Monstrovy Kompendium
Dragons of Dungeons
Monstrovy Compendium of V 2.0 +
Here are collected a variety of monsters,
napridumannye me and my colleagues for
Campaign Dragons Dungeon. " About some of them are copyright -
a monster frankly styrennye. All the rest are from a generation
or TSR, which to rest and not a sin, or creatures of our own.
Some explanation of the format.
The option "Attack" - a list fastened to the monster weapons
that he uses, as a rule, pieces per round. They are listed in
order: name: Proficiency (power). "Injuries" - is
number of hits a monster. The numeral
to fractions, shows how much he can endure before going into a
state of "wounded -1 To all. "Figure after the shot - complete
number of hits.
Alva
Territory: forests, fields, gardens.
Prevalence: rare case.
Organization: Family.
Food: rotten potatoes.
Active cycle: night.
Intelligence: low.
Addiction: LN
Will: Insecure (RSR)
Size: Small (0.8 m, weight -2)
Strength: Poor
Speed: Excellent
Offense: Teeth: Normal (+1); uppercut head: Chorus (2)
Protection: 0
Injuries: 2 / 4
Alva live underground and have a tendency to jump out right
in the jaw, when someone take an interest: "What
is this lovely hills? "This makes them a storm of gardeners to
the invention metal shovels.
Alcohol Dragon (young)
Territory: a neighborhood tavern.
Prevalence: rare.
Organization: None.
Food: Predator
Active cycle: Diversity
Intelligence: Low
Addiction: CN
Will: Medium (Normal)
Size: Large (5m, Weight 5)
Strength: +4 (Super)
Speed: RSR
Offense: teeth: RSR (6), tail: Poor
(+5); Splash belly: Choir (6), alcoholic
Breathing: RSR (+10 stun)
Defense: 6
Injuries: 3 / 6
Alcohol dragon - especially big-bellied
form a green dragon, which uses
alcohol as a weapon. This kind of dragons
usually settles somewhere in taverns and distilleries,
patiently waiting for easy prey. As a rule, they get drunk on
his own breath weapon and therefore not entirely confidently
move, but it's still a dragon, and soak them pretty hard.
Beloved Attack of alcoholic dragons - a devastating blow
stomach.
(C) Elf Sternberg.
Bryuhoed
Area: Forest.
Prevalence: unique
Active cycle: day
Organization: Small Groups
Food: omnivorous
Intelligence: Animals
Addiction: CE
Will: unstable (RSR)
Size: Medium (2m)
Strength: Normal
Speed: Poor
Offense: belch poisonous: Chorus (2)
(Use no more than once); fall from the tree:
Bad (3)
Defense: 1
Injuries: 3 / 6
Bryuhoed - big fat slimy creature with no limbs, resembling an
armored slug. Instead, the eye serves him olfactory organ.
Bryuhoedy may seem to be peacefully grazing on the lawn, and
the next time of fiercely to pounce on the unwary
traveler. If they unknown way
can climb a tree, they are doubly
dangerous because of the whitefish from there to the head
passersby to get dinner.
Magic bubbles
Territory: Castles and dungeons.
Prevalence: unique
Organization: large colonies
Active cycle: day and night
Intelligence: None
Addiction: NN
Size: Tiny (0.5 - 2.5 cm)
Speed: Excellent
Offense: abrasive damage to a
Vesicles were invented Pirigenom creator to maintain the
cleanliness of denzhene. They are found only in closed
corridors and rooms, and engaged in cleaning
furniture and walls. Of passing creatures, they
perceived as armor and weapons with some gryazyukoy on them,
and immediately taken for cleaning. The effect is not very
different from an attack a million hard dental brushes. Bubbles
can be dissolved plenty of water and avoid the fire.
(C) Elf Sternberg.
Goblins
Territory: Forests, mountains, caves.
Prevalence: common.
Organization: small gang
Active cycle: day and night
Intelligence: Low
Addiction: NE
Will: Insecure (RSR)
Size: Medium (1.6 m)
Strength: Normal
Speed: Normal
Offense: Any light weapons: Norm Choir
Defense: small boards, leather and scaly armor, chain mail is
rarely Injuries: 3 / 6
Goblins - undersized with a blunt
tough green skin. They dress up like
Typically, in the same skin, make a curve and
wretched weapons and go on the road rob
passers-by all the rest. Sometimes used by shady characters in
the sinister purposes.
Golems-warriors
Territory: Castles and dungeons.
Prevalence: rare case
Organization: no
Active cycle: day and night
Intelligence: Very Low
Addiction: NN
Will: Fanatics (Super)
Size: Large (2.5 m, weight +1)
Speed: Choir
Strength: Excellent
Offense: +2, any non-projectile weapon: Ex-Choir
Defense: 1, any armor
Injuries: 8
Golems-warriors - humanoid
tall, entirely covered with rough
muscles. Created and used by magicians
as health and labor. Their features
- Very slow life processes
(One heart beat per minute) and poorly developed nervous
system. Because of this, they almost do not feel pain and can
stand for hours absolutely motionless. Rarely speak
and bad.
Griboidy
Territory: Dungeons and abandoned tunnels.
Prevalence: rare case
Organization: Vegetable group
Active cycle: day and night
Intelligence: silly
Addiction: NE
Will: cautious (RSR)
Size: Medium (0.5 - 1.5 m, weight -1)
Speed: Choir
Power: RSR
Perception: Choir (smell)
Offense: push the hat: Ex (-1), ejection
Debate: Chorus (choir-Super), spray acid: Choir
(+3)
Protection: 0
Injuries: 6
Mushroom-mobile plants, which
hunt for compost. Their disputes have
hallucinogenic effect. To fully
avoid it, you need to throw in the Endurance
Super. If kicked below the choir, the character
faints. Spores begin to act immediately and operate for about
two hours. If the character has not got the bulk of
dispute, the cast and children on the RSR-Hor. Killed
griboid blows a cloud of spores (Hor-Super
to others) and acid (damage
1d6).
Duzery
Area: Tower.
Prevalence: unique
Organization: Clan
Active cycle: day and night
Intelligence: Low
Addiction: LN
Will: Insecure (RSR)
Size: Small (0.5m, Weight -2)
Strength: Poor
Speed: Excellent
Offense: throw stones: Choir (-1)
Protection: 0
Injuries: 2 / 4
Duzery - creating Pirigena intended for completion and rework
the old magic of the tower. When Pirigen left the tower, he
forgot it duzerov and they are many years continued their work,
destroying the old buildings, when not enough material.
Externally duzery like little crestfallen dwarfs without
beards. They wear bright quilted jackets and orange rounded
helmets, the secret of making which is known only to them. In
fact, it's pretty cute and very timid creatures.
Dragon (red, adult)
Territory: Forests, mountains, grasslands, islands.
Prevalence: not widespread.
Organization: Single
Active cycle: more day
Intelligence: High
Addiction: Ce
Will: stubborn (Excellent)
Size: Huge (c. 30 m, weight 10)
Power: 11
Speed: the earth: Choir, Mission: daily
transition in an hour
Offense: Wing: RSR (9) Teeth: Normal
(+15), Claws: Chorus (+13), tail: Poor
(12) Fire: Chorus (+15)
Defense: 13, full protection from almost all
magic.
Injuries: 4 / 8
Red Dragon - one of the most dangerous
species. Their favorite pastime - to collect a bunch of
Gold and wallow in it. This provides
of a constant flow of provisions in the form of adventurers.
Dragons enjoy first talk, and then eat, but
extremely touchy, vindictive and fiercely
hate thieves.
Dragolich (adult)
Area: Any.
Prevalence: Very rare
Active cycle: night
Intelligence: Low
Addiction: CE
Will: Fanatic (Super)
Size: Huge (approx 30m, Weight +9)
Power: 9
Speed: on the ground: Normal; flight: half
A day per hour
Offense: Wing: Bad (7) Teeth: Normal
(14) Claws: Norm (+10), tail: Horror (9)
Defense: 15, full of almost all magic,
but less than a living.
Injuries: 4 / 8
Dragolich - Animated dead dragon, which has retained some of
their abilities. Usually dragolich fanatically loyal mage, who
raised him, and severely takes revenge on her murderer (if he
is still alive). He needed much less food than usual
dragon. Dragolich talking very little, preferring the
destruction of the place. Penchant for gold drops considerably.
Doppelganger
Area: Any.
Prevalence: rare case
Active cycle: differences
Organization: solitary or group, the circular
bail
Intelligence: Average
Addiction: LN
Will: Normal
Size: Medium (1.5m) (*)
Strength: Poor (*)
Speed: Chorus (*)
Attack: -2, any light weapons: RSR (*)
Defense: 0 (*)
Injuries: 3 / 6
Doppelganger (Doppler) - a being capable of precisely copying
other creatures of the same mass, along with their skills, of
thought and things. In kind it's pretty ugly thing with a long
limbs and huge shnobelem. Usually
Doppler have a very nasty character,
greedy and cowardly in their habits to copy someone richer and
kill copied. But there are exceptions. Manner - Merge with the
crowd. (*) In the usual form.
Zhagnitsa
Territory: rivers, swamps
Prevalence: rare
Organization: itself
Food: travelers
Active cycle: day and night
Intelligence: animal
Addiction: CE
Will: Stupid (Excellent)
Size: Medium (2 m, weight +1)
Strength: Excellent
Speed: RSR (in water Ex)
Offense: mandibles: RSR (4); claws: Excellent
(3, 2) attacks
Defense: 2
Injuries: 4 / 8
Zhagnitsa a river monster, the attacking
all in a row. In appearance it looks like a rotten log, from
which grow long powerful tentacles with claws. If you look at
it more closely, we can see some unblinking eyes bulging and
something like the soft beak, Kojima it absorbs
food. Because of the multiplicity of eyes and tentacles
zhagnitsa can attack the two victims at once, respectively, the
cons are only a third. (C) Andrzej Vedmakovsky.
Gelatinous cube
Territory: The Dungeon
Prevalence: rare
Organization: no
Food: trash and small animals
Active cycle: day and night
Intelligence: None
Addiction: CE
Will: Vulnerable (RSR)
Size: Medium (1-3 m)
Speed: RSR
Offense: anesthetic Touch:
Chorus
Defense: 1
Injuries: 6 / 8, regeneration 2/raund (except
fire damage)
Gelatin cubes travel through the caves,
absorbing the debris in its path. They consist
of such a transparent jelly that they are almost not visible
(-1 to attack). In addition, the cubes crawl totally silent and
can sneak up unnoticed. Attacking, they use anesthetic touch:
the victim must leave Endurance at a normal or paralyzed for
1d6 rounds. Immobilize enemy creeps cube on it and slowly
digested. Because he does not care which side to attack, 'for
more enemies there. Inside the cube can be treasures, which he
swallowed from some earlier Met traveler.
Zombie
Territory: cemetery denzheny
Prevalence: common
Organization: None
Foods: none
Active Cycle: mostly night
Intelligence: very low
Addiction: CE
Will: brainless (Super)
Size: Medium (1.8 m)
Power: RSR
Speed: Horror
Offense: Weapons: RSR -1; fists: Choir
(-2)
Defense: 0, full of some of the spells
Injuries: 8
Zombies are magically animated dead
body. In honor of this, he moves very
slowly, it may be missing pieces,
etc. Zombies almost oblivious to the loss of body parts, but
destroying enough muscles and ligaments can be stopped, since
the principle of their movement is associated namely the
muscles, but not with magical energy, like skeletons. In a
particularly bad cases, the zombies can enter the wound
cadaverous poison.
Zubogryz
Area: Forest, river banks.
Prevalence: unique
Active Cycle: Evening
Organization: Small Groups
Food: Prey
Intelligence: Animals
Addiction: CE
Will: stubborn (Excellent)
Size: Small (0.5m, Weight -2)
Power: RSR
Speed: Excellent
Offense: teeth: Excellent (2)
Defense: 2
Injuries: 2 / 4
Zubogryzy - a strange, almost entirely consisting of a huge
toothy kusalki. They move on short flexible legs, which they
have at least five and doing it very smartly. Zubogryzy
completely covered with armor like a crab, from which protrude
only on the eye stems. They are often found together with
bryuhoedov groups.
Kryloschup
Area: Forest.
Prevalence: unique
Active cycle: night, night
Organization: Small Groups
Food: Prey
Intelligence: Animals
Addiction: CE
Will: Resistant (Chorus)
Size: Large (wingspan of 3-4m)
Power: Choir
Speed: Super
Offense: tentacles with suckers: Choir
(+2); Hit by storm: RSR (+3)
Protection: 0
Injuries: 3 / 6
A description of where something was lost: (I guess
Stole himself kryloschup - shy.
Text taken from Inet'a. Processed 25/02/2000