Let us!
Winnie the Pooh
SOFTLAND (C) 1996
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
(C) ALEX REX
Short story: the magical forest, flashed the terrible news
vile enemies stole the best friend of Winnie - Piglet. Pooh
immediately decided to help out what you can help him. Well, in
a way ...
Level 1:
In the "mystery of nature (the trees), with the foliage,
Take a pick.
In the dark woods take mushroom.
About the sad Eeyore break down the aisle with a pick.
Drevnvmu steward give the fungus, and he will miss you more.
Over timbered watercraft break the wall with a pick. In the
dungeon Take the hammer and the repair of the raft. Give three
coins donkey and take away his shovel. Shovel dig the last
carrot in Christopher Robin's house. Exchange the carrot for
the rabbit to the bank condensed milk, which, in turn, exchange
of Gyeonggi in a jar delicious fish oil. Tigers are very fond
of fish oil, and thanks Tiger brings you the lost points Owl.
Owl of the glasses will give you a valuable amulet, a magic
power which make a raft (and you along with him) to go with the
cave river towards an unknown straight into ...
Level 2:
Here, you and they arrived at the cave. Well, what are ...
Amulet give gangster, he will give you a gun. Take
around the complex unit (left-most cave) a barrel of oil and
Put it on a pile of stones on the screen "Secret Passage".
Spryachtes for truck and fired his pistol into a barrel.
Jump down, do not forget to take a fuse.
At the bottom of the eight dynamite and went into the cave
with fuse, lay it on the right wall. Use a fuse - the wall
collapse.
Taking the stone stairs, go back. Stairway leave
near the dragon, which also take the rope.
Find the cave an evil skull and break the skull stone in
fine powder. Ibid use the coil of rope - it will help
You get across the chasm.
In the changing room (to the left of cast) Take the empty
barrel, and a reduction - the Bucks.
Bucks swap a gangster on superognemet, and throw in a barrel
water, where you take the dynamite. Find a container and pour
into it some petrol out of your raft. Fill with gasoline
density around Miner. Miner give coins in exchange for the
flashlight, which Give a sad cave dwellers. He will give you
the extinguished candle. Candle set fire to scare away the
dragon and its cast. Superognemetom melt the ice cliffs of the
miner. Put stone near the switchboard (Pm-1) and get under
shield. Going right, you find yourself in a mad laboratory
scientist. Take the coin and knife and turn it into a wizard (a
reduction) in the sword-kladenets who Chop off the dragon head.
Head give sorcerer in exchange for starting lever. Crystal give
a mad scientist in exchange for a lightning rod. Lightning rod
destroy the electric charge in the room electrician.
Screwdriver that was found under a table in the laboratory of
the mad scientist, unscrew the gear in a complex assembly. Give
a gear miner in exchange for a jackhammer. Jackhammer
do the hole in the wall to the left of the dragon. There take
pliers and give them an electrician - get blown.
Insert the fuse into the switchboard. Substitute
ladder under a service elevator climb on it. Start
starting lever lift, rise to the surface. You will be taken
go straight to ...
Level 3:
Well, we are on the surface. Rumored to be around here
somewhere snide Piglet's enemies are hiding. So let us break
their dirty plans and get back together with your best friend
home, enchanted forest. Forward! ... The trees take the rubber
boots and give them angler.
On the other side, substitute a large box under a rock and
take her carriage. Attach to the gun carriage, passing through
a strange tree with the inscription ENTER.
Look to the fisherman and take away his trunk, which
Again, just attach to the gun and shoot out of it.
Take in the cave of the golden key and an empty bottle.
Small key, open the door to the magician.
Bytylku fill an empty water from the lake. Pour from the
bottle tree zlazami - in gratitude, it will give you the seed.
Seed Put in front of a cannon.
Chips made on the trees, give the Mad Max of the cave
in exchange for the net.
A net catch a bird near the merry peasant and give
net forester in exchange for spinning.
Coins give a merry little man. He will give you a shovel.
Shovel dig a bomb in the lush forest and give it to the
angler (Shovel, not a bomb - it's not a poacher! ") In exchange
for a worm.
Take the bird and the worm and climb on trees.
On the screen, where the rain drips, set the bird on its
perch and feed it a worm. Bird will bring you a book on magic.
Spinning catch the bank of the lake fishing. Give the book and
jar wizard - get the hatchet. Hatchet cut down on
trees slingshot.
Bomb blast wall of the cave for Max.
By airplane Take the ladder and spare perekinte it to the
monster guarding Piglet. Shoot a heavy stone from a slingshot on
monster. He will run away.
Take the sausage and chat with Piglet.
Sausage let Max. He will give you a hammer.
Hammer "accidentally" drop a snake. She upolzet.
Take cover. Chat with a forester, then find that
he asks and give him in exchange for a set of hooks.
Hooks give fisherman in exchange for a hook.
Remove the hook from the well bucket. Fill the bucket with
gasoline from the column for muzhechkom. Do not forget to take
cover!
Gasoline season with the aircraft.
Start the plane starting lever.
And then, finally, the old friends together again! Happy
Travel back to the Fairy Forest!
48 IRON
SOFTLAND (C) 1995
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
(C) ALEX REX
1 level. Rescue comrades.
Password: NONE
Jump on the skeleton's head and take his scythe.
In the ravine to mow the grass and take the golden key.
Take dichlorvos.
Open the chest and take the whistle (a).
Give a cow hay.
Take on a cloud a powerful bomb and discharge it near pine.
Sprinkle dichlorvos on the spider.
Make pineapple dip and take there a sledgehammer.
Break an egg with a sledgehammer and take the needle.
Needle give the tailor. He will give you up. Of the tube is
made whistle (a sort).
Take a wrench and leave the whistles on the lawn.
In the cave take the drawn camera and jump into the pool.
Camera inflate pitching.
Open the faucet with a wrench and go upstairs.
In vratavya swap ball on chatterbox and go on to the lawn.
Take a whistle and iterate through the clouds in the ...
Level 2. On the approaches (Part One).
Password: LEVEL TWO!
In the back room take a heavy stone, and in the store -
chisel.
Take a fat caterpillar on a tree and kintos her mountain
lake.
Stone put to the ledge above the swing, and here leave
whistle (a). Get on the swing and explode a grenade over
canopy.
At the enchanted hill, take an empty jar.
At the bazaar, activate chatterbox - get a maul. In the
underground corridor take a cigarette, and drying - a towel.
Get out of the dryers can be put at the top of the peg.
Jumping from a cloud, throw a towel on his head and milked her
goat into the jar. Milk whisk beater - get the cheese.
Cigarettes give the rider in exchange for a chain which
trailers for sharpening in a mountain workshop.
Sharpen on the winepress chisel and give it to my
grandfather in his hat - he will give you a crowbar.
Crowbar Open the entrance to the catacombs.
Inside, find the gong and knock it rattle. Climb
up and go to the casino, where, using the chatterbox, we can
zashib money.
Buy a bucket of paint in the shop and return to his
grandfather in the cap in exchange for a spanner.
Unscrew the key chain with a wine press and return it to the
rider - get a cap.
Cap and cheese give a crow (who - brave bird). It will give
You pen that give Jumbo (the elephant) in exchange for a frog.
Frog gobbled mosquitoes at the door to a brighter future, that
is ...
Level 3. On the approaches (Part Two).
Password: <heart> SOFTLAND <heart>
Take whistles.
At 10 km above sea level, take the knife.
Take on a desert island jar of honey (ibid.
leave whistles).
Med hvostozavru feed.
With a can jump into the water, a knife and cut the weeds on
the shallow water at depths of plantations and the pit.
Weave a rope out of them. Attach a rope to paportnike
sea oasis, and the other end of the rope tie vent from
subs (just in case).
Hvostozavra tooth pick the submarine and take the inside
Fan No1. Take a screw, a strange mechanism of the thicket
seaweed and akkamulyator of the cloud belt - and collect from
this trash fan No2 (do not forget to charge the battery from
elektrokraba). Take the fans on their respective
numbers of posts.
On the island explode a grenade - with coconut palm trees
fall down.
Take the lead under water and use it to squeeze the oil from
the coconut in the jar.
Pour the oil from the jar in a blue cloud in the sky track,
there knead the same lead.
Walk right and take the sword. Jump into the water, talk
Neptune - it will give you a pair of scissors. Atlanta kill
sword scissors BARIERS crumble at the entrance to an underwater
prison, and talk to the mermaid.
Give Neptune trident in exchange for a comb.
In the mermaid swap a comb for shells. Leave a chatterbox
At the first post, and themselves go to the second.
Call out in the sink - there will be a cloud. Jump on it
upstairs to the helicopter, which brings you to ...
Level 4. Nightmare.
Password: BRED-STORY
At the watchtower of Tampere and scare away the pick of the
sandy worm. At the deserted ridge take "garbage Ross and collect
them a little water in the lobby.
Peygayte into a well with a grenade and collected water.
Flood deep worm - get the "water of life". Grenade blast
old landslide.
Go ahead and fall through the trapdoor. Next to the
"lifeless" drink "water of life" and take krisnozh. Grenade
blast drynolet and repair the remains of an old-terrain
vehicle. In a cave Wisdom chat with Muad Dibom.
Find the secret library in the lobby, and in it - the map.
Give the talker to speak with Dukes, and then give him
(Herceg) card. He will give you a contract, you can leave it
here same. Give a slacker krisnozh in exchange for stillsuit,
then start talking chatterbox his teeth.
Going through the desert, take a spin in the winery, and in
an abandoned castle - the imperial edict.
In the closet take a chainsaw. In an abandoned mine hack
ax hole and insert the extracted oil chainsaw.
Chainsaw to cut down an enchanted oak.
In heaven, take the form of an enemy.
Present contract duke, he will give you a spice.
Spice give Muad Dibu.
In the deserted village of grenade will wake another Muad
Diba and give him the enemy form.
In the luggage pick ax and a cart with trash.
Ax knock the door at the customs.
Trash give to a beggar. Present once again contract to the
duke, he give you more spice. Customs officer will submit an
imperial decree truck, paper and spice. He will give you the
keys.
Key rewound iron and fly it straight into ...
Level 5. In goal.
Password: ELKI-PALKI
Remove from the antenna lightning rod. Take a megaphone and
give it demagogue. That will give you the insanity. Marasmus
take the mikrodedu, he turn him into a senile marasmus. UIS
take the most valuable thing bureaucrat, and he misses you. The
king of scrap grab a barrel of gunpowder, and lay it in a safe.
Explode a hand grenade and safe remove him from bullets.
Cartridges take the scrap metal king, he will punch the wall.
Take a pillow in the bedroom and put it beneath the window
(about demagogue, the second brick from the entrance).
Take a packet of salt and pour it directly into the cloud
over antenna. Broke out a terrible storm, the lightning hitting
the antenna, smash TV player, which he threw his
"Dandy" in the window, but the attachment does not break as
fall on pillow. Take the spring in the sitting room (jump on
the sofas) and ZX-Spectrum with clouds. Jump on the spring alarm
(If not the first time out - exit from this screen and
go back).
Give 'fulyuganu "Dandy. He, like any normal person
get mad and throw it away (that's fellow !!!), breaking the
path of the window. Now give him the ZX-Spectrum. He would be
delighted to play and he will flee. Take the trolley and
immerse it 48 irons.
Open the refrigerator door handle.
Pour 48 irons into the chimney.
At the site of the remains pathetic vile mosquitoes take the
key and Open the door of the secret door.
Bring friends, run air purifier
Breathe in, finally, fresh air and go forward in ...
Level 6. Epilogue.
Password: <heart> EPILOGUE <heart>