From
Witch Doctor
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All
8 November 2005
Hello TomCaT
People!!! Is this how they made a labyrinth generator? I have. I wrote back in 1999. All
fast, compact. size from 4x4 to 254x254, 1 input 1 output. Only 1
the right path, all others are dead ends.
From
Yuri Potapov
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To
All
8 November 2005
Hello, Witch Doctor
Come on!
From
Witch Doctor
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To
All
16 November 2005
Hello, lvd
Yes. Found the generator. It still works :) But it looks post-Nuclear. Generates things like this:
File: Clipboard01.gif http://zx.pk.ru/attachment.php?attachmentid=1943
File: Clipboard02.gif http://zx.pk.ru/attachment.php?attachmentid=1944
File: Clipboard03.gif http://zx.pk.ru/attachment.php?attachmentid=1945
From
Witch Doctor
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To
All
16 November 2005
Hello, Witch Doctor
Works abnormally fast :) 127x127 labyrinth (shown in the screenshot) generate 7
seconds Or is it slow?
From
SMT
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To
All
16 November 2005
Hello TomCaT
what algorithm?
From
lvd
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To
All
16 November 2005
Hello, Witch Doctor
> Well, to hell with those guys, LVD? I posted the content, tell me the fuck?
>
Stick it, geeg. Aftar zzhosh, walk away! =))
From
lvd
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To
All
16 November 2005
Hello, Witch Doctor
> Works abnormally fast :) 127x127 labyrinth (shown in the screenshot)
> generates 7 seconds. Or is it slow?
Where is this, sorets? =)
From
Witch Doctor
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To
All
16 November 2005
Hello SMT
Well, to hell with those guys, LVD? I posted the content, tell me the fuck?
Well, my algorithm, SMT... Or on the shelves?
Let's try to remember:
First, a matrix of the type
111111111
101010101...
111111111...
101010101
111111111
(instead of 1 - 255)
Then he takes
RND entrance
if there is no 0 to the right of the input, then again the input is RND
The same for output, but at the end, after generation.
We are at 0 to the right of the entrance.
Rnd top down left right
In short... There are 3 markers
0
255 absolutely not passable
254
Fuck, I don't remember anymore
Need to remember?
File: 069! L1+.ZIP http://zx.pk.ru/attachment.php?attachmentid=1946
From
Witch Doctor
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To
All
17 November 2005
Hello, lvd
LVD! did you snort?
SMT! did you look? Explain the algorithm? I was thinking in a notebook (found it yesterday) There
everything is there.
From
Witch Doctor
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To
All
17 November 2005
Hello SMT
what masiakam?
From
SMT
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To
All
17 November 2005
Hello, Witch Doctor
looked. no need to explain. close to masiaki
From
SMT
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To
All
17 November 2005
Hello, TomCaT
played by The Maziacs
From
Yuri Potapov
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To
All
19 November 2005
Hello, Witch Doctor
> we are located at 0 to the right of the entrance.
> rnd top down left right
>
> In short... There are 3 markers
> 0
> 255 absolutely unpassable
> 254
>
>
> Do you need to remember?
give me the whole thing - the labyrinths in your pictures are impenetrable
From
Witch Doctor
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To
All
19 November 2005
Hello Jerry
Jerri, passable labyrinths. It’s just that there’s a little dot right there that these
go through labyrinths. Well, of course I traveled. It is visible: not typical for the pattern
labyrinth
From
TomCaT
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To
All
29 November 2005
Hello, Witch Doctor
> ws_mason, jerri, tomCat - suitable for speed? Maybe I have YOUR games on
> I will see in the base of this generator... Because I never made my own
Maybe, although not soon.
I was able to make my generator only on a PC. I will edit, replace the check
patency "according to the 1-hand rule" for wave testing. Maybe it will work out.
For details, see the beginning of the topic. I haven’t posted my source yet, I’ll attach it according to
first requirement, or I’ll just finally translate it for the Z80 and post it when
there will be time. Today, however, a FRESH exe has been created - labyrinths on PC up to 513x513 s
customizable input-output (up to "somewhere in the middle X steps from the output) and with
viewing the process of constructing and estimating distances. First wave in the maze
I saw it - BEAUTIFUL. :rolleyes
And about MAZIACS - somewhere in the middle of the topic, SMT wrote down an approximate algorithm
local generator, and I attached a program for it to DELPHI. Fast
algorithm... but somehow suboptimal.
> In general, on the Atari 2600 there was such a game back in 1981 - labyrinths
> pass. Maybe someone remembers? There was a GENERATOR there!
I'm new to Atari, please enlighten me...
> Compared to that, my generator has one minus Guess
> which
Yours is the fastest one seen so far, but there seem to be a lot of straight lines there. Ormonotonous areas...
From
Witch Doctor
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To
All
29 November 2005
Hello TomCaT
There are a lot of monotonous sections due to the RND generator.
(it just goes through the entire memory ld hl,0; ld a,(hl); inc hl stupidly stupidly and xor with something
there). It was calculated that memory above 25000 would not be clean, but with the game :)
So you can at least drive back and forth - the effect will be different. for if
all the time, through the RND, choose the direction in pure memory...
From
Witch Doctor
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To
All
29 November 2005
Hello Jerry
Killed :) I'm returning it.
ws_mason, jerri, tomCat - suitable for speed? Maybe I have YOUR games based on this
I’ll see a generator... Because I never made my own :(
Achtung! (for Jerry)
When you start the program, a labyrinthine is generated and a dot runs from Kempston, which
You can go through... And check.
File: 069! L1+.ZIP http://zx.pk.ru/attachment.php?attachmentid=2020
From
Witch Doctor
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To
All
29 November 2005
Hello, Witch Doctor
In general, on the Atari 2600 there was such a game back in 1981 - you could go through labyrinths. Maybe
who remembers? There was a GENERATOR there! In comparison, my generator has
one minus :(Guess which one :)
From
TomCaT
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To
All
30 November 2005
Hello, Witch Doctor
I think it's worth picking up a good section of ROM - ven. various. Let it be
small. B. part of the RHDs can be read from there, and from time to time -
some slower algorithm will be called, which will choose a new address and direction
inside this area. Maybe it's better this way.
My generator. I'll get ready and transfer the ASM to the Z80.
File: Lbratory.zip http://zx.pk.ru/attachment.php?attachmentid=2025
From
Andrey Timofeev
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To
All
1 December 2005
Hello, Witch Doctor
> ws_mason, jerri, tomCat - suitable for speed? Maybe I have YOUR games on
> I will see in the base of this generator... Because I never made my own :(
I gave up writing a game on Specky, I’m making it online for my city
networks. With an eye on commerce.
From
TomCaT
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To
All
1 December 2005
Hello ws_mason
ws_> I’m making it online for my city network. With an eye to
ws_> commerce.
Strong incentive. But I still try for freeware.
From
Witch Doctor
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To
All
11 May 2006
Hello TomCaT
Oh! that's right - there are such people :) and they thank :v2_rolley!