Stuck? - Description of the game "Battle Command 128": a detailed familiarity with the management and weapons.
Stuck?
(C) Elly Estel
BATTLE COMMAND 128
So, last time we had finished parsing missions games BATTLE
COMMAND and now proceed to a more detailed acquaintance with
the management and weapons. The tank can be set up to four
weapons systems. The maximum total weight of 1000 kg.
TURRET - a tower with a gun. Ammo - 80 rounds.
Weight - 400 kg. Maximum number on board - 1 pc.
BANSHEE RRSS - missile system such as land - land.
Ammunition - 8 missiles. Weight - 300 kg. Maximum
the number on board - 2 pieces. Homing - radar.
BANSHEE IRSS - missile system such as land - land.
Ammunition - 6 missiles. Weight - 300 kg. Maximum
the number on board - 2 pieces. Homing - heat.
Can bend around obstacles.
PHOENIX RRSA - missile system like the earth - the air.
Ammunition - 8 missiles. Weight - 250 lbs. Maximum
the number on board - 2 pieces. Homing - radar.
You can change the height of the sight.
PHOENIX IRSA - missile system like the earth - the air.
Ammunition - 6 missiles. Weight - 250 lbs. Maximum
the number on board - 2 pieces. Homing - heat.
You can change the height of the sight. Can bend around
obstacles.
K-40 MORTAR - mortar system. Ammo - 20 min.
Weight - 250 lbs. Maximum number on board - 2 pieces.
Manually change the angle of fire.
SLEEPER MINE - mortar system is defensive
type. Ammunition - 5 min. Weight - 300 kg. Maximum
the number on board - 2 pieces. Adjustment is possible
delay time of explosion from 0 to 120 seconds.
DRAGONFLY - system of cruise missiles.
Ammo - 3 missiles. Weight - 500 kg. Maximum
the number on board - 2 pieces. Maximum time
Flight 16 seconds. Manual control in flight.
K-90 CLUSTER - mortar system offensive
type. Ammo - 20 min. Weight - 250 lbs. Maximum
the number on board - 4 pcs. Parachute system
reduction. Multiple warheads. Number
combat units - 2 pcs.
SPECTRE - mortar system offensive
type. Ammo - 12 min. Weight - 100 kg. Maximum
the number on board - 2 pieces. Parachute system
reduction. Automatic and manual modes start.
PHANTASM - mortar system offensive
type. Ammunition - 8 min. Weight - 100 kg. Maximum
the number on board - 2 pieces. Multiple warheads.
The number of combat troops - 10 pcs. Automatic
and manual modes start.
SKEET BOMB - missile system is defensive type.
Ammo - 12 missiles. Weight - 200 kg. Maximum
the number on board - 2 pieces. The direction of fire -
ago. Homing. The maximum time of flight -
45 seconds.
SLAM LASER - Laser System of a defensive type.
Ammo - 40 rounds. Weight - 250 lbs. Maximum
the number on board - 1 pc.
Now, I think we can consider some of the system more
specifically.
TURRET recommend taking in all the operations, the thing is,
of course, very heavy, but 80 rounds - and they in Africa 80
rounds. By the way, Tower - is an indispensable weapon for the
sniper shooting.
BANSHEE IRSS - the most effective missile system for
anti-tank, although there is a definite minus for all
systems with a homing: if after the capture of target and
missile launch, appears next to another object or objective
will be captured next to another object, the Missile predict
impossible. She can hit the object, which she likes, or just
fly away. Therefore, in missions where it is necessary to aimed
fire next to protected objects, such as: scientist, satellite,
and the column of trucks, trains - we must use gun.
PHOENIX RRSA, despite the fact that a system like
surface to air, yet very effectively destroys and ground
equipment. But note that PHOENIX IRSA does not capture the
sights helicopters. Key "K" and "J" regulate the height of the
sight.
K-40 MORTAR - the most useless weapon in the game. Complex
system aiming, where you have no rangefinder to determine
distance and firing angle. So, while zero in, ammunition
already ended.
SLEEPER MINE - a very good thing, but, unfortunately, very
few minutes. After starting the stopwatch starts delayed
explosion and the car is removed from the mines. After the
explosion epicenter remains intact, and everything flies into
the air. I recommend to put delay for 1 second, then if you
surround and begin to ram from all sides, this will be the only
way out.
DRAGONFLY - the most terrible and powerful weapon in the
game. After the launching you into the control screen. Launch
is managed as a small plane - the height and direction. The
time of her flight every 16 seconds. To destroy almost anything
to one exact hit.
SLAM LASER - a very effective defense weapon. Is committed to
that throws bombs and missiles. Has 2 positions:
ON / OFF.
Other types of weapons will not consider makes it possible
for their low efficiency.
Now pozakomimsya with the management of our car. Default
"KEYBOARD".
Q FORWARD SPEED (+), (DRAGONFLY - UP)
A BACK RATE (-), (DRAGONFLY - BOTTOM)
O LEFT, (DRAGONFLY - LEFT)
P RIGHT, (DRAGONFLY - RIGHT)
1,2,3,4 CHOICE OF WEAPONS
W PAUSE
R REAR VIEW (WHEN THE WEAPON IS NOT WORKING)
D status, DAMAGE (OUT - C)
M MAP, time, position (B, M - TEXT ASSIGNMENTS /
CARD, OUTPUT - C)
B BINOCULARS (Z - CHANGE OF MULTIPLICITY 2 to 8,
OFF - B)
N Night Vision
SPACE BAR FIRE FOR ROCKET LAUNCH POINT TO
GOAL by clicking on "fire" in the capture of system
goals HOMING, SQUARE SIGHT SHOULD FLASH
SIGHT is flashing, press again, "FIRE".
K, J MULTI Key:
PHOENIX - HEIGHT OF SIGHT,
K-40 MORTAR - firing angle / RANGE
SLEEPER MINE - EXPLOSION TIME DELAY
SPECTRE, PHANTASM - HAND / AUTO START
SLAM LASER - ON / OFF
S QUICK STOP ENGINE
E WAY OUT OF THE GAME
H HELICOPTER CHALLENGE
Now a little about the game itself. After loading the
mission you are in the location of which is shown on the map
task. If the drop in overseas locations, you'll be considered a
deserter and mission will be aborted. Blue stripes - the
rivers, and dark shaded stripes - the road. Rivers can be
crossed only by road and if this road is a bridge. In no event
do not fire on bridge or bridge - if you destroy it, can
strongly fly into. Two parallel lines - the railway line or
power. Letter "T" on the map marked the point where you
lead positioning system. If you're on the right course, then
the center of the instrument should be a narrow rectangle, the
sides triangles which aimed in his direction. If successful,
completion of the mission from the top appears "MISSION COMPLETE
PROCEED TO PICKUP ". This means that you need to quickly make
feet toward the rendezvous with the helicopter. This place is
marked on the map with the letter "P" Here you should visit a
skin navigator and the map and compass to chart a course for
the venue. When you get to the place, can call a helicopter.
This is done so. At first release the territory of the enemy,
that he (the adversary) can not hurt you and your helicopter.
Turn the binoculars on the 4 fold increase and hit the "H".
After you will not turn the tank, and carefully watch to sit
down a helicopter. Turn off the glasses and the low speed
"junction" of the helicopter with either side. When approaching
the helicopter may not use mines and missiles. Second
helicopter will not, so treat them carefully.
Now peresyadem into the cockpit of our tank and see what we
have there are devices.
Top panel.
Panel weapons systems.
000 ammo
000 000 1 2 3 4
Left of the indicator system selected. The upper line -
ammunition. The bottom line for SLEEPER MINE: Left figures -
the time delay right-wing figures - the time before the
explosion (countdown). For K-40 MORTAR: left - the firing angle
to the right - distance. For SPECTRE, PHANTASM - shooting mode
(manual / auto). For SLAM LASER: Mode work (off / auto). For
other types of weapons are not the bottom line used.
The right of the display four placards showing the type of
weapon, his condition and what weapon is selected (inverted).
Bottom panel.
nav.sist with tons of heart
to a scoreboard radar
on n
p l
o and bino. infrastructure. rear. compass
I think that in this scheme, and everything is clear. At the
central scoreboard displayed the following inscription:
REAR VIEW - REAR VIEW (Right Red Lights
LIGHT UNDER THE CENTRAL BOARD).
BINOC x number of multiplicity - BINOCULARS ON (OFF
LEFT LAMP).
IR SIGHT - INCLUDING NIGHT VISION
(OFF HIGH LIGHT).
TANK HIT - Hit in your tank.
COLLIDED - COLLISION.
GOING AWOL - BEYOND BORDERS location.
Just in case the quarters of the compass:
W - WEST
N - NORTH
E - EAST
S - SOUTH
The right of the radar, red light, which flashes
after the call and exit the helicopter.
At this point I think to complete the description, although
you still have little secrets that you will have to fight.
Geek. I wish you luck.
Sincerely yours. Peter Voronov
Elly Estel. ZXNet: 095/310
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Stuck? - Description of the game "Battle Command 128": a detailed familiarity with the management and weapons.
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