DOOMDARKS REVENGE
(Continued)
Table 15 (41856): How tired
----------------------------------
Extremely: 000-031
Extremely: 032-062
Very: 064-095
Absolutely: 096-127
In part: 128-159
Little: 160-191
No: 192-223
It is not: 224-255
Table 16 (41984): The Last Stand
----------------------------------
Number hero with whom he had last time
fought.
Table 17 (42112): Enemy
-----------------------
Enemy geroya.Esli 7-bit enabled, it
no.
Table 18 (42240): Senior
-------------------------
Senor geroya.Esli 7-bit enabled, it
no.
Table 19 (42368): It is foolish
-----------------------------------------
See table 15. 0 means dead.
Table 20 (42496): Object / killer
--------------------------------
This table has a double meaning:
a) If the hero is alive, it contains a number of the object,
which carries with it a geroy.Esli nothing, then the value of
255.
b) If the hero is dead, it contains a number of the hero who
killed ego.Esli hero killed by dragons, trolls and others,
including a 7-th bit and lower bits contain characteristic
codes. See below for typical codes.
Table 21 (42624): Positive traits
nature
--------------------------------------
The meaning of bits
7 Loyal
6 Speed
5 Bold
4 photo
3 Generous
2 Direct
A strong
0 Good
Table 22 (42752): Negative traits
nature
--------------------------------------
The meaning of bits
7 treacherous
6 Slow
5 Sneaky
4 Sneak
3 Greedy
2 Secretive
1 Light
Angry 0
(... Keep in mind that it is impossible to be both evil and
good!)
Table 23 (42880): How much is suppressed
-------------------------------------
See table 15
Table 24 (43008): map (the only
table that has a length of 128 bytes!)
-----------------------------------------
The card has 64 squares wide and length 96
cells. Position (X, Y) corresponds to the address
43 008 +64 * Y + X. Each of the bits is Next> meaning:
Bits 0-3: Landscape
0 8 Plains Castle
1 9 Hall of the Mountain
February 1910 Forest Cabin
March 1911 Tower Hills
April 12 City Gate
May 13 Temple Fountain
6 Hole 14 Stones
July 1915 Frozen Desert Palace
Bits 4-7: Flags
Bit 4: Independent
Bit 5: Army (only graphical information
mation: you can see the army,
that there is not. Can
even make it invisible drove
corresponding to poke!)
Bit 6: Fog
Bit 7: Is there a type of tunnel vnizu.Esli
Landscape 4-7, here finds
Xia entrance to the tunnel.
This is the end of the recorded information. However,
there are a few tables:
Table 29508: How does the landscape
(Table 24) affects the travel time
(Table 12a)
-----------------------------------------
Plain: 1
Mountains: 8
Forest 4
Hills: 3
Everything else: 2
Table 29540: How does the type of hero
(Table 13) influenced the time permescheniya
(Table 12a)
-----------------------------------------
(Ride / walk)
Luxor: 3 / 6
Morkin 3 / 6
Rorthron: 2 / 4
Doomed: 3 / 6
Barbarians: 5 / 8
Ice Lords: 3 / 5
Taritel: 2/Giganty: - / 5
Charette: 2/Peschernye Dwarfs: - / 5
Table 29317: How does the type of hero
(Table 13) influenced by fatigue (Table
15)
-----------------------------------------
(Ride / walk)
Luxor: 1 / 2
Morkin: 2 / 4
Rorthron: 0 / 1
Doomed: 2 / 3
Barbarians: 2 / 4
Ice Lords: 1 / 2
Taritel: 1 / 0
Giants: - / 2
Charette: 0/Peschernye Dwarfs: - / 3
Table 29 009: Four independent-type
every possible landscape areas
-----------------------------------------
(Only on empty cells, repetitive
values increase the probability)
Plain: 0,3,1,4 Strength: 0,1,6,6
Mountains: 0,0,2,1 Hall: 2,6,6,10
Forest: 0,3,1,1 Hut: 3,1,6,6
Hills: The Tower of 0,2,1,1: 5,5,5,5
Gates: 0,7,8,10 City: 0,6,6,12
Temple: 8,9,10,11 Fountain: 3,12,12,12
Yama: 2,1,9,12 Stones: 0,8,8,11
Palace: 0,4,7,10
Frozen desert: 0,3,3,2
Independent types:
Dragons 0
Wolves 1
2 Trolls
3 Skulkriny
4 horses
5 Message
6 Recreation and shelter
Claws 7 nights (the remaining time = 0)
8 Flame of dawn (the time remaining = 31)
9 Spikes despair (depression = 0)
10 The blood of courage (suppression = 255)
11 dead tired (fatigue = 0)
12 springs of life (fatigue = 255)
Table names (24,839)
------------------
All names (except for the first five that are encoded) consist
of three parts, which are connected more or less randomly way
(depending on the starting point on the map) generator names of
three tablits.Vot they are:
Prefixes (25):
Img Dol Lor Ush Mor Tal Car Ulf As Tor Ob
F Gl S Th Gan Mal Im Var Hag Zar Anv Ber
Kah Ash
Middle parts of speech (16):
ar or ir en orth angr igr ash el in ul atr
orm udr is ildr
Suffixes (16):
orn il iel im uk ium ia eon ay ak arg and
ane esh ad un
The generator has the names of fixing the starting point (0,0)
on the map. This cell contains a fortress Imgarorna (Imgarorn)
Giant. You may notice that Img-ar-orn it (0,0,0) from the three
tables above. Any other position is recursively generated about
the point (0,0) by N = 444 * (64 * y + x) MOD 6151, where (x,
y) coordinates on karte.Pervaya part is over 8.12 bits of N,
the average of the bits 4-7 and the last of the bits 0-3.
If the location is referred to as a region rather than
individual square, the algorithm searches
along the boundary of the northernmost point (if several
northern points, then select the most west) and uses it in the
formula.
Map consists of 6144 cells (6144 = 24 *
* 16 * 16). Thus the algorithm guarantees that there will be
various places with the same name.
There is only one location whose name begins with Ash.Eto
Asharil (coordinates 55.42).
Overview
Special demo Psytron recorded on the second side of original
tapes Doomdark'om. Good idea to use a turbo or increase
speed on an emulator when you play Doomdark
in order to reduce the night (PC long enough to think).
Text translated Maxim Vishnevskiy.14.06.1999