AD & D - Preface to the version 2 description AD & D.
Preface to the 2-nd version description AD & D.
This version was written a long time (translated
it will be even longer), namely a few
years! preface was written last, so that
everything has been completed (800 Kb for the translation!).
Many people worked on the creation of this
knigi.V basically wrote it the players themselves, and I
(Author) collected all vmeste.Esli you razbreretes in the rules
for several months, in this great merit of these particular
players (My translation will not understand:))
During the work we (the authors) were of
two principles: monzhno was easy to find every necessary thing
in the rules and easy to work ponyat.Pri were inserted into the
AD & D ideas with other genres and ubranny some in our opinion
is not relevant to him.
Etc. and so on. To have a full English
preface to contact mne.Ya left
only the few words vazhnoe.Teper
from me (the translator). In the beginning I had only a few
sheets of the description the beautiful game, so I do not blame
that they did not initial. If I'll get to those places that I
have already translated, and then just put a link sm.Micro N.
If there is willing to help translate, then I have the
consistency. Even I will be very grateful! Well That vse.Samogo
author of this edition is called David "Zeb" Cook, and from a
distance, this book (In English) in January 1989.
Games
Welcome to the second version
playing AD & D.
Why do I need the second version?
As a rule book is organized
Studying the game
Games line AD & D (2 nd edition)
On Pronouns
Creating a character (character)
About the game.
Purpose
Necessary materials.
An example of the game.
Dictionary.
Section 1: Features of the hero-driven
player
Vykidyvaniem (Dice) opportunities
An alternative method of double
throwing
Capabilities (Ability Scores)
Strength (Strength)
Agility (Dexterity)
Health (Constitution)
Intelligence (Intelligence)
Mind (Wisdom)
Oboyan (Charisma)
What do the numbers mean
Section 2: Race hero, driven player
Minimum and maximum
Adjustment of racial opportunities
Restricting the class and level limits
Languages
Cave Dwarves (Dwarves)
Elves (Elves)
Gnomes (Gnomes)
Half-elves (Half-Elves)
Halflings (or will write)
People (Humans)
Other Features
Section 3: Classes character-driven player
Requirements opportunities for class
Description of classes
Warrior (Warrior)
Fighter (Fighter)
Paladin (Paladin)
Wanderer (Ranger)
Magician
Magician
School of magic
Specialty wizards
Illusionist
Priest
Cleric
Priests of the legends
Requirements
Permitted weapons
Allowed zaklinaniya.Sfery influence
Allowed Power
Character, habits
Ranks of priests
Balancing It All
Druid
Organization of the Druids
Tramp
Thief
Bard
Mnogoklassovye and dvuklassovye heroes
Mnogoklassovye combination
Advantages and disadvantages
mnogoklassovosti
Advantages and disadvantages
dvuklassovosti
Section 4: Character Traits
Law-abiding, Neutral and Chaotic
Good, Neutral, and Evil
Combination of different traits
Nestykuyuschiesya creation
Harping on the nature of the hero
Changing the character traits
Section 5: Skills (optional)
Priobretanie skills
Training
Skills to deal with weapons
Effects of treatment with the weapon skills
Linked Bonus Weapons
Specialization in Arms
Price specialization
Effects of specialization
Non-military skills
Use What You Know
Second skill
Non-military skills
The use of non-military skills
Description of non-military skills
Section 6: Money and equipment
The initial money
List of equipment
Clothing
Daily food and housing
Household food
Food (for animals) and harness
Transportation
A wide variety of equipment
Animals
Service, maintenance
Weapons
Armor
Description of equipment
Food and harness
Transportation
A wide variety of equipment
Weapons
Armor
Dimensions armor
Donning and removing armor
Create a natural protection class
Obstacles (optional rules)
Simple obstacle (Tournament Rules)
Specific obstacles
(Optional Rules)
Obstacles and mountains (Tournament Rules)
Robe and obstacles
The effect of obstacles
Section 7: Magic
Spells Wizards
School of magic
Education spells
Illusions
Spells priests
Spellcasting
Composes spells
(Optional Rules)
Magic Research
Spell Description
Section 8: Experience
Rewarding Experience Group
Rewarding experience of individual is
Training
Where specific information?
Section 9: The Battle
More than just a stab-and-hack
Definition
Throwing attacks
What is the number of
"To strike"
Modifiers to the ejected attacks
Type of weapon vs. modifiers protection
(Optional Rules)
Different types of weapons
The impossibility of numbers "to strike"
Calculation THAC0
Battle and fight
Round Battle
What you can do in one round
The sequence of the battle
Initiative
Standard procedure Initiative
Initiative Modifiers
Group Initiative
(Optional Rules)
Individual Initiative
(Optional Rules)
Multiple attacks and Initiative
Spellcasting and Initiative
Weapon Speed and Initiative
(Optional Rules)
The rate of magical weapons
Heli Attack with two weapons
Movement at the battle
Movement in melee
Movement and battle
missiles of
--- Translator's Note: By throwing
projectiles (Missle) refers arrows, stones
from a sling, throwing daggers, in general, all
that operates at a distance.
--- Attacks on opponent
Retreat
Heli Attack without killing
Punches and the fight
Suppression
Non-lethal weapon in the battle
Non-lethal battles and creating
Spells caused touch
and the battle
Weapons from throwing snaryadamy
in battle
Range
Price Shooting
Possible modifiers in the battle
missiles of
Shooting in the melee
Use protection
projectiles
The grenade-like met.snaryad
----- Translator's Note: and God only knows
that the grenade.
-----
Types of grenades similar to met.snyaryady
Special protection
Parry attack
(Optional Rules)
Cast Saving'a
Discarding the Saving Throw
Priority Saving Throw
Voluntary failure Saving Throw
Checking abilities as a Saving Throw
Modification Saving Throw
Magic Resist
Effects of magic resistance
When the magic resistance applies
Successful deleting resistance
Magic
Return to the grave
The evil priests and the undead
Injuries and death
Injuries
Special damages
Fall, fall
Paralysis
Exhaustion of energy
Poison
Treatment of victims of poisoning
Treatment
Natural therapy
Magical treatment
Knowledge of herbs and medical skills
Death of a Hero
Death by poison
Death due to heavy damage
Imminent death
Resurrection
Section 10: The Treasure
Types of treasures
Magic things
Division and storage of treasures
Section 11: Surprise
Vykidivanie Surprise
Surprise effect
Distances surprises
Election surprise
Section 12: NPCs (the hero managed
not a player)
Mercenaries
Satellites
Squires
Obligations of the hero, the player managed
Section 13: Vision and Light
Limitations of the visual field
Light
Infrazrenie
Use mirrors
Section 14: Time and Travel
Movement
Slow movement and running
(Optional Rules)
Moving on rough terrain
Swimming
Breath holding
Climbing
Calculating success
Speed climbing
Types of surfaces
Actions during the ascent
Equipment for climbing
Descent
Annex 1: List of spells
Appendix 2: Entries for spells
Annex 3: Sorcerer Spells
Spells Level 1
Spells Level 2
Spells 3rd Level
Spells level 4
Spells level 5
Spells level 6
Spells level 7
Spells Level 8
Spells level 9
Annex 4: Spells Priest
Spells Level 1
Spells Level 2
Spells 3rd Level
Spells level 4
Spells level 5
Spells level 6
Spells level 7
Annex 5: Sorcerer Spells
the school
Annex 6: Priest Spells
on the field
Annex 7. Alphabetical Index
Spell
Appendix 8. Collected tables hero
(Tables 1-9,13,18,21,22,24,26-30,33-36)
Alphabetical Index
Tables
Table 1: Power
Table 2: Agility
Table 3: Health
Table 4: Intelligence
Table 5: Reason
Table 6: Oboyan
Table 7: Requirements for racial
abilities
Table 8: Installation of racial abilities
Table 9: Saving throw bonuses for Health
Table 10: Average height and weight
Table 11: Age
Table 12: Features of age
Table 13: Minimum power for
Classes
Table 14: Levels of experience of a warrior
Table 15: Attack of the warrior every round
Table 16: Satellites fighter
Table 17: Sequence of spells
Paladin
Table 18: Ability Wanderer
Table 19: Satellites Wanderer
Table 20: Levels of experience magician
Table 21: Sequence of spells
Sorcerer
Table 22: Requirements for specialist
magician
Table 23: Levels of experience of the priest
Table 24: Sequence of spells
Priest
Table 25: Levels of experience tramp
Table 26: Evaluation of major
thieving skills
Table 27: Differences thieving skills
race
Table 28: Differences thieving skills
by Agility
Table 29: Differences Vorovsky skills
Protection (armor)
Table 30: Coefficient damage
Table 31: Thief Satellites
Table 32: Sequence of spells
grains
Table 33: Ability Bard
Table 34, "slots" for skills
Table 35: Attacks per round
Table 36: Second profession
Table 37: Groups of non-military skills
Table 38: Intersection of non-military groups
skills
Table 39: Modifiers tracking
Table 40: Moving in
tracking
Table 41: Structure of weapons
Table 42: Standard rate of exchange
Table 43: Initial money hero
Table 44: Equipment
Table 45: Range of small
Weapons
Table 46: Reytig protection class
Table 47; burden of a hero
Table 48: rate of change of movement
Table 49: Capacity of animals
Table 50: Storage capacity
Table 51: Modifiers at the battle
Table 52: Type of weapon against the class
protection
Table 53: Calculation of THAC0
Table 54: Promotion THAC0
Table 55: Standard Modifiers
Initiative
Table 56: Optional Modifiers
Initiative
Table 57: Modifiers for protection against
Table 58: Results of punches and
struggle
Table 59: Modifiers masking and
protection
Table 60: Saving Throw hero
Table 61: Spell "Return to the grave"
Table 62: Range of
Table 63: Sources of Light
Table 64: Basic rules of movement
Table 65: Key success rates
Mountaineering
Table 66: Modifiers mountaineering
Table 67: Rates Climbing
Text was translated by Maxim Vishnevsky
22.12.98
Other articles:
AD & D - Preface to the version 2 description AD & D.
|
|
|
|
|
|
|