Overview of new products - Kozel, Dark Square (demo), Iron Attack (demo).
REVIEW novelties
Goat
Author: ACCEPT CORP
Genre: TRADITION
After loading the game you get to the menu
program, where you can make a choice management, program
settings, select any of the 4 tunes, read the traditional
greetings and look up table records.
Once you select the "START
GAME you will be offered a choice of opponent with whom you'll
play ...
Choose the enemy, and enjoy
this wonderful toy.
demo version
Author: LAST MASTER GROUP
Genre: Puzzle.
Here is another toy from a series of logic games. Your task -
to remember the proposed computer sequence of symbols, and then
to reproduce them exactly. But remember that time memorizing a
sequence of shapes is limited and very small.
Author: Winds Stas
Genre: Strategy.
Dear Sinkleristy, is pleased to offer
your attention a new strategy game
IRON ATTACK. This game I refer to the genre
Quick strategy (not to be confused with the dynamic
strategy), in contrast to the battle strategy, you will manage
a small number of combat units (in this case tanks). The
best-known representatives of the strategy are fast game LASER
SQUARD, SPACE CRUSADE and REBEL STAR, I hope you enjoy my game
no less. You have to go through 5 missions, leading the fierce
fighting against superior enemy forces.
A couple of useful tips and observations:
- Press the "H" in the game for clues.
- Not using spell the game is impossible to pass.
- In order to pass the mission, rather
comply with the order (not always possible for all
kill).
- Map can not always be fully trusted.
- Try to find the right balance
protection, the severity of arms and ammunition.
- On a light tank can not put a heavy
weapons and vice versa. Number of shells
in the box depends on the severity of arms.
- Go to the next mission
can only know the appropriate code, which you get passed page
Previous level. Not a bad thing to write these codes.
- Enemy tanks are visible on
card only when you find yourself at a distance of less than
certain.
- All objects are divided into three types: your
tanks, the tanks and boxes of the enemy and
neutral objects. Neutrally. objects
turn are divided into objects that
can not be destroyed (static objects) and
objects that can be destroyed.
Management:
Q Cursor up, go ahead.
A cursor down back.
On the cursor to the left, turn the tank.
P bpravo cursor, turn the tank.
Sp Revitalization.
F Fire.
Z Spell.
M Karta.
N follows. tank.
En Drop tank.
H Hint.
I Information.
A Change the palette.
Hardware requirements:
Minimum: ZX-SPECTRUM 128.
Recommended: ZX-SPECTRUM 128 +
AY + TURBO.
Through the eyes of the author: about demo version.
At the moment the game IRON ATTACK completely finished. Demo
version IRON ATTACK is the first mission
games almost without any significant changes (except to change
full-screen image appears after the game and added the word
DEMO VERSION). So we'll see a demo version of the game you get
a correct idea of the game and You do not have to buy, as
they say, a pig in a poke. Of course, we should not think that
all missions are like the first, for except for areas in which
action occurs. For example, in the second the mission you will
operate only one, but well-armed tank. Or
from mission to mission to change the order, the composition of
your team, spells, powers opponent and map.
In fact, the game was IRON ATTACK
completely written in September, but
that moment, remembering the failure of my previous games
FEUDAL WARS from a financial point of view (all I got about 200
TR and all of the firm WELCOME, although the game spread all
and sundry, and nothing to me pay) had to delay the output of
the game for a few months - fear that repeated the same thing
with this game. In fact, actually I did not think that this
game will come out someday - in fact on copyrights law, we do
not pay any attention and no protection of the disc does not
help here, but a recent FIDO conference noted that
after the game on a black raven
Copyright pytatsya were treated
serezno.Posle that I found the source IRON
ATTACK, wiped the dust from the Spectrum and that's to finish
the demo version. I will say straight out: the amount of
payback game IRON ATTACK I estimate at 800 t.r, although it is
not necessary, I still comment on that amount: for more than 4
months game development is very little - if divided by months
of development will get a 200 tons per month, and I have to pay
for housing for 100t. Or, for example, when I broke down
monitor, came to me to repair it are full of uncle, pokapalsya
3 minutes and ripped off 50t. and another said that I would
have told him Thank you for being so cheap that it was all
done. So, if this game does not pay off, I more on the Spectrum
never write anything I will not, although I now have a very
interesting project is a strategy game, but
so far on paper. Of course, I can
blame zhlobstve, in the sense that I
wrote a game for the money, etc. I just
recalled that such shadevry as DIZZY,
ELITE and the rest were written by
same reasons. Especially for fraud against the distributors of
the authors remind Krylov's fable - that's freestyle quote: Pig
in the woods found oak acorns, booze, snout eversion roots of a
tree and went to bed, but in the morning watching - oak dried
up, nothing to eat ... yes, no instructions to get, and just
some revelation of Pope John-Evangelist ...
And finally:
Used in the preparation of
sled.soft: ZX-ASM 3.0 and ARTIST2 (all that
need to write any game).
P.S. The full version will be released when
This demo version is enough to spread
and when the author be with someone to agree on the encryption.
Stas Vikhrov.
10 February 1998.
Other articles:
|
|
|
|
Overview of new products - Kozel, Dark Square (demo), Iron Attack (demo).
|
|
|
|
|
|
|