screenshot of my debugger

ZXNet echo conference «code.zx»

From George Valnin To All 1 September 2000

Hello All! Take a screenshot. This is an unfinished version. There will be minor differences in the design changes. Best regards, George

From Dmitry Lomov To George Valnin 1 September 2000

Hello George! One day, Fri Sep 01 2000 01:25, George Valnin wrote to All about [screenshot of my debugger]: GV> Catch the screenshot. This is an unfinished version. The design will include GV> minor changes. yeah. caught. 64 - Mazda ;) where you have the bits (upper right corner) - “zero” should be something less replace saturated. but in general, /I/ _would_ have done everything differently! ;) Command bytes are not needed, they just take up space. to bytes look, you need a special mode. it should switch to viewing mode bytes, like in STS? should. we'll see there. (SP) you need to write from top to bottom - This will make it easier to understand. along the way, we must also show (SP-1) and (SP-2). but for everything to be cool in general, you need windows and their arbitrary size/location. but this can be done later ;) All the best. Dmitry.

From Stanislav Udin To George Valnin 6 September 2000

Hello George! This is what I always use in Scorpio’s shadow network and what I didn’t see on in your screenshot (as well as in STS) this is the contents of the addressable cells register pair, i.e. the HL register contains #0000, then you should have eyes at least four bytes #F3 #AF #11 #FF and so on for all register pairs. It’s also good to see the same in ASCII. This may not be relevant for some, but Personally, it would come in handy for me. Best regards, Stanislav.