Prohodilka - great trilogy adventyur titled "Axe of Kolt".
Prohodilka
I was always interested in one thing: a
whether it is necessary that I stuffed? The answer to this
Question: I am unlikely to get, but oh well.
So, there are very large Trilogy
adventyur. The first part of a trilogy called Axe of Kolt
consists of 4 parts. I was only the first. The second part of
the trilogy consists of two parts, but I do not remember the
name (some out there, "Castle"). None of the parts I did not
pass. The last part of the trilogy is called Die Feuerfaust,
consists of 4 parts and passed I have them all. It should be
noted that each of the Parts only 128 KB. It is true I have
seen and 48 Kolt'a version, but some it is "Kutsa" on
Compared with the 128th. In this paper, we
will focus on passing the first part of Die
Feuerfaust (on Die).
So, to start read prehistory.
It says roughly the following: after you've cleared the evil
wizard Ksiksonov King Kelson you were appointed commander of
his bodyguard. Flowed peaceful days. From a large number of
beers you put on weight, besides you have not practiced with
the sword (and why). However, one arrived four days of the
German knight told that they had heard about your exploits in
Axe of Kolt, and asked them to help - from the capital of
Lubeck stole Die - Fire Fist. This is a glove having a huge
magical properties. King Kelson gave you a choice: to help the
Germans or stay. You have decided to help, but first
drove to his friend, the magician Magor'u who gave you the
purse and the secret especially for you. Oh, and your name
Duke Alaric Blackmoon. So, you hit the road, but unfortunately
the ship crashed and you only narrowly escaped. C this moment
begins the self itself game.
Inspect the remains of merchant ships (search flotsam) - will
find several floating boards. Inspect the rock (examine cliff)
- find step. Next up to the house, knock (knock), house repair
(repair porch), then knock again. After receiving valuable
information go to the road and wait (wait), maybe get a lift.
Interestingly, we ought to do something was immediately
investigate the purse, and then suddenly a secret very
important? (Examine pouch, examine leatherwork, read words).
Read words Need to you for loss of purse for a long time he was
not looking. Well, look around where you are planted (and You
must have been planted in Sagar). Look around the English look
around. This is for those who are too lazy to look in the
dictionary. Top_image found? Yes? Go (as you wish, or enter
inn, or southeast). Immediately order his beer (buy ale, or ask
it from the owner Willy "ale"). Now you can listen (listen),
what they say around and chat with the owner of the heard, and
of Die (Willy "tomb", Willy "Fist"). Go to something I see that
there remains a tomb? In addition, no one in Bergen, and so
more in Lubeck is not coming (Willy "Bergen",
Willy "Lubeck"). That's just dark in this
tomb, while the lamp is not Willy (Willy
"Lamp"). But the vacant seat at the table (examine table) - you
can sit down (Sit), listen (listen), stand (stand
up) and ask the owner where the person lives, who have gathered
at night to rob (Willy "hermit"). We go there, be warned
Stiggy (Stiggy "robbers") and ask him
lamp (Stiggy "lamp"). Further back
to the tomb, light a torch (torch "zunde"
- Well, given the magic torch instead of the usual
lamps) and find in it a mascot (search
bones), an ancient book under the lid of the coffin
(Move lid) and mail in the trash (search
debris). All that we take with us. The truth of the
maille remain only two metal
ring, but oh well. Give Stiggy book
(Give tome), showing a mascot (show talisman), asks about the
Die and go to Willie. Talking to him about Bergen'e (Willy
"Bergen") and find ourselves there. First asks the soldier how
to find Kurt, and then how to find a market. Well, jokes with
the soldiers. Well, trust them - smell the air (smell) and ...
find a market! By the way, all counter should inquire about
Die. In what I write about it will not. Find Kurt, wait until
he sells someone horse (wait) and tell him how his sister
helped renovate a house (Kurt "Margo"). And then even though
that we did indulgence still bargain for a horse (Kurt "No").
Next, look for Max (not me) and buy again after bargaining
saddle, bridle, etc. (buy tack, Max "No"). Climb on a horse
(ride horse) and forward, ie from the market two
times to the southwest (sw, sw). And maybe
three times, I do not remember. Bribing a soldier
(Bribe soldier) and do not grieve the loss of
purse - in the next part you return it, and how to do this,
read you next Micro.
Maxim Vishnevskiy.18.12.1999
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Prohodilka - great trilogy adventyur titled "Axe of Kolt".
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