Demo or Die #01

Magazine

28 February 1999 Download

  • Demo or Die #01
  • Demo or Die #01
  • Demo or Die #01

This issue covers an algorithm to PROCESSING visibility of surfaces 3D-figup, Fill the triangle Gupo shading, texture mapping, Proetsirvoanie 3D> 2D, filtration pastpovyh izobpazheny. An algorithm to postpoeniya bugpyvistyh of surfaces. Flame effect. blurring in fast movement. Sharpening, A new music editor for digital music, Greetings to all who have not yet dropped the most Kulnev complex in the world - Spectrum!!!, Sonstructions Chaos 1999 about budschem demopati, Slenogovy dictionary demoscene, The scheme uskoryalki and Lagsters com, and Converting animation on the example attribute the video.

Issue contents:

  1. Demo-Building - an algorithm to PROCESSING visibility of surfaces 3D-figup.
  2. Demo-Building - Fill the triangle Gupo shading, texture mapping.
  3. Demo-Building - Proetsirvoanie 3D> 2D.
  4. Demo-Building - filtration pastpovyh izobpazheny. An algorithm to postpoeniya bugpyvistyh of surfaces. Flame effect. blurring in fast movement. Sharpening
  5. Digital Design - A new music editor for digital music.
  6. Greetz - Greetings to all who have not yet dropped the most Kulnev complex in the world - Spectrum!!!
  7. Partys - Sonstructions Chaos 1999 about budschem demopati.
  8. Slang - Slenogovy dictionary demoscene.
  9. Turbo / Slow - The scheme uskoryalki and Lagsters com.
  10. Video - Converting animation on the example attribute the video.
  11. Interview - Random / Chaos Constructions.
  12. Interview - An interview with Lithuanian musicians zHenYa / zERo.
  13. From pedaktsii - From the authors.
  14. Application - Pinkword, Digital Desing.
  15. Advertising - Advertising and announcements.