programming or discussion/advertising of games?

ZXNet echo conference «code.zx»

From Evgeny Goljakov To Stanislav Yudin 26 September 2002

Hello Stanislav. Tue 1 Oct 02 Stanislav Yudin -> Evgeny Goljakov: SY> Hey, such statements just kill me!!! Hy, Christmas trees The topic of the echo conference, if I'm not mistaken, is programming. Why then constructive criticism of the placement of data structures on the example of a specific program is perceived inadequately? Why do you think that I should NOT express my opinion? which may be able to warn other programmers from similar flaws on ZX? SY> sticks! People made a wonderful game (I saw the full version), and you Discussion of games and their walkthroughs in other echoes. SY> you blame the authors for wasting your disk space SY> space! Don't you feel sorry for the disk space on SY> all sorts of rubbish, like Lamerge and other nonsense? Yes it is SY> it is a private matter of the authors how to write a program! PERSONAL!!! I'm still I don’t force my opinion on anyone! SY> somehow I could understand your attacks if among hundreds SY> of the programs released this year Abe's Mission stood out SY> among others with its crooked code. So after all, the program is not ^^^^^^^^^^^^(1) SY> came out at all, and in Abe the code is harmonious!^^^^^^^^^^^^^^^^^^^(2) (1),(2) Argumentation to the studio! SY> If you judge this way, then thank me for what I do SY> saved your disk space without releasing, say, SY> Quake for Spectrum on 5 discs! You are changing the concept. There is no saving of disk space here, as a consequence of 'bloated' code. ps: And if we draw an analogy with the methods of creating programs on a PC, then it turns out service pack, and meticulous testers are thanked for finding iodine in the program. This a common practice aimed at improving software and the reputation of the manufacturer. Therefore, I do not see the subject of dispute. pps: Mr. Udotov successfully nails it in his tweet before announcing his final climb down from the tree in at least two ovens. media. Thank you for your attention.

From Evgeny Goljakov To Stanislav Yudin 26 September 2002

Hello Stanislav. Thu 26 Sep 02 Evgeny Goljakov -> Stanislav Yudin: EG> You are replacing the concept. There is no disk saving here EG> space, as a result of 'bloated' code. In addition, I will say that the basic packaging Abe_demo allowed us to reduce the volume of the program by 2 times. ZXZip slow- 250sec ZXZip normal-211sec !! ZXZip fast-267sec Hrip -216sec There is no data on compression of the full version, for lack of it. Regarding the games: I was pleased with the project, well done brothers! And the sprites could be 'animated' by adding a pseudo-gray color, like this was done statically in KOLOBOK ZOOMе-RULES, BEST! To Troll: no offense ok? On the contrary, the brand has already become popular. Publish the engine and based on it people prince-another_world -will write similar games. IMHO :) Thank you for your attention.

From Vladimir Larkov To Evgeny Goljakov 30 July 2003

Hello, Evgeny! Thu 26-Sep-2002 09:28, you (500:95/462.8) wrote a letter to Stanislav Yudin: EG> In addition, I will say that elementary packaging EG> Abe_demo allowed us to reduce the volume of the program by 2 times. EG> ZXZip slow- 250sec EG> ZXZip normal-211sec !! EG> ZXZip fast-267sec EG> Hrip -216sec I'm surprised - why try to enable slow in ZxZip? Everything is described in the doc - slow is the old method from version 1.1, it’s so-so, but it’s like packaging, So it takes a lot of time to unpack. Left for compatibility it was possible to unpack old archives and pack them once in a lifetime so that evaluate progress from version 1.1 to 1.2. Set it to normal forever and never again other methods do not poke = roolz. With best wishes, Vladimir.

From Oleg Grigoriev To Vladimir Larkov 31 July 2003

Let your enemies, Vladimir, die without sons! 30 Jul 2003 at 21:53, Vladimir Larkov => Evgeny Goljakov: VL> Hello, Evgeny! VL> Thu 26-Sep-2002 09:28, you (500:95/462.8) wrote a letter to Stanislav VL> Yudin: Is it difficult to respond to a letter from 1997? I have them... WBR, Oleg.

From Evgeny Goljakov To Vladimir Larkov 4 August 2003

Hello Vladimir. VL> Thu 26-Sep-2002 09:28, you (500:95/462.8) wrote a letter Wow time flies.. VL> I'm surprised - why try to enable slow in ZxZip? In the dock Consider this for sample completeness. (and in general: doki-sak) ps. good in packers compression assessment d.b. //Yoo! Thank you for your attention.

From Vladimir Larkov To Oleg Grigoriev 7 August 2003

Hello, Oleg! Thu 31-Jul-2003 10:08, you (500:812/3@ZXNet) wrote a letter to me: VL>> Thu 26-Sep-2002 09:28, you (500:95/462.8) wrote a letter to Stanislav VL>> Yudin: OG> Is it difficult to respond to a letter from 1997? Not prohibited by the rules ;) OG> I have them... I also have dustier ones. I just read up to that point and decided to answer, with who doesn't exist... With best wishes, Vladimir.

From Vladimir Larkov To Evgeny Goljakov 14 August 2003

Hello, Evgeny! Mon 04-Aug-2003 01:35, you (500:95/462.8) wrote a letter to me: EG> ps. good in packers compression assessment d.b. //Yoo! Or, like a hashka - pack with all methods and leave the best? With best wishes, Vladimir.