and the stench from the soldering iron, trembling sneaks through. However, it doesn’t get through anymore). Realism is not a concept at all. has nothing to do with computers in general, and not just with emulators in in particular. The main thing in an emulator is to be able to do something as good as and maybe better than in real equipment. And for realists, emulators in general no need for it. It's hard for us to be friends. But it has to.

From Andrey Alexandrovich Titov To All 20 April 2006

Hello, Vladimir Kladov Vla> There are no ideal emulators anyway. Vla> ... Vla> The problem is this: people programming the emulator (like me), real Vla> was last seen in working condition about 10 years ago. Vla> ... Vla> Realism - this concept has nothing to do with Vla> computers in general, and not just emulators in particular. The main thing Vla> emulator - to be able to do something no worse, and maybe even Vla> is better than in real hardware. And for realists, emulators in general Vla> no need. It's hard for us to be friends. But we have to. There are ideal ones (100% corresponding in timing and compatibility to real hardware, from the point of view of the program itself executed from the inside). There is no need to generalize all emulator writers. Here's how to write an absolutely accurate emulsion: not having hardware at hand is really problematic. The main thing in an emulator is to at least replicate the emulated machine. And as a maximum - give a bunch more useful things and goodies.

From Robus To All 21 April 2006

Hello, Vladimir Kladov Vla> I listened carefully. The music played in a loop several times. Then I Vla> disabled. No wheezing or whistling, despite the fact that I have a Celeron computer Vla> 1 GHz. (XP SP2). I listen in original 48 mode, in our clones Vla> sounds different, noisier. But there are still no wheezes or whistles. Vla> Vla> I listened to it in the Spectacular. In principle, it’s also quite clean, but Vla> snored several times. A couple of times I had the feeling that the speed Vla> some kind of sound, then a very short wheeze, and again Vla> normal. No, well, if you don’t drag the emulator across the screen, then at all Vla> is normal. I hear glitches... I can’t explain at what moment, but they are there... I’m with this I encountered a problem when I was writing my emulator. And for a long time I couldn’t understand why Even interpolation doesn’t help, I went through everything, made a complete image of the sound on frequency of one clock cycle - sampling. After analysis I noticed that at some moments music, the sound is generated after 12 clock cycles, I went into the program and saw that they were they are trimming up to 10 OUTs, and I realized that interpolation needs to be done with sampling clock by clock, and this is a huge pile of data. And this sound is realSpeccy is similar to cymbals, on emulators it is barely audible, on some In emulsions like cymbals are heard, but on other notes a whistle appears. And if it sounds different on each emulator, why is the problem not visible? But in fact, this drawback can be swallowed up; such a thing is not needed very often accuracy, but 50 hertz is very critical for me. If I hadn't written mine emulator, then the game I made (WanderLust) I would have rejected. Because I made it with the hope of flickering graphics, and it just looks unbearable on emulators, on the real Speccy everything is clear and beautiful. Vladimir, I wasn’t trying to reject your emulator or anyone else’s, I just I would like to make the emulator ideal in these matters. And there's nothing wrong with super-assemblers, I brought this only to show the priorities in your preferences.

From Rubts0FF To All 21 April 2006

Hello Robus Uh-uh! :) topic Scrolling line. Emulators elsewhere. There's someone here keeps order. :)

From Robus To All 29 April 2006

Hello, Witch Doctor > what are the floating frames? what 50 hertz? everything works PERFECTLY > monitor that keeps 100 Hz! both in Unreal and in Kladovsky. And > wonderLost also flickers normally. And tftshki are, of course, ours > a general pain for the emulator while they are not suitable... But 50 Hz is possible > try to enable PowerStrip (if it works, let me know)... It works at 100 hertz, but trembles during animation... But here is the program I really liked PowerStrip!!! For the first time I wanted to see what else they could do emulators!!! Since it is possible to change the frequency in PowerStrip, then why not do they insert this into emulators? It's interesting to find out how exactly the control happens video card at the software level!!!

From SMT To All 29 April 2006

Hello, mig'95 Rob> Since it is possible to change the frequency in PowerStrip, then why don’t they insert it Rob> is this for emulators? Yes, it seems that emulator writers are weak to create their own kernel-mode driver. maximum What are they capable of - using someone else's ;-) Rob> It is interesting to find out how exactly the video card is controlled Rob> program level !!! in principle, no one bothers to find out (unless laziness outweighs interest). take it yes, disassemble your video card driver, run it under a debugger... that's the way simpler - read the sources of Linux drivers. just be prepared for the fact that this information will be useless for a card from another manufacturer or for another generation of cards

From SMT To All 29 April 2006

Hello, Witch Doctor > It also seems to me that soon 10Hz will be available on TFT There is no practical need for PC programs in this, only harm. unless, to trick users into upgrading, like how Intel is now pushing the built-in sound 24 bit, 192 khz

From Valery Grigoriev To All 29 April 2006

Hello SMT I have a Radeon at home and I installed ATITool on it - which does refresh-rate-fix - so I set it to 100Hz at Unreal resolutions (or maybe 120) and the running lines ran clearly, I didn’t notice any twitching, and the running lines the lines were different - from pixel to byte. My monitor (I have a professional CRT) at Unreal resolutions it can give 200 hertz, but I just didn’t think about it over these - whether it is necessary or not - because everything is beautiful anyway. The higher the frequency updates - the better the emulsion shows the picture. Regarding the type of monitors, I think so - LCDs are also growing due to speed (time response and refresh rate), so don't be upset about the decrease CRT population is not worth it - write emuls.

From Witch Doctor To All 29 April 2006

Hello,GriV It also seems to me that soon there will be 10Hz on TFT. :)

From Zuev Sergey To All 4 May 2006

Hello Kurles Kur> the easiest way out is to connect the TV via tv-out, and it will be Kur> happiness. In this case, will vblank on TV = vblank on Spectrum? Emuli is are they tracking?

From SMT To All 8 May 2006

Hello SMT Gri> This is not a show-off. If these were show-offs, then people would not prefer Gri> go, say, to a concert hall to listen to the orchestra and only sit Gri> at home Do they go there for the sound? This is, like, a cultural holiday for them, a show-off. If they put acoustics at home at 192khz, will they stop going to concerts? yes nothing. and "good sound" is just an excuse Gri> In general, this is most likely not a reference to physiology, but to TAU - there is a concept Gri> AFC and LFC. The human ear also has its own frequency response (AFC). So, for Gri> frequencies of 18-20 kHz (36-40 kHz sampling frequency) human Gri> the ear does not hear at all, as is assumed by the developers of all sorts of MP3 Gri> and hearing is weakened. That. the sound originally recorded at 192 kHz will be Gri> sound better even for the average person, and for people with Gri> with a trained ear, in general, the difference will be immediately obvious Any ideas why this is so? ear - a set of resonators. if the HF resonator picks up something above its resonance frequency, then similarly it picks up frequencies are lower. that is, everything is within the noise error of the device ;-)Gri> If you don’t believe me, go to any online store and look Gri> characteristics of Hi-End headphones and speakers - the standard is there Gri> upper limit 44 kHz (88 kHz sampling rate) marketoids pearat

From Witch Doctor To All 8 May 2006

Hello SMT Yes... about the flickering of the TFT - they made me laugh :) Indeed, it is better for such monitors to expand the Hertz range from 50 to as long as it makes sense and this will be through the roof, because as SMT already wrote - there is no flickering... But I can’t get to our monitors with PowerStripom - on the subject try 50 Hz - what if!

From Andrey Alexandrovich Titov To All 8 May 2006

Hello,GriV Gri> Well, once upon a time, 22 kHz 8-bit sound was considered almost ideal, Gri> ... Gri> If they make 192 kHz, then there are people who hear the difference 192 kHz, therefore the transmitted frequency band is up to 96 kHz. Can you hear 96 kHz? A 80? How about 60? How about 30? And therefore - show-off: v2_finge; :v2_tong:;

From Valery Grigoriev To All 8 May 2006

Hello megabyte meg> There is no practical need for this for PC programs, only harm. meg> perhaps to trick users into upgrading, like what Intel is doing now meg> pushes built-in audio at 24 bits, 192 khz Well, once upon a time 22kHz 8-bit sound was considered almost ideal, when VGA monitors worked at 60Hz and this was considered great progress. And try someone's thread Set it to 60 Hz - all your nerves will be frayed, tortured, and even more so the sound is 22 kHz 8 bit listen - complete nonsense. If they make 192 kHz, then there are people who hear the difference, since it’s already 85 Hz vertical scan is not the maximum, which means there are people who see the difference. And if so, then the postulation of practical necessity is accepted as incorrect (((-; P.S. I see the difference between 85 and 100 Hz on my monitor, but I don’t really want to say that at 85 my eyes start to hurt, etc., but I see flickering.

From Valery Grigoriev To All 8 May 2006

Hello SMT SMT> 192 kHz, therefore the transmitted frequency band is up to 96 kHz. You are 96kHz SMT> do you hear? What about 80? How about 60? How about 30? And therefore - show-off This is not a show off. If these were show-offs, then people would not prefer to go, say to the concert hall to listen to the orchestra and just sit at home. In general, this is probably not a reference to physiology but to TAU - there is the concept of frequency response and LACHH. The human ear also has its own frequency response (AFC). So, beyond frequencies of 18-20 kHz (36-40 kHz sampling frequency) the human ear does not hear at all, like It is assumed by the developers of all kinds of MP3, but the hearing is weakened. That. sound originally recorded at 192 kHz will sound better even for the average person, and for people with trained hearing in general the difference will be immediately obvious. If you don’t believe me, go to any online store and look at the characteristics of Hi-End headphones and speakers - there the standard is upper limit 44 kHz (88 kHz sampling rate). Maybe samples like this frequencies are difficult to find in nature, but that’s a topic for another conversation. SMT> yes because the screen does not flicker (almost, but this does not affect the frame rate SMT> has relationships) I agree it doesn’t flicker, but it doesn’t flicker not because of the steepness of the LCD|TFT, but rather because the fact that their grain is very inert compared to CRT. Grain response timeThe LCD monitor is falling, which means that the Hertz voltage in general tends to increase than falls, and the corresponding conclusions. SMT> it's the same as running quake with fps=500 without vsync I agree, but I run with vsync at 100Hz, and to be honest I want more, so maybe 500 fps with vsync (respectively 500 Hz) is not the limit. And the logic is this - 100Hz is a period of 1/100 of a second (10 ms), which means that in reality there is a delay between what should be on the screen and what should be displayed make a gamer with a mouse, keyboard, etc. 10ms is compared to the reaction human (motor and mental) is not so small, which means at least with From this point of view, monitor frequencies will increase. SMT> (the card heats up less, less frequency band is used, less SMT> em-noise from the cord) ??? the average user doesn’t care much about this, but the developers have come up with a bunch of new ones standards - for example UDI (successor of HDMI).

From Valery Grigoriev To All 8 May 2006

Hello,GriV Damn, they wrote my nickname crookedly twice in a row ))))-;

From Slavik Tretiak To All 8 May 2006

Hello,GriV Griv Why is 100Hz on LCD and other TFT unnecessary and harmful? yes, because there is still a buffer inside the Monica, where the picture is added, and then it is displayed on the LSD matrix. and there will be no gain at 100Hz other than cheap show-off.

From SMT To All 8 May 2006

Hello, mig'95 Griv Why is 100Hz on LCD and other TFT unnecessary and harmful? yes because the screen does not flicker (almost, but this does not affect the frame rate relationships). it's the same as running quake with fps=500 without vsync - all steam goes into the air, and the rendered frames don’t even reach the monitor. that's why I I prefer, where possible, 60Hz on the LCD instead of 75 (the card heats up less, smaller frequency band used, less EM noise from the cord)

From SMT To All 8 May 2006

Hello,GriV Gri> I agree it doesn’t flicker, but it doesn’t flicker not because of the steepness of the LCD|TFT but Gri> on the contrary because their grain is very inert compared to CRT LOL! I would send you to Google, but apparently it’s useless (if you haven’t already you know). so I’ll explain right away: on a CRT, the beam hits the grain and it time is shining. on the next frame it hits again, hence the flickering. on LCD the cell opened, and the light from the backlight located behind the matrix passes freely. you need to put a black pixel - the cell is closed. on static picture, the extra hertz is just a load on the card-monitor interface Well, about 500Hz in new games. well, I brought quake specifically as absurd example. in new games no one will make it possible to fps=500, because for the user unnoticed. It’s better to spend power on detail, shadows, physics, etc., so that the user clearly saw what he paid money for

From Robus To All 8 May 2006

Hello, Witch Doctor > Indeed, it is better for such monitors to expand the Hertz range from 50 > as long as it makes sense and this will be through the roof, because as I already wrote > SMT - there is no flickering there... But I can’t get to our moniques > PowerStripom - to try 50 Hz - what if! I got there at work!!! Nothing has changed... =) Moreover, I found documentation on TFT operation. Crystals from gray to seorm, that is, GrayToGray have a response time of 40 ms, which is 25 hertz, the return time from BTW, then there BlackToWhite has a response time of 100 ms, which is 10 hertz. If on at a frequency of 50 hertz, changing the white screen to black and back will just be gray, if you do this at a frequency of 100 hertz, it will be dark gray. I think Sony I recently installed a super high-speed matrix with a GTG response time of as much as 35 ms. But PowerStrip is a thing, only at 100 hertz Spec’s scrolls 4 times It’s not possible to read a pixel at all, except with a pause...

From Vladimir Kladov To All 8 May 2006

Hello, Witch Doctor Nothing funny. But TFT flickering is observed precisely on moving objects. For example, I take an image of the starry sky, each star = 1 pixel. I'm starting slowly rotate the camera. The flickering is evident.

From Vladimir Kladov To All 8 May 2006

Hello Robus Rob> Probably not flickering but bifurcation, just having a previous point Rob> white color became gray. namely flickering: multi-colored dots, but on a pure black background. With a smooth movement of the camera, the points all almost simultaneously jump to the neighboring one pixel, but it lights up in a new place not at the same time when it goes out in the previous one, and a little later (it seems to me that later, but maybe earlier). In the end the screen simultaneously doubles its brightness for a short moment, and so on periodically. > I’ll probably never buy a TFT for myself, Windows annoys me > with a braking arrow, and here even the brakes are double. "pipe" - strength. What if you want a laptop? I like to work lying down and reclining :)

From SMT To All 8 May 2006

Hello SMT > it lights up in a new place not at the same time when it goes out in > the previous one, and a little later (it seems to me that later, but maybe earlier). > As a result, the screen simultaneously doubles in size for a short moment > brightness, and so on periodically by the way, yes. 2 years ago I observed such an effect on the LCD; When; drag and drop the window in Windows, it seems to be highlighted. childhood disease technology

From Robus To All 8 May 2006

Hello, Vladimir Kladov Vla> Nothing funny. But TFT flickering is observed precisely on moving ones Vla> objects. For example, I take an image of the starry sky, each star = 1 Vla> pixel. I begin to slowly rotate the camera. The flickering is evident. Probably not flickering but bifurcation, just the previous point having a white color turned gray. I’ll probably never buy a TFT for myself, Windows annoys me because it’s slow arrow, and here even the brakes are double. "pipe" - strength.

From SMT To All 8 May 2006

Hello, Vladimir Kladov Vla> Nothing funny. But TFT flickering is observed precisely on moving ones Vla> objects. For example, I take an image of the starry sky, each star = 1 Vla> pixel. I begin to slowly rotate the camera. The flickering is evident Most likely the problem is in the software. if not, then such a monitor is in the firebox. on mine, when you watch zx demos with all sorts of flying dots or running lines without sound and vsync, everything is perfect, nothing doubles Rob> Moreover, I found documentation on how TFT works. Crystals from gray to Rob> seormu, that is, GrayToGray have a response time of 40 ms, which is Rob> 25 hertz, departure time from BTW, that is, BlackToWhite has time Rob> response is 100 ms, which is 10 hertz. If at a frequency of 50 hertz Rob> changing the white screen to black and back will just be gray, if this Rob> do it at a frequency of 100 hertz and it will be dark gray. I think Sony Rob> recently released a super high-speed matrix with GTG response time Rob> as much as 35 ms read something newer. for example, it’s been over a year since publication: http://news.ferra.ru/hard/2005/03/28/49293/ - 12 and 8 msand this year they took the bar to 6ms (166 Hz max.): http://news.ferra.ru/hard/2006/03/02/56245/ Moreover, in computer press I read the test results for color purity and time response, which were carried out with special equipment from which you can make the conclusion is that the specifications indicate more or less honest milliseconds (perhaps there is an on-line version of the article on cpress.ru)

From Robus To All 9 May 2006

Hello, Vladimir Kladov Vla> ... in the previous one, and a little later (it seems to me that later, but maybe Vla> earlier). As a result, the screen simultaneously turns off for a short moment Vla> doubles the brightness, and so on periodically. I had something similar too. We used a matrix in the device, where The Japs made shades of gray using the method of flickering dots, in general one frame - the point is there, the other is not. I liked it so much... I made a semblance of Windows, all sorts of windows and as soon as I placed one window above the other I noticed stains, I sat down and began to curse this woman. Probably all these problems are due to attempts make technology cheaper. Vla> And if you want a laptop? I like to work lying down and reclining Yes, I also like to code while lounging. But it’s better for me to leave the monitor the same, but keyboard on a long cable. SMT> consider something newer. for example, it’s been more than a year since publication: SMT> SMT> http://news.ferra.ru/hard/2005/03/28/49293/ - 12 and 8 ms SMT> and this year they took the bar to 6ms (166 Hz max.): SMT> http://news.ferra.ru/hard/2006/03/02/56245/ SMT> and I read the results in computer press Yes... Impressive data, I wonder how many “millions” he is worth. I would likeIt's interesting to drive such a monitor. There’s one more thing I really don’t like about LCD, this is a standard matrix size, it costs 640x480 to place on a 1024x768 matrix, How the graphics deteriorate. You need to make a matrix, for example 16384x16384 =), just kidding, of course... It seems that this could be solved by changing the brightness of the point, why don't they do it? Although maybe I was driving very cheap monitors.

From SMT To All 9 May 2006

Hello Robus Rob> Yes... Impressive data, I wonder how many “millions” it costs. Rob> I would be interested in driving such a monitor Is it really the same in Kyiv with the arrival of the Orange? has it arrived? I have it on my nearby computer. in the basement you can buy a BenQ 17' 1280x1024 8ms for 6,600 rubles. in the meantime, Markedoids are already promoting 19' 4ms for 14 thousand rubles with might and main. (although which card can give 250hz). in six months and 4ms lcd will go at low-end prices Any doubts left? I can give you a link to the online price list Rob> There’s one more thing I really don’t like about the LCD, it’s the standard size Rob> matrices, it is worth placing 640x480 on a 1024x768 matrix, like graphics Rob> spoils Well, good interpolation is used for photos. but with text/drawings it turns out succulent (it would be better if instead of covering up the edges they would do a simple doubling of the dots 640x480->1280x1024). however, drivers for nvidia may require less resolutions workers, show the picture in the middle of the screen without distortion, and leave the edges black

From Robus To All 10 May 2006

Hello SMT SMT> is it really the same in Kyiv with the arrival of the orange ones? has it arrived? Why write this? Is it really not understood that politics brings only wars and swearing? Why stream this? Don’t forget that no matter what city we live in First of all, we are people and first of all you need to smile at the person you are looking at. in the eyes, and behind the “monitor”!!! SMT> in my nearest computer. in the basement you can buy BenQ 17' 1280x1024 8ms SMT> for 6600 rub. Meanwhile, the Markedoids are already pumping 19' 4ms in 14 SMT> t.r. (although which card can give 250hz). in six months and 4ms LCD SMT> will go at low-end prices I don’t understand... This is the response time of the equipment that buffers the data and then displays them at a speed of 50ms or 8ms directly to the point??? I, So far, I have not seen with my own eyes any monitor that would display at least 75Hz pixel scrolling, and this is a typical sign that the crystals can’t keep up turn around. In price lists they constantly write the regeneration speed of electronics, and not physical representation of a point.

From SMT To All 10 May 2006

Hello Robus Rob> Why write this? Is it really not clear that politics only presents Rob> wars and swearing? Why stream this? wait, wait. did it really hurt? it means rubbish that we have freely available, does it cost you “millions”? I just didn’t quite believe it, I thought it was propaganda. which means it's true... Rob> I don’t understand... This is the response time of the equipment that buffers Rob> data and then displays it at a speed of 50ms or 8ms Rob> directly to the point ??? no, everything is fair Rob> I have not yet seen with my own eyes any monitor that would Rob> displayed at least 75Hz pixel scrolling, and this is a typical sign Rob> because the crystals do not have time to turn I saw 60Hz. I haven’t tried 75, at a resolution of 1280 60hz max, but why not. progress in residential complexes over the past 2 years cannot be ignored. in general, a train the afterglow from jumping scrolls was clearly visible on my old one Spectrum CRT "Electronics" at ink 7 : bright 1 : paper 0 Well, remember the 3-colors if... they didn’t shake, which means the CRT screen was slow approximately 60ms (1000/50*3). so high latency is good for spektrumist ;-)

From Andrey Bogdanovich To All 10 May 2006

Hello Robus Rob> I don’t understand... This is the response time of the equipment that buffers Rob> data and then displays it at a speed of 50ms or 8ms Rob> directly to the point ??? I haven't seen it with my own eyes yet Rob> no monitor that would display at least 75Hz pixel Rob> scrolling, and this is a typical sign that the crystals are not keeping up Rob> turn around. The price lists constantly mention the regeneration rate Rob> electronics, rather than a physical representation of a point. This article explained a lot to me at the time: http://www.fcenter.ru/online.shtml?articles/hardware/monitors/10071 ["http://www.fcenter.ru/online.shtml?articles/hardware/monitors/10071"]. Presented clearly, professionally and clearly. Well, the rest of the articles can be found in that topic to read, but I haven’t read it. :)

From Robus To All 11 May 2006

Hello SMT SMT> wait, wait. did it really hurt? that means the rubbish we have SMT> is freely available, does it cost you “millions”? I just didn’t quite believe it SMT> thought it was propaganda. which means it’s true... What should have hurt??? Don't you understand that all that hurts me is an attempt to play this stupid game called politics! I don't know which one propaganda, but 250 dollars is not freely available!!! I'm over 120 I bought a DELL P1110 (21~), which supports both 35 hertz and 200 at 1024x768, although not should according to the documentation. Therefore, that rubbish called TFT with restrictions is for me for $250 (6600 rubles, I hope I calculated correctly) is not needed. And Samsungs are $100 which are even more trashy and even more unnecessary. Maybe in a year, when I I will see that it works normally under DOS, that everything that worked on the handset will be work on TFT and will cost around $100, then I’ll think about buying it. In all countries of the planet they always pour mud on neighboring countries, sorry, but I don’t pay attention to such news, the only thing I’m very sorry for is poor soldier guys who then, thanks to this dirt, run in front of the bullets.

From SMT To All 14 May 2006

Hello,GriV Gri> Well, in general, go Google it yourself. After the beam hits the CRT cell Gri> it receives a charge - the phenomenon of the external photoelectric effect, and thanks to this Gri> for some time (as long as the charge received from the beam sic! charge is enough, Is Gri> being spent? ;-)) it glows (and the beam itself has long gone away Gri> from there). In LCD monitors the principle is different but the essence is the same Laugh again ;-) the essence is not the same. when the beam leaves the CRT cell, it immediately starts to fade. that is, the static picture flickers in any case, you can see is it to the eye or not. in LCD everything depends on the backlight; with a good lamp, static (and that’s what they mostly work with) doesn’t flicker Gri> Robus told you a little further, but you shrugged it off as characteristics Gri> LCD monitors are DIFFERENT, and usually the characteristic that is written (4 ms and Gri> etc.), which is the most I never forgot about it. If you also read my posts, you would have noticed that on May 05 14:52 I gave 2 characteristics - the worst and the best. and even the worst is quite good at 60hz Gri> go read the same ixbt.com or fcenter.com - just with helpGri> of special equipment, it is measured and shown what and how lies and provocation! I provided links, now it’s your turn to find publications 2005-2006, from which it would be clear that there are no affordable LCDs capable of display any effect at a frequency of 60hz. Well? (the Specter link doesn't work due to its date) Gri> everything is exactly the opposite - when you drag on a gray background Gri> you will see gray molds (of course different in color) Gri> that notorious flickering effect (the trail from the windows), and that’s what it’s connected with Gri> with the inertia of grain - even if you crack it, you won’t go anywhere maybe you won’t argue about the taste of oysters with those who ate them ;-) that’s how it is now I did it, there is no loop. take an average 8ms monitor and check Gri> SMT> do they go there for sound? they have it, like, SMT> Gri> cultural recreation, show-off. if they install acoustics at home SMT> 192khz then SMT> Gri> will they stop going to concerts? nothing. and "good sound" - SMT> simple SMT> Gri> excuse SMT> SMT> No, they don’t float, read again the place where you pulled the quote from a good avoidance of the answer... that is, you think that with the arrival of 192/32 (well, let not these numbers, but when the characteristics of home systems are equal to those of the halls) Will concert halls die out?

From Valery Grigoriev To All 14 May 2006

Hello Specter Spe> This article explained a lot to me at one time: Spe> http://www.fcenter.ru/online.shtml?.../monitors/10071. Clearly Spe> professionally and clearly presented. Well, the rest of the articles can be found in that Spe> read the topic, but I haven’t read it. Hey, that’s how... I didn’t even read it before I started answering right away, but it turned out that someone had already made a link to fcenter before me... Quote from the above article: > Very often users ask the same question - how to measure > response time without using any special > equipment? Alas, this is impossible; at most, it is only possible > subjectively evaluate it in the categories “I’m satisfied” or “I’m not satisfied > is fine" by launching some dynamic game. Users > trying to estimate response time using special tests in which > usually a white square running on a black background is used > (for example, Passmark Monitor Test), make at least one error T > by blurring this square you can only estimate time> switching from black to white and back, and as I said above, > the real performance of the matrix in most cases is not determined > it. In addition, users often transfer the experience to LCD monitors > testing CRT monitors, assessing response time by dragging > running square train. On CRT monitors, indeed, in effect > their specifics (almost instantaneous ignition of the pixel and > exponential graph when it is cleared) the running square will be > have clear edges and a weakly luminous relatively long trail > (the “tail” of the exponential function describing the pixel blanking); on > LCD monitors will not always have such a loop, because on many > in matrices, the graph has a completely different look, without a long “tail” C > many people conclude from this that modern LCD monitors are already > have surpassed CRTs. You need to pay attention to the blurring of the front and > the back edges of the square C are what demonstrate the response time > matrices. The picture below shows a typical pattern for white> square moving across a black background from left to right: top > shows a picture from a CRT monitor (clear edges, but the long one is weak > luminous cable), and at the bottom C from a typical LCD monitor (absent > noticeable trail, but very blurry edges): > These blurred edges are a consequence of the inertia of the LCD, and therefore are impossible on the LCD (according to at least now, and at any resolution) look at the running lines in emulator (or maybe in some native demo thread).

From Valery Grigoriev To All 14 May 2006

Hello SMT SMT> LOL! I would send you to Google Well, in general, go Google it yourself. After the beam hits the CRT cell, it receives a charge - the phenomenon of the external photoelectric effect, and due to this some time (as long as the charge received from the beam is enough) it glows (and the beam itself is already left there a long time ago). In LCD monitors the principle is different but the essence is the same. Robus a little I told you further, but you shrugged it off that the characteristics of LCD monitors are DIFFERENT, and usually the characteristic that is written (4 ms, etc.), which is the most itself - let's say black to white or black to black. It doesn't matter which one it is mechanism for creating an image, but there is a difference in response time. Flicker it is not visible on LCD monitors not because they are so cool, but because they others and the image is created according to a different principle. Previously, LCD manufacturers monitors in this sense were less hacky and wrote the time of transition from gray to gray, and to this day it doesn’t hurt, it’s changed, go read the same ixbt.com or fcenter.com - with the help of special equipment it it is measured and shown what and how. That same “childhood disease of technology” about which you said is a GI disease in general, and everything is exactly the opposite - when you will carry gray molds on a gray background (different colors, of course) you will see that notorious flickering effect (the trail from the windows), but it’s connectedit has exactly the inertia of grain - even if you crack it, you won’t go anywhere. The first EGA monitors had a frequency of 60 Hz, unlike the then existing CGA monitors (which had a refresh rate of 50 Hz) and flickering at the same 60 hertz on those EGA monitors (and 50 Hz on the same CGA monitors) is much less noticeably than on modern CRT monitors. The reason is simple - frequencies are increasing and The capabilities of the phosphor are growing - user requirements are growing - and therefore fortunately support for 50 Hz seems wild, although everyone at home has TVs that This is the frequency they operate at. But if you take electronic paper, there is no flickering at all, there the update time is at best 4 frames per second... Before arguing in general, you should understand the subject, that's what...

From Valery Grigoriev To All 14 May 2006

Hello SMT SMT> do they go there for sound? This is, like, a cultural vacation for them SMT> show off. If they put acoustics at home at 192khz, they will stop coming. SMT> to concerts? nothing. and “good sound” is just an excuse SMT>marketoids pear No, they don’t soar, read again the place where you pulled the quote from. However, I came across people who proved to me that excellent buy acoustics for $50.

From Valery Grigoriev To All 14 May 2006

Hello SMT :-D heh.. what was the conversation about? - about the fact that CRT monitors have a ticker looks uh without a date (-; but not on LCD monitors. And after that I said that LCD monitors will grow and someday will catch up with CRTs, but you didn’t like it (-; I believe in the power of progress, and you? ((((-;

From SMT To All 14 May 2006

Hello,GriV I think we've already caught up. that's all

From Andrey Alexandrovich Titov To All 15 May 2006

Hello,GriV Gri> No, they don’t float, read again the place where you pulled the quote from. Gri> Gri> However, I came across people who proved to me that it is possible Gri> buy excellent acoustics for $50. If they are not doing PR, show a person who can distinguish frequencies by ear at least in range 30-40 kHz:v2_rolley

From Witch Doctor To All 16 May 2006

Hello Titus I don’t know what about the differences between 30-40 kHz, but 20-30 kHz is very audible. Especially if you feel the headphones. And as for inertia - there is, for example. in Samsung 173r+ (precisely with +) such a thing - it is clear that switching the “blinds” to the opposite position is the most fast (i.e. white-black) and the smaller the change in position - the slower - up to 70ms (i.e. you can presumably watch a movie in some pixels... gee-gee... there won’t be the right pixel color) So they did it like in 173r+/193r+: if the color changes very little Let's say for example from 128 to 130, then they quickly open or close completely blinds (or finally in the opposite color - I don’t remember exactly) and then quickly turn the blinds to color 130 using this double method... Switch the speed like this image grows exponentially, but this same flickering appears :) Just like that. Yes what Comrade Kladov - you have a very good matrix in your laptop... By the way, the only thing better than this gnusmas 173r+ is viewsonic va702 (193r+ - va902 respectively). First of all, by the number of displayed colors, by saturation black, for redrawing, and most importantly - for the price!!! There is also a 4ms viewonic - but it doesn’t have much color, etc. shorter than MSecunds - no a special indicator - in TFT and without them it’s a bit of a mess for a gourmet. Especially to those who works with color... No, people took Monica A class in a printing house with terriblenames like EIZO, mitsubishi and some Makov radii or something colorvisions - yes, prices there start at 1500. And he’ll buy himself a simple Soviet one a guy with a salary of up to 300 is such a monique??? So there are good ones, cheap ones and fast ones - choose any 2 :)

From Witch Doctor To All 19 May 2006

Hello, Witch Doctor Well, what about tables of extreme points for quick recalculation - can you give more details?