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ZXNet echo conference «code.zx»

From Aleksandr Majorov To Evgeny Ivanov 3 June 1999

Greetings, oh dearest Evgeny! Once in morning 01-06-99 14:29:00 somebody Evgeny Ivanov has written to All about ''. [ ] EI> Please tell me how to work on the Spectrum with a mouse. I mean, ports, etc. There are only three ports, you read from them and that’s it: #FBDF - X coordinate (0...255), move to the right - number increases, reaches 255 and resets to 0 #FBDF - Y coordinate (0...255), move down - number increases, reaches 255 and resets to 0 #FADF - buttons by bits: bit0 - left controversial issue, some believe bit1 - right / vice versa ;-))) bit2 - average if the button is pressed - bit=0 Here, I found a certain mouse driver, as an example: ==================================================== ;MOUSE DRIVER WITH FIRE BUTTON AUTOCONFIG ;(C) Andrey Rachkin'95 JR MDRV DIRECTZ NOP ;FIRE NOP ;UP NOP ;DOWN NOP ;RIGHT NOP ;LEFT NOP ;CANCEL MCOORD DEFW 0 ;LAST CURSOR COORDS ;IN PIXELZ MPORTS DEFW 0 ;LAST READED MAUSY COORDS NONDEF AND 3 ;HERE COMEZ BUTTONZ ;CONTROL IF FIRE BUTTON ;NOT DEFINED JR Z,MDRV4 ;IF NONE BUTTON ;PUSHED CP 1 JR Z,NONDEF_ XOR A LD (MDRV3+2),A LD A,5 LD (MDRV2+2),A NONDEF_ LD HL,0 LD (MDRV1),HL POP IX ; ***** MAIN PROC OF MOUSEDRIVER ***** MDRV PUSH IX LD HL,DIRECTZ PUSH HL POP IX XOR A LD (HL),A ;CLEARING INC HL ;OF LD (HL),A ;DIRECTZ INC HL ;BUFER LD (HL),A INC HL LD (HL),A INC HL LD (HL),A INC HL LD (HL),A INC HL LD BC,#FADF ;BUTTONZ CONTROL IN A,(C) ;READING FROM PORT ;OF BUTTONS CPL MDRV1 JR NONDEF ;JR UNTIL FIRE ;BUTTON NOT DEFINED RRA MDRV2 RL (IX+0) ;FIRE RRA MDRV3 RL (IX+5) ;CANCEL ; ***** COORDS CONTROL ***** MDRV4 LD HL,(MCOORD) ;FROM LAST ;CURSOR COORDS LD DE,(MPORTS) ;FROM LAST ;READED MOUSE ;COORDS LD BC,#FBDF IN A,(C) ;READING FROM ;PORT X-COORDS (0-#FF) LD (MPORTS),A SUB E JR Z,MDRV9 JP P,MDRV6 LD (IX+4),1 ;MOVE LEFT ADD A,L JR C,MDRV5 XOR A MDRV5 LD L,A JR MDRV9 MDRV6 ADD A,L LD (IX+3),1 ;MOVE RIGHT JR C,MDRV7 CP #FE ;MAX X-COORD JR C,MDRV8 MDRV7 LD A,#FE ;MAX X-COORD MDRV8 LD L,A MDRV9 LD B,#FF IN A,(C) ;READING FROM ;PORT Y-COORD (0-#FF) LD (MPORTS+1),A SUB D JR Z,MDRV14 NEG JP P,MDRV11 LD (IX+1),1 ;MOVE UP ADD A,H JR C,MDRV10 XOR A ;MIN Y-COORD MDRV10 LD H,A JR MDRV14 MDRV11 ADD A,H LD (IX+2),1 ;MOVE DOWN JR C,MDRV12 CP #BF ;MAX Y-COORD JR C,MDRV13 MDRV12 LD A,#BF ;MAX Y-COORD MDRV13 LD H,A MDRV14 LD (MCOORD),HL ;NEW CURSOR ;POSITION ;IN PIXELZ POP IX RET ================================================= Hу вот и все *MAS* с кувалдой

From Roman Petrov To Aleksandr Majorov 5 June 1999

Hello, Alexander! On Thursday June 03 1999 Aleksandr Majorov wrote to Evgeny Ivanov: AM> #FADF - buttons by bits: AM> bit0 - left controversial issue, some believe AM> bit1 - right / vice versa ;-))) AM> bit2 - average AM> if the button is pressed - bit=0 In my opinion, the standard is just the opposite. At least almost everywhere it’s the other way around. Bye, Alexander! Megus/Brainwave^X-Project. [ZX] [NeOS] [LMDF!]

From Kirill Frolov To Roman Petrov 6 June 1999

Press RESET immediately, Roman! 05 Jun 99 12:46, Roman Petrov wrote to Aleksandr Majorov: AM>> #FADF - buttons by bits: AM>> bit0 - left controversial issue, some believe AM>> bit1 - right / vice versa ;-))) AM>> bit2 - average AM>> if the button is pressed - bit=0 RP> In my opinion, the standard is just the opposite. At least almost everywhere RP> vice versa. I don’t need fairy tales here! Even in the emulator it’s like this by default! And in formats there was always a left 0. And some bad people right The button is used as a left button, which is why all sorts of left buttons appear. Kirill Frolov. [ZX]

From Aleksandr Majorov To Roman Petrov 6 June 1999

Greetings, oh dearest Roman! 05-06-99 at 12:46:02 someone Roman Petrov wrote 2 Aleksandr Majorov on topic ''. [ ] AM>> #FADF - buttons by bits: AM>> bit0 - left controversial issue, some believe AM>> bit1 - right / vice versa ;-))) AM>> bit2 - average AM>> if the button is pressed - bit=0 RP> In my opinion, the standard is just the opposite. At least almost everywhere it’s the other way around. ah, well, here it begins..... I won’t argue which button is the left one, only in the very first The descriptions of the mouse mentioned exactly what I wrote! And just so you know, “at least almost everywhere” they’re already doing it auto-detection of the active button, since no one knows the standard Well that's it *MAS* with a sledgehammer

From Igor Turashev To Kirill Frolov 8 June 1999

├┼e└└o, Kirill! Once Sun 6 Jun 1999 at 06:18:22 someone Kirill Frolov and Roman were talking Petrov AM>>> #FADF - buttons by bits: AM>>> bit0 - left controversial issue, some believe AM>>> bit1 - right / vice versa ;-))) AM>>> bit2 - average AM>>> if the button is pressed - bit=0 RP>> In my opinion, the standard is just the opposite. At least almost everywhere RP>> vice versa. KF> I don’t need fairy tales here! Even in the emulator it’s like this by default! KF> And in formats there was always a left 0. And some bad people right Here in formats they use the system of the first button pressed: which one was pressed first, it became the left one by default, IMHO the most convenient thing there is... Well, bye! Tigrr... -■BrainWave / X-Project■- --[GOA] [BREAKBEAT] [ARIA] [I.ZX]--

From Kirill Frolov To Igor Turashev 13 June 1999

Press RESET immediately, Igor! 08 Jun 99 01:06, Igor Turashev wrote to Kirill Frolov: IT> Here in formats they use the system of the first button pressed: IT> which IT> pressed the first one, it became the left one by default, IMHO the most convenient thing IT> yes... Exactly... But it sucks. I remembered - I kept pressing the wrong button. No one is stopping you from making a “Swap Buttons” switch in the program. Kirill Frolov. [ZX]