*** VEDEM? ***
(C) DYKSOFT
(C) PARACELS
SPELLBOUND DIZZY DIZZY 5
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You find yourself in a magical land. This is a country of
magic and enchantment. The magic here is divided into good and
evil. In this game you will help the good wizard THEO. He even
will provide you with valuable services, but for this he needs
the magic stars.
Your goal - to send all their friends and relatives
scattered all over this vast country, home. In this Will help
you THEO. Collect the fruit and the stars. Fruits restore Your
strength, and the stars will serve as board THEO for the
service. But not all stars lie openly, like fruit. Some are
hidden behind a grass wooden walkways, algae, etc. Fungi, which
will be Popodatsya you will serve your spring. On them you can
greatly jump. This will allow you to reach secret places. Some
mushrooms well hidden. In this game you can walk on the clouds.
This Silin, you can help. Now get ready for the game.
Let's go! ..
1. You begin your adventures on the screen with the name of
"strange the world. "Go left through a coulee. Take the
trampoline, take to the left side of the ravine and there
rasprygavshis, select from it. 2. Using a mushroom, jump on top
of sand stone quarry. 3. Go left, jump on the back of a whale
swimming in the lake at the other side of the lake take a brake.
4. Come back in a strange world on the road taking a stone.
5. She would not lay out a stone on the way, it can be put
only on a cloud.
6. Go right and jump to the brake and stone in the wind shaft.
There's miss left entrance and go in the entrance, which is
slightly below and to the right. You find yourself in an
abandoned mine. 7. Attach the brake to the trolley.
8. With the rise in the stone left the passage, which you
missed, There take an empty jar.
9. Vybroste stone and rise upward.
10. Bank to leave somewhere in the vicinity.
11. With two stones jump into the pit and enter the second left
passage on the bridge walk into a room with Dylan and take the
hammer. 12. Vybroste one stone and go into the abandoned mine.
By hammer repair the rails. Vybroste stone.
13. Get in the truck, drive to the end, go right to the
abandoned mine and take the bag, now you can wear four items.
14. In the "crusher ore" Take a megaphone, go left onto wobbly
bridge. On the bridge, tucked away two stars and one fungus.
15. Go left to exit the mine, then take the shamrock. 16. Go
back to the wind shaft and climb up, leave a shamrock. 17. With
three stones and a megaphone jump into the pit. Voidite in the
left passage to the weights, put the right dish weights stone.
18. Fall into the opened passage. Go left, get his grandfather
a hearing aid. 19. Climb up to the cave THEO.
20. Go to the bridge to Dylan, talk with them, using a
megaphone and a hearing aid. He will give you a vibes. 21. Give
the vibraphone and acoustic THEO and the presence of five stars
(each) Dylan and Grandpa will be home. 22. Climb to the top
with all things, and leave them there. 23. With three stones
and trefoil fall into the pit, go to the right passage. 24. At
elf change shamrock on the amulet. 25. On the screen with
carnivorous plants jump into the water and quickly Take an
umbrella there. 26. Ascend into the strange world and leave it
there umbrella. 27. With one stone and amulet, go to an
abandoned mine. Not throwing the stone, take a trolley. 28.
From behind a rock you dropped into the water. Now quickly run
to the right Do not be afraid of monsters you have the amulet.
Quickly jump onto the ledge and go right. There take scuba
gear. Now you can walk under water indefinitely. 29. Come back
in a strange world. 30. Put everything except the aqualung. Go
through the ravine to the lake. Step into the water and go all
the way to the left. 31. In an underwater cave take resinous
branch. 32. Come back in a strange world, capturing the two
stones on the road. Spread the aqualung, and two stones, jump
into the pit. 33. Go into the cave to the Dylan and light is a
branch. 34. Take an umbrella and a bank and go to the bees.
Umbrella does not give you put node. Go to the bees and enter
into a jar of honey. Branch leave here, and an umbrella - next
to mine. 35. Having a rock and go to the bank to bear. Put him
in front of the bank and otprygnite right for fungus. 36. The
bear attacked the honey, and you quickly jump over him and go
left. 37. If you do not succeed all the first time, then repeat
the operation with honey.
38. On the table, take a bunch of bones and pepper.
39. Come back in a strange world, capturing, and an empty jar,
and leave here bones and the bank. Pepper go to the lake.
40. Sprinkle on the left side of the lake whale pepper fantanom
you will throw a rock. Go left. 41. Take in Denzil computer. Go
back to the lake and here on the right side again, pepper the
whale. 42. The jet will kick you in the cloud. Jump to the
left. There take flippers.
43. Put the peppers. He no longer needed.
44. Bring to a control room, scuba, fins, a hammer and
computer.
45. Along the way, go to the computer to THEO.
46. In the control room and connect your computer with scuba
gear, flippers and a hammer, go into the pipe which left.
47. You get to the pump house (who buys a pack of cards, he
will receive ...). Go right and hammer repair the lever. 48.
Jump into the open pipe, there take the network. 49. Selected
from the reserve tank and float up. Awaken Dozy. Take a pillow
and throw the hammer. 50. Scroll down and swim into the center
wall, you find yourself in a room of illusions, here take a
dense fabric of the wall panel. 51. Take all the stuff in a
strange world, go along the way with a pillow to THEO. 52. Go
to the mouse. Catch of its network and remove the collar. Take
him to THEO. You no longer need. 53. Go across the lake to the
room where you found the branch, having currently only aqualung
and flippers. 54. There surveying the left wall you will get to
the secret room, then take off the tape. Leave it in a strange
world. 55. Now assigned to the plant ogre scuba, fins and bones.
By embarking on the plant, give him a bone. You get to the
screen plant roots. There take kelp, garlic-smelling. Selected
from the flooded cave and leave the weed at the plant. 56.
Return to the flooded cave, and with the help of fins rise up
in a flooded barn. Take a Daisy ring. 57. Get out of the cave.
Aqualung, bones and fins are no longer needed. Signet
classified THEO, he too is no longer needed. 58. Go to the
abandoned mine with trolley, go right to the fungus on it to
jump out of the cave. Keep this alga. 59. With four stones
descend to the very bottom of the wind mine and get a ceramic
Kryzhko. 60. Climb up and grab an umbrella and a bank, stones
vykinte Go into the mine.
61. You will throw up. Catch a firefly in a jar, caught him
close to the bank Kryzhko. 62. Go to the exit of the cave where
you left the algae, with jar of fireflies.
63. Go left into a dark grotto, capturing the alga, it will
save you from bats, vampires. Keep a jar of fireflies here.
64. Go left and take away from Dora's crystal slipper. Take it
to THEO and it sends a Dora domy, and himself too, leaving You
rope. 65. Take the rope, go to Dylan and in the secret room,
take a thin rail. Climb into the unknown world. 66. Here, from
the tape, thin strips, rope and a dense fabric make a kite. And
climb it on air flow.
67. The clouds proprygayte to the body vaults. With the clouds
jump right and in the cave take the drill. Return to the first
cave. Find where earth-moving machinery, paste the drill and
bore vault vault.
68. You find yourself in a circle of friends and relatives.
The game is over.
P.S.:
In the 128-th version of the game you are given the
opportunity to use SUPERMENYu.Blagodarya that you can easily
move in any game (or game) screen to get any object, save all
your relatives and friends, get unlimited Number of stars.
And now about how to get into this cool Superman:
In DEMO-screen tamp word I WANT AN OMLETTE (no spaces).
If you typed everything right, flashes curb. And in the game you
can he (Superman) call by pressing the 'C'.
Especially for those who find Superman a secret room number
105.
Enjoy your ENTERTAINMENT!
Alexander (PARACELS) 'Dmitri (DYKSOFT)