Stuck?
(C) NIKO SOFT
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■ ■ NORTH 'SOUTH
(C) 1989 Infogrames
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April 1861. Southern States opened hostilities. First
Southerners began to Fort Sumter. At the beginning of the war
the army on both sides were fully formed and ready for
confrontation. Chances victory in the war were at the federal
and Confederate equal. Any case could solve everything.
There were battles, but they do not clarify the situation.
At the head of the southern army after bloody fighting in 1961
was appointed General Robert Edward Lee. The case began to
change not in favor of northerners.
During the second year of the war the Confederates won a
victory for victory. But Lee knew what can not last for long.
In the South, there was virtually no developed industry, and in
Lincoln it was. Soon would come a turning point. And he came
...
Gettysburg. At Gettysburg (Pa.) 1 to July 3, 1863 Army Gen.
George Meade's northern offensive repulsed the Confederate Army
General R. Lee. This victory has shifted the balance in benefit
of northerners.
The situation could not change. Defeats Southern walked one
by one others. After the "constitutional" indecisive warfare
first years later northerners used revolutionary tactics. It
was she who had saved them. Richmond fell in April 1865.
General Lee died five years later. North triumphed.
° ° ° °
Here is a brief history of the Civil War in the United States
America 1861-1865. Exactly on it in 1989 by
INFOGRAMES created a great arcade-strategy game called NORTH
'SOUTH. This game was first made by IBM-compatible machines,
and subsequently converted to Speccy.
The game can be played as one, and together. Management
standard: the keyboard, Sinclair 1, Sinclair 2, Kempston. After
choice of keyboard or joystick, you will be asked to identify
two unimportant keys: SELECT - selection of the armed forces in
the game arcade inserts, ABORT - retreat. Tip - Do not spread
the buttons around the keyboard, and it simply will not keep
pace coordinate the actions of forces and get something similar
to Pervomaisk or Budennovsk.
Solving the problem of choice, you throw in a more extensive
menu, with which we will investigate in detail.
February 1
3
May 4
6
7 8 9 10
1 and 2 - the option to select the level of professionalism
rivals. Total three of them: Corporal, Sergeant, Captain. When
playing with the computer or double the level in your party has
no role, and the higher level computer, the longer and with
great loss you will be given the victory: for arcade inserts
interaction of the parts computer will be much coherence; when
taken by assault the fort distance to the enemy flag you will
be twice longer.
3 - option to select a year. 1861 - forces in balance. 1862 -
at the southern and northern armies the same number, but the
South they strengthened 1,5 times. 1863 - year of the fracture
strength again almost equal. 1864 - the last year of the war.
Four armies of the North against three of the South. The two
armies of the South intensified, but the northerners twice as
much territory. More base stations, more money.
4 and 5 - to select an opponent. If the picture image of the
flag, it is people, if your keyboard, then the computer. It is
also possible computer game against the computer.
6 - the most important picture of the "Start"
7,8,9 - option to select various difficulties to make the game
excitement.
7 - the choice for you and your opponent will sometimes
attack the Indians (in the north-west) and the gang of Mexicans
(in south-west). This is a "sometimes" means that you undergo
the attack after three times of standing in place within the
influence of these anarchists.
8 - Khrenova weather. Rain from a thunderstorm. Water washes
out roads, Soldiers are dying from diseases, etc. etc. You lose
the course of the army, if it hangs on a cloud.
9 - a useful trick. If you take several states on the east
coast of the Atlantic Ocean, from time to time there will be a
land army, bought for your money or your allies (it depends on
the membership area).
10 - a choice between a pure strategy game and game with the
possibility of fighting on their own. In the first case, the
battle will depend on the number of forces on both sides, and
vobschem something special mind is not necessary to achieve
excellence in forces. The second case - a game arcade with
inserts. At each collision toy will throw you in a separate
block, ie the entire outcome of the battle will depend on you
or on your opponent. At the same time in combat may participate
no more than three guns, six infantry and six cavalry on one
side. By the way, you can join the army, but you can not join
together four or more armies. The most effective weapon in
arcade battle - the cavalry. Even a cavalryman can easily beat
three times a reinforced army of the enemy. Guns are practical
only for long-distance distances, the infantry at close (but
since it is very slow, then its use is not desirable).
After selecting all the options begins, in fact, the game
itself. Before you map appears with the United States deposited
on it states. The thick black line that leads from Washington
to Richmond, a railroad. This railway has five stations. In the
attack on the station began storming an enemy army. This Action
is a sort of game "Green beret". In end of jogging on the
ramparts you go down the enemy's flag and hang your own. After
each month, you accrue salaries. Her size depends primarily on
the occupied territories and the number of stations in your
glands. The biggest reward - five bags of gold. They can buy a
new army and to house it in the most disadvantaged areas. Well,
almost done. Good luck, young Lee and Foreign Ministries!
MDM 282-2956; 11:00 / 22:30
29.01.96 NIKO Soft