Today we present little known in this country the game "THE
BARDS TALES ". I must say, we have been looking for this
classic representative of the genre Games RPG. Now that" THE
BARDS TALES "became available to all, thanks to the publication
of its disk version of our magazine, we declare it an attack.
We publish below a description of the transfer of corporate
games without which the play would be impossible -
list of magic spells is quite large.
Look forward to active participation from our readers in future
discussions of this game section "offensive". Well, now learn
the description and to play ...
THE BARDS TALE
According to the magazine (C) 1995 "EMULATE!"
Kidderminster, England
Translation from English
(C) 1996 STEP CREATIVE GROUP
Moscow, Russia
The Legend of the Bard "(The Bards Tale) - is
The first game of the series "Tales of the unknown." Its action
takes place in the city of Skara Bray (Skara Brae), which
threatens black magician named Mangar.
OBJECTIVE
Your main goal - to find and Mangara
"Convince" him to deliver once happy city from his evil
influence.
Your second objective - to develop and train
heroes can survive in any circumstances, go labyrinths and
defeat Mangara evil followers.
Your third objective - to explore the city and the entire
the world of The Bards Tale. In town you find a set of
findings, as well as puzzles and special places, such as the
legendary catacombs and towers of the fortress wall.
HOW TO CREATE A HERO
1. While you are in the Guild of Adventurers (Adventurers
Guild), then race hero.
2. You will be shown randomly chosen number - the
characteristics of a hero.
3. If the "dice" you are satisfied, choose a class hero and
let him name. If not - throw dice again.
4. Having the name, the hero will be recorded on
disk or tape - and ready for adventure.
Training of the
If you prefer, you can use
a ready force, when you can visit the Guild
the first time. It is called A-Team. The heroes of this squad,
even filled with weapons and armor.
HEROES
RACES
Your character can belong to one of
seven races.
MAN (human). Just a man like you
or me.
ELF (elf). Elves are usually fragile addition, although
taller people. They are very capable of magic.
Cave GNOM (dwarf). These sturdy punch have tremendous power
and an iron health, but not too intelligent. They make
excellent fighters.
HOBBIES (hobbit). Nimble, agile, low - below the dwarves,
hobbits - born crackers.
Half-elf (half-elf). Slightly larger and
stronger than an elf, though weaker in magic. Half-elves - the
most versatile race.
Half-orcs (half-orc). Fortunately, he did not
inherited the meanness of their ancestors, the Orcs.
This is a large and powerful creature, resembling a
goblin not call handsome.
FOREST GNOME (gnome). These very irritable a similar cave
dwarves Although more than capable of magic.
PARAMETERS HEROES
Each character you created characterize 5 numbers that
define its physical and mental abilities. These numbers chosen
randomly in the range from 1 to 18 (18 - the best option). For
each race is given the minimum value each parameter. Higher
values can dramatically change the properties of the
characters.
POWER (Strength - ST). Affects the degree of damage that can
cause hero to his enemies in melee.
Intellect (Intelligence - IQ). High
Intelligence adds the Wizards of magical energy.
AGILITY (Dexterity - DX). The more
agile your character, the harder it is to hurt him
battle. In addition, the most adroit gets
right of first strike.
HEALTH (Constitution - CN). Most
healthy heroes added HP (Hit Points
- Points of damage), so that they are more difficult
kill.
GOOD LUCK (Luck - LK). Luckier than your
hero, the more likely that he did not
will fall into the trap, escape the influence of hostile magic
and so on.
OTHER CHARACTERISTICS OF HEROES
PROTECTION CLASS (Armour Class - AC). Indicates the level of
protection from physical character attacks. The smaller the
number of AC, the better. Can vary from 10 (absolutely
defenseless) -10 (called LO).
Points of damage (Hit Points - HITS).
Show how the hero can get
damage before he dies.
CONDITION (Condition - COND). Number of remaining in
character HP (points of damage).
MAGIC ITEMS (Spell Points-SpPt). Represent a level of
magical energy. The maximum number of magic items for the hero
appears in view mode parameters (View Character Mode).
Experience Points (Experience Points). Measure the
experience of the hero in his profession. Than more of their
number - the same time he experienced.
GOLD (Gold). The unit of currency in this
world. It can not be too much.
LEVEL (Level; for example, LV 9). Measure
achievements of the hero in his class. LV 1 -
this is a beginner, and LV 13 - higher skill.
New levels assigns hero Qualification Board (Review Board), if
the hero has enough experience to do so. Usually means a new
level and improving the parameters of the hero, including the
number of HP and SpPt.
Spell level (Spell Level; eg, MAGI 3 - the third level spells
Magician (Magician)). It indicates the highest
level spells, which are available to the hero. In total there
are 7 levels of spells for each of the four classes of
magicians. New level spell is given for new levels
experience. For example, the Wizard LV 1 complies with MAGI 1
on LV 3, he receives MAGI 2 and so on until LV 13, for which he
receives MAGI 7, and than stops.
ARTICLES (Items) divided by 10
categories: weapons, shields, armor, helmets;
gloves, musical instruments, figurines, rings, rods, and
miscellaneous. The hero could not be more than one item of each
type.
CLASS HEROES
In total there are 10 different classes of characters,
but when you create a new character, can
be selected only the first eight.
Warrior (Warrior) - can be used
almost any weapon. For every four levels of experience after
the first Warrior gets an opportunity to further attacks in
battle.
Paladin (Paladin) - soldier, sworn to
to fight against evil and to guard the honor and purity. He can
use most weapons, even those that are not available to other
soldiers. At higher levels of Paladin is able to more attacks
and increased resistance to black magic.
Burglar (Rogue) - Pro
thief, he can look for traps and disarm them. Fighter of his
so-so; Attacker prefers to hide in the shadows.
HUNTER (Hunter) - can be used
most weapons and has the unique ability (increasing with
experience) inflict a mortal blow, instantly killing the enemy.
MONK (Monk) - trained to fight without weapons and armor. At
higher levels it becomes almost unbearable machine murders.
Bard (Bard) - once the Bard was a warrior, and now he is - a
wandering minstrel. Although it can still be used most of the
weapons, multiple attacks it is not available. Bards know 6
magical songs that they can play in full
version, a song can continue to
sound, even if in combat Bard played by others. All the songs
are abridged versions of for the battle, the effect of which
may differ from the full effect of the song. These short songs
last only one round of combat.
Any bard can sing only one full song for once, and if he
starts sing another, the former must cease.
Bard can sing so many songs, what is it
level of experience, before his throat dry up. Then he should
brush up on your voice by drinking in a tavern.
Horse Whisperer (Conjurer) - works with the physical
creation of real things: fire, light. Can also be treated.
CHARODEI (Magician). His specialty -
magical effect on the physical
objects. For example, may conjure a sword or
make armor stronger.
KOLDUN (Sorcerer) - creates an illusion and
manipulates. This class can not be
selected when you are just creating a hero.
WIZARD (Wizard) - causes and control supernatural creatures
from the negative side of the universe. This class is not can
be selected when you are just creating a hero.
Combat Systems
"The Bards Tale" - a game where ever
have to fight, this is the only
way to gain experience. Fortunately, Mangar
and his henchmen are extremely malicious, so
that kill them without remorse for
every opportunity.
In preparing for battle your enemies are divided into
several groups. Maximum - is 4 groups of 99 monsters in each.
The battle takes place in rounds. When you start the next
round, each character must decide what to do, of course, if
your entire squad will prefer to carry out his legs. The hero
can choose from the following options:
Attack the enemy (Attack Foes) - physically attack enemies
from the first or second group;
Attack ORDER (Party Attack) - to attack someone from his
same squad including ad hoc members;
DEFENSIVE (Defend) - not to attack, the probability that the
enemies hurt you, fall;
USE THE SUBJECT (Use an Item) -
apply to any object, available at
this hero;
SONG Bard (Bard Song) - The Bard can
sing a short song to help her
detachment;
SPELL (Cast a Spell) - to
enter the code spells (4 letters) and define the goal;
HIDE IN THE SHADOWS (Hide in Shadows) -
An attacker may try to help others to hide and avoid combat.
The first three characters in your squad can
to be physically attacked by monsters and can attack yourself.
The latter three are be attacked only by magic and may
themselves only attack with magic. Of the enemy only
The first two groups of monsters can physically attack or be
attacked.
The most agile characters or monsters usually get right the
first blow, though luck, the level and character class also
play a role.
When round bout is over, dead monsters disappear, and the
dead heroes are automatically moved to the tail unit. A when
all enemies are destroyed, earned treasure and experience
points are divided equally between the surviving heroes.
Special
Special Branch unit (marked
the letter "S") is provided for monsters
which may come into your party or
own volition, or being created / caused by magic. Special can
not be controlled, but they will fight for you until they kill
(or do not dispel, if it is an illusion).
LOCALITY
To navigate in Skara Bree, and
around, make a map.
Unmarked BUILDINGS
Most of the buildings did not marked
but some of them inhabit the evil creatures.
So look in every door and search for them.
When you leave the building, it will
right behind you.
GUILD Adventurers
Guild - a place where it all begins
adventure and where you dial your party.
SHOP GARTH
Here, characters can buy (buy), sell (sell) or identify
(identify) objects, or to chip in and put all the gold squad
for anything particularly expensive (pool gold). Unique items
found in castles, still have only Hart as long as he does not
sell, unlike the usual things, the stock of which the store is
unlimited.
Qualifications Board
At your request Qualification Board (The Review Board) will
determine whether enough of this hero's experience to gain a
new level. In addition, the Council to learn new spells Mages
have increased their magic level, but for this to pay.
You'll have to see where in the city
the building of the Qualifying Board. And remember - it closes
for the night.
TAVERN
Tavern (tavern) - Bards favorite places, where they're going
to freshen up and exchange fresh rumors. There are even
tavern, named after Bardot.
Energy storage ROSC
If you are urgently needed items of magic -
visit the energy storage Roscoe (Roscoes
Energy Emporiu). But be prepared - it has an unusually high
prices.
CHURCHES
Temples (temple) - the sacred place where
You can fully heal or even resurrect your fighters. But all of
this - just for a fee!
WALK IN THE CASTLE
Locks (dungeon) - the generic name
for any closed maze of towers
to the catacombs. In each such a labyrinth can be a different
number of floors, up and down between which you navigate using
ladders, portals and teleport.
Stairs are imperceptible at a distance, in contrast to the
portals. Portals - it's just holes in the floor or ceiling. You
do not fall through the portal, stood on it, you should to give
the hero a team to go through it. If he jumps down through the
portal - it is crippled, if not use spells teleportation. The
only way to climb into the portal - levitation.
The location of the entrances to the locks is held in
strict confidence, but you can Skara Bree
find many clues.
SYSTEM OF MAGIC
Magic - it's power and might. Nevertheless, not all
situations require or wise to rely on it, because magic nor in
no way protected from the fools, and with her
You can help a lot of stupid crap. In
some places, the magic never works, and some monsters are
perfectly protected from spells.
If your party had wandered into the zone of action
protivomagii, all spells long-acting than casting light, no
longer work.
The effect of the spell lasts for a long time (or
permanently). When the time comes to an end on screen lights up
a graphic symbol, warning players that the spell is nearing
completion.
All spells have a cost in terms of magical power, the
magician, saying them, to spend its own internal energy.
She can be repaired under direct
sunlight, as well as in store
Energy Roscoe or in special areas of recovery.
To say the spell, type
4-letter code - reducing its name.
In addition, there are magic items that are stored in the
castles belonging to the monsters. And the most powerful of
these items are hidden in the most dangerous protected castles
and ferocious beasts. If you will extract at least one of them
- You can be proud of!
CHANGE CLASS
Magee, deserved at least a third level in its class, the
magic can go to another class. If the magnetic field changes
its class, his experience is reset, but He keeps all the items
of damage, magic items and magical knowledge. However, he can
no longer move his former class or to join it again.
Mage can choose a profession caster, Magician or Warlock as
his second class, and anyone - as a third. Magician who has
studied all the 7 levels of spells in all four classes, called
Archmage (Archmage). Archmage - the most powerful creature in
the world The Bards Tale.
SONGS Bardo
1. FALKENTYNES FURY - intensifies attacks
Your soldiers in battle.
2. THE SEEKERS BALLAD - illuminates a neighborhood when
you're in the dark. In a fight increases the probability that
your weapon will hit enemy.
3. WAYLANDS WATCH - relaxes your
enemies and their attacks in a fight cause you
less damage.
4. BADHR KILNFEST - traveling heals wounds Bard. In combat,
heals wounds entire squad.
5. THE TRAVELLERS TUNE - make your party more dexterous, so
they are harder to hit in combat.
6. LUCKLARAN - set around a squad protivomagicheskoe field,
which improves protect your unit from hostile magic.
*** Spellbook ***
WRITE SPELL
Spells in the book are written in this form:
FEAR 4 GROUP OF THE BATTLE
Here, "FEAR" - 4-letter code spells.
"4" - the price points of magic spells.
"GROUP" - an object or area of
spells. Under the "group" always means a group of enemies.
"Battle" - the duration of the spell (ie it will run until
end battle).
Later in the book record the full name
spells and a brief description of his actions.
MAGIC Whisperer (CONJURER).
Level 1.
MAFL 2 REVIEW AVERAGE
MAGE FLAME (magical flame) - small
mobile "torch" appears and hovers over the
uttered the spell, accompanied him.
ARFI March 1 ENEMY - ARC FIRE (fire arc) - a fan of blue
flame hits from his fingers the magician, causing damage to the
chosen opponent in the amount of 1-4 HP, multiplied by the
level of magician.
SOSH 3 BATTLE FOR YOURSELF
SORCERER SHIELD (magic shield) - an invisible "shield" protects
the magician, reflecting the majority of strokes.
TRZP February 30 FEET - TRAP ZAP (kill traps) - discharges
all traps, including traps in chests, in
within 30 feet of the magician in this direction.
Level 2.
FRFO 3 GROUP OF BATTLE
FREEZE FOES (freeze enemies) - enters your enemies in a magical
field, which slows down their motion, so that they becomes
vulnerable. MACO 3 --- AVERAGE
KIELS MAGIC COMPASS (magic compass Keele) - Compass
poyalyaetsya shining over the heads of companies, and shows the
direction in which they look.
BASK 4 HERO OF THE BATTLE
BATTLESKILL (fighting ability) - increases
art of one of your heroes in dealing with weapons that
increases accuracy and fury of his attacks.
WOHL 4 HERO - WORD OF HEALING (word of recovery) - saying just
one word, the magician heals a member of the group from light
wounds to heal 2-8 points of damage.
Level 3.
MAST 5 GROUP - ARCYNES MAGESTAR (magic star Arkayna) - a bright
flash before your group enemies blinded them for a time, forcing
skip the next round of battle.
LERE 5 Review LONG
LESSER REVELATION (small opening) - improved spell "Mage
Flame", which also reveals secret doors.
LEVI 4 squads SHORT
LEVITATION (levitation) - for a short time nullifies gravity,
so the team can fly trap or soar upward or downward through the
portal.
WAST 5 GROUP - WARSTRIKE (battle shock) - hissing jet
energy strikes from an elongated finger mage
causing damage to a group of enemies at a rate of 4-16 HP.
Level 4.
INWO six specialists - ELIKS INSTANT WOLF (Elik call the wolf) -
is a giant, extraordinarily fierce wolf joins your squad.
FLRE 6 HERO - FLESH RESTORE (restoration of the flesh) - is
powerful healing spell restores one member of the squad, and
6-24 HP cures poisoning and insanity.
POST June 1 ENEMY - POISON STRIKE (a poisonous arrow) - a
poisonous arrow flies out of the magician and the finger gets
into the chosen monster, poisoning it.
Level 5.
GRRE 7 REVIEW LONG
GREATER REVELATION (large opening) -
acts as the "Lesser Revelation", only
covers a large area.
WROV 7 hero of the battle
WRATH OF VALHALLA (the ghost of Valhalla) -
one member of your squad is beating with the strength and skill
of the ancient Scandinavian heroes during the entire battle.
SHSP 7 GROUP - SHOCK-SPHERE (spherical shock) - a large ball
powerful electrical energy to the surrounding
a group of your enemies, taking them 8-32 HP.
Level 6.
INOG nine specialists - ELIKS INSTANT OGRE (Elik call Giant)
- Materializuet huge and evil ogre of everyone you ever just
met, who joins your squad.
MALE 8 ORDER PERMANENTLY
MAJOR LEVITATION (higher levitation) - levitates your party,
like a spell third level, but the effect lasts until the spell
not withdrawn.
Level 7.
FLAN 1912 ORDER - FLESH ANEW (Updated flesh) - valid
like Flesh Restore, but it heals all squad members.
APAR 1915 ORDER - APPORT ARCANE (divided by the drug) -
allows you to teleport to the detachment
anywhere within the castle, except for
places protected by teleportation shields.
Magic Wizard (MAGICIAN).
Level 1.
VOPL 3 HERO OF THE BATTLE
VORPAL PLATING (vortex sheet) - Weapons
(Or hands) squad member becomes a source of magical field,
which is 8.2 HP additional damage from the enemy.
AIAR 3 BATTLE FOR YOURSELF
AIR ARMOUR (Air Armor) - Air
compacted around the magician, creating a weightless armor.
STLI 2 REVIEW SHORT
SABHARS STEELIGHT (luminescent steel Sabhara) - all the metal
around the detachment begins to shine magical light,
illuminating the neighborhood.
SCSI-2 ORDER - SCRY SIGHT (crystal ball) - the magician
finds its mestonahozhdnie in the castle.
Level 2.
HOWA April 1 ENEMY - HOLY WATER (Holy Water) - Holy Water
spurts from his fingers the magician, causing damage to the
6-24 HP to the enemy, the undead.
WIST May 1 ENEMY - WITHER STRIKE (withering attack) - one
enemy grows old, his ability to attack and
protection are reduced.
MAGA 5 hero of the battle
MAGE GAUNTLETS (gloves mage) - hand (or gun), a member of the
squad are becoming more dangerous to each suffered their injury
adds 4-16 HP.
AREN May 30 FEET SHORT
AREA ENCHANT (Curse of) - Wall
Castle within 30 feet of the ladder
report it if your party is turned into
her side.
Level 3.
MYSH 6 orders AVERAGE
YBARRAS MYSTIC SHIELD (secret shield Ibarra)
- The air before it forms a strong squad
as steel shield that protects the group when driving.
OGST 6 HERO OF THE BATTLE
OSCONS OGRESTRENGTH (velikanskaya force
Oscon) - elected member of the squad gets
By giant.
MIMI 7 orders BATTLE
MITHRIL MIGHT (might mithril) - Increases the natural fortress
of armor at all Squad members.
STFL 6 GROUP - STARFLARE (star flash) - the air in front of a
group of enemies flashes, burning their at 6-24 HP.
Level 4.
SPTO August 1 ENEMY - SPECTRE TOUCH (touch a ghost) - one
foe loses 12-48 HP, as the touch of death.
DRBR 7 GROUP - DRAGON BREATH (dragon breath) - Mage spews fire
on a group of enemies, causing damage in each of 8-32 HP.
STSI 7 REVIEW AVERAGE
SABHARS STONELIGHT SPELL (spell shining stone Sabhara) - all
the stones and earth around the squad shine magic light, so
that are visible even secret doors.
Level 5.
ANMA 8 ORDER BATTLE
ANTI-MAGIC (protivomagiya) - Earth absorbs energy spells to
detachment. Often allows detachment hide
unharmed. It also helps to dissipate
enemy of illusion and to bring his enemy
same magic lamp, for example, breathing
dragons.
ANSW eight specialized BATTLE
AKERS ANIMATED SWORD (animated sword
Akera) - protecting the squad, there is a magic sword and fight
like caused by monster.
STTO August 1 ENEMY - STONE TOUCH (touch stone) - usually
turn one enemy into stone, or make a stone monster from living
stone - dead.
Level 6.
PHDO September 1 Wall 1 PROCEEDINGS
PHASE DOOR (temporary door) - turn
almost any wall into the air in one move.
YMCA 10 orders CONSTANTLY
YBARRAS MYSTICAL COAT OF ARMOUR (secret
Armor Ibarra) - operates as Air Armour,
but also protects the entire squad and remains indefinitely.
Level 7.
REST ORDER 1912 - RESTORATION (recovery) - restores the bodies
of all squad members to ideal state, treats, even cursed,
poisoned, or insane.
DEST January 14 ENEMY - DEATH STRIKE (fatal blow) - with very
high probability instantly kills one enemy.
MAGIC KOLDUN (SORCERER).
Level 1.
MIJA March 1 ENEMY - MANGARS MIND JAB (mental blow Mangara)
- Directs a concentrated stream of energy at one opponent,
inflicting damage amounting to 2-8 HP for every level of
experience, the magician. PHBL 2 ORDER BATTLE
PHASE BLUR (temporary blackout) - all
unit ranges and spreads in the eyes
the enemy, so they are more difficult to hit.
LOTR February 30 FEET SHORT
LOCATE TRAPS (detect traps) - able to magically enhanced
sensitivity can detect a magnetic trap within 30 feet, if he
stands to face her.
HYIM 3 GROUP - HYPNOTIC IMAGE (hypnotic image) -
makes the group of enemies to miss the next round of battle.
Level 2.
DISB 4 squads - DISBELIEVE (lose faith) - reveals the true
nature of attacking the illusion, and it dissipated.
TADU four specialized BATTLE
TARGET DUMMY (decoy) - among the members of the special
poyalyaetsya magical illusion. She herself can not attack, but
pulls over enemy attacks.
MIFI April 1 ENEMY - MANGARS MIND FIST (mental fist Mangara) -
more powerful form of Mind Jab, consuming 3-12 HP for each
magic caster level.
FEAR 4 GROUP OF THE BATTLE
WORD OF FEAR (fear of the word) - makes
a group of your enemies tremble with fear,
so that their attacks are weakening.
Level 3.
WIWO five specialists - WIND WOLF (Wolf Wind) - creates the
illusion of a wolf that enters into force. The wolf will fight
for you until you will be killed or scattered.
VANI 6 BATTLE FOR YOURSELF
KYLEARANS VANISHING SPELL (spell extinction Kilearana) - makes
the magician in the eyes of the enemies is almost invisible, so
it very difficult to hit.
SESI June 1930 FEET MEAN
SECOND SIGHT (second sight) - the magician gets increased
sensitivity and can feel the hidden staircase, the special
objects, the inhibition of magic and other
unusual things.
CURS 5 GROUP OF BATTLE
CURSE (curse) - a group of curses of your enemies, reducing
their morale and fighting ability.
Level 4.
CAEY 7 REVIEW PERMANENTLY
CAT EYES (cat's eye) - the entire squad gets a superior ability
to Night of lasting indefinitely.
WIWA six specialists - WIND WARRIOR (warrior wind) - illusory
warrior, ready to fight, come to your party.
INVI 7 orders BATTLE
KYLEARANS INVISIBILITY SPELL (spell
Stealth Kilearana) - puts a spell of invisibility on the entire
squad.
Level 5.
WIOG seven specialists - WIND OGRE (giant wind) - illusionary
giant joins your squad.
DIIL 8 ORDER BATTLE
DISRUPT ILLUSION (remove the illusion) - destroys all
illusions, beating with a detachment, and prevents poyaleniyu
new. It may also help calculate doppelgangerov among
Squad members.
MIBL 8 ALL ENEMIES - MANGARS MIND BLADE (mental blade Mangara)
- Energy explosion, which takes 10-40 HP at all opposed to you
enemies.
Level 6.
WIDR 10 specialists - WIND DRAGON (dragon wind) - illusory
red dragon comes into your party.
MIWP September HERO - MIND WARP (curvature of the mind) -
invades member of your squad is complete madness. It is useful
to apply to the possessed.
Level 7.
WIGI 12 specialists - WIND GIANT (Giant wind) - illusory
storm giant comes into your party.
SOSI November 30 FEET CONSTANTLY
SORCERER SIGHT (magical sight) - acts as the Second Sight, but
lasts indefinitely.
MAGIC WIZARD (WIZARD).
Level 1.
SUDE six specialists - SUMMON DEAD (Dead Man's call) - in our
world a zombie or skeleton to fight for your party.
REDE 4 GROUP - REPEL DEAD (hitting the dead) - Deals
a group of undead damage in the amount of 16-80
HP.
Level 2.
LESU eight specialists - LESSER SUMMONING (low call) - is
lower elemental or demon, which is subject to your will and
joins the squad.
DEBA August 1 ENEMY - DEMON BANE (destruction of demons) - Deals
32-128 HP damage to one demon.
Level 3.
SUPH 10 specialists - SUMMON PHANTOM (cause phantom) - is to
indulge the average level of which is attached to the order.
DISP 10 HERO - DISPOSSESS (razoderzhimost) - returns
possessed by a member of the squad to normal.
Level 4.
PRSU 12 specialists - PRIME SUMMONING (primary challenge) -
causes the detachment of the elemental or demon average.
ANDE 11 HERO - ANIMATE DEAD (to revive the dead) - revives a
dead member of the detachment energy of the undead, and he will
attack your enemies, as if was really alive.
Level 5.
SPBI January 14 ENEMY - BAYLORS SPELL BIND (binding spell
Baylor) - usually dominates the mind of any enemy, forcing him
to join your detachment and to fight for him.
DMST 14 Group - DEMON STRIKE (blow to the demons) - works
like Demon Bane, but acts on the whole
a group of demons.
Level 6.
SPSP 15 specialists - SPELL SPRITE (spell ghost) - causes the
detachment of a high-level undead.
BEDE 18 HERO - BEYOND DEATH (from outside of death) -
life back into HP and one dead hero.
Level 7.
GRSU 22 specialists - GREATER SUMMONING (great call) - causes
the greatest demon and his subordinates Your squad.
SUBJECTS.
Torch (torch) - to illuminate the castle.
Lamp (lamp) - burns longer than a torch.
Broad sword (broadsword) - Best nonmagic sword.
Short sword (short sword) - a light sword.
Dagger (dagger) - they can fight all
but it is not very effective.
Battle Axe (war axe) - heavy dangerous
weapons.
Polearm (halberd) - the most dangerous non-magical weapons.
Mace (mace) - best weapon for a cracker.
Staff (staff) - the usual club.
Buckler (buckler) - A small round shield.
Roman shield (tower shield) - a large shield.
Leather Armor (leather armour) - the lightest of all the armor.
Hauberk (mail) - a light ringed armor.
Baydana (scale) - Scale Armor average weight.
Armor (plate) - the strongest nonmagic armor.
Mantle (robes) - may be a little blunt
old knives.
Helmet (helm) - if you wear, protects the head.
Leather gloves (leather gloves) - protect your hands a bit.
Gauntlets (gauntlets) - metallic gloves.
Mandolin (mandoline), Harp (harp) and Flute (flute) - musical
instruments. Their use only the Bards!
ABBREVIATIONS.
FGN = Figurine (statue), magic
statue, which may come to life.
MTHR = Mithril (Mithril) elven metal having magical properties.
ADMT = Adamant (Adamant), another magical metal.
DMND = Diamond (diamond), durable material of all known elves.
TIPS from the cave.
* Each of the 16 maze consists of a 22x22
squares.
* Carefully inspect each box -
there may be hiding a lot of special items.
* Examine the sewers, catacombs and the Palace (Castle) - in
that order! You should not meddle in the Catacombs, if your
level is less than nine.
* At night, the city is especially dangerous. Newcomers better
stay home!
* Reduces damage to your characters to a minimum, killing two
attackers in the first group of monsters, except for one.
* Take a special squad members -
they'll take the heat from the rest.
Monsters usually attack in the first place
Your most vulnerable characters. Exception -
the case when someone from the order is particularly
significant for the enemy threat.
* Parameters 17 and 18 can dramatically change the
Properties of the hero.
* If possible, quickly learn the Sorcerer
Wizard and Archmage.
* Beware Doppelgangerov. They are introduced to your team and
look like one heroes.
* Try to several squad members have always carried at least 8
pieces, or You can not pick up new magical
objects in the castle.
* Do not worry - the damned things do not
exists. And the more the subject is,
the better (usually) the effect of it.
* Use spell Locate Trap,
Second Sight and the Sorcerer Sight. They all help to notice
the trap within 30 feet. Trap Zap spell discharges the trap at
the same distance.
* Before you enter the inn, a bard can sing a long version of
the song. Effect of it is preserved.
*
A few words about the control keys:
J - turn left;
L - turn right;
Go to - go ahead / fall;
I - enter;
Any two keys - a pause;
After selecting the next key you will be
asked to specify the squad member to whom a team:
P (PARTY) - chvatka between members of the squad;
C (CAST SPELL) - pronounce a spell;
V (VIEW) - examine;
B (BARDS SONG) - Bard's song;
N (NEW ORDER) - a new order of detachment;
1-6, S - selection key member of the squad (input
the information menu and submenu with
subjects):
E (EQUIP) - equipping squad member;
T (TRADE) - to convey the subject;
D (DROP) - throw;
P (PULL GOLD) - cobrat all the gold in one hand.
EXT.MODE - Cancel command / exit menu
She spoke very
quickly and frog face flickered green
Jelly in time off from the toothless mouth obscenities. She said
me that loves my clone, because he, allegedly, strong,
beautiful and smarter. In general, women like. Not that I do.
Although, as she screamed, I
thought that Madame love is not a clone, but in my
heavy spacesuit. I wonder how she began to sing, if
would see a clone without equipment?
Traum died down when I asked where her lover lives. Traum
laughed and said that I do not get it coordinates, because I
want to kill the clone.
Then, after some thought, she said,
that she would kill me if its a favorite
something happens.
I offered a ride Beauty, but
she said that she me a ride and want to include teleportator. I
refused her this pleasure.
Not tolerate the lady at the helm of my ship! Especially a
lady without legs - curious What would she pressed on the gas
pedal, clutch and brakes, if the width of her ass ... sorry,
the tail - two times greater than the width the control panel?
Poured out on me the whole tank banana
dirt, Madame suddenly remembered that it was time
on the planet Great Male. I even feel sorry for
became my clone. Oh, enough of hardship he had to
her family life. After learning just
case, the coordinates of the Great male, I said goodbye to
Traum.
Deciding that meet Traum on the Great Male no reason to, and
waved first randomly planet from the list of the first clone.
Imagine my surprise when, on
this planet I first saw the representative race ondonayte! Her
name was Torquay. She was really beautiful. Wow! Not
I can not find words to convey my impressions. You know, there
is such a thing - sex-bomb. So, I would not call Torquay
just bomb, bomb, and vigorous, which are simply the bomb - not
a bomb, a so-so - Pomegranate. And, imagine, suddenly, Torquay
tells me she loves me! From its
words, I ascended to a higher and higher in
tridesyatuyu galaxy! And then she asks me to protect her from
her clone who wants to do with her reproduction.
Bastard! My anger knew no bounds. I
Torquay promised protection, and she gave me the coordinates of
his friend, who would in my something to help.
A friend of Torquay, a brilliant representative of race
tubular-brain, slowly moved his
gyrus, which for some reason, unlike
from the convolutions of all normal beings, moving over his
head. With him it was impossible to talk heart to heart.
He showered on me numbers, passwords and
codes and God knows what. From his words I
knew only one thing - after one hundred and twenty fifth hour,
he tells me something important. Martian cuckoo clock sang by
the time something about a hundred. Catch here seems to be
nothing and I left planet.
On a planet with a madman named Great Male I met with
another representative ondonayte, whose name was Traum - as
well as that evil mermaid who loved my clone. But this Traum
was more similar to Torquay.
Traum confessed to me in love and told me to beware the
insidious Torquay which plays tricks on me and wants to kill.
My head went round to these women's intrigues. Although I
doubted her honesty - Traum in fact never explained to me that
it makes on the planet Great male? "
True, something sensible, this friend of my
said. I found the coordinates of the planet robhedov, which in
its opinion should be friends.
Fly to robhedam. But they encounter
despondency and lack of understanding. It seems that
friends do not care about my problems. Dreamy robhed, look to
the sky, one word answers to my questions. From a short
conversation with him know that robhedy not like sinoksov.
That's it! No requirements, issues and so on.
His frustration I called robheda banana
threatened to kill him at that robhed-melancholic responsible
amazing stratagem words, that track is only one
advice. And if you follow onomu can okzatsya farther than the
visible part of the Metagalaxy.
At sinoksov I stumbled by accident -
again on one of the planets, these
the first clone. And since I have a password
knew sinoks treated me very kindly. But as always, promised to
help but after I will release a pair of Representatives race
antenna. Little brutalized by these flights I fly to the
antennas and convert first one, then another, and then going to
sinoksu. He tells me to celebrate, the coordinates
his friend - another sinoksa ...
Second sinoks demanded from me the names of two planets
robhedov. By the time I already was firmly convinced that all
races in this cluster - sclerosis. And I for
them - for free information and referral
office. And although the organization of such a service in
My plans are not included, I still had procured
the names of both planets robhedov. Antennas
I was told. In return, the information received
"Altruist" sinoks gave me the coordinates of the clone.
You're still not tired? Okay, then listen on. The whole
point is that before this the moment I tried to be nice and
accommodating. I did not touch these inoplanetyashek, although
he could decompose into atoms any planet. But that's what was
wrong - I could no longer follow the principles of socialism
with a human face, because coordinates of the remaining two
clones did not give me none. Even the return of my friendly
total compensation sclerosis, as was before.
No me about anything not asked for one
demanded nothing except ... However,
about robhedah offered me a sudden bloody deal, I'll explain
later. And now I'm I remember as a one hundred and twenty fifth
hour suddenly talking tubular-brain and put me kingpakov
coordinates, which were big fans of racing.
The representative of the race a few times
made me when we played some
child's play, like "who will reach faster
planets with known
coordinates. "engaging in this game, I
hoped that kingpak say something
sensible, but, as a result, I only got
in an awkward position. At one of the planets
for this game have found loving me
Torquay. I just do not burn with shame. It's there
suffering, torment, a clone of my very
pulled out, and I'll racer from themselves portrayed.
In short, I spit on everything and flew to robhedam that and
asked me to shed blood sinoksov, antennas and tubular-brain.
In fact, the "shed blood" - loudly
said. I was just five times pulled the trigger and Planetary
annihilator spread all sklerotikov into atoms. That
everything. Robhedy gave me the coordinates of the remaining
two clones.
Last clone before
his death, wished me
long and happy life. AND
say something as well - just like I did when I was good.
"You, - he said - that's me!
Therefore, love and be Torquay
happy. "And he gave me the coordinates of the planet's Corp.,
where I waited for my love.
When the latter clone
was over, I rushed to the joys of lint and sought Torquay. She
threw herself on my neck and quietly whispered about his love.
I listened to her and thought about how well
all over. And then she looked at
I was big and black eyes and said:
"My Captain, we're married and I face you
one hundred young Blood! "
You can imagine my reaction? ..
... But it can not
record. Turn off the recorder. You know, I still
unsure - and how could
I find the latter clones did not
spraying accidents sklerotikov? After all, now hundreds of
Blood flies through the universe,
trying to unravel this family mystery. And me? I'm ...
Old has already ...
*
"S": The disk version, fully restored, with the corrected
inaccuracies and additional disk menu, prepared by Dmitry
Grigoryev (OLDMAN) and Stanislav Kuzin (KSA SOFT) is presented
in "Supplement".
Thanks to everyone who responded to our call for finding a
workable version of the game. As it turned out, full disk
version in our country by the time the 15 rooms' spectrophone
"did not exist. Now, thanks to joint efforts sinkleristov,
another "lost" the game became available to the general public.
Thank you for your attention!