Gameland - Game Shestnashki.

Info Guide #08
          Shestnashki

   Already after the beta was collected
version of the magazine, I began counting his game, and
suddenly remembered that one of them did not
was released in the light! Now I find it hard
determine before or after "Sapera'96" was
written by a miracle, but it is necessary - the class
cunt!

   Well, meet: "16" or "Shestnashki!

   This is a copy of the same name by mechanical
lovolomki (there are other variants of
you, even three-dimensional). There are 16 cells and 5
turntables. Objective: To rotate the whole picture at
90 degrees clockwise for Minima
flax number of moves.

   Management:
O, P, Q, A - the choice turntables;
Z, M - rotate the turntable.

   The program itself does not define victory,
time and moves does not count - have fun
can be infinite (you can make up their own
problem).

   The game is half written in BASIC,
so in order to help you post
vit record, you can easily organized
vat, for example, memorization of moves in a row
howl peremennoy.Itak, who set a record for
number of moves? The transition from the turntable to
move the turntable does not count. Send
solutions!

Alone Coder