F A S T T R A C K E R (DEMO)
(C) Digital Reality
Authors:
Programming, design and engine by:
Orion
[A.k.a. Sergey Matveyev]
Technical and coding support by:
Sauron
[A.k.a. Alexander Vassiliev]
Music support by:
Sauron
[A.k.a. Alexander Vassiliev]
Joe
[A.k.a. Ruslan Yermolin]
Addititional design and organized by:
Arty
[A.k.a. Artem Kharitonov]
Team "Digital Reality" offers
your attention a demo of the new music editor "Fast Tracker".
It is an editor for FM music (not digital). He represents the
currently best tracker for the ZX-Spectrum! "Fast Tracker"
absorbed all that was best in all editor on the Speccy and the
most interesting innovation and convenience of the editors on
PC / Amiga!
Specifications
+ Pattern: 32
+ Sample: 32
+ Ornaments: 32
+ Items: 255
! maximum length of the sample: 80
! maximum length of ornament: 80
+ Length pattern from 1 to 64
! speed tracks from 3 to 255
+ Volume range from 0 to 15
! ability to use up to 32 teams
(Now sold 6)
! automatic scrolling notes
1 to 16
Exit from the menus: [EDIT] and [BREAK]. Editing performed
pattern almost exactly the same as in the PRO TRACKER 2.1.
Innovations:
■ If you hold [CAPS SHIFT] notes placed an octave higher.
■ Installing the sample, the ornament and the team
keys 1 through 9 and A through W.
■ The command and its parameters are displayed next to a note,
unlike other editors (ASM and PROTRACKER).
■ [CAPS LOCK] and [GRAPH] paging patterns.
ZASM 3.10 demo
(C) 1993-1995 Oleg Khokhlov
(C) 1995-1997 K. Afendikov, V. Rubtsov
The new version of the famous assembly.
Greatly expanded opportunities to re-
rewritten editor (now it became even
convenient) ... From the menu, people expect a lot
useful functions until the mini-games (such as
Minesweeper) for the rest ... Assembler so
developed, that is, almost all the functions that you can only
wish: no problem You can even listen to music while editing!
Well, now complements the built-in monitor, specifically
designed to work in Zx Asme, but does not prevent the parallel
presence in the memory of STS ...
Everyone will appreciate a convenient text editor, where you
can write a text, and directly recruit program.
The editor has lots of features (from
work with blocks to search for text) that
allows it to compete with all known editors.
BYTEX Font Editor version 1.00 improved
Vova Hex (c) 1997
Key features:
Editing symbols size 8x8 peak.
Operation with the symbol / font
Search and edit fonts on disk
Convenient windowed interface
Built-in hint system
Support Kempston Mouse
and
Kempston Joystick
Saving settings in the body of the program
With careful use of the program is not causing any
destructive actions. However, still possible trouble in the
following cases:
. Saving changes without opening
File
. Saving Changes after changing the disc without opening a
new file
. Preservation of plants in the presence of another program
named "FontEd_1.B"
. While maintaining the fonts, all existing files with the
specified name are removed
. Red screen after boot
warns of the violation of object code
program. USE MAY BE DANGEROUS
For the contents of CD!
The program is efficient if there is no
less than 128k of RAM. Commercial
some distribution is not allowed and encouraged. BYTEX Group,
25-05-97.
With all questions please contact:
2:469 / 32.7 @ fidonet, Vova Hex
PLUTONIUM
Twin Peaks Group (c) 1997
Hi SPECTROFON!
Wrote you Pochinchik Andrew (Rogue) from
Slonim, which is located in Belarus. I always read your
magazine, but decided to write a letter once received a
twenty-first room (unfortunately, he have only appeared in late
February). The fact is that in the Overview section I to his
great surprised to find a toy Dr.Mario, which I wrote over a
year ago. It was actually written for friends, and the
appearance tion it in your journal no one expected.
I was pleased and disappointed at the same time. In
much I agree with Andrew Shkolnikova:
It was my first serious work and I
really just wanted to test their
power, ie self-assertion, and because it was only the beginning
of my code of life, I a lot of things borrowed from other coders
(Such as Max Iwamoto). About the schedule we can say the same
thing or worse. Well at the expense of music, I totally
disagree. In intro music was written by me but in the game
authors of music I have (with the choice of music that you can
see the names of such class music makerov as KSA, KLAV and
KENT). Well Okay it's been a long time for this year a lot of
What has changed, namely, a group of Romantic
Warriors no longer exist, but for
there is a new - Twin Peaks Group. Which consisted of only two
people: I - Pochinchik Andrew (Rogue) - coder, and music maker
and Gil Cyril - GFX Maker. By this I enclose a letter demo
version of our game - Plutonium, which differs significantly
from my previous work, even if that
are all written and drawn by us. We are asking to publish the
demo version in the Appendix. And please give an assessment for
us is very important. Well, if things go the same way as now,
the full the version you see somewhere in the late spring or
by early summer 1997. Well that's all.
Keep up the good work! Bye!
"S": Apparently the game is unfinished,
otherwise we would have about it something to be heard.
Anyway, hope you bring the follow through. We liked your game.
You feel that you are trying to develop ideas
"Star Heritage" and you have it bad
obtained. Good luck!
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