In some letters to the Editor, expresses regret
that we often publish only a demo version
games and games for themselves and then not hear anything. We
appeal to the authors of the programs, demo versions that were
published in our magazine. E-mail us by reporting that How are
your projects, at what stage they located. And if they are
already out - let us know. We hope that you send we called an
advance copy your finished program. Then we, as
sure that your work is really ready, happy to publish
addresses to which you can apply for
acquisition program.
And a few more words. Recently, we have to do commercials
which tells about ready
jobs. How would you like that, it turns out, in our country
have already written to ZX-SPECTRUM "MORTAL COMBAT-II",
"WARLORDS" and other games, famous for other platforms? This,
of course, nice to hear. But Nevertheless, we can not publish
such advertisements without being sure that stated in these
programs exist really. Especially, the authors offer all clips
to send in their address ennye amount, ensuring you get the
programs by mail. In order to protect our readers from
fraud, we suggest the authors of such commercials to send these
program to us. Honesty guaranteed.
Well, now represents the work of our
readers.
+ I + N + E + R + T + I + A v.1.2
M · U · S · I · C P · L · A · Y · E · R
demo
(C) 1996 DIGITAL REALITY. Novgorod.
Capabilities and features:
1) Supports 4 audio file formats.
+ Pro Tracker 2.1
+ Sound Tracker 1.0
+ Sound Tracker Pro (compiled
module without player'a)
+ ASM Sound Master 1.12 (otkomompiliro
vanny module without the Player
2) Convenient operation.
+ Q, A, O, P, Space
+ Kempston Mouse (in the demo release is not under
refrain)
+ Kempston Joystick (in the demo release does not
supported)
3) Nice and easy interface.
+ Intuitive Image Catalog
+ Work with 4 drives (A, B, C, D) (not in
demo release)
+ Reliable and robust disk driver
(Not in the demo release)
+ View information about the music StPro.
This and much more you can learn
read the section in the program: "Some info".
- - -
PACKAGE OF PROGRAMS OF KAZAN
1. demo version of the game "LAST HERO OF THE
LIGHT FORCE "(by DELIRUIM H.G.)
2. SUPERCATALOG 1.12
3. TEXT-DESIGNER 1.00
The three programs are written poslenih SIRIUS
GROUP. To clarify explain that
I write a letter, not only from our team
(DELIRIUM HACKERS GROUP), but also on SIRIUS
GROUP. According to our observations, only 2 of these
Groups write something on the Spectrum in Kazan.
Making all these programs is compatible with
All of these authors (program) is sufficient to
I think prodokumentirovany.
If you find it not bad, it could
would publish in his magazine! That's all.
Sincerely, Igor Sukhov.
- - -
DUNE. The building of dynasty (demo)
Stellar Empire Shaddam IV.
Planet Arrak called
Dune. Land of sand. Anhydrous
Naya desert. Homeland Spy
self-melange. Who owns the Du
Noah, he controls the spice.
Who controls the spice, the
holds in its hands the fate of
Empire. Three Houses promised
Emperor of the planet. With se
lenogo Caladan, fiery Gia
DJ Prime, countless an ice
GOVERNMENTAL worlds Rangers Arrak
troops. In the fierce battle Secondary School
were noble Atreides, to
varna Ordos, the evil Harkonen
are satisfied. Only one house can
own planet. Win
or die. Your battle for
Dune begins now.
Hi all. I think what you have learned in
epigraph familiar lines from the game screensavers for IBM DUNE
2. And I think you guessed that it would go on for DUNE
ZX-SPECTRUM.
So, I BORODIN VLAD (TURBO SPACE)
I present to you my demo interactive strategic development of
DUNE: The Building of a Dynasty.
DUNE is designed to SPECCY 48k (neither of which version to
128k and there can be no) but it will be attended by the sounds
and music for AY (perhaps COVOX). Among the users of IBM word
DUNE referred to the same number and DOOM.
In my opinion at SPECCY she will receive a similar popularity,
since in this remarkable computer has no games this genre (I
have not seen), which moved to once all the troops, and at any
time, without stopping the fight, the player could change the
direction of his subordinates (except that
WORLD WAR, but it's all done at the lowest
level).
This game I'm doing for a year now, but I'm doing one and
then it's normal time. Now the main unit is in the end and I,
along with SNAKE'om begin to develop animated screensaver. By I
estimate the game will be ready to begin 1997. However, not all
that easy. I need help with upscale MUSICmakera, otherwise the
effects will not spectacular, but music is all familiar. So
someone who lives in Omsk, versed in music and wants to
participate in this project let the call by phone at Omsk
16-98-84 (ask Vlad).
For USER'ov want to say that the game will be available
probably in the mail, but if distributors offer normal
conditions and price, you will see game on the radio markets of
your cities. In general, wait and wait!
P.S. Run the demo only in the 48th
mode !!!!!!
*