WEAKLY pass?
INSTRUCTIONS TO PASS THE MOST DIZZISTOY - "DIZZY-Y"
(C) Mr.ZEG
Just want to warn you that this is not a detailed
description of the story-and total-only instruction on the
passage. Moreover, if You want to get the full enjoyment of
this wonderful game, then do not use this article. Also, you
will not find here Guidelines for finding coins and bottles
with the force, or how to get to a particular place. Particular
difficulties should not generally occur, except for the passage
of fire hall, where the "hang" the majority of the players.
Next, read the manual itself.
Get out of the house, come to the Kent house. From him we
learn that you must purchase a passport (but $ $ is
unavailable). Then go in another direction - left. There you
can go in the second staircase at home (nothing interesting
yet, except $ 1). Go out and talk to Old ladies and move on.
There we find his missile to which does not admit a moment of
trash. Harboring a grudge, we are turned 180 degrees and rulim
back to Kent. Tasting exchange a few words with him, you decide
that it is useless and trample on.
On the way we go to the post office to find another $ 1
(hidden). For mail (at the park), we take the key and have him
go back to the house, go in the first staircase. Reveal the
door (which went up key). The room is nothing interesting,
except for a bottle of vodka (what would?). Leaving, do not
forget to unscrew the bulb (in the economy will prove useful).
C these "riches" going into the second entrance. There's a
twist in the basement "Lyampochku, we see the door and brick.
The door is not touching, but with brick is very convenient to
talk with the cop - and act. The path to the rocket is free.
Thereof, for the leaves we find another key. This is the key to
the utility room, we go there, open the door. For it - buhoy
plumber. Without the "bubble" with him, and bazaar can not try.
We return the bottle with its contents, this suppresses the
Loch all (not even share ;-(). empty bottle give his
grandmother in the yard (at least someone benefits), for which
we find very useful key.
Find the right door, go in the room. There, we find
package pedigripal. At this point, should already have
collected $ 5 they buy a passport. Accept "pedigripal" plumber
on zakus, but he secretly zamykivaem battery (you can
immediately put into a rocket). Then, the most important thing
- making money!
Presents in the mail a passport and obtain a voucher. This
voucher drives our old friend for $ 10 (famously weld as much
as 5 cu!). These loot invest in stocks "Khoprov. Now the time
in bulk, you can relax in a bookstore.
Dizzy is walking in reading that for him the world of
"fantasy" becomes a reality (This is in itself an entirely new
game with its plot). From the edge of the bridge jump to the
tree with him - on the mountain. There, grab the ax and leaping
back into the tree. Cuts off a branch, climb onto the bridge.
Suppose a branch on the edge and it can have to jump over the
river (and do). Get in on the hill, there goes voinprizrak
before the noses of which takes a strong stick. With her again,
"scratching" on the hill and rolls a big rock - way up is free.
Upstairs there is a scroll with a spell against a ghost. Use
the spell on purpose, we find the mistress of the forest. She
tell "unhappy" story and offer to save her world (choice of
course not, it is necessary - means it is necessary). Lumped
enough power fall into an abandoned ancient city. Grab a shoe,
consider all the neighborhood (the skull in the game is not in
use). We go in church and picks a conversation with the
Goddess-healer. After receiving a task to find some wheels (not
to be confused with FD! ;-) With the teachings of the ancient
gods. Go ahead, get down (at the spring after catching a
sword). Moving on, until upremsya at the door. Three times
knock at the door and it swings open ...
This is where it STARTS AND PASSAGE THROUGH THE FIERY HALL!
We go left, we will not let the dwarf. Thrusting his shoe,
so as not to molested (the child would not teshilos just not
hands ...). By obstructions get in the top, where the dragon
flies (the wall is a bubble with the force), kill the dragon
with a sword, take a magical cross. Here and there is the rub!
If a good look closely, you'll see among the rocks a very small
pebble. Here it is then necessary. All the trick is that in
order to get it, you must jump into the deepening (which lies a
stone) from a specific location (look with some - you will
find!) Taking the stone back into the fire hall, grabbing an
empty bucket. Put the stone is not very far from the fire,
climb on it. And as with the stone jump and climbs back up.
Type in a bucket of water from the key, "vyartaemsya and
extinguish the fire. EVERYTHING! FIERY HALL EVENT!
Then it all well, very simple. We go to the forbidden door
and unlocks it (hopefully guessed along the road to pick up
key). Behind the door - tunnel. There are, however, the door,
but under it is not "proschemitsya, it fact. Take the cloth and
change it from Gnome to freshly rat. Rat run under the door -
order now, you can pass. Go the door against a ghost, just a
handy magic cross. On the wall "proskrebaemsya" up to bat. A
little practice, you will manage to take the necklace (it is
necessary to give the Goddess and receive in return a magic
wand).
All go again into the tunnel, kill the dragon with the help
of the wand and take the wheels. Dial-up pay all the same
Goddess Healer and obtain a reward diamond.
Here the seller at the store Dizzy distracts from the book.
We have to go to the post office interest rate "Khoprov" (A
diamond is lying in pocket !!!). On the road again meet
"moneychanger, and decide diamond wave without looking at the
turbo-boosters for launch (they can immediately and supply).
Now, too, having the most that neither is a serious intention
to bring down "Hopper". Shares were sold to hell, and the
proceeds to buy Salvage super-computer (and it's just $ 50, it
was evident Spectrum ;-). And putting this piece of metal in
place, we go on the road. Now you can relax, play is passed!