NOVE!?
(C) MAX
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■ FIFTEEN'S ■
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The new program is a series of "How cool I know how to rip
pictures with Amig'i or IBM'a ". I do not know about you, but I
have already started to annoy those endless tsifrovki. Tutty,
Sextris, ZX-Stag - if you live may not, without such programs,
"FIFTEEN'S" - a game for you. Well, now for the game itself. I
think all of you as a child playing "Tag". Here are the authors
of this game decided to recall the golden childhood, and along
with some money. Your task is to put together carefully to
"mix" the picture for some time. Then this image magically
comes alive and gets up on the screen and all sorts of filthy
perversion. The game has 20 levels bolle and attached to each
animation pictures. Go tell if all of the same early childhood,
you were not a professional in this game then, without CHEAT
MODE will not be able to pass it through. With regard to
design, and general quality of play, all performed well on
level. A great game settings menu is constantly playing
kick-ass music, and digital voice recording at the beginning of
the game what it takes. If you do not feel assom "pyatnashek on
time", then typing the letters in the initial menu: COOL GAME
(this is probably the authors' attitude to his game), select
the most MODE, where you can easily review all the pictures by
clicking the play button within the "T".
Program: (C) 1995 GREEDY GUYS GROUP
Disk version: (C) 1995 GREEDY GUYS GROUP
Size: 2544 Sector
Memory used: 128 KBytes
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■ RECKLESS RUFUS ■
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The next logical game. It looks very similar to the domestic
"SLAB AGE". Your task, driving with confusing Khmyrov eyes to
collect all the diamonds that are on the screen. In this case
you Of course, the same will interfere with all sorts of
enemies, flying here and there on the screen and try to knock
you on your target. Toy is made very high quality. Beautiful
graphics, animation, 128th music and effects - all this makes a
very good impression.
Program: (C) 1992 ALTERNATIVE
Disk version: (C) 1996 FFC COMPUTERS
Size: 161 Sector
Memory in use: 48/128 KBytes
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■ PECKING ■
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It seems to be too logical game, and marked
"YOUR SINCLAIR". That means that during that time played the
English readers of the magazine. Well, probably they had
opisamie Games but I do not. I saw it in her little time, I
realized that deal with it is beyond my strength. The game
consists of a screen is filled with squares. In each box, some
drawing and a number from 1 to 9 in the upper right corner. By
controlling the cursor You probably need to replace these
squares on each other.
Program: (C) 1991 By DAVE SANDERS
Disk version: (C) 1996 FFC COMPUTERS
Size: 166 sectors
Memory in use: 48/128 KBytes
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■ SNARE ■
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Polulogicheskaya, compared with the previous game, that
resembles the ancient "ERIC AND FLOATERS" ... You still do not
feel sick? No? Well then everything is normal and you should
like a toy. Driving man with his feet, rising from clear, you
need to overcome the resistance of reasonable balls to pick up
all the diamonds, located on the screen. The game was done
pretty well. In the 128th mode, there is music and FX.
Program: (C) 1992 E.S.D.
Disk version: (C) 1996 FFC COMPUTERS
Size: 166 sectors
Memory in use: 48/128 KBytes
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■ SMAGLY-2 ■
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I think all of you remember the first part of this toy.
Although the toy that it can be called a stretch. In the second
part of the boys tried to, you can feel the progress. Smagli
still twitches when walking, but to a much lesser degree.
Apparently, his legs were already acclimatized after the fall
of the balloon to the ground. In both the first and second
parts of the game is music that plays in the 48th mode. And the
puzzles are much improved.
Program: (C) 1996 CRYSTAL DREAM
Disk version: (C) 1996 CRYSTAL DREAM
Size: 130 sectors
Memory in use: 48/128 KBytes
Max Lebedev (MAX)
27.05.96
242-6161