Stuck?
THE BARD'S TALE
Tips from the dungeon
Part 2
"... We have created an unbeatable
team!"
Sauron
The text that follows I will try to give you some tips on
this, certainly not (yet) the best RPG on the Speccy. If you
are in my deep ignorance, once downloading this game decided
that it was a real !'#'#($, and that playing it can just
insane, you are deeply mistaken. According to its playability
BARD'S TALE is comparable with such monsters as ELITE and UFO.
If you doubt this, try to play it at least a little time and I
hope that you will understand what it is masterpiece. Well, now
prompts.
1. Of all the races involved in the game, the most versatile
are half-elves. They effectively create the majority
occupations that exist in the game. And the most useless, I
thought gnomes (GNOME) and, oddly enough, people. Of the combat
professions best shown himself a hunter and a monk. Hunter, in
fact, at higher levels of "critical bearing on the case and
about every second stroke he is mortal. Monk also affects
enemies to the death of his speed and power. Few enemies can
outrun him in the speed of the strike. As for the warrior
paladdina and then, in spite of multiple shocks, they can not
be compared with the monk. Magicians in the unit must be at
least two. From Bard, in general, and you can not refuse - the
good of his songs are not too much, but it can take its place
another magician. Cracker - a valuable squad member, and is
best left in the rear ranks. So perfect, in my opinion, the
detachment: monk, monk, hunter, magicain, conjurer, rogue.
2. Now the monsters. First, ordinary, that is "trivial." The
most "underpaid" in terms of getting points for their killings
are kobolds. For them give only 10 points experience at his
brother. Well, most "vysokooplachivyemye" monsters - is
barbarians. For them, paying as much 33 points. Somewhere
between kobolds and the barbarians have settled all the other
monsters. This and skeletons, and the nomads, and Hobgoblins,
and of course the Orcs. As in the game, there are so-called
"trivial" monsters. These whole day sit in the corners, and
when night comes, they emerge from dens and attack luckless
troops "adventurous." This type of monster are all sorts:
half-orcs wolves, swordsmen, zombies, well, etc. For such
monsters give an order of magnitude more points, and yes,
killing them, you can find all sorts of interesting things
there. Such as mithril swords. And who else, and you are lucky,
may find, for example, a ring of force or the sword of the
dragon. There are also so-called "stationary" monsters. These
are statues that come alive when approaching them detachment.
Statues There are varied: from samurai to gray dragon.
On this hint yet ended. Perhaps in the next issues of
ON-LINE will be continued. Well now, if you have any questions
win the game, then you can contact Yuri Vasin, leading in that
category. He took the game to the end and look waiting for your
calls with questions. His phone can be found in the end of the
newspaper.
Maxim Lebedev (MAX)
242-6161
P.S. The first part of the "tips of the dungeon," as the game
itself, you can be found in the 18th issue of electronic
journal SPECTROFON.