(C) RCL / VVG
Music (C) MITCHELL / HWC
EMPIRE
Demo version v3.00
(C) 1997-1998 Virtual Vision
Greetings to all fans of Spectrum! Finally published a new
(already third) demo version of this toy. At this time the main
part of the game is almost completed (95% of all planned
already written). This demo version features no load / save, as
well as shooting a computer from a distance. Apparently, more
demos There will not be like a game to be released (still want
levels).
A little clarification to the game: in every mission you
control 31 (maximum) part of (their number depends on the goals
of the mission), with different characteristics (to obtain
detailed information about the parts can be using the
"Information"). To each side has own parameters attack power,
strength and range of a distant fire, moral stability, and
other less important. Morale often plays a role in the
calculation of the damage caused, but also affects the overall
behavior of (at low morale of refusing to obey, and gets out of
control.) Individual rate moral stability affects the mood
changes part in successful / unsuccessful attack (you will soon
notice that there is a part-nihilists, and there are
alarmists.) Attack Power - no comments. You can only note that
for each part is the most convenient enemy, the attack force
which increases 1.5 (for the tanks is the infantry for infantry
- artillery, the guns - tanks, etc.) The power of fire and
long-range determine the success of an attack at a distance of
(fire). Accuracy (accuracy is) depends on the moral side, and
her experience. (In this demo all the parts are not "smear").
The general properties: different types of surface
have different time for passing on him.
It is easiest to walk along the road through the woods or swamp
Part barely pass, but in the mountains or the water does not
come (all this refers to a specific mission, inserted in the
demo - in other missions, all can be different.)
The enemy of the general properties of anything
not differ from your own. The logic of the enemy
quite simple and obvious, therefore, also needs no comment. In
the demo win easily as you have the advantage - the computer
will not use long-range fire.
The basic concept of the game - all of substitutability
parameters for each mission, such as: sprite, names, sounds and
characteristics of sprites for the map etc. This feature allows
you to create separate missions in the form of a completely
different games - You can insert sprites though from
Stalingrad'a proimitirovat parameters and parts of this toy (of
course, not absolutely). Parameters in many parts (11) that
allows broad small difference levels. Mission editor is likely
to come apart (the rate of its creation is much lower), but the
game will ship with several (to the extent sufficient
imagination and patience) levels, which should suffice for the
first time. K Unfortunately, recently had to abandon the regime
of 48K, but I think it will not cause an uproar.
*
K Unfortunately, the pace of creation is not so great
as we would like, but I hope for an early
out the full version of this toy. In parting, to add that I
will be grateful to any reviews on the topic Empire. Alas,
jumping our green friend "pushed my purchase a modem away in a
bright future so you can either write to the address Rain /
Inside Law, or by regular mail Rom Corp. 'y (address in the
demo) or even call me: 0732 139 234 (Dmitry).
PS: The address for communication:
2:5025 / 38.49 @ FidoNet
Alex Baskakov aka Rain / Inside Law
From the Editor: Samuel demo games can be found in
Annex to our magazine.