Doomdarks Revenge - a full description of role-playing game in which you have to fight against evil.
DOOMDARKS REVENGE
Firm-maker
Beyond Software
Author
Mike Singleton
Year
1984
Brief description
Role-playing game in which you must fight against evil to save
the inmate and / or look for magic items. When you move the
character on earth Icemark, then the screen depicted a
landscape that you see.
Management
1 = North
2 = North-east
3 = East
4 = Southeast
5 = South
6 = South West
7 = West
8 = North-west
Q = A Step Forward
W = Watch
E = Choice Action Hero
R = Local Area Information
T = Information about the battle
Y = Information about the army
U = Information about the hero
A = Next
S = Record
D = Night
F = Dawn
J = Load
Z = Cc
C = Luxor
V = Morkin
B = Taritel
N = Rorthron
M = Choice Hero
Instructions
In the legend, the game presented in the book-instruction,
which we do not have written something like this: Doomdark was
defeated, but his heiress Charette Pohititelnitsa hearts struck
back - grabbed Morkina Free, the son of Luxor - Lunar
printsa.Morkin is (in custody of course) on the plains of Anwar
(Anvaril), located in the north of Icemark and surrounded by
the frozen deserts.
His heart was filled with hatred against the Luxor and only
Taritel Doomed can break the spell and return Charette
it on the side of good. Charette also collects
an army to battle with Luxor.
You have several missions: to save Morkina
Free, kill Charette - Pohititelnitsu
Hearts in the battle and find runes Finorna (Finorn) - an
ancient and magical message that can be read Rorthronom Wise.
When all is done you should bring Luxor and, if still alive,
Rorthrona, Morkina and Taritel to the gate Varenorna (Varenorn)
and after nightfall your mission is complete. If all these
tasks are too complicated for you, you you can do one or two of
them. Then, if Charette Morkin killed or released, then you get
a partial victory. If Morkin Taritel or be killed, then you can
still win, but if you died Luxor, then wins Charette.
In addition to the runes Finorna (Finorn) there are
three magical object scattered on
Icemark to help you. This Crown Varenanda (Varenand) Luxor,
Spell Vigrorna (Thigrorn) Taritel and Crown Karudriuma
(Carudrium) Morkina. Each soldier has weapons bearing his name
that he can take for extra strength. Special forces
These items can be used
only once, but the bearing of arms has the advantage in battle.
Earth Icemark contain several types of
terrain: plains, forests, hills and mountains, and
and frozen deserts, which can not be crossed. Speed of
movement of the hero depends on landshafta.Naprimer trip
through the mountains takes much more time
than travel across the plains. Each race
has a "special" type of terrain on which they can move quickly.
For example at the doomed woods are "special" the type of
terrain. They move on them faster than other races. Travel may
be more difficult because of the lowers Fog forces moving
across the country (Created this tumanchik Charette), dragons
and other wildlife travelers
country. It may happen that your trusty horse be killed, but do
not despair - you be able to find wild horses and tame one of
them. Losing a horse of course make your travel more slowly and
you tires quickly. To kill wild animals or tame the horse, just
go them / him.
Under Icemarkom'om is a huge
Network tunneley.Ty can enter and exit to / from
tunnels in certain areas, which
will be discussed below. Underground tunnel -
The only way to Morkinu, which is surrounded by the frozen
deserts. In the tunnels you able to escape the attacks, but
there is still inhabited by dragons, skulkriny (skulkrin) and
Trolls. They will prevent your
move through the tunnels.
Icemark has several specific types of terrain, which are
described below.
City (City): It is a fortified inhabited place, let to enter
the commanders and military-minded friendly (or rather, had to
say in league) to the owner of the city. However, the city may
be captured and change its owner. Commander can recruit people
from the city of protection and keep people out of their Army
to protect the city. Population (and hence protection) of the
city is slowly increasing with time.
Fortress (Fortress): Similar to the city, but
less fortified.
Fontan (Fountain): A good vacation. Hero,
who approached the fountain always recovers its strength Know
thus water from the springs of life (Springs of Life), but
sometimes near the fountain can be found skulkrinov and
dragons.
Gate (Gate): is the entrance to the underground
tunnels. Dragons are sometimes live there, and
You can find a magic spell.
Hall (Hall): It is a home for
overnight. You can find a shelter (recuperation) or courage in
him, but sometimes There settle the trolls.
Hut (Hut): This is similar to ballroom, but the smaller ones.
Skulkriny and wolves can live in it.
Palace (Palace): is the entrance to the underground tunnels.
You can find a spell there, or, if lucky, horses. If not
With luck, instead of wonderful horses you'll find the terrible
dragon.
Pit (Pit): is the entrance to the underground
tunnels. Creation and spell underground
world rise from there, but here are
to break the springs of life.
Ruins (Stones): a mystical place, where
You can find good or evil spell ...
and sometimes dragons.
Temple (Temple): a mystical place where you
you can find good or evil spell, and
sure, the entrance to the tunnels.
Tower (Tower): Is manned (who lives not known). Approaching it
you hear the words of the messages (different every time).
You control each character individually
using personal keys vybora.Chetyre main characters have their
own keys (key Morkina will not work
until then, until he returned to the side
Luxor), other characters can be selected
by pressing select (M). Key
'On' (A) can be perelistnut page
if more than ten characters. Each character can use 8 hours per
day for Travel and Leisure. Any character that has stayed clock
can be moved to any time. You can inspect the area using the
direction keys (1-8). Key 'watch' (W) gives information about
where you are (on the screen before it may contain other
information). To move forward, press press Q. Moving along the
diagonal is 1.5 times of movement in the north, south, east or
west. To make an order chtoto different from movement, such as
rest rest of the day to attack the enemy or enter into an
underground tunnel, you can press press 'option' (E).
Information about the location (Including information about
items here information about the hero who stands in front
you) can be obtained by pressing the 'R';
similar light by pressing the 'T' you
get information about the night battles, key 'Y' will provide
information o your army, key 'U' - personal information
Data hero.
When all the characters were like, press
'Night' (D). You'll have a little (or a lot) to wait until the
computer is like all by Charette and independent characters, we
calculate the results of the battle and restore spells and wild
animals in different locations Icemark'a. When dawn you can
continue the game by pressing 'Dawn' (F).
You have two choices when you're standing
next to an enemy or friend: come and talk to him or attack him.
Either choice can be done by pressing 'choices Action hero '(of
course if there is time). If negotiations failed, then you will
be attacked. If this happens or if you attack, then the
remainder of the day will be place in the battle, the result of
battle will be determined during the night. If an enemy hero is
still alive and is in the same location, when the dawn came,
then you have a choice: either withdraw or continue battle just
staying in this location. For order to approach the hero he
should stand in front of you. If you walked up to him
and negotiations were successful, then you get
control of the hero, and yet they can
like the rest of the day. You have more chances
zarekrutirovat hero, if he who is with him
will negotiate a similar to
its characteristics. I hope to not have to prove that you're
never on perevedesh his side Charette Pohititelnitsu hearts and
Taritel only able to convince Venuto
Morkina good.
Previous / Next game
This game is the next game after
Lords of Midnight.
Some Internet addresses.
Snapshot (emulator for IBM)
ftp://ftp.nvg.unit.no/pub/sincla-ir/snaps/
games / strategy / doomdarks-revenge.zip
Maps
ftp://ftp.nvg.unit.no/pub/sinclair/pics/
maps / doomdarks-revenge / north-icemark.jpg
ftp://ftp.nvg.unit.no/pub/sinclair/pics/
maps / doomdarks-revenge / south-icemark.jpg
Crackers (various programs that
can deduce information about the current state of the game,
print out the map, etc.)
ftp://ftp.nvg.unit.no/pub/sinclair/utils/ spectrum /
doomdark_stuff.zip
Remarks / Cheat 's
End Game
If Charette killed and all four main characters got to the gate
Varenorna, then you awarded to crushing victory and passwords
of Midnight (Midnight) will be opened to you. Otherwise, for
the game Luxor should Varenorna be at the gate, and should
be killed or Charette Morkin must be
together with the Luxor. "Decent" wins, if still alive, and
Charette "Noble" if it is killed. How
it is "worthy" or "noble" victory
depends on the number of main characters getting to the gate
and how many of them were carrying a magical objects.
Magic Items
Using the crown is all the troops
Lunar prince in your location. Use spell Vigrorna (Thigrorn)
takes you into the location with Morkinom. Using runes Finorna
(Finorn) restores force all the troops of the Moon Prince. Also
possession of runes Finorna protect you from
death in battle, as the possession of any of the four magical
things will improve your credibility in the conduct of any
weapons peregovorov.Ispolzovanie restore your strength.
Spells and create
Every morning, except for the first creation appears in four
locations and a spell in one location, except those who are
engaged heroes. The following table displays which create or
spell you can find in certain areas.
flame = flame of dawn
Claws = Claws night
Blood = blood hrabosti
spikes = spikes despair
Springs = Springs Life
US-Tb = extremely tired
PIC-s = message
Place code 0 code 1 code 2 code 3
Plain dragons skulkrin wolves horses
Mountain trolls, dragons dragons wolves
Les dragons skulkrin wolves wolves
Hills dragons trolls wolves wolves
Gate dragons claws flame blood
Temple flame spikes blood mustache-ty
Yama trolls wolves spikes springs
Dragon Palace horses claws blood
Fortress of dragons wolves Recreation & Sports
Recreation & Sports Facilities trolls blood
Hut skulkrin wolves Sports Sports
Tower Village-village-s s-s village village-s
Dragon City holiday vacation springs
Fountain skulkrin springs springs springs
Stones dragons flame flame conditions-ty
Tunnel dragons skulkrin trolls trolls
The code number can be obtained from locations
according to the formula [444 (x +64 y) MOD 6151] MOD 4
(MOD returns the remainder after division) or or
from the latter part of the name of locations using the
following table:
Code 0 1 2 3
orn il iel im
uk ium ia eon
ay ak arg and
ane esh ad un
If you received a "message", the program
randomly chooses a character and displays a message like this:
- If the hero is not loyal to the prince of the Lunar and
alive when pokucheno message then report the location (location)
this hero.
- If he does not have its own
weapons or magical items, then reported his whereabouts.
- In other cases, the location of Charette Pohititelnitsy
hearts.
Time travel
Time measured in hours, for the hero to move up one position is
the sum of T1, T2 and various modifiers as defined below.
T1 is a constant depending on the terrain following positions
in the following table:
Plain 1 / 4
Mountains 2
Forest 1
Hills 3 / 4
Other 1 / 2
T1 is [in theory] to be zero if
the landscape is of favorites for the character:
Luxor city
Morkin Plain
Rorthron Tower
Taritel forest
Charette Plain
Doomed Forest
Hills Barbarians
Icy plains of custody
Giants of the Mountains
Cave gnomes tunnels
T2 is also a constant which depends on the individual rate.
Riding on foot
Luxor 3 / 4 1 1 / 2
Morkin 3 / 4 1 1 / 2
Rorthron 1 / 2 1
Taritel 1 / 2
Charette 1 / 2
Doomed 3 / 4 1 1 / 2
Barbarians 1 1 / 2 April
Ice guard 3 / 4 1 1 / 4
Giants 1 1 / 4
Cave Gnomes 1 1 / 4
Additionally, added half an hour if:
- Pass through the fog (except Charette and
Ice custody)
- Move diagonally
- Killing creatures
and also 1 / 4 hours if the character is not fast
or 1 / 2 if it is slow.
Each character has a 7 3 / 4 hours that it can use up to the
last quarters of an hour.
Fatigue
The hero gets tired at peredvizhenii.Ustalost y
Hero increases by one cu (Described below) except for those
cases:
- He was faced with the creatures (2 cu)
- He went through the fog and it is not Charette and
Ice does not guard ($ 2)
- It passes through the mountains and it is a giant ($ 2)
- It passes through the mountains and it is not
giant (3 cu)
Conventional unit (cu) is the sum of
two numbers: the first - 2, 4 or 3 of the strong, weak, or
'average' hero and the second follows from the table.
Riding on foot
Luxor 2 January
Morkin 2 April
Rorthron 0 1
Taritel March 2
Charette April 2
Condemned 2 January
Barbarians 1
Ice Guard 2
Giants 0
Cave Gnomes 3
Hero becomes more depressed at 6
every time travels in the fog
if he does not Sharett or Ice Guard, and
32 every time you knock him out of the battle
(See the 'battle').
Negotiations
And when the hero approaches the character B is the number of
attributes (such as 'Good' or 'loyal') which are
common to A and B, excluding the 'fast' and
'Slow'. This number is modified in such a
as follows:
- Added 1 if B is not loyal
- Multiplied by 2 if B treacherous
- Added 3 if A Senor B
- Added 2 if A owns any magical object
If the total number of 4 or more, the negotiations were
successful.
Battles
When a group of heroes, all of which are not friends gather in
one place, then Every hero A hero fights with B chosen randomly
from enemies And on this location. If the city (or fortress)
contains the hero or the people unfriendly mood to
its owner, the city the army is becoming a "hero" and a fight
with the hero B again randomly selected from enemies A
at this location. The results of the battle between A
and B are calculated as follows:
- If a hero, then K = (2 * recklessness + depression +
fatigue) / 4. If RND <= K (where RND - random number between 0
and 255) or And if you have any weapons, then A attacks B
personally
* If B owns Finorna runes, then
it did not happen.
* With 25% probability of B will lose the horse
(Except in cases where B does not have a horse or
He Charette or Taritel)
* If RND calculated before both odd and more than
recklessness B, then B will be killed. In the case when B
possesses a weapon he is 69% chance of escape.
- And then the army will attack the army B, therefore B is
attacking army army A. Each battle between the armies of 1 and
2 is calculated as follows:
* The value of C is calculated for each army
by (fatigue + constant) / 2, where
constant is taken from the following table and
corresponds to a particular type of army.
riders foot soldiers
Lunar Guard 220
Doomed 200,150
Barbarians 180140
Ice Guard 220180
Giants 180
Cave Gnomes 160
This constant divided by 2 if the army is in the city or killed
kreposti.Chislo two soldiers of the army is calculated by the
formula ((N1 + C1) / C2) * (RND/256), where N1 - size
Army 1.If this number more than half
the size of the Army 2, then the army "stands out" from
this location and placed into the next, but
not necessarily in a nearby location (the commander of the Army
2 will be informed that he won the battle). If the city loses
all of its defenders, then it changes its owner.
If the commander loses his entire army, then
before being "knocked out" it will be attacked by a "sword."
Rules of this attack is similar to the rules of battle heroes
and described above.
To be continued ...
Text was translated by Maxim Vishnevsky.
08.05.1999
Other articles:
Doomdarks Revenge - a full description of role-playing game in which you have to fight against evil.
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