PRESENTATION-2
(C) Virtual / SCENE
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-------------- '98
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electronic entertainment
p r e s e n t a t i o n
Our fairly young team was formed in August 1998. One part lives
in Cherkassy, while the other - here, in Samara. To get
started immediately bring the main current squad, that could
find out who is who:
Wolf - code, demodesign
Kenotron - music maker
Lazy - coder
Virtual - organizer, gfx
Although our team, as you see, is quite small - yet
work is already underway on a number of quite interesting
projects. Briefly about some of them:
C A N N O N F O D D E R
the arcade game
Known and fairly popular game on AMMY / PC now gets
its new incarnation and SPECCY. The game is scheduled to make
a lot of interesting levels, to embed the digitized voice and
music for AY (who wrote Kenotron). Do not want to get ahead of
ourselves, tk game at an early stage of development.
G O B L I N S
the x - game
Another remix of the well-known on the PC toys. At this time in
the genre ARCADE \ ADVENTURE. The reason for its creation was
stimulated termination of development by DIGITAL REALITY. We
decided to revive the process, several "modernized" concept.
Now the game will run in the X-Color mode, which enables us to
significantly expand the color palette. Unfortunately, there is
a downside - so characteristic of this regime of screen
flicker. Now the search is conducted to reduce flicker and
development tools for game creation.
S C E N E P H O T O S H O P
the x-color gfx editor
This is a graphical editor to create the images in x-color mode,
his undoubted advantage over other similar editors will have
several useful widgets, which until default. Developed
primarily for the creation of Goblins, though if he receives
feedback from the people - we will continue to work on the
modernization project. Until ready to demo editor, which will
shortly be published.
D I G I T A L D E S I G N E R
the covox digital editor
Music editor for Covox, frequency mixing is
exceeds all known analogues (~ 18 kHz). 3 independent channels
+ Interface similar to the editor OktaMed (AMIGA). There are
some functions that were previously in the music editors have
not been applied! To date, the development is fully completed
48k and 128k version, prepare and disseminate the demo version.
Please send us your orders and the responses of distributors!
V I E W C O D E
the professional debugger
For those who do not know what ViewCode, briefly explain. This
will be a brand new monitor debugger to your program, which
will be fundamentally different from such a steep debugger as
the STS by Stalker. It will be built a lot of new features, as
well as a lot will be useful features. Also likely to be
written to the analyzer ViewCode, who suggested Flying /
Digital Reality.
L A Z Y P A C K
the professional compressor
Although judging by the demos, some people have used it for
their own purposes, but the old version, and now is writing a
completely new version.
In the meantime, we all write, we find also the time for
write a new demo for Chaos Constructions'98 called
ARTE, and if all goes well, and we'll do a demo on the PC
compo (so far written only 3d engine). Yes, I almost forgot,
another Wolf wrote 3d engine for chunks (64x48x16) at Speccy.
At the same time, perhaps, and finish ... I'll see you!
Our contact address:
FidoNet: 2:5057 / 10.26 Pavel Nikonov / Virtual
FidoNet: 2:4635 / 8.18 Alexander Kulik / Wolf
FidoNet: 2:4635 / 8.23 Eugene Mironchuk / Lazy InterNet: scene@usa.net
You can also meet on the IRC-channel # Z80:)
All our (and other) work can be found on servere etc:
FidoNet 2:4635 / 8.18 To: ETC SERVER Subj:% list
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Authors in this issue:
___
MONSTER / / SAGE GROUP - all codes, logo
MMCM ___ / / SAGE GROUP - music, logo
MARKET SOFT \ \ / / SAGE GROUP - intro gfx, correction
UnBEL! EVER \ \ / / EXTREME - all texts, main idea, logo
\ \ /
\ __ \ / RuleZ Forever!!!
Contact addresses:
Post: 443074 A / H 9966 Muchkaevu Maxim Alekseevich (UnBEL!
EVER) Phone: (8462) 941-595 Sergei (MMCM)
(8462) 637-396 Maxim (UnBEL! EVER, _only_ after 21msk!)
Telegraph: speed_co@yahoo.com
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