From
Ewgeny Ivanoff
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To
All
5 December 2005
Hello TomCaT
A little offtopic:
Somewhere in the early 90s, Tekhnika Molodezhi published a project for the game “Country
Monsters." It was especially noted that the name was chosen this way
due to the fact that all these letters are in the Latin alphabet :)
I remember that I really liked the plot then, something in the style of Dungeon & Dragons,
a walk through a fantasy world with periodically appearing
sleeping/wandering/atrocious/cowardly monsters, while in the article
some fairly detailed recommendations were given on how to build a game algorithm
and monster hunter AI.
Maybe this modest information will seem interesting to “screenwriters”
new games :)
From
TomCaT
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To
All
5 December 2005
Hello, All
How to kill a minotaur
(project plan)
In general, the game can be a wander through a labyrinth in search of
monster and perhaps a fight at the end. The labyrinth is set by the player
and is designed new for each game. The Minotaur moves through the labyrinth with
him, orienting himself by smell (by assessing the distance, the nearest branches,
level of difficulty... well, a little randomness). You can add help in different
places in the maze - for example, food, hints. The search cannot be carried out thoughtlessly...
the minotaur can be judged by its growl (guess the direction that is being commented on
especially; mood, i.e. desire to defend or, more often, to attack). Except
In addition, you can enter the moral and physical state of the hero (morale falls from
time, and the player needs to rest, and not run back and forth). Necessary
think over the fight, but you can give it to the computer to judge, depending on the state of the beast and
walker
The project is pathologically lacking an artist, it would be very nice to include
musician and another programmer. Skillful programmer hands are always in short supply
enough, and everything is hard for me
write.
From
Vyacheslav Kalinin
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To
All
5 December 2005
Hello TomCaT
Tom> You can add help in different places of the maze - for example, food
Tom> tips. The search cannot be carried out thoughtlessly - the minotaur can be judged by
Tom> growl (guess the direction, which is especially commented on;
Tom> mood, i.e. desire to defend or, more often, to attack). Except
Tom> In addition, you can enter the moral and physical state of the hero (morality
Tom> falls over time, and the player needs to rest, not run
Tom> back and forth). It is necessary to think over the fight, but you can give it to
Tom> court of the computer, according to the state of the beast and the walker.
Tom>
Tom> There is a pathological lack of artist for the project, it would be very nice
Tom> connect a musician and another programmer. Skillful
Tom> there are always not enough programmer hands, and everything is hard for yourself
Tom> write.
And in my opinion, if anyone is missing, it’s a game designer.
I don’t see games in the description at all, just “maybe”, it’s too early for you
look for “mystics” and artists, first come up with a game, write a design,
create technical tasks for a programmer/artist/musician.
And then find them and try to interest them. =)
From
Shadow Maker
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To
All
6 December 2005
Hello,GriV
If I honestly wouldn’t be interested in coding something like this... Moreover, working like
game designer to the brim... That's what design documentation is for, to get something like
what ewgeny7 is talking about. Moreover, what you wrote is Maziacks 1983
years, greatly simplified...
From
Surfin' Bird
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To
All
6 December 2005
Hello TomCaT
Tom> Is it really necessary to approach the matter so formally?
Not at all necessary :) It's Newart that frightens you :D The same Fire'n'Ice was made
completely without design. And in general - disdok is an elastic concept;)
Tom> There were a lot, but why was it weak?
Not weak, it’s just unclear what and how. Describe the gameplay!
Tom> Total: apparently, the topic needs to be closed, because... useless.
Not a fact;)
From
Demon Adramelek
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To
All
6 December 2005
Hello Surfin' Bird
Sur> The same Fire'n'Ice was made completely without a design document.
Original? ;)
From
Surfin' Bird
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To
All
10 December 2005
Hello, Adramelek
Adr> Original? ;)
Gee gee... I egged you on, you devil :rolleyes: