Mosaic - finished working on writing new DOOM'ovidnoy Games
"Return to Home 4. DemoBit'96 canceled ...
MOSAIC
(C) Alex, Yaroslavl
Program Return to Home4, demo version of which was
Spectrofon # 19, written. Those wishing to purchase can call
telephone (0852) 351302 (ask for Alexis, after 15.00) or
E-mail: kav@univ.uniyar.ac.ru
The program is DOOMopodobnoy arcade shooter with strategy
elements. Has great speed, contains 3 level with different
graphics: forest, jungle, taiga + introductory cartoon.
kav@univ.uniyar.ac.ru
(C) OLDMAN
That's cool news! I want! Often have such news
come ... But the respected authors, do not forget to fully
subscribe. And feel free to email in any encoding - envelope:)
By the way, if anyone did not know: Every e-mail us e-mail to
the FidoNet or Internet, will automatically become a subscriber
of the electronic newspaper ON-LINE, new issues are sent to him
on the day of release - now that's a voluntary-compulsory
service ZXNet ... Dmitry (OLDMAN)
ZXNet: 095/100.1
(C) ZOOL00K/PHANTASY/ESTONIA
In the 61st issue of ONLINE, I was careless enough to
provide a very upbeat news which says the following:
Rejoice people, will soon be DEMOBIT'96! Now I have to
cruelly disappoint those individuals who have had the imprudence
premature to rejoice, because this action this year is not
expected due to a very prosaic: Sponsors do not want to shell
out, and therefore can, if you like, wait DEMOBIT'97 ... This
grim news was removed from the message BUSY SOFT - the main
organizer ZX DEMO COMPO on DEMOBIT.
P.S. ZOOL00K: The text has been entrusted STARSOFT-y, which
gained its under my direction insensitive, out of control and
distorted style is an informational message. I am also typing
this letter was lazy, because my knowledge of QWERTY keyboard
layout leaves much to be desired (the text was typed on the
PC).
P.P.S. STARSOFT: I take this opportunity to apologize for his
dark humor and at the same time ask people (or more precisely a
DIGITAL REALITY) Does not anyone aware of how is actually
3D-tracing? The only reason the guys from the DIGITAL REALITY
in your DOOM-e did not use the classical algorithm - speed
SPECCY. But they probably are not right: SPECTRUM-speed and
enough, and I hope that STALKER made his CITADEL, precisely
ztomu algorithm. However, rate of 3.7 frames per second for the
screen 128x64 (achieved by hearing CITADEL-s) is not the limit,
as, for example, I 3D-begalka, consisting of 40% of the
BASIC-and runs with the same velocity at the screen 128x96.
These are the pies guys ... It remains only to wish you success
DIGITAL REALITY and STALKER-y in the release their 3D-games.
ZOOL00K (L930703@RIINA.VA.TTU.EE)
STARSOFT (VLAD@RASI.LR.TTU.EE)
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Mosaic - finished working on writing new DOOM'ovidnoy Games
"Return to Home 4. DemoBit'96 canceled ...
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