screenshot of my debugger
ZXNet echo conference «code.zx»
From George Valnin → To All 1 September 2000
Hello All!
Take a screenshot. This is an unfinished version. There will be minor differences in the design
changes.
Best regards, George
From Dmitry Lomov → To George Valnin 1 September 2000
Hello George!
One day, Fri Sep 01 2000 01:25, George Valnin wrote to All about [screenshot of my
debugger]:
GV> Catch the screenshot. This is an unfinished version. The design will include
GV> minor changes.
yeah. caught. 64 - Mazda ;)
where you have the bits (upper right corner) - “zero” should be something less
replace saturated.
but in general, /I/ _would_ have done everything differently! ;)
Command bytes are not needed, they just take up space. to bytes
look, you need a special mode. it should switch to viewing mode
bytes, like in STS? should. we'll see there. (SP) you need to write from top to bottom -
This will make it easier to understand. along the way, we must also show (SP-1) and
(SP-2).
but for everything to be cool in general, you need windows and their arbitrary
size/location. but this can be done later ;)
All the best.
Dmitry.
From Stanislav Udin → To George Valnin 6 September 2000
Hello George!
This is what I always use in Scorpio’s shadow network and what I didn’t see on
in your screenshot (as well as in STS) this is the contents of the addressable cells
register pair, i.e. the HL register contains #0000, then you should have
eyes at least four bytes #F3 #AF #11 #FF and so on for all register pairs.
It’s also good to see the same in ASCII. This may not be relevant for some, but
Personally, it would come in handy for me.
Best regards, Stanislav.